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improved
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@ -717,7 +717,7 @@ namespace AssetStudio
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return iMat;
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}
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private void ConvertTexture2D(Texture2D tex2D, string name)
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private void ConvertTexture2D(Texture2D m_Texture2D, string name)
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{
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var iTex = ImportedHelpers.FindTexture(name, TextureList);
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if (iTex != null)
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@ -725,7 +725,7 @@ namespace AssetStudio
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return;
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}
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var bitmap = new Texture2DConverter(tex2D).ConvertToBitmap(true);
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var bitmap = m_Texture2D.ConvertToBitmap(true);
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if (bitmap != null)
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{
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using (var stream = new MemoryStream())
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@ -30,8 +30,7 @@ namespace AssetStudio
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private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, RectangleF textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
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{
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var texture2D = new Texture2DConverter(m_Texture2D);
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var originalImage = texture2D.ConvertToBitmap(false);
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var originalImage = m_Texture2D.ConvertToBitmap(false);
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if (originalImage != null)
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{
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using (originalImage)
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@ -63,6 +62,7 @@ namespace AssetStudio
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break;
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}
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}
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//Tight
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
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{
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