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https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
Improve shader conversion, fixes #589
This commit is contained in:
@ -9,7 +9,7 @@ namespace AssetStudio
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{
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public static class ShaderConverter
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{
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public static string Convert(Shader shader)
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public static string Convert(this Shader shader)
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{
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if (shader.m_SubProgramBlob != null) //5.3 - 5.4
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{
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@ -27,41 +27,34 @@ namespace AssetStudio
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if (shader.compressedBlob != null) //5.5 and up
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{
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return ConvertMultiple(shader)[0];
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return ConvertSerializedShader(shader);
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}
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return header + Encoding.UTF8.GetString(shader.m_Script);
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}
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public static string[] ConvertMultiple(Shader shader)
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private static string ConvertSerializedShader(Shader shader)
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{
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if (shader.compressedBlob != null) //5.5 and up
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var shaderPrograms = new ShaderProgram[shader.platforms.Length];
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for (var i = 0; i < shader.platforms.Length; i++)
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{
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var strs = new string[shader.platforms.Length];
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for (var i = 0; i < shader.platforms.Length; i++)
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var compressedBytes = new byte[shader.compressedLengths[i]];
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Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
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var decompressedBytes = new byte[shader.decompressedLengths[i]];
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using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
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{
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var compressedBytes = new byte[shader.compressedLengths[i]];
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Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
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var decompressedBytes = new byte[shader.decompressedLengths[i]];
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using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
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{
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decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
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}
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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var program = new ShaderProgram(blobReader, shader.version);
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var m_Script = ConvertSerializedShader(shader.m_ParsedForm, shader.platforms[i]);
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strs[i] = header + program.Export(m_Script);
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}
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decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
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}
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
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}
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return strs;
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}
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return null;
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return ConvertSerializedShader(shader.m_ParsedForm, shader.platforms, shaderPrograms);
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}
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private static string ConvertSerializedShader(SerializedShader m_ParsedForm, ShaderCompilerPlatform platform)
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private static string ConvertSerializedShader(SerializedShader m_ParsedForm, ShaderCompilerPlatform[] platforms, ShaderProgram[] shaderPrograms)
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{
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var sb = new StringBuilder();
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sb.Append($"Shader \"{m_ParsedForm.m_Name}\" {{\n");
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@ -70,7 +63,7 @@ namespace AssetStudio
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foreach (var m_SubShader in m_ParsedForm.m_SubShaders)
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{
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sb.Append(ConvertSerializedSubShader(m_SubShader, platform));
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sb.Append(ConvertSerializedSubShader(m_SubShader, platforms, shaderPrograms));
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}
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if (!string.IsNullOrEmpty(m_ParsedForm.m_FallbackName))
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@ -87,7 +80,7 @@ namespace AssetStudio
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return sb.ToString();
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}
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private static string ConvertSerializedSubShader(SerializedSubShader m_SubShader, ShaderCompilerPlatform platform)
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private static string ConvertSerializedSubShader(SerializedSubShader m_SubShader, ShaderCompilerPlatform[] platforms, ShaderProgram[] shaderPrograms)
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{
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var sb = new StringBuilder();
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sb.Append("SubShader {\n");
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@ -100,13 +93,13 @@ namespace AssetStudio
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foreach (var m_Passe in m_SubShader.m_Passes)
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{
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sb.Append(ConvertSerializedPass(m_Passe, platform));
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sb.Append(ConvertSerializedPass(m_Passe, platforms, shaderPrograms));
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}
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sb.Append("}\n");
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return sb.ToString();
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}
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private static string ConvertSerializedPass(SerializedPass m_Passe, ShaderCompilerPlatform platform)
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private static string ConvertSerializedPass(SerializedPass m_Passe, ShaderCompilerPlatform[] platforms, ShaderProgram[] shaderPrograms)
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{
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var sb = new StringBuilder();
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switch (m_Passe.m_Type)
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@ -143,35 +136,35 @@ namespace AssetStudio
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if (m_Passe.progVertex.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"vp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platform));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platforms, shaderPrograms));
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sb.Append("}\n");
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}
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if (m_Passe.progFragment.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"fp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platform));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platforms, shaderPrograms));
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sb.Append("}\n");
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}
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if (m_Passe.progGeometry.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"gp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platform));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platforms, shaderPrograms));
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sb.Append("}\n");
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}
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if (m_Passe.progHull.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"hp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platform));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platforms, shaderPrograms));
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sb.Append("}\n");
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}
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if (m_Passe.progDomain.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"dp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platform));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platforms, shaderPrograms));
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sb.Append("}\n");
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}
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}
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@ -180,7 +173,7 @@ namespace AssetStudio
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return sb.ToString();
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}
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private static string ConvertSerializedSubPrograms(SerializedSubProgram[] m_SubPrograms, ShaderCompilerPlatform platform)
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private static string ConvertSerializedSubPrograms(SerializedSubProgram[] m_SubPrograms, ShaderCompilerPlatform[] platforms, ShaderProgram[] shaderPrograms)
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{
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var sb = new StringBuilder();
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var groups = m_SubPrograms.GroupBy(x => x.m_BlobIndex);
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@ -189,22 +182,26 @@ namespace AssetStudio
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var programs = group.GroupBy(x => x.m_GpuProgramType);
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foreach (var program in programs)
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{
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if (CheckGpuProgramUsable(platform, program.Key))
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for (int i = 0; i < platforms.Length; i++)
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{
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var subPrograms = program.ToList();
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var isTier = subPrograms.Count > 1;
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foreach (var subProgram in subPrograms)
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var platform = platforms[i];
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if (CheckGpuProgramUsable(platform, program.Key))
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{
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sb.Append($"SubProgram \"{GetPlatformString(platform)} ");
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if (isTier)
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var subPrograms = program.ToList();
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var isTier = subPrograms.Count > 1;
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foreach (var subProgram in subPrograms)
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{
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sb.Append($"hw_tier{subProgram.m_ShaderHardwareTier:00} ");
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sb.Append($"SubProgram \"{GetPlatformString(platform)} ");
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if (isTier)
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{
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sb.Append($"hw_tier{subProgram.m_ShaderHardwareTier:00} ");
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}
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sb.Append("\" {\n");
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sb.Append(shaderPrograms[i].m_SubPrograms[subProgram.m_BlobIndex].Export());
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sb.Append("\n}\n");
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}
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sb.Append("\" {\n");
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sb.Append($"GpuProgramIndex {subProgram.m_BlobIndex}\n");
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sb.Append("}\n");
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break;
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}
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break;
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}
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}
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}
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@ -439,9 +436,17 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
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case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformPS3:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
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@ -465,11 +470,23 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
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case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformPS4:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformMetal:
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@ -480,15 +497,31 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
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case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
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return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
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case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
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default:
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throw new NotSupportedException();
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}
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@ -554,7 +587,7 @@ namespace AssetStudio
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public class ShaderProgram
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{
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private ShaderSubProgram[] m_SubPrograms;
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public ShaderSubProgram[] m_SubPrograms;
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public ShaderProgram(BinaryReader reader, int[] version)
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{
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@ -607,7 +640,7 @@ namespace AssetStudio
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//201609010 - Unity 5.6, 2017.1 & 2017.2
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//201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
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//201802150 - Unity 2018.2 & Unity 2018.3
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//201806140 - Unity 2019.1
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//201806140 - Unity 2019.1~2020.1
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m_Version = reader.ReadInt32();
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m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
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reader.BaseStream.Position += 12;
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@ -723,9 +756,12 @@ namespace AssetStudio
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break;
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case ShaderGpuProgramType.kShaderGpuProgramSPIRV:
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sb.Append("// shader disassembly not supported on SPIR-V\n");
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sb.Append("// https://github.com/KhronosGroup/SPIRV-Cross");
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break;
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case ShaderGpuProgramType.kShaderGpuProgramConsole:
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case ShaderGpuProgramType.kShaderGpuProgramConsoleVS:
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case ShaderGpuProgramType.kShaderGpuProgramConsoleFS:
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case ShaderGpuProgramType.kShaderGpuProgramConsoleHS:
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case ShaderGpuProgramType.kShaderGpuProgramConsoleDS:
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case ShaderGpuProgramType.kShaderGpuProgramConsoleGS:
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sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
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break;
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default:
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