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[GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version). - Added option to always decompress bundles to disk. (Related issue: #58 )
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@ -586,7 +586,7 @@ namespace AssetStudio
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{
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Logger.Debug("Mesh Renderer had no Mesh attached, trying to find Mesh by name..");
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var meshR_originalName = m_GameObject.m_Name;
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foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.assetsFileList)
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foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.AssetsFileList)
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{
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var nameRelatedMesh = (Mesh)serializedFile.Objects.Find(x => x is Mesh m_Mesh && m_Mesh.m_Name == meshR_originalName);
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if (nameRelatedMesh != null)
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