improved Sprite export

This commit is contained in:
Perfare 2021-01-14 19:27:57 +08:00
parent 32ce032655
commit d7f652d572
5 changed files with 65 additions and 60 deletions

View File

@ -33,13 +33,6 @@
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="7zip\Common\CommandLineParser.cs" />

View File

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace AssetStudio
@ -88,7 +87,7 @@ namespace AssetStudio
public ushort[] indices;
public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
public RectangleF textureRect;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public SpriteSettings settingsRaw;
@ -156,7 +155,7 @@ namespace AssetStudio
}
}
textureRect = reader.ReadRectangleF();
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
@ -176,9 +175,25 @@ namespace AssetStudio
}
}
public class Rectf
{
public float x;
public float y;
public float width;
public float height;
public Rectf(BinaryReader reader)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
width = reader.ReadSingle();
height = reader.ReadSingle();
}
}
public sealed class Sprite : NamedObject
{
public RectangleF m_Rect;
public Rectf m_Rect;
public Vector2 m_Offset;
public Vector4 m_Border;
public float m_PixelsToUnits;
@ -193,7 +208,7 @@ namespace AssetStudio
public Sprite(ObjectReader reader) : base(reader)
{
m_Rect = reader.ReadRectangleF();
m_Rect = new Rectf(reader);
m_Offset = reader.ReadVector2();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public System.Drawing.RectangleF textureRect;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
@ -20,7 +20,7 @@ namespace AssetStudio
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
alphaTexture = new PPtr<Texture2D>(reader);
textureRect = reader.ReadRectangleF();
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{

View File

@ -72,11 +72,6 @@ namespace AssetStudio
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader)
{
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Color ReadColor4(this BinaryReader reader)
{
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

View File

@ -28,7 +28,7 @@ namespace AssetStudio
return null;
}
private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, RectangleF textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
{
var originalImage = m_Texture2D.ConvertToBitmap(false);
if (originalImage != null)
@ -36,20 +36,21 @@ namespace AssetStudio
using (originalImage)
{
//var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
var textureRectI = Rectangle.Round(textureRect);
if (textureRectI.Width == 0)
var rectf = new RectangleF(textureRect.x, textureRect.y, textureRect.width, textureRect.height);
var rect = Rectangle.Round(rectf);
if (rect.Width == 0)
{
textureRectI.Width = 1;
rect.Width = 1;
}
if (textureRectI.Height == 0)
if (rect.Height == 0)
{
textureRectI.Height = 1;
rect.Height = 1;
}
var spriteImage = new Bitmap(textureRectI.Width, textureRectI.Height, PixelFormat.Format32bppArgb);
var destRect = new Rectangle(0, 0, textureRectI.Width, textureRectI.Height);
var spriteImage = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
var destRect = new Rectangle(0, 0, rect.Width, rect.Height);
using (var graphic = Graphics.FromImage(spriteImage))
{
graphic.DrawImage(originalImage, destRect, textureRectI, GraphicsUnit.Pixel);
graphic.DrawImage(originalImage, destRect, rect, GraphicsUnit.Pixel);
}
if (settingsRaw.packed == 1)
{
@ -91,21 +92,22 @@ namespace AssetStudio
|| (version[0] == 5 && version[1] < 4)
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
{
matr.Translate(m_Sprite.m_Rect.Width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.Height * 0.5f - textureRectOffset.Y);
matr.Translate(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
}
else
{
matr.Translate(m_Sprite.m_Rect.Width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.Height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
matr.Translate(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
}
matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
path.Transform(matr);
var bitmap = new Bitmap(textureRectI.Width, textureRectI.Height);
var bitmap = new Bitmap(rect.Width, rect.Height);
using (var graphic = Graphics.FromImage(bitmap))
{
using (var brush = new TextureBrush(spriteImage))
{
graphic.FillPath(brush, path);
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
spriteImage.Dispose();
return bitmap;
}
}
@ -144,43 +146,43 @@ namespace AssetStudio
}
return triangles;
}
return GetTriangles(m_RD.m_VertexData, m_RD.m_SubMeshes, m_RD.m_IndexBuffer); //5.6 and up
}
private static Vector2[][] GetTriangles(VertexData m_VertexData, SubMesh[] m_SubMeshes, byte[] m_IndexBuffer)
{
var triangles = new List<Vector2[]>();
var m_Channel = m_VertexData.m_Channels[0]; //kShaderChannelVertex
var m_Stream = m_VertexData.m_Streams[m_Channel.stream];
using (BinaryReader vertexReader = new BinaryReader(new MemoryStream(m_VertexData.m_DataSize)),
indexReader = new BinaryReader(new MemoryStream(m_IndexBuffer)))
else //5.6 and up
{
foreach (var subMesh in m_SubMeshes)
var triangles = new List<Vector2[]>();
var m_VertexData = m_RD.m_VertexData;
var m_Channel = m_VertexData.m_Channels[0]; //kShaderChannelVertex
var m_Stream = m_VertexData.m_Streams[m_Channel.stream];
using (var vertexReader = new BinaryReader(new MemoryStream(m_VertexData.m_DataSize)))
{
vertexReader.BaseStream.Position = m_Stream.offset + subMesh.firstVertex * m_Stream.stride + m_Channel.offset;
var vertices = new Vector2[subMesh.vertexCount];
for (int v = 0; v < subMesh.vertexCount; v++)
using (var indexReader = new BinaryReader(new MemoryStream(m_RD.m_IndexBuffer)))
{
vertices[v] = vertexReader.ReadVector3();
vertexReader.BaseStream.Position += m_Stream.stride - 12;
}
foreach (var subMesh in m_RD.m_SubMeshes)
{
vertexReader.BaseStream.Position = m_Stream.offset + subMesh.firstVertex * m_Stream.stride + m_Channel.offset;
indexReader.BaseStream.Position = subMesh.firstByte;
var vertices = new Vector2[subMesh.vertexCount];
for (int v = 0; v < subMesh.vertexCount; v++)
{
vertices[v] = vertexReader.ReadVector3();
vertexReader.BaseStream.Position += m_Stream.stride - 12;
}
var triangleCount = subMesh.indexCount / 3u;
for (int i = 0; i < triangleCount; i++)
{
var first = indexReader.ReadUInt16() - subMesh.firstVertex;
var second = indexReader.ReadUInt16() - subMesh.firstVertex;
var third = indexReader.ReadUInt16() - subMesh.firstVertex;
var triangle = new[] { vertices[first], vertices[second], vertices[third] };
triangles.Add(triangle);
indexReader.BaseStream.Position = subMesh.firstByte;
var triangleCount = subMesh.indexCount / 3u;
for (int i = 0; i < triangleCount; i++)
{
var first = indexReader.ReadUInt16() - subMesh.firstVertex;
var second = indexReader.ReadUInt16() - subMesh.firstVertex;
var third = indexReader.ReadUInt16() - subMesh.firstVertex;
var triangle = new[] { vertices[first], vertices[second], vertices[third] };
triangles.Add(triangle);
}
}
}
}
return triangles.ToArray();
}
return triangles.ToArray();
}
}
}