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fixed bug
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parent
d335aaef9e
commit
465c989e75
@ -360,7 +360,7 @@ namespace AssetStudio
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if (mesh.m_Tangents != null && mesh.m_Tangents.Length == mesh.m_VertexCount * 4)
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{
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iMesh.hasTangent = true;
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iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], -mesh.m_Tangents[j * 4 + 3]);
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iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]);
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}
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//BoneInfluence
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if (mesh.m_Skin?.Length > 0)
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