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Use System.Half
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@ -440,7 +440,7 @@ namespace AssetStudio
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{
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buff[i] = 0;
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buff[i + 1] = 0;
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buff[i + 2] = (byte)MathF.Round(Half.ToHalf(image_data, i / 2) * 255f);
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buff[i + 2] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i / 2) * 255f);
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buff[i + 3] = 255;
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}
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return true;
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@ -451,8 +451,8 @@ namespace AssetStudio
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for (var i = 0; i < outPutDataSize; i += 4)
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{
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buff[i] = 0;
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buff[i + 1] = (byte)MathF.Round(Half.ToHalf(image_data, i + 2) * 255f);
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buff[i + 2] = (byte)MathF.Round(Half.ToHalf(image_data, i) * 255f);
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buff[i + 1] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i + 2) * 255f);
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buff[i + 2] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i) * 255f);
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buff[i + 3] = 255;
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}
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return true;
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@ -462,10 +462,10 @@ namespace AssetStudio
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{
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for (var i = 0; i < outPutDataSize; i += 4)
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{
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buff[i] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
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buff[i + 1] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2 + 2) * 255f);
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buff[i + 2] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2) * 255f);
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buff[i + 3] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2 + 6) * 255f);
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buff[i] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i * 2 + 4) * 255f);
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buff[i + 1] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i * 2 + 2) * 255f);
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buff[i + 2] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i * 2) * 255f);
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buff[i + 3] = (byte)MathF.Round((float)HalfHelper.ToHalf(image_data, i * 2 + 6) * 255f);
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}
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return true;
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}
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