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2019.3 support
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d96cc3c762
commit
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@ -46,6 +46,10 @@ namespace AssetStudio
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var m_MotionVectors = reader.ReadByte();
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var m_LightProbeUsage = reader.ReadByte();
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var m_ReflectionProbeUsage = reader.ReadByte();
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if (version[0] > 2019 || (version[0] == 2019 && version[0] >= 3)) //2019.3 and up
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{
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var m_RayTracingMode = reader.ReadByte();
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}
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reader.AlignStream();
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}
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else
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@ -591,6 +591,7 @@ namespace AssetStudio
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public SerializedProgram progGeometry;
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public SerializedProgram progHull;
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public SerializedProgram progDomain;
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public SerializedProgram progRayTracing;
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public bool m_HasInstancingVariant;
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public string m_UseName;
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public string m_Name;
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@ -616,6 +617,10 @@ namespace AssetStudio
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progGeometry = new SerializedProgram(reader);
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progHull = new SerializedProgram(reader);
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progDomain = new SerializedProgram(reader);
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if (version[0] > 2019 || (version[0] == 2019 && version[0] >= 3)) //2019.3 and up
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{
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progRayTracing = new SerializedProgram(reader);
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}
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m_HasInstancingVariant = reader.ReadBoolean();
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if (version[0] >= 2018) //2018 and up
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{
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@ -759,9 +764,18 @@ namespace AssetStudio
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{
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m_ParsedForm = new SerializedShader(reader);
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platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
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offsets = reader.ReadUInt32Array();
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compressedLengths = reader.ReadUInt32Array();
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decompressedLengths = reader.ReadUInt32Array();
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if (version[0] > 2019 || (version[0] == 2019 && version[0] >= 3)) //2019.3 and up
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{
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offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
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compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
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decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
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}
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else
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{
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offsets = reader.ReadUInt32Array();
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compressedLengths = reader.ReadUInt32Array();
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decompressedLengths = reader.ReadUInt32Array();
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}
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compressedBlob = reader.ReadBytes(reader.ReadInt32());
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}
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else
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@ -122,6 +122,11 @@ namespace AssetStudio
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return ReadArray(reader.ReadUInt32, reader.ReadInt32());
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}
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public static uint[][] ReadUInt32ArrayArray(this BinaryReader reader)
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{
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return ReadArray(reader.ReadUInt32Array, reader.ReadInt32());
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}
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public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
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{
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return ReadArray(reader.ReadUInt32, length);
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@ -186,6 +186,11 @@ namespace AssetStudio
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{
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//var userInformation = reader.ReadStringToNull();
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}
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if (header.m_Version >= 21)
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{
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//var unknown = reader.ReadInt32();
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}
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}
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public void SetVersion(string stringVersion)
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@ -307,7 +312,10 @@ namespace AssetStudio
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}
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reader.Position += stringBufferSize;
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}
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if (header.m_Version >= 21)
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{
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reader.Position += 4;
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}
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string ReadString(BinaryReader stringBufferReader, uint value)
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{
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var isOffset = (value & 0x80000000) == 0;
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@ -20,7 +20,7 @@ namespace AssetStudio
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}
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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var program = new ShaderProgram(blobReader);
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var program = new ShaderProgram(blobReader, shader.version);
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return program.Export(Encoding.UTF8.GetString(shader.m_Script));
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}
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}
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@ -49,7 +49,7 @@ namespace AssetStudio
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}
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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var program = new ShaderProgram(blobReader);
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var program = new ShaderProgram(blobReader, shader.version);
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var m_Script = ConvertSerializedShader(shader.m_ParsedForm, shader.platforms[i]);
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strs[i] = header + program.Export(m_Script);
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}
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@ -556,13 +556,22 @@ namespace AssetStudio
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{
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private ShaderSubProgram[] m_SubPrograms;
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public ShaderProgram(BinaryReader reader)
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public ShaderProgram(BinaryReader reader, int[] version)
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{
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var subProgramsCapacity = reader.ReadInt32();
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m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
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int entrySize;
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if (version[0] > 2019 || (version[0] == 2019 && version[0] >= 3)) //2019.3 and up
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{
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entrySize = 12;
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}
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else
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{
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entrySize = 8;
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}
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for (int i = 0; i < subProgramsCapacity; i++)
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{
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reader.BaseStream.Position = 4 + i * 8;
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reader.BaseStream.Position = 4 + i * entrySize;
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var offset = reader.ReadInt32();
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reader.BaseStream.Position = offset;
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m_SubPrograms[i] = new ShaderSubProgram(reader);
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