Some minor fixes

This commit is contained in:
VaDiM
2025-06-10 01:43:30 +03:00
parent 12799da395
commit a1ee61c542
6 changed files with 165 additions and 177 deletions

View File

@ -178,35 +178,24 @@ namespace AssetStudio
{
if (m_Animator.m_Controller.TryGet(out var m_Controller))
{
AnimatorController m_AnimatorController;
var animationList = new List<AnimationClip>();
switch (m_Controller)
if (m_Controller is AnimatorOverrideController overrideController)
{
case AnimatorOverrideController m_AnimatorOverrideController:
{
if (m_AnimatorOverrideController.m_Controller.TryGet<AnimatorController>(out var m_AnimatorController))
{
foreach (var pptr in m_AnimatorController.m_AnimationClips)
{
if (pptr.TryGet(out var m_AnimationClip))
{
animationList.Add(m_AnimationClip);
}
}
}
break;
}
if (!overrideController.m_Controller.TryGet(out m_AnimatorController))
return;
}
else
{
m_AnimatorController = (AnimatorController)m_Controller;
}
case AnimatorController m_AnimatorController:
{
foreach (var pptr in m_AnimatorController.m_AnimationClips)
{
if (pptr.TryGet(out var m_AnimationClip))
{
animationList.Add(m_AnimationClip);
}
}
break;
}
foreach (var pptr in m_AnimatorController.m_AnimationClips)
{
if (pptr.TryGet(out var m_AnimationClip))
{
animationList.Add(m_AnimationClip);
}
}
animationClipUniqArray = animationList.Distinct(animationClipEqComparer).ToArray();
}
@ -795,7 +784,7 @@ namespace AssetStudio
var name = animationClip.m_Name;
if (AnimationList.Exists(x => x.Name == name))
{
for (int i = 1; ; i++)
for (var i = 1; ; i++)
{
var fixName = name + $"_{i}";
if (!AnimationList.Exists(x => x.Name == fixName))
@ -811,7 +800,7 @@ namespace AssetStudio
AnimationList.Add(iAnim);
if (animationClip.m_Legacy)
{
foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves)
foreach (var m_CompressedRotationCurve in animationClip?.m_CompressedRotationCurves)
{
var track = iAnim.FindTrack(FixBonePath(animationClip, m_CompressedRotationCurve.m_Path));
@ -858,15 +847,12 @@ namespace AssetStudio
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
}
}
if (animationClip.m_EulerCurves != null)
foreach (var m_EulerCurve in animationClip?.m_EulerCurves)
{
foreach (var m_EulerCurve in animationClip.m_EulerCurves)
var track = iAnim.FindTrack(FixBonePath(animationClip, m_EulerCurve.path));
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
{
var track = iAnim.FindTrack(FixBonePath(animationClip, m_EulerCurve.path));
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
{
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
}
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
}
}
foreach (var m_FloatCurve in animationClip.m_FloatCurves)
@ -900,22 +886,22 @@ namespace AssetStudio
var m_Clip = animationClip.m_MuscleClip.m_Clip.data;
var streamedFrames = m_Clip.m_StreamedClip.ReadData();
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant ?? m_Clip.ConvertValueArrayToGenericBinding();
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
for (var frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
{
var frame = streamedFrames[frameIndex];
var streamedValues = frame.keyList.Select(x => x.value).ToArray();
for (int curveIndex = 0; curveIndex < frame.keyList.Length;)
for (var curveIndex = 0; curveIndex < frame.keyList.Length;)
{
ReadCurveData(iAnim, m_ClipBindingConstant, frame.keyList[curveIndex].index, frame.time, streamedValues, 0, ref curveIndex);
}
}
var m_DenseClip = m_Clip.m_DenseClip;
var streamCount = m_Clip.m_StreamedClip.curveCount;
for (int frameIndex = 0; frameIndex < m_DenseClip.m_FrameCount; frameIndex++)
for (var frameIndex = 0; frameIndex < m_DenseClip.m_FrameCount; frameIndex++)
{
var time = m_DenseClip.m_BeginTime + frameIndex / m_DenseClip.m_SampleRate;
var frameOffset = frameIndex * m_DenseClip.m_CurveCount;
for (int curveIndex = 0; curveIndex < m_DenseClip.m_CurveCount;)
for (var curveIndex = 0; curveIndex < m_DenseClip.m_CurveCount;)
{
var index = streamCount + curveIndex;
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time, m_DenseClip.m_SampleArray, (int)frameOffset, ref curveIndex);
@ -926,9 +912,9 @@ namespace AssetStudio
var m_ConstantClip = m_Clip.m_ConstantClip;
var denseCount = m_Clip.m_DenseClip.m_CurveCount;
var time2 = 0.0f;
for (int i = 0; i < 2; i++)
for (var i = 0; i < 2; i++)
{
for (int curveIndex = 0; curveIndex < m_ConstantClip.data.Length;)
for (var curveIndex = 0; curveIndex < m_ConstantClip.data.Length;)
{
var index = streamCount + denseCount + curveIndex;
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time2, m_ConstantClip.data, 0, ref curveIndex);