Dan Weatherford
08b7bfcf9a
Fix blend shape export with multiple submeshes
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Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Perfare
ab98585b6a
Fix Shader reading. Close #720
2021-05-29 05:11:05 +08:00
Perfare
432116d834
Improve SerializedFile reading.
2021-05-28 22:23:07 +08:00
Perfare
dfb74baf79
Fix for mesh weights output
2021-01-15 09:32:57 +08:00
Perfare
978e90a403
Fix if AudioClip does not contain subsound. Close #672
2021-01-15 05:39:45 +08:00
Perfare
ee0cd4ab52
Fixed #609
2021-01-15 03:43:52 +08:00
Perfare
d7f652d572
improved Sprite export
2021-01-14 19:27:57 +08:00
Perfare
32ce032655
Support 2020.2
2021-01-14 05:23:19 +08:00
Ishotihadus
32ee8b326f
fix problems in exporting fbx with multiple blendshapes
2020-09-16 19:44:11 +09:00
Perfare
06ce479eb6
Fixes #591
2020-08-26 09:50:25 +08:00
Perfare
ca60dd9834
Support exporting MonoBehaviour to json. Close #477
2020-08-14 15:45:48 +08:00
Perfare
7aa35b5b8c
Fix get class from divided UnityEngine.dll
2020-08-14 01:31:49 +08:00
Perfare
bd2decdb8f
Fix element alignment errors
2020-08-14 01:18:43 +08:00
Perfare
9b2c85bcae
Refactor MonoBehaviour reading
2020-08-14 00:02:59 +08:00
Perfare
efbab7c43a
using Nuget
2020-08-12 22:22:04 +08:00
Perfare
729a8a8263
implemented SPIR-V shader export
2020-08-12 22:11:26 +08:00
Perfare
0ec29f62ca
Improve shader conversion, fixes #589
2020-08-12 20:49:36 +08:00
Perfare
1766dcbdeb
Fixed #570
2020-08-06 13:31:17 +08:00
Jayatubi
813e8b10a6
Export local keywords of shader as well as global keywords ( #554 )
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* Export local keywords of shader
* Export local keywords of shader
2020-08-06 10:39:48 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components ( #562 )
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* Replace C++/CLI components with P/Invoke
* Deleted C++/CLI projects
* Use Utf8StringHandle to marshal UTF-8 strings
* Use plaform-default calling convention
* Handle DLL preloading on Linux and macOS
* Change intermediate and output directories of native projects
* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
Perfare
4a81c461e8
Modify Sprite processing function as an extension function
2020-04-10 18:57:04 +08:00
Perfare
b10d03d50d
fixed bug
2020-04-10 18:51:43 +08:00
Perfare
d259c7a5cd
multiple uv export
2020-04-06 19:29:15 +08:00
Perfare
182a42ace2
optimize ResourceReader
2020-03-28 13:33:37 +08:00
Perfare
de95b02285
update to .net framework 4.7.2
2020-03-27 21:42:40 +08:00
Perfare
ea461ee3d2
improve Texture2D decode
2020-03-25 22:45:53 +08:00
Perfare
14f47c6d30
fixed bug
2020-03-24 14:09:54 +08:00
Perfare
ada26db659
improved
2020-03-24 10:42:39 +08:00
Perfare
48ca96807f
Merge pull request #485 from K0lb3/patch-1
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kSPMTight fix
2020-03-24 10:29:01 +08:00
Perfare
f3a0bf505e
refactor Texture2D convert
2020-03-24 06:41:58 +08:00
Kanglai Qian
7b33d41172
texture channel
2020-03-03 12:46:51 +08:00
Perfare
9d32a9dd6a
2019.3 support
2020-02-28 15:39:11 +08:00
K0lb3
4efa5b0507
kSPMTight fix
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SpritePackingMode.kSPMTight can occur outside of settingsRaw.packed == 1.
[sample file](https://cdn.discordapp.com/attachments/603359898507673632/678238497894563860/kuroyukiwedding_base_1_a )
from Dengeki Bunko: Crossing Void
2020-02-20 09:42:19 +01:00
Perfare
c6b7e04c47
improved
2019-08-06 17:57:14 +08:00
Perfare
465c989e75
fixed bug
2019-08-06 15:49:41 +08:00
Perfare
d335aaef9e
improved
2019-08-06 09:48:21 +08:00
Perfare
495b48c783
improved Sprite export
2019-08-01 15:23:36 +08:00
Perfare
05b55722fb
change text
2019-07-30 03:34:15 +08:00
Perfare
de54257eef
improved bone export
2019-07-29 13:41:42 +08:00
Perfare
e62b6c3d77
improved
2019-07-29 00:31:43 +08:00
Perfare
dc05e5b5eb
Fixed bug
2019-07-29 00:25:26 +08:00
Perfare
20f9fe493f
add more options for export model
2019-07-28 18:55:08 +08:00
Perfare
0b462754a5
Implemented BlendShape export
2019-07-28 16:41:23 +08:00
Perfare
b1ea8dd346
clean up code
2019-07-28 03:47:12 +08:00
Perfare
4a46f897bd
add default values to materials
2019-07-28 00:26:56 +08:00
Perfare
6a5ec80de7
fixed bug
2019-07-27 23:20:47 +08:00
Perfare
4f2046d412
improved
2019-07-27 22:54:18 +08:00
Perfare
e9e8390bbc
Supported merge GameObject to export
2019-07-17 12:51:00 +08:00
Perfare
32cce894ac
Fixed #373
2019-07-16 17:49:10 +08:00
Perfare
a6264b39d1
improved morph export
2019-07-16 13:21:32 +08:00