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fix problems in exporting fbx with multiple blendshapes
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@ -500,7 +500,7 @@ namespace AssetStudio
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crc.Update(bytes, 0, (uint)bytes.Length);
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morphChannelNames[crc.GetDigest()] = blendShapeName;
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channel.Name = shapeChannel.name;
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channel.Name = shapeChannel.name.Split('.').Last();
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channel.KeyframeList = new List<ImportedMorphKeyframe>(shapeChannel.frameCount);
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var frameEnd = shapeChannel.frameIndex + shapeChannel.frameCount;
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for (int frameIdx = shapeChannel.frameIndex; frameIdx < frameEnd; frameIdx++)
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