[GUI] Rework some import options

- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
This commit is contained in:
VaDiM
2025-07-27 20:41:33 +03:00
parent c20c07b5f2
commit 36bd3c8342
16 changed files with 568 additions and 239 deletions

View File

@ -586,7 +586,7 @@ namespace AssetStudio
{
Logger.Debug("Mesh Renderer had no Mesh attached, trying to find Mesh by name..");
var meshR_originalName = m_GameObject.m_Name;
foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.assetsFileList)
foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.AssetsFileList)
{
var nameRelatedMesh = (Mesh)serializedFile.Objects.Find(x => x is Mesh m_Mesh && m_Mesh.m_Name == meshR_originalName);
if (nameRelatedMesh != null)