Commit Graph

221 Commits

Author SHA1 Message Date
6b66ec7467 Fix rendering of some packed sprites. Close #104 2025-10-15 22:23:42 +03:00
553f0d94f3 Some fixes for Live2D export
- [CLI] Replaced "--l2d-force-bezier" with "--l2d-smooth-motions"
2025-09-06 03:50:55 +03:00
6de33d0437 Update to v0.19 & update dependencies 2025-09-04 20:07:22 +03:00
963cd6546b Improve mesh loading 2025-09-01 16:32:46 +03:00
ae3b5169df Some other fixes 2025-08-27 05:23:50 +03:00
be11fdf14f [GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
054906a426 More spans 2025-08-11 01:25:42 +03:00
36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
6f8f1a5a8a Use System.Half 2025-07-13 20:40:34 +03:00
7b7eac62d8 Fixes for Live2D export
- Fixed export of live2d models from assets without containers.
- Improved method of binding model-related assets.
2025-06-27 00:41:58 +03:00
a1ee61c542 Some minor fixes 2025-06-10 02:06:24 +03:00
3ea01ec9bc Display animation count when exporting fbx models 2025-05-29 05:11:21 +03:00
55406553f6 Some minor fixes 2025-05-17 04:58:43 +03:00
13f37ec260 Fix audioClip converting 2025-04-17 01:01:58 +03:00
a0c2a7bdfe Improve integration with Live2D assets
- Added container-independent method for searching AnimationClip assets
(However, it's not really universal, so it can't completely replace the container-dependent method)
2025-04-10 01:30:45 +03:00
e1e43439c3 Add option to manually bind UV map types 2025-03-29 23:57:59 +03:00
47d67e0a49 Update FMOD to v2.03.06
- Fixed a bug that caused audioСlip preview volume to reset when selecting an asset
- Added some native libs for linux-arm64, win-arm64
2025-03-22 19:01:06 +03:00
9f918d0332 Fix export of selected Live2D motions 2025-03-03 22:18:29 +03:00
81cd6d79d0 Add AnimationClip equality comparer 2025-03-03 22:18:29 +03:00
185348d9b8 Replace Math with MathF 2025-01-31 17:55:47 +03:00
a8bb6c714b A small refactoring for Live2D motion export 2025-01-23 18:18:47 +03:00
e3e343320c [GUI] AudioClip improvements
- Increased loading speed of AudioClip preview
- Optimized memory consumption of AudioClip preview
- Fixed incorrect length detection for some sound types
- Added channel count info (audio channels)
2025-01-20 13:07:25 +03:00
1cdb0b762a Some fixes and improvements for Live2D export
- Fixed l2d model export for bundles with multiple models inside
- Added support of grouping exported models by model name
2025-01-15 03:38:33 +03:00
6608e76471 Improve error messages for AudioClip assets 2025-01-12 04:08:19 +03:00
064f5cbe57 Improve integration with Live2D assets 2025-01-12 04:08:19 +03:00
3605bc0ff9 Update project files: add .NET 9 & update dependencies 2025-01-12 04:08:19 +03:00
7b1585eff0 A small refactoring of l2d extractor 2025-01-12 04:08:18 +03:00
70aa8bec59 Add support for exporting l2d poses (pose3.json) 2025-01-12 04:08:18 +03:00
f253c868d4 Fix calculations in Live2D motions
- Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions.
https://github.com/Live2D/CubismNativeFramework/pull/57
2024-10-30 01:26:37 +03:00
c37e2e65b7 Fixes and improvements for asset parsing via typetree 2024-10-18 20:55:34 +03:00
58ee2b8f1e Improve support for some older Unity versions (<3.0)
- Fix export of AudioClip assets from unity v2.5 and earlier
- Fix parsing of PlayerSettings assets from unity v2.6 and earlier
- Fix parsing of AnimationClip assets from unity v2.5 and earlier
2024-10-05 02:17:16 +03:00
81a1eeb2d1 Merge branch 'pr/40' into AssetStudioMod 2024-09-04 01:15:22 +03:00
5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
d886bf1c5d Update dependencies 2024-04-25 01:23:34 +03:00
bb7accd04d Update version to v0.18.0
- Updated dependencies
2024-04-04 22:44:20 +03:00
5120999026 Update readme and other text files 2024-04-04 21:55:59 +03:00
1fc504e587 Optimize memory consumption of swizzled textures 2024-04-02 00:40:24 +03:00
9750f486d5 Fix moc3 export 2024-04-01 00:21:51 +03:00
3cc6bed844 Raplace Unity ver array with Unity ver class 2024-04-01 00:21:50 +03:00
c9e9bc840c Add parallel export support for some asset types 2024-04-01 00:21:50 +03:00
cadcf0b492 Fix displayed info for non-fmod audio clips 2024-03-28 01:52:43 +03:00
4f0afffeba Add AnimationClip loading via typetree 2024-03-13 22:52:43 +03:00
9b69b5607c Fix DisplayInfo default value in model3.json 2024-03-10 23:17:25 +03:00
9b16ea8d41 Fix bug with Blend type in l2d expressions 2024-03-09 22:47:11 +03:00
ae4548f1c3 Add support for swizzled Switch textures
Co-Authored-By: nesrak1 <12544505+nesrak1@users.noreply.github.com>
2024-03-09 02:35:23 +03:00
0f9afa60d7 Add support for Texture2DArray 2024-03-04 19:46:28 +03:00
535153be6b Add cdi3.json support for l2d export (beta) 2024-02-09 22:35:14 +03:00
d4162161be [GUI] Replace "Show all error msgs" option with "Show debug msgs" 2024-02-08 22:44:57 +03:00
70213e3012 Improve integration with Live2D assets
- Improved export method of AnimationClip motions
- [GUI] Added display of model info on the preview tab
- [GUI] Added support for partial export:
  - selected models
  - model + selected AnimationClip motions
  - model + selected Fade motions
  - model + selected Fade Motion List
2024-02-08 22:34:00 +03:00