improved morph export

This commit is contained in:
Perfare
2019-07-16 13:21:32 +08:00
parent eb4981808b
commit a6264b39d1
11 changed files with 110 additions and 284 deletions

View File

@ -403,55 +403,50 @@ namespace AssetStudio
}
//Morphs
if (mesh.m_Shapes?.shapes != null)
if (mesh.m_Shapes?.channels?.Length > 0)
{
if (mesh.m_Shapes.shapes.Length > 0)
var morph = new ImportedMorph();
MorphList.Add(morph);
morph.Path = iMesh.Path;
morph.Channels = new List<ImportedMorphChannel>(mesh.m_Shapes.channels.Length);
for (int i = 0; i < mesh.m_Shapes.channels.Length; i++)
{
ImportedMorph morph = null;
string lastGroup = "";
for (int i = 0; i < mesh.m_Shapes.channels.Length; i++)
var channel = new ImportedMorphChannel();
morph.Channels.Add(channel);
var shapeChannel = mesh.m_Shapes.channels[i];
channel.Name = shapeChannel.name;
channel.KeyframeList = new List<ImportedMorphKeyframe>(shapeChannel.frameCount);
var frameEnd = shapeChannel.frameIndex + shapeChannel.frameCount;
for (int frameIdx = shapeChannel.frameIndex; frameIdx < frameEnd; frameIdx++)
{
string group = BlendShapeNameGroup(mesh, i);
if (group != lastGroup)
var keyframe = new ImportedMorphKeyframe();
channel.KeyframeList.Add(keyframe);
keyframe.Weight = mesh.m_Shapes.fullWeights[frameIdx];
var shape = mesh.m_Shapes.shapes[frameIdx];
keyframe.hasNormals = shape.hasNormals;
keyframe.hasTangents = shape.hasTangents;
keyframe.VertexList = new List<ImportedMorphVertex>((int)shape.vertexCount);
var vertexEnd = shape.firstVertex + shape.vertexCount;
for (uint j = shape.firstVertex; j < vertexEnd; j++)
{
morph = new ImportedMorph();
MorphList.Add(morph);
morph.Path = iMesh.Path;
morph.ClipName = group;
morph.Channels = new List<Tuple<float, int, int>>(mesh.m_Shapes.channels.Length);
morph.KeyframeList = new List<ImportedMorphKeyframe>(mesh.m_Shapes.shapes.Length);
lastGroup = group;
}
morph.Channels.Add(new Tuple<float, int, int>(i < sMesh.m_BlendShapeWeights.Length ? sMesh.m_BlendShapeWeights[i] : 0f, morph.KeyframeList.Count, mesh.m_Shapes.channels[i].frameCount));
for (int frameIdx = 0; frameIdx < mesh.m_Shapes.channels[i].frameCount; frameIdx++)
{
ImportedMorphKeyframe keyframe = new ImportedMorphKeyframe();
keyframe.Name = BlendShapeNameExtension(mesh, i) + "_" + frameIdx;
int shapeIdx = mesh.m_Shapes.channels[i].frameIndex + frameIdx;
keyframe.VertexList = new List<ImportedVertex>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
keyframe.MorphedVertexIndices = new List<ushort>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Length ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f;
int lastVertIndex = (int)(mesh.m_Shapes.shapes[shapeIdx].firstVertex + mesh.m_Shapes.shapes[shapeIdx].vertexCount);
for (int j = (int)mesh.m_Shapes.shapes[shapeIdx].firstVertex; j < lastVertIndex; j++)
var destVertex = new ImportedMorphVertex();
keyframe.VertexList.Add(destVertex);
var morphVertex = mesh.m_Shapes.vertices[j];
destVertex.Index = morphVertex.index;
var sourceVertex = GetSourceVertex(iMesh.SubmeshList, (int)morphVertex.index);
destVertex.Vertex = new ImportedVertex();
var morphPos = morphVertex.vertex;
destVertex.Vertex.Position = sourceVertex.Position + new Vector3(-morphPos.X, morphPos.Y, morphPos.Z);
if (shape.hasNormals)
{
var morphVert = mesh.m_Shapes.vertices[j];
ImportedVertex vert = GetSourceVertex(iMesh.SubmeshList, (int)morphVert.index);
ImportedVertex destVert = new ImportedVertex();
Vector3 morphPos = morphVert.vertex;
morphPos.X *= -1;
destVert.Position = vert.Position + morphPos;
Vector3 morphNormal = morphVert.normal;
morphNormal.X *= -1;
destVert.Normal = morphNormal;
Vector4 morphTangent = new Vector4(morphVert.tangent, 0);
morphTangent.X *= -1;
destVert.Tangent = morphTangent;
keyframe.VertexList.Add(destVert);
keyframe.MorphedVertexIndices.Add((ushort)morphVert.index);
var morphNormal = morphVertex.normal;
destVertex.Vertex.Normal = new Vector3(-morphNormal.X, morphNormal.Y, morphNormal.Z);
}
if (shape.hasTangents)
{
var morphTangent = morphVertex.tangent;
destVertex.Vertex.Tangent = new Vector4(-morphTangent.X, morphTangent.Y, morphTangent.Z, 0);
}
morph.KeyframeList.Add(keyframe);
}
}
}

View File

@ -2,9 +2,9 @@
{
public static class ModelExporter
{
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, bool flatInbetween, int versionIndex, bool isAscii)
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, flatInbetween, versionIndex, isAscii);
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, versionIndex, isAscii);
}
}
}