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https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Raplace Unity ver array with Unity ver class
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@ -105,7 +105,7 @@ namespace AssetStudio
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public string GetExtensionName()
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{
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if (m_AudioClip.version[0] < 5)
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if (m_AudioClip.version < 5)
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{
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switch (m_AudioClip.m_Type)
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{
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@ -170,7 +170,7 @@ namespace AssetStudio
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{
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public static bool IsConvertSupport(this AudioClip m_AudioClip)
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{
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if (m_AudioClip.version[0] < 5)
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if (m_AudioClip.version < 5)
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{
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switch (m_AudioClip.m_Type)
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{
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@ -4,9 +4,9 @@ namespace AssetStudio
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{
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public class SerializedTypeHelper
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{
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private readonly int[] version;
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private readonly UnityVersion version;
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public SerializedTypeHelper(int[] version)
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public SerializedTypeHelper(UnityVersion version)
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{
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this.version = version;
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}
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@ -24,7 +24,7 @@ namespace AssetStudio
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{
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nodes.Add(new TypeTreeNode($"PPtr<{type}>", name, indent, false));
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nodes.Add(new TypeTreeNode("int", "m_FileID", indent + 1, false));
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if (version[0] >= 5) //5.0 and up
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if (version >= 5) //5.0 and up
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{
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nodes.Add(new TypeTreeNode("SInt64", "m_PathID", indent + 1, false));
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}
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@ -58,7 +58,7 @@ namespace AssetStudio
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nodes.Add(new TypeTreeNode("float", "value", indent + 4, false));
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nodes.Add(new TypeTreeNode("float", "inSlope", indent + 4, false));
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nodes.Add(new TypeTreeNode("float", "outSlope", indent + 4, false));
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if (version[0] >= 2018) //2018 and up
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if (version >= 2018) //2018 and up
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{
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nodes.Add(new TypeTreeNode("int", "weightedMode", indent + 4, false));
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nodes.Add(new TypeTreeNode("float", "inWeight", indent + 4, false));
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@ -66,7 +66,7 @@ namespace AssetStudio
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}
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nodes.Add(new TypeTreeNode("int", "m_PreInfinity", indent + 1, false));
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nodes.Add(new TypeTreeNode("int", "m_PostInfinity", indent + 1, false));
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
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if (version >= (5, 3)) //5.3 and up
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{
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nodes.Add(new TypeTreeNode("int", "m_RotationOrder", indent + 1, false));
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}
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@ -75,7 +75,7 @@ namespace AssetStudio
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public void AddGradient(List<TypeTreeNode> nodes, string name, int indent)
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{
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nodes.Add(new TypeTreeNode("Gradient", name, indent, false));
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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if (version >= (5, 6)) //5.6 and up
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{
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AddColorRGBA(nodes, "key0", indent + 1);
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AddColorRGBA(nodes, "key1", indent + 1);
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@ -113,7 +113,7 @@ namespace AssetStudio
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nodes.Add(new TypeTreeNode("UInt16", "atime5", indent + 1, false));
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nodes.Add(new TypeTreeNode("UInt16", "atime6", indent + 1, false));
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nodes.Add(new TypeTreeNode("UInt16", "atime7", indent + 1, false));
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
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if (version >= (5, 5)) //5.5 and up
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{
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nodes.Add(new TypeTreeNode("int", "m_Mode", indent + 1, false));
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}
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@ -134,7 +134,7 @@ namespace AssetStudio
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AddGUIStyleState(nodes, "m_OnActive", indent + 1);
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AddGUIStyleState(nodes, "m_OnFocused", indent + 1);
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AddRectOffset(nodes, "m_Border", indent + 1);
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if (version[0] >= 4) //4 and up
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if (version >= 4) //4 and up
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{
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AddRectOffset(nodes, "m_Margin", indent + 1);
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AddRectOffset(nodes, "m_Padding", indent + 1);
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@ -146,7 +146,7 @@ namespace AssetStudio
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}
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AddRectOffset(nodes, "m_Overflow", indent + 1);
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AddPPtr(nodes, "Font", "m_Font", indent + 1);
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if (version[0] >= 4) //4 and up
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if (version >= 4) //4 and up
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{
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nodes.Add(new TypeTreeNode("int", "m_FontSize", indent + 1, false));
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nodes.Add(new TypeTreeNode("int", "m_FontStyle", indent + 1, false));
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@ -171,7 +171,7 @@ namespace AssetStudio
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AddVector2f(nodes, "m_ClipOffset", indent + 1);
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nodes.Add(new TypeTreeNode("float", "m_FixedWidth", indent + 1, false));
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nodes.Add(new TypeTreeNode("float", "m_FixedHeight", indent + 1, false));
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if (version[0] >= 3) //3 and up
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if (version >= 3) //3 and up
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{
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nodes.Add(new TypeTreeNode("int", "m_FontSize", indent + 1, false));
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nodes.Add(new TypeTreeNode("int", "m_FontStyle", indent + 1, false));
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@ -871,11 +871,11 @@ namespace AssetStudio
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public int Length;
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public int Segment;
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public ShaderSubProgramEntry(BinaryReader reader, int[] version)
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public ShaderSubProgramEntry(BinaryReader reader, UnityVersion version)
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{
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Offset = reader.ReadInt32();
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Length = reader.ReadInt32();
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if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
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if (version >= (2019, 3)) //2019.3 and up
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{
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Segment = reader.ReadInt32();
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}
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@ -887,7 +887,7 @@ namespace AssetStudio
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public ShaderSubProgramEntry[] entries;
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public ShaderSubProgram[] m_SubPrograms;
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public ShaderProgram(BinaryReader reader, int[] version)
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public ShaderProgram(BinaryReader reader, UnityVersion version)
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{
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var subProgramsCapacity = reader.ReadInt32();
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entries = new ShaderSubProgramEntry[subProgramsCapacity];
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@ -13,7 +13,7 @@ namespace AssetStudio
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private int m_HeightCrop;
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private TextureFormat m_TextureFormat;
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private byte[] m_PlatformBlob;
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private int[] version;
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private UnityVersion version;
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private BuildTarget platform;
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private int outPutDataSize;
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@ -748,7 +748,7 @@ namespace AssetStudio
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private bool UnpackCrunch(byte[] image_data, out byte[] result)
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{
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3) //2017.3 and up
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if (version >= (2017, 3) //2017.3 and up
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|| m_TextureFormat == TextureFormat.ETC_RGB4Crunched
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|| m_TextureFormat == TextureFormat.ETC2_RGBA8Crunched)
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{
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