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@ -27,23 +27,22 @@ namespace Unity_Studio
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public AssetBundle(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var size = a_Stream.ReadInt32();
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var m_Name = reader.ReadAlignedString(reader.ReadInt32());
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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sourceFile.ReadPPtr();
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}
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size = a_Stream.ReadInt32();
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size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var temp = new ContainerData();
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temp.first = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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temp.first = reader.ReadAlignedString(reader.ReadInt32());
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temp.second = new AssetInfo();
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temp.second.preloadIndex = a_Stream.ReadInt32();
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temp.second.preloadSize = a_Stream.ReadInt32();
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temp.second.preloadIndex = reader.ReadInt32();
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temp.second.preloadSize = reader.ReadInt32();
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temp.second.asset = sourceFile.ReadPPtr();
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m_Container.Add(temp);
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}
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@ -38,64 +38,63 @@ namespace Unity_Studio
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public AudioClip(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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version5 = sourceFile.version[0] >= 5;
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if (sourceFile.version[0] < 5)
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{
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m_Format = a_Stream.ReadInt32(); //channels?
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m_Type = (AudioType)a_Stream.ReadInt32();
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m_3D = a_Stream.ReadBoolean();
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m_UseHardware = a_Stream.ReadBoolean();
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a_Stream.Position += 2; //4 byte alignment
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m_Format = reader.ReadInt32(); //channels?
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m_Type = (AudioType)reader.ReadInt32();
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m_3D = reader.ReadBoolean();
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m_UseHardware = reader.ReadBoolean();
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reader.Position += 2; //4 byte alignment
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if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5
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{
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int m_Stream = a_Stream.ReadInt32();
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m_Size = a_Stream.ReadInt32();
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int m_Stream = reader.ReadInt32();
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m_Size = reader.ReadInt32();
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var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
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//TODO: Need more test
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if (preloadData.Size + preloadData.Offset - a_Stream.Position != tsize)
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if (preloadData.Size + preloadData.Offset - reader.Position != tsize)
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{
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m_Offset = a_Stream.ReadInt32();
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m_Offset = reader.ReadInt32();
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m_Source = sourceFile.filePath + ".resS";
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}
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}
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else
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{
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m_Size = a_Stream.ReadInt32();
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m_Size = reader.ReadInt32();
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}
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}
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else
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{
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m_LoadType = a_Stream.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
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m_Channels = a_Stream.ReadInt32();
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m_Frequency = a_Stream.ReadInt32();
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m_BitsPerSample = a_Stream.ReadInt32();
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m_Length = a_Stream.ReadSingle();
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m_IsTrackerFormat = a_Stream.ReadBoolean();
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a_Stream.Position += 3;
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m_SubsoundIndex = a_Stream.ReadInt32();
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m_PreloadAudioData = a_Stream.ReadBoolean();
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m_LoadInBackground = a_Stream.ReadBoolean();
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m_Legacy3D = a_Stream.ReadBoolean();
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a_Stream.Position += 1;
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m_LoadType = reader.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
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m_Channels = reader.ReadInt32();
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m_Frequency = reader.ReadInt32();
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m_BitsPerSample = reader.ReadInt32();
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m_Length = reader.ReadSingle();
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m_IsTrackerFormat = reader.ReadBoolean();
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reader.Position += 3;
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m_SubsoundIndex = reader.ReadInt32();
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m_PreloadAudioData = reader.ReadBoolean();
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m_LoadInBackground = reader.ReadBoolean();
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m_Legacy3D = reader.ReadBoolean();
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reader.Position += 1;
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m_3D = m_Legacy3D;
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m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Offset = a_Stream.ReadInt64();
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m_Size = a_Stream.ReadInt64();
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m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
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m_Source = reader.ReadAlignedString(reader.ReadInt32());
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m_Offset = reader.ReadInt64();
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m_Size = reader.ReadInt64();
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m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
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}
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if (readSwitch)
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@ -114,18 +113,18 @@ namespace Unity_Studio
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}
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if (File.Exists(resourceFilePath))
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{
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using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
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using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
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{
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reader.BaseStream.Position = m_Offset;
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m_AudioData = reader.ReadBytes((int)m_Size);
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resourceReader.BaseStream.Position = m_Offset;
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m_AudioData = resourceReader.ReadBytes((int)m_Size);
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}
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}
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else
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{
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
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{
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reader.Position = m_Offset;
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m_AudioData = reader.ReadBytes((int)m_Size);
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resourceReader.Position = m_Offset;
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m_AudioData = resourceReader.ReadBytes((int)m_Size);
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}
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else
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{
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@ -136,7 +135,7 @@ namespace Unity_Studio
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else
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{
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if (m_Size > 0)
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m_AudioData = a_Stream.ReadBytes((int)m_Size);
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m_AudioData = reader.ReadBytes((int)m_Size);
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}
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}
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else
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@ -12,27 +12,26 @@ namespace Unity_Studio
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public BuildSettings(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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int levels = a_Stream.ReadInt32();
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for (int l = 0; l < levels; l++) { string level = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
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int levels = reader.ReadInt32();
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for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(reader.ReadInt32()); }
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if (sourceFile.version[0] == 5)
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{
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int preloadedPlugins = a_Stream.ReadInt32();
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for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
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int preloadedPlugins = reader.ReadInt32();
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for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(reader.ReadInt32()); }
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}
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a_Stream.Position += 4; //bool flags
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if (sourceFile.fileGen >= 8) { a_Stream.Position += 4; } //bool flags
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if (sourceFile.fileGen >= 9) { a_Stream.Position += 4; } //bool flags
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reader.Position += 4; //bool flags
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if (sourceFile.fileGen >= 8) { reader.Position += 4; } //bool flags
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if (sourceFile.fileGen >= 9) { reader.Position += 4; } //bool flags
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if (sourceFile.version[0] == 5 ||
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(sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 ||
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(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
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{ a_Stream.Position += 4; } //bool flags
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{ reader.Position += 4; } //bool flags
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m_Version = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Version = reader.ReadAlignedString(reader.ReadInt32());
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}
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}
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}
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@ -5,73 +5,72 @@ using System.Text;
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namespace Unity_Studio
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{
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class unityFont
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class UnityFont
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{
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public string m_Name;
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public byte[] m_FontData;
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public unityFont(AssetPreloadData preloadData, bool readSwitch)
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public UnityFont(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
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{
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var m_LineSpacing = a_Stream.ReadSingle();
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var m_LineSpacing = reader.ReadSingle();
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var m_DefaultMaterial = sourceFile.ReadPPtr();
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var m_FontSize = a_Stream.ReadSingle();
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var m_FontSize = reader.ReadSingle();
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var m_Texture = sourceFile.ReadPPtr();
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int m_AsciiStartOffset = a_Stream.ReadInt32();
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var m_Tracking = a_Stream.ReadSingle();
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var m_CharacterSpacing = a_Stream.ReadInt32();
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var m_CharacterPadding = a_Stream.ReadInt32();
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var m_ConvertCase = a_Stream.ReadInt32();
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int m_CharacterRects_size = a_Stream.ReadInt32();
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int m_AsciiStartOffset = reader.ReadInt32();
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var m_Tracking = reader.ReadSingle();
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var m_CharacterSpacing = reader.ReadInt32();
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var m_CharacterPadding = reader.ReadInt32();
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var m_ConvertCase = reader.ReadInt32();
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int m_CharacterRects_size = reader.ReadInt32();
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for (int i = 0; i < m_CharacterRects_size; i++)
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{
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int index = a_Stream.ReadInt32();
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int index = reader.ReadInt32();
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//Rectf uv
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float uvx = a_Stream.ReadSingle();
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float uvy = a_Stream.ReadSingle();
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float uvwidth = a_Stream.ReadSingle();
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float uvheight = a_Stream.ReadSingle();
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float uvx = reader.ReadSingle();
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float uvy = reader.ReadSingle();
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float uvwidth = reader.ReadSingle();
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float uvheight = reader.ReadSingle();
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//Rectf vert
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float vertx = a_Stream.ReadSingle();
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float verty = a_Stream.ReadSingle();
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float vertwidth = a_Stream.ReadSingle();
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float vertheight = a_Stream.ReadSingle();
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float width = a_Stream.ReadSingle();
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float vertx = reader.ReadSingle();
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float verty = reader.ReadSingle();
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float vertwidth = reader.ReadSingle();
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float vertheight = reader.ReadSingle();
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float width = reader.ReadSingle();
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if (sourceFile.version[0] >= 4)
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{
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bool flipped = a_Stream.ReadBoolean();
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a_Stream.Position += 3;
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bool flipped = reader.ReadBoolean();
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reader.Position += 3;
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}
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}
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int m_KerningValues_size = a_Stream.ReadInt32();
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int m_KerningValues_size = reader.ReadInt32();
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for (int i = 0; i < m_KerningValues_size; i++)
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{
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int pairfirst = a_Stream.ReadInt16();
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int pairsecond = a_Stream.ReadInt16();
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float second = a_Stream.ReadSingle();
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int pairfirst = reader.ReadInt16();
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int pairsecond = reader.ReadInt16();
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float second = reader.ReadSingle();
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}
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var m_PixelScale = a_Stream.ReadSingle();
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int m_FontData_size = a_Stream.ReadInt32();
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var m_PixelScale = reader.ReadSingle();
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int m_FontData_size = reader.ReadInt32();
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if (m_FontData_size > 0)
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{
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m_FontData = a_Stream.ReadBytes(m_FontData_size);
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m_FontData = reader.ReadBytes(m_FontData_size);
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if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
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{ preloadData.extension = ".otf"; }
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@ -80,79 +79,79 @@ namespace Unity_Studio
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}
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else
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{
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int m_AsciiStartOffset = a_Stream.ReadInt32();
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int m_AsciiStartOffset = reader.ReadInt32();
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if (sourceFile.version[0] <= 3)
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{
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int m_FontCountX = a_Stream.ReadInt32();
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int m_FontCountY = a_Stream.ReadInt32();
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int m_FontCountX = reader.ReadInt32();
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int m_FontCountY = reader.ReadInt32();
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}
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float m_Kerning = a_Stream.ReadSingle();
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float m_LineSpacing = a_Stream.ReadSingle();
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float m_Kerning = reader.ReadSingle();
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float m_LineSpacing = reader.ReadSingle();
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if (sourceFile.version[0] <= 3)
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{
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int m_PerCharacterKerning_size = a_Stream.ReadInt32();
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int m_PerCharacterKerning_size = reader.ReadInt32();
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for (int i = 0; i < m_PerCharacterKerning_size; i++)
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{
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int first = a_Stream.ReadInt32();
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float second = a_Stream.ReadSingle();
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int first = reader.ReadInt32();
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float second = reader.ReadSingle();
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}
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}
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else
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{
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int m_CharacterSpacing = a_Stream.ReadInt32();
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int m_CharacterPadding = a_Stream.ReadInt32();
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int m_CharacterSpacing = reader.ReadInt32();
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int m_CharacterPadding = reader.ReadInt32();
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}
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int m_ConvertCase = a_Stream.ReadInt32();
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int m_ConvertCase = reader.ReadInt32();
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PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
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int m_CharacterRects_size = a_Stream.ReadInt32();
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int m_CharacterRects_size = reader.ReadInt32();
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for (int i = 0; i < m_CharacterRects_size; i++)
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{
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int index = a_Stream.ReadInt32();
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int index = reader.ReadInt32();
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//Rectf uv
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float uvx = a_Stream.ReadSingle();
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float uvy = a_Stream.ReadSingle();
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float uvwidth = a_Stream.ReadSingle();
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float uvheight = a_Stream.ReadSingle();
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float uvx = reader.ReadSingle();
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float uvy = reader.ReadSingle();
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float uvwidth = reader.ReadSingle();
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float uvheight = reader.ReadSingle();
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//Rectf vert
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float vertx = a_Stream.ReadSingle();
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float verty = a_Stream.ReadSingle();
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float vertwidth = a_Stream.ReadSingle();
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float vertheight = a_Stream.ReadSingle();
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float width = a_Stream.ReadSingle();
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float vertx = reader.ReadSingle();
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float verty = reader.ReadSingle();
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float vertwidth = reader.ReadSingle();
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float vertheight = reader.ReadSingle();
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float width = reader.ReadSingle();
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if (sourceFile.version[0] >= 4)
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{
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bool flipped = a_Stream.ReadBoolean();
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a_Stream.Position += 3;
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bool flipped = reader.ReadBoolean();
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reader.Position += 3;
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}
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}
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PPtr m_Texture = sourceFile.ReadPPtr();
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int m_KerningValues_size = a_Stream.ReadInt32();
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int m_KerningValues_size = reader.ReadInt32();
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for (int i = 0; i < m_KerningValues_size; i++)
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{
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int pairfirst = a_Stream.ReadInt16();
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int pairsecond = a_Stream.ReadInt16();
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float second = a_Stream.ReadSingle();
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int pairfirst = reader.ReadInt16();
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int pairsecond = reader.ReadInt16();
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float second = reader.ReadSingle();
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}
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if (sourceFile.version[0] <= 3)
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{
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bool m_GridFont = a_Stream.ReadBoolean();
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a_Stream.Position += 3; //4 byte alignment
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bool m_GridFont = reader.ReadBoolean();
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reader.Position += 3; //4 byte alignment
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}
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else { float m_PixelScale = a_Stream.ReadSingle(); }
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else { float m_PixelScale = reader.ReadSingle(); }
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int m_FontData_size = a_Stream.ReadInt32();
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int m_FontData_size = reader.ReadInt32();
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if (m_FontData_size > 0)
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{
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m_FontData = a_Stream.ReadBytes(m_FontData_size);
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m_FontData = reader.ReadBytes(m_FontData_size);
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if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
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{ preloadData.extension = ".otf"; }
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@ -160,25 +159,25 @@ namespace Unity_Studio
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}
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float m_FontSize = a_Stream.ReadSingle();//problem here in minifootball
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float m_Ascent = a_Stream.ReadSingle();
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uint m_DefaultStyle = a_Stream.ReadUInt32();
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float m_FontSize = reader.ReadSingle();//problem here in minifootball
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float m_Ascent = reader.ReadSingle();
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uint m_DefaultStyle = reader.ReadUInt32();
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|
||||
int m_FontNames = a_Stream.ReadInt32();
|
||||
int m_FontNames = reader.ReadInt32();
|
||||
for (int i = 0; i < m_FontNames; i++)
|
||||
{
|
||||
string m_FontName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
string m_FontName = reader.ReadAlignedString(reader.ReadInt32());
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 4)
|
||||
{
|
||||
int m_FallbackFonts = a_Stream.ReadInt32();
|
||||
int m_FallbackFonts = reader.ReadInt32();
|
||||
for (int i = 0; i < m_FallbackFonts; i++)
|
||||
{
|
||||
PPtr m_FallbackFont = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
int m_FontRenderingMode = a_Stream.ReadInt32();
|
||||
int m_FontRenderingMode = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,19 +25,18 @@ namespace Unity_Studio
|
||||
if (preloadData != null)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
uniqueID = preloadData.uniqueID;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
int m_Component_size = a_Stream.ReadInt32();
|
||||
int m_Component_size = reader.ReadInt32();
|
||||
for (int j = 0; j < m_Component_size; j++)
|
||||
{
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
|
||||
@ -46,16 +45,16 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
int first = a_Stream.ReadInt32();
|
||||
int first = reader.ReadInt32();
|
||||
m_Components.Add(sourceFile.ReadPPtr());
|
||||
}
|
||||
}
|
||||
|
||||
m_Layer = a_Stream.ReadInt32();
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Layer = reader.ReadInt32();
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
|
||||
m_Tag = a_Stream.ReadUInt16();
|
||||
m_IsActive = a_Stream.ReadBoolean();
|
||||
m_Tag = reader.ReadUInt16();
|
||||
m_IsActive = reader.ReadBoolean();
|
||||
|
||||
Text = m_Name;
|
||||
preloadData.Text = m_Name;
|
||||
|
@ -5,9 +5,28 @@ using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class TexEnv
|
||||
{
|
||||
public string name;
|
||||
public PPtr m_Texture;
|
||||
public float[] m_Scale;
|
||||
public float[] m_Offset;
|
||||
}
|
||||
|
||||
class strFloatPair
|
||||
{
|
||||
public string first;
|
||||
public float second;
|
||||
}
|
||||
|
||||
class strColorPair
|
||||
{
|
||||
public string first;
|
||||
public float[] second;
|
||||
}
|
||||
|
||||
class Material
|
||||
{
|
||||
|
||||
public string m_Name;
|
||||
public PPtr m_Shader;
|
||||
public string[] m_ShaderKeywords;
|
||||
@ -19,90 +38,89 @@ namespace Unity_Studio
|
||||
public Material(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Shader = sourceFile.ReadPPtr();
|
||||
|
||||
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
|
||||
{
|
||||
m_ShaderKeywords = new string[a_Stream.ReadInt32()];
|
||||
m_ShaderKeywords = new string[reader.ReadInt32()];
|
||||
for (int i = 0; i < m_ShaderKeywords.Length; i++)
|
||||
{
|
||||
m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_ShaderKeywords[i] = reader.ReadAlignedString(reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
else if (sourceFile.version[0] >= 5)//5.0 and up
|
||||
{
|
||||
m_ShaderKeywords = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
uint m_LightmapFlags = a_Stream.ReadUInt32();
|
||||
m_ShaderKeywords = new[] { reader.ReadAlignedString(reader.ReadInt32()) };
|
||||
uint m_LightmapFlags = reader.ReadUInt32();
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
{
|
||||
var m_EnableInstancingVariants = a_Stream.ReadBoolean();
|
||||
var m_EnableInstancingVariants = reader.ReadBoolean();
|
||||
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
|
||||
a_Stream.AlignStream(4);
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
|
||||
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
|
||||
{
|
||||
string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
|
||||
string[][] stringTagMap = new string[reader.ReadInt32()][];
|
||||
for (int i = 0; i < stringTagMap.Length; i++)
|
||||
{
|
||||
stringTagMap[i] = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
stringTagMap[i] = new[] { reader.ReadAlignedString(reader.ReadInt32()), reader.ReadAlignedString(reader.ReadInt32()) };
|
||||
}
|
||||
}
|
||||
//disabledShaderPasses
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
{
|
||||
var size = a_Stream.ReadInt32();
|
||||
var size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
reader.ReadAlignedString(reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
//m_SavedProperties
|
||||
m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
|
||||
m_TexEnvs = new TexEnv[reader.ReadInt32()];
|
||||
for (int i = 0; i < m_TexEnvs.Length; i++)
|
||||
{
|
||||
TexEnv m_TexEnv = new TexEnv()
|
||||
{
|
||||
name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
name = reader.ReadAlignedString(reader.ReadInt32()),
|
||||
m_Texture = sourceFile.ReadPPtr(),
|
||||
m_Scale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
m_Offset = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
|
||||
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
|
||||
};
|
||||
m_TexEnvs[i] = m_TexEnv;
|
||||
}
|
||||
|
||||
m_Floats = new strFloatPair[a_Stream.ReadInt32()];
|
||||
m_Floats = new strFloatPair[reader.ReadInt32()];
|
||||
for (int i = 0; i < m_Floats.Length; i++)
|
||||
{
|
||||
strFloatPair m_Float = new strFloatPair()
|
||||
{
|
||||
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
second = a_Stream.ReadSingle()
|
||||
first = reader.ReadAlignedString(reader.ReadInt32()),
|
||||
second = reader.ReadSingle()
|
||||
};
|
||||
m_Floats[i] = m_Float;
|
||||
}
|
||||
|
||||
m_Colors = new strColorPair[a_Stream.ReadInt32()];
|
||||
m_Colors = new strColorPair[reader.ReadInt32()];
|
||||
for (int i = 0; i < m_Colors.Length; i++)
|
||||
{
|
||||
strColorPair m_Color = new strColorPair()
|
||||
{
|
||||
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
second = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
first = reader.ReadAlignedString(reader.ReadInt32()),
|
||||
second = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }
|
||||
};
|
||||
m_Colors[i] = m_Color;
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ namespace Unity_Studio
|
||||
{
|
||||
public class Mesh
|
||||
{
|
||||
private EndianBinaryReader a_Stream;
|
||||
private EndianBinaryReader reader;
|
||||
public string m_Name;
|
||||
public List<SubMesh> m_SubMeshes = new List<SubMesh>();
|
||||
public List<uint> m_Indices = new List<uint>(); //use a list because I don't always know the facecount for triangle strips
|
||||
@ -169,7 +169,7 @@ namespace Unity_Studio
|
||||
public float bytesToFloat(byte[] inputBytes)
|
||||
{
|
||||
float result = 0;
|
||||
if (a_Stream.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
|
||||
if (reader.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
|
||||
|
||||
switch (inputBytes.Length)
|
||||
{
|
||||
@ -331,69 +331,69 @@ namespace Unity_Studio
|
||||
//Stream = new EndianStream(File.OpenRead(sourceFile.filePath), sourceFile.endianType);
|
||||
//Stream.endian = sourceFile.endianType;
|
||||
var version = MeshPD.sourceFile.version;
|
||||
a_Stream = MeshPD.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = MeshPD.Offset;
|
||||
reader = MeshPD.Reader;
|
||||
|
||||
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
|
||||
uint m_MeshCompression = 0;
|
||||
|
||||
if (MeshPD.sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = MeshPD.sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = MeshPD.sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
|
||||
if (version[0] < 3 || (version[0] == 3 && version[1] < 5))
|
||||
{
|
||||
m_Use16BitIndices = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3;
|
||||
m_Use16BitIndices = reader.ReadBoolean();
|
||||
reader.Position += 3;
|
||||
}
|
||||
|
||||
#region Index Buffer for 2.5.1 and earlier
|
||||
if (version[0] == 2 && version[1] <= 5)
|
||||
{
|
||||
int m_IndexBuffer_size = a_Stream.ReadInt32();
|
||||
int m_IndexBuffer_size = reader.ReadInt32();
|
||||
|
||||
if (m_Use16BitIndices)
|
||||
{
|
||||
m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
|
||||
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt16(); }
|
||||
a_Stream.AlignStream(4);
|
||||
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = reader.ReadUInt16(); }
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
|
||||
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt32(); }
|
||||
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = reader.ReadUInt32(); }
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region subMeshes
|
||||
int m_SubMeshes_size = a_Stream.ReadInt32();
|
||||
int m_SubMeshes_size = reader.ReadInt32();
|
||||
for (int s = 0; s < m_SubMeshes_size; s++)
|
||||
{
|
||||
m_SubMeshes.Add(new SubMesh());
|
||||
m_SubMeshes[s].firstByte = a_Stream.ReadUInt32();
|
||||
m_SubMeshes[s].indexCount = a_Stream.ReadUInt32(); //what is this in case of triangle strips?
|
||||
m_SubMeshes[s].topology = a_Stream.ReadInt32(); //isTriStrip
|
||||
m_SubMeshes[s].firstByte = reader.ReadUInt32();
|
||||
m_SubMeshes[s].indexCount = reader.ReadUInt32(); //what is this in case of triangle strips?
|
||||
m_SubMeshes[s].topology = reader.ReadInt32(); //isTriStrip
|
||||
if (version[0] < 4)
|
||||
{
|
||||
m_SubMeshes[s].triangleCount = a_Stream.ReadUInt32();
|
||||
m_SubMeshes[s].triangleCount = reader.ReadUInt32();
|
||||
}
|
||||
if (version[0] >= 3)
|
||||
{
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
var baseVertex = a_Stream.ReadUInt32();
|
||||
var baseVertex = reader.ReadUInt32();
|
||||
}
|
||||
m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
|
||||
m_SubMeshes[s].vertexCount = a_Stream.ReadUInt32();
|
||||
a_Stream.Position += 24; //Axis-Aligned Bounding Box
|
||||
m_SubMeshes[s].firstVertex = reader.ReadUInt32();
|
||||
m_SubMeshes[s].vertexCount = reader.ReadUInt32();
|
||||
reader.Position += 24; //Axis-Aligned Bounding Box
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -402,93 +402,93 @@ namespace Unity_Studio
|
||||
if (version[0] == 4 && ((version[1] == 1 && MeshPD.sourceFile.buildType[0] != "a") ||
|
||||
(version[1] > 1 && version[1] <= 2)))
|
||||
{
|
||||
int m_Shapes_size = a_Stream.ReadInt32();
|
||||
int m_Shapes_size = reader.ReadInt32();
|
||||
if (m_Shapes_size > 0)
|
||||
{
|
||||
//bool stop = true;
|
||||
}
|
||||
for (int s = 0; s < m_Shapes_size; s++) //untested
|
||||
{
|
||||
string shape_name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
a_Stream.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
|
||||
string shape_name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
reader.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
|
||||
}
|
||||
|
||||
int m_ShapeVertices_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
|
||||
int m_ShapeVertices_size = reader.ReadInt32();
|
||||
reader.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
|
||||
}
|
||||
#endregion
|
||||
#region BlendShapeData and BindPose for 4.3.0 and later
|
||||
else if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
|
||||
{
|
||||
int m_ShapeVertices_size = a_Stream.ReadInt32();
|
||||
int m_ShapeVertices_size = reader.ReadInt32();
|
||||
if (m_ShapeVertices_size > 0)
|
||||
{
|
||||
//bool stop = true;
|
||||
}
|
||||
a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
|
||||
reader.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
|
||||
|
||||
int shapes_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += shapes_size * 12; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
|
||||
int shapes_size = reader.ReadInt32();
|
||||
reader.Position += shapes_size * 12; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
|
||||
|
||||
int channels_size = a_Stream.ReadInt32();
|
||||
int channels_size = reader.ReadInt32();
|
||||
for (int c = 0; c < channels_size; c++)
|
||||
{
|
||||
string channel_name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
a_Stream.Position += 12; //uint nameHash; int frameIndex, frameCount
|
||||
string channel_name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
reader.Position += 12; //uint nameHash; int frameIndex, frameCount
|
||||
}
|
||||
|
||||
int fullWeights_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += fullWeights_size * 4; //floats
|
||||
int fullWeights_size = reader.ReadInt32();
|
||||
reader.Position += fullWeights_size * 4; //floats
|
||||
|
||||
m_BindPose = new float[a_Stream.ReadInt32()][,];
|
||||
m_BindPose = new float[reader.ReadInt32()][,];
|
||||
for (int i = 0; i < m_BindPose.Length; i++)
|
||||
{
|
||||
m_BindPose[i] = new[,] {
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } };
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() } };
|
||||
}
|
||||
|
||||
int m_BoneNameHashes_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_BoneNameHashes_size * 4; //uints
|
||||
int m_BoneNameHashes_size = reader.ReadInt32();
|
||||
reader.Position += m_BoneNameHashes_size * 4; //uints
|
||||
|
||||
uint m_RootBoneNameHash = a_Stream.ReadUInt32();
|
||||
uint m_RootBoneNameHash = reader.ReadUInt32();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Index Buffer for 2.6.0 and later
|
||||
if (version[0] >= 3 || (version[0] == 2 && version[1] >= 6))
|
||||
{
|
||||
m_MeshCompression = a_Stream.ReadByte();
|
||||
m_MeshCompression = reader.ReadByte();
|
||||
if (version[0] >= 4)
|
||||
{
|
||||
if (version[0] < 5) { uint m_StreamCompression = a_Stream.ReadByte(); }
|
||||
bool m_IsReadable = a_Stream.ReadBoolean();
|
||||
bool m_KeepVertices = a_Stream.ReadBoolean();
|
||||
bool m_KeepIndices = a_Stream.ReadBoolean();
|
||||
if (version[0] < 5) { uint m_StreamCompression = reader.ReadByte(); }
|
||||
bool m_IsReadable = reader.ReadBoolean();
|
||||
bool m_KeepVertices = reader.ReadBoolean();
|
||||
bool m_KeepIndices = reader.ReadBoolean();
|
||||
}
|
||||
a_Stream.AlignStream(4);
|
||||
reader.AlignStream(4);
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
if(m_MeshCompression == 0)
|
||||
{
|
||||
var m_IndexFormat = a_Stream.ReadInt32();
|
||||
}
|
||||
if (m_MeshCompression == 0)
|
||||
{
|
||||
var m_IndexFormat = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
int m_IndexBuffer_size = a_Stream.ReadInt32();
|
||||
int m_IndexBuffer_size = reader.ReadInt32();
|
||||
|
||||
if (m_Use16BitIndices)
|
||||
{
|
||||
m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
|
||||
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt16(); }
|
||||
a_Stream.AlignStream(4);
|
||||
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = reader.ReadUInt16(); }
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
|
||||
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt32(); }
|
||||
a_Stream.AlignStream(4);//untested
|
||||
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = reader.ReadUInt32(); }
|
||||
reader.AlignStream(4);//untested
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -496,17 +496,17 @@ namespace Unity_Studio
|
||||
#region Vertex Buffer for 3.4.2 and earlier
|
||||
if (version[0] < 3 || (version[0] == 3 && version[1] < 5))
|
||||
{
|
||||
m_VertexCount = a_Stream.ReadInt32();
|
||||
m_VertexCount = reader.ReadInt32();
|
||||
m_Vertices = new float[m_VertexCount * 3];
|
||||
for (int v = 0; v < m_VertexCount * 3; v++) { m_Vertices[v] = a_Stream.ReadSingle(); }
|
||||
for (int v = 0; v < m_VertexCount * 3; v++) { m_Vertices[v] = reader.ReadSingle(); }
|
||||
|
||||
m_Skin = new List<BoneInfluence>[a_Stream.ReadInt32()];
|
||||
m_Skin = new List<BoneInfluence>[reader.ReadInt32()];
|
||||
//m_Skin = new Dictionary<int, float>[a_Stream.ReadInt32()];
|
||||
for (int s = 0; s < m_Skin.Length; s++)
|
||||
{
|
||||
m_Skin[s] = new List<BoneInfluence>();
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = a_Stream.ReadSingle() }); }
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = a_Stream.ReadInt32(); }
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = reader.ReadSingle() }); }
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = reader.ReadInt32(); }
|
||||
|
||||
/*m_Skin[s] = new Dictionary<int, float>();
|
||||
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
@ -517,44 +517,44 @@ namespace Unity_Studio
|
||||
}*/
|
||||
}
|
||||
|
||||
m_BindPose = new float[a_Stream.ReadInt32()][,];
|
||||
m_BindPose = new float[reader.ReadInt32()][,];
|
||||
for (int i = 0; i < m_BindPose.Length; i++)
|
||||
{
|
||||
m_BindPose[i] = new[,] {
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } };
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() } };
|
||||
}
|
||||
|
||||
int m_UV1_size = a_Stream.ReadInt32();
|
||||
int m_UV1_size = reader.ReadInt32();
|
||||
m_UV1 = new float[m_UV1_size * 2];
|
||||
for (int v = 0; v < m_UV1_size * 2; v++) { m_UV1[v] = a_Stream.ReadSingle(); }
|
||||
for (int v = 0; v < m_UV1_size * 2; v++) { m_UV1[v] = reader.ReadSingle(); }
|
||||
|
||||
int m_UV2_size = a_Stream.ReadInt32();
|
||||
int m_UV2_size = reader.ReadInt32();
|
||||
m_UV2 = new float[m_UV2_size * 2];
|
||||
for (int v = 0; v < m_UV2_size * 2; v++) { m_UV2[v] = a_Stream.ReadSingle(); }
|
||||
for (int v = 0; v < m_UV2_size * 2; v++) { m_UV2[v] = reader.ReadSingle(); }
|
||||
|
||||
if (version[0] == 2 && version[1] <= 5)
|
||||
{
|
||||
int m_TangentSpace_size = a_Stream.ReadInt32();
|
||||
int m_TangentSpace_size = reader.ReadInt32();
|
||||
m_Normals = new float[m_TangentSpace_size * 3];
|
||||
for (int v = 0; v < m_TangentSpace_size; v++)
|
||||
{
|
||||
m_Normals[v * 3] = a_Stream.ReadSingle();
|
||||
m_Normals[v * 3 + 1] = a_Stream.ReadSingle();
|
||||
m_Normals[v * 3 + 2] = a_Stream.ReadSingle();
|
||||
a_Stream.Position += 16; //Vector3f tangent & float handedness
|
||||
m_Normals[v * 3] = reader.ReadSingle();
|
||||
m_Normals[v * 3 + 1] = reader.ReadSingle();
|
||||
m_Normals[v * 3 + 2] = reader.ReadSingle();
|
||||
reader.Position += 16; //Vector3f tangent & float handedness
|
||||
}
|
||||
}
|
||||
else //2.6.0 and later
|
||||
{
|
||||
int m_Tangents_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_Tangents_size * 16; //Vector4f
|
||||
int m_Tangents_size = reader.ReadInt32();
|
||||
reader.Position += m_Tangents_size * 16; //Vector4f
|
||||
|
||||
int m_Normals_size = a_Stream.ReadInt32();
|
||||
int m_Normals_size = reader.ReadInt32();
|
||||
m_Normals = new float[m_Normals_size * 3];
|
||||
for (int v = 0; v < m_Normals_size * 3; v++) { m_Normals[v] = a_Stream.ReadSingle(); }
|
||||
for (int v = 0; v < m_Normals_size * 3; v++) { m_Normals[v] = reader.ReadSingle(); }
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -562,13 +562,13 @@ namespace Unity_Studio
|
||||
else
|
||||
{
|
||||
#region read vertex stream
|
||||
m_Skin = new List<BoneInfluence>[a_Stream.ReadInt32()];
|
||||
m_Skin = new List<BoneInfluence>[reader.ReadInt32()];
|
||||
//m_Skin = new Dictionary<int, float>[a_Stream.ReadInt32()];
|
||||
for (int s = 0; s < m_Skin.Length; s++)
|
||||
{
|
||||
m_Skin[s] = new List<BoneInfluence>();
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = a_Stream.ReadSingle() }); }
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = a_Stream.ReadInt32(); }
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = reader.ReadSingle() }); }
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = reader.ReadInt32(); }
|
||||
|
||||
/*m_Skin[s] = new Dictionary<int, float>();
|
||||
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
@ -582,19 +582,19 @@ namespace Unity_Studio
|
||||
|
||||
if (version[0] == 3 || (version[0] == 4 && version[1] <= 2))
|
||||
{
|
||||
m_BindPose = new float[a_Stream.ReadInt32()][,];
|
||||
m_BindPose = new float[reader.ReadInt32()][,];
|
||||
for (int i = 0; i < m_BindPose.Length; i++)
|
||||
{
|
||||
m_BindPose[i] = new[,] {
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } };
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
|
||||
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() } };
|
||||
}
|
||||
}
|
||||
|
||||
BitArray m_CurrentChannels = new BitArray(new int[1] { a_Stream.ReadInt32() });
|
||||
m_VertexCount = a_Stream.ReadInt32();
|
||||
BitArray m_CurrentChannels = new BitArray(new int[1] { reader.ReadInt32() });
|
||||
m_VertexCount = reader.ReadInt32();
|
||||
//int singleStreamStride = 0;//used tor unity 5
|
||||
int streamCount = 0;
|
||||
|
||||
@ -603,7 +603,7 @@ namespace Unity_Studio
|
||||
{
|
||||
if (m_MeshCompression != 0 && version[2] == 0) //special case not just on platform 9
|
||||
{
|
||||
a_Stream.Position += 12;
|
||||
reader.Position += 12;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -611,10 +611,10 @@ namespace Unity_Studio
|
||||
for (int s = 0; s < 4; s++)
|
||||
{
|
||||
m_Streams[s] = new StreamInfo();
|
||||
m_Streams[s].channelMask = new BitArray(new int[1] { a_Stream.ReadInt32() });
|
||||
m_Streams[s].offset = a_Stream.ReadInt32();
|
||||
m_Streams[s].stride = a_Stream.ReadInt32();
|
||||
m_Streams[s].align = a_Stream.ReadUInt32();
|
||||
m_Streams[s].channelMask = new BitArray(new int[1] { reader.ReadInt32() });
|
||||
m_Streams[s].offset = reader.ReadInt32();
|
||||
m_Streams[s].stride = reader.ReadInt32();
|
||||
m_Streams[s].align = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -622,14 +622,14 @@ namespace Unity_Studio
|
||||
#region channels and streams for 4.0.0 and later
|
||||
else
|
||||
{
|
||||
m_Channels = new ChannelInfo[a_Stream.ReadInt32()];
|
||||
m_Channels = new ChannelInfo[reader.ReadInt32()];
|
||||
for (int c = 0; c < m_Channels.Length; c++)
|
||||
{
|
||||
m_Channels[c] = new ChannelInfo();
|
||||
m_Channels[c].stream = a_Stream.ReadByte();
|
||||
m_Channels[c].offset = a_Stream.ReadByte();
|
||||
m_Channels[c].format = a_Stream.ReadByte();
|
||||
m_Channels[c].dimension = a_Stream.ReadByte();
|
||||
m_Channels[c].stream = reader.ReadByte();
|
||||
m_Channels[c].offset = reader.ReadByte();
|
||||
m_Channels[c].format = reader.ReadByte();
|
||||
m_Channels[c].dimension = reader.ReadByte();
|
||||
|
||||
//calculate stride for Unity 5
|
||||
//singleStreamStride += m_Channels[c].dimension * (4 / (int)Math.Pow(2, m_Channels[c].format));
|
||||
@ -639,23 +639,23 @@ namespace Unity_Studio
|
||||
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Streams = new StreamInfo[a_Stream.ReadInt32()];
|
||||
m_Streams = new StreamInfo[reader.ReadInt32()];
|
||||
for (int s = 0; s < m_Streams.Length; s++)
|
||||
{
|
||||
m_Streams[s] = new StreamInfo();
|
||||
m_Streams[s].channelMask = new BitArray(new int[1] { a_Stream.ReadInt32() });
|
||||
m_Streams[s].offset = a_Stream.ReadInt32();
|
||||
m_Streams[s].stride = a_Stream.ReadByte();
|
||||
m_Streams[s].dividerOp = a_Stream.ReadByte();
|
||||
m_Streams[s].frequency = a_Stream.ReadUInt16();
|
||||
m_Streams[s].channelMask = new BitArray(new int[1] { reader.ReadInt32() });
|
||||
m_Streams[s].offset = reader.ReadInt32();
|
||||
m_Streams[s].stride = reader.ReadByte();
|
||||
m_Streams[s].dividerOp = reader.ReadByte();
|
||||
m_Streams[s].frequency = reader.ReadUInt16();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
//actual Vertex Buffer
|
||||
byte[] m_DataSize = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_DataSize, 0, m_DataSize.Length);
|
||||
byte[] m_DataSize = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_DataSize, 0, m_DataSize.Length);
|
||||
|
||||
if (version[0] >= 5) //create streams
|
||||
{
|
||||
@ -856,14 +856,14 @@ namespace Unity_Studio
|
||||
|
||||
#region m_Vertices
|
||||
PackedBitVector m_Vertices_Packed = new PackedBitVector();
|
||||
m_Vertices_Packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_Vertices_Packed.m_Range = a_Stream.ReadSingle();
|
||||
m_Vertices_Packed.m_Start = a_Stream.ReadSingle();
|
||||
m_Vertices_Packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_Vertices_Packed.m_Data, 0, m_Vertices_Packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_Vertices_Packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_Vertices_Packed.m_NumItems = reader.ReadInt32();
|
||||
m_Vertices_Packed.m_Range = reader.ReadSingle();
|
||||
m_Vertices_Packed.m_Start = reader.ReadSingle();
|
||||
m_Vertices_Packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_Vertices_Packed.m_Data, 0, m_Vertices_Packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_Vertices_Packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_Vertices_Packed.m_NumItems > 0)
|
||||
{
|
||||
@ -881,14 +881,14 @@ namespace Unity_Studio
|
||||
|
||||
#region m_UV
|
||||
PackedBitVector m_UV_Packed = new PackedBitVector(); //contains all channels
|
||||
m_UV_Packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_UV_Packed.m_Range = a_Stream.ReadSingle();
|
||||
m_UV_Packed.m_Start = a_Stream.ReadSingle();
|
||||
m_UV_Packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_UV_Packed.m_Data, 0, m_UV_Packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_UV_Packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_UV_Packed.m_NumItems = reader.ReadInt32();
|
||||
m_UV_Packed.m_Range = reader.ReadSingle();
|
||||
m_UV_Packed.m_Start = reader.ReadSingle();
|
||||
m_UV_Packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_UV_Packed.m_Data, 0, m_UV_Packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_UV_Packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_UV_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportUVs"])
|
||||
{
|
||||
@ -936,14 +936,14 @@ namespace Unity_Studio
|
||||
if (version[0] < 5)
|
||||
{
|
||||
PackedBitVector m_BindPoses_Packed = new PackedBitVector();
|
||||
m_BindPoses_Packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_BindPoses_Packed.m_Range = a_Stream.ReadSingle();
|
||||
m_BindPoses_Packed.m_Start = a_Stream.ReadSingle();
|
||||
m_BindPoses_Packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_BindPoses_Packed.m_Data, 0, m_BindPoses_Packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_BindPoses_Packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_BindPoses_Packed.m_NumItems = reader.ReadInt32();
|
||||
m_BindPoses_Packed.m_Range = reader.ReadSingle();
|
||||
m_BindPoses_Packed.m_Start = reader.ReadSingle();
|
||||
m_BindPoses_Packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_BindPoses_Packed.m_Data, 0, m_BindPoses_Packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_BindPoses_Packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_BindPoses_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportDeformers"])
|
||||
{
|
||||
@ -969,41 +969,41 @@ namespace Unity_Studio
|
||||
#endregion
|
||||
|
||||
PackedBitVector m_Normals_Packed = new PackedBitVector();
|
||||
m_Normals_Packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_Normals_Packed.m_Range = a_Stream.ReadSingle();
|
||||
m_Normals_Packed.m_Start = a_Stream.ReadSingle();
|
||||
m_Normals_Packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_Normals_Packed.m_Data, 0, m_Normals_Packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_Normals_Packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_Normals_Packed.m_NumItems = reader.ReadInt32();
|
||||
m_Normals_Packed.m_Range = reader.ReadSingle();
|
||||
m_Normals_Packed.m_Start = reader.ReadSingle();
|
||||
m_Normals_Packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_Normals_Packed.m_Data, 0, m_Normals_Packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_Normals_Packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
PackedBitVector m_Tangents_Packed = new PackedBitVector();
|
||||
m_Tangents_Packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_Tangents_Packed.m_Range = a_Stream.ReadSingle();
|
||||
m_Tangents_Packed.m_Start = a_Stream.ReadSingle();
|
||||
m_Tangents_Packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_Tangents_Packed.m_Data, 0, m_Tangents_Packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_Tangents_Packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_Tangents_Packed.m_NumItems = reader.ReadInt32();
|
||||
m_Tangents_Packed.m_Range = reader.ReadSingle();
|
||||
m_Tangents_Packed.m_Start = reader.ReadSingle();
|
||||
m_Tangents_Packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_Tangents_Packed.m_Data, 0, m_Tangents_Packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_Tangents_Packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
PackedBitVector m_Weights = new PackedBitVector();
|
||||
m_Weights.m_NumItems = a_Stream.ReadInt32();
|
||||
m_Weights.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_Weights.m_Data, 0, m_Weights.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_Weights.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_Weights.m_NumItems = reader.ReadInt32();
|
||||
m_Weights.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_Weights.m_Data, 0, m_Weights.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_Weights.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
#region m_Normals
|
||||
PackedBitVector m_NormalSigns_packed = new PackedBitVector();
|
||||
m_NormalSigns_packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_NormalSigns_packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_NormalSigns_packed.m_Data, 0, m_NormalSigns_packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_NormalSigns_packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_NormalSigns_packed.m_NumItems = reader.ReadInt32();
|
||||
m_NormalSigns_packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_NormalSigns_packed.m_Data, 0, m_NormalSigns_packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_NormalSigns_packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_Normals_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportNormals"])
|
||||
{
|
||||
@ -1024,12 +1024,12 @@ namespace Unity_Studio
|
||||
|
||||
#region m_Tangents
|
||||
PackedBitVector m_TangentSigns_packed = new PackedBitVector();
|
||||
m_TangentSigns_packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_TangentSigns_packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_TangentSigns_packed.m_Data, 0, m_TangentSigns_packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_TangentSigns_packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_TangentSigns_packed.m_NumItems = reader.ReadInt32();
|
||||
m_TangentSigns_packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_TangentSigns_packed.m_Data, 0, m_TangentSigns_packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_TangentSigns_packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_Tangents_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportTangents"])
|
||||
{
|
||||
@ -1052,14 +1052,14 @@ namespace Unity_Studio
|
||||
if (version[0] >= 5)
|
||||
{
|
||||
PackedBitVector m_FloatColors = new PackedBitVector();
|
||||
m_FloatColors.m_NumItems = a_Stream.ReadInt32();
|
||||
m_FloatColors.m_Range = a_Stream.ReadSingle();
|
||||
m_FloatColors.m_Start = a_Stream.ReadSingle();
|
||||
m_FloatColors.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_FloatColors.m_Data, 0, m_FloatColors.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_FloatColors.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_FloatColors.m_NumItems = reader.ReadInt32();
|
||||
m_FloatColors.m_Range = reader.ReadSingle();
|
||||
m_FloatColors.m_Start = reader.ReadSingle();
|
||||
m_FloatColors.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_FloatColors.m_Data, 0, m_FloatColors.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_FloatColors.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_FloatColors.m_NumItems > 0 && (bool)Properties.Settings.Default["exportColors"])
|
||||
{
|
||||
@ -1079,12 +1079,12 @@ namespace Unity_Studio
|
||||
|
||||
#region m_Skin
|
||||
PackedBitVector m_BoneIndices = new PackedBitVector();
|
||||
m_BoneIndices.m_NumItems = a_Stream.ReadInt32();
|
||||
m_BoneIndices.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_BoneIndices.m_Data, 0, m_BoneIndices.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_BoneIndices.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_BoneIndices.m_NumItems = reader.ReadInt32();
|
||||
m_BoneIndices.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_BoneIndices.m_Data, 0, m_BoneIndices.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_BoneIndices.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_BoneIndices.m_NumItems > 0 && (bool)Properties.Settings.Default["exportDeformers"])
|
||||
{
|
||||
@ -1166,12 +1166,12 @@ namespace Unity_Studio
|
||||
#endregion
|
||||
|
||||
PackedBitVector m_Triangles = new PackedBitVector();
|
||||
m_Triangles.m_NumItems = a_Stream.ReadInt32();
|
||||
m_Triangles.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_Triangles.m_Data, 0, m_Triangles.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_Triangles.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_Triangles.m_NumItems = reader.ReadInt32();
|
||||
m_Triangles.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_Triangles.m_Data, 0, m_Triangles.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_Triangles.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_Triangles.m_NumItems > 0) { m_IndexBuffer = UnpackBitVector(m_Triangles); }
|
||||
}
|
||||
@ -1180,14 +1180,14 @@ namespace Unity_Studio
|
||||
#region Colors & Collision triangles for 3.4.2 and earlier
|
||||
if (version[0] <= 2 || (version[0] == 3 && version[1] <= 4)) //
|
||||
{
|
||||
a_Stream.Position += 24; //Axis-Aligned Bounding Box
|
||||
int m_Colors_size = a_Stream.ReadInt32();
|
||||
reader.Position += 24; //Axis-Aligned Bounding Box
|
||||
int m_Colors_size = reader.ReadInt32();
|
||||
m_Colors = new float[m_Colors_size * 4];
|
||||
for (int v = 0; v < m_Colors_size * 4; v++) { m_Colors[v] = (float)(a_Stream.ReadByte()) / 0xFF; }
|
||||
for (int v = 0; v < m_Colors_size * 4; v++) { m_Colors[v] = (float)(reader.ReadByte()) / 0xFF; }
|
||||
|
||||
int m_CollisionTriangles_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_CollisionTriangles_size * 4; //UInt32 indices
|
||||
int m_CollisionVertexCount = a_Stream.ReadInt32();
|
||||
int m_CollisionTriangles_size = reader.ReadInt32();
|
||||
reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
|
||||
int m_CollisionVertexCount = reader.ReadInt32();
|
||||
}
|
||||
#endregion
|
||||
#region Compressed colors & Local AABB for 3.5.0 to 4.x.x
|
||||
@ -1196,12 +1196,12 @@ namespace Unity_Studio
|
||||
if (version[0] < 5)
|
||||
{
|
||||
PackedBitVector m_Colors_Packed = new PackedBitVector();
|
||||
m_Colors_Packed.m_NumItems = a_Stream.ReadInt32();
|
||||
m_Colors_Packed.m_Data = new byte[a_Stream.ReadInt32()];
|
||||
a_Stream.Read(m_Colors_Packed.m_Data, 0, m_Colors_Packed.m_Data.Length);
|
||||
a_Stream.AlignStream(4);
|
||||
m_Colors_Packed.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
m_Colors_Packed.m_NumItems = reader.ReadInt32();
|
||||
m_Colors_Packed.m_Data = new byte[reader.ReadInt32()];
|
||||
reader.Read(m_Colors_Packed.m_Data, 0, m_Colors_Packed.m_Data.Length);
|
||||
reader.AlignStream(4);
|
||||
m_Colors_Packed.m_BitSize = reader.ReadByte();
|
||||
reader.Position += 3; //4 byte alignment
|
||||
|
||||
if (m_Colors_Packed.m_NumItems > 0)
|
||||
{
|
||||
@ -1227,13 +1227,13 @@ namespace Unity_Studio
|
||||
}
|
||||
}
|
||||
}
|
||||
else { uint m_UVInfo = a_Stream.ReadUInt32(); }
|
||||
else { uint m_UVInfo = reader.ReadUInt32(); }
|
||||
|
||||
a_Stream.Position += 24; //Axis-Aligned Bounding Box
|
||||
reader.Position += 24; //Axis-Aligned Bounding Box
|
||||
}
|
||||
#endregion
|
||||
|
||||
int m_MeshUsageFlags = a_Stream.ReadInt32();
|
||||
int m_MeshUsageFlags = reader.ReadInt32();
|
||||
|
||||
if (version[0] >= 5)
|
||||
{
|
||||
|
@ -14,12 +14,11 @@ namespace Unity_Studio
|
||||
public MeshFilter(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
@ -18,12 +18,11 @@ namespace Unity_Studio
|
||||
public MeshRenderer(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
@ -32,27 +31,27 @@ namespace Unity_Studio
|
||||
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
m_Enabled = a_Stream.ReadBoolean();
|
||||
m_CastShadows = a_Stream.ReadByte();
|
||||
m_ReceiveShadows = a_Stream.ReadBoolean();
|
||||
m_LightmapIndex = a_Stream.ReadByte();
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
m_CastShadows = reader.ReadByte();
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
m_LightmapIndex = reader.ReadByte();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Enabled = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
m_CastShadows = a_Stream.ReadByte();
|
||||
m_ReceiveShadows = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
m_CastShadows = reader.ReadByte();
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
|
||||
m_LightmapIndex = a_Stream.ReadUInt16();
|
||||
m_LightmapIndexDynamic = a_Stream.ReadUInt16();
|
||||
m_LightmapIndex = reader.ReadUInt16();
|
||||
m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 3) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffset
|
||||
if (sourceFile.version[0] >= 5) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
|
||||
if (sourceFile.version[0] >= 3) { reader.Position += 16; } //Vector4f m_LightmapTilingOffset
|
||||
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
|
||||
|
||||
m_Materials = new PPtr[a_Stream.ReadInt32()];
|
||||
m_Materials = new PPtr[reader.ReadInt32()];
|
||||
for (int m = 0; m < m_Materials.Length; m++)
|
||||
{
|
||||
m_Materials[m] = sourceFile.ReadPPtr();
|
||||
|
@ -12,14 +12,13 @@ namespace Unity_Studio
|
||||
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
var m_GameObject = sourceFile.ReadPPtr();
|
||||
var m_Enabled = a_Stream.ReadByte();
|
||||
a_Stream.AlignStream(4);
|
||||
var m_Enabled = reader.ReadByte();
|
||||
reader.AlignStream(4);
|
||||
var m_Script = sourceFile.ReadPPtr();
|
||||
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
if ((serializedText = preloadData.ViewStruct()) == null)
|
||||
|
@ -13,19 +13,18 @@ namespace Unity_Studio
|
||||
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
var m_Loop = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
//PPtr<AudioClip>
|
||||
sourceFile.ReadPPtr();
|
||||
var size = a_Stream.ReadInt32();
|
||||
m_MovieData = a_Stream.ReadBytes(size);
|
||||
var m_ColorSpace = a_Stream.ReadInt32();
|
||||
var size = reader.ReadInt32();
|
||||
m_MovieData = reader.ReadBytes(size);
|
||||
var m_ColorSpace = reader.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13,45 +13,44 @@ namespace Unity_Studio
|
||||
public PlayerSettings(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
|
||||
{
|
||||
//productGUID
|
||||
a_Stream.ReadInt32();
|
||||
a_Stream.ReadInt32();
|
||||
a_Stream.ReadInt32();
|
||||
a_Stream.ReadInt32();
|
||||
reader.ReadInt32();
|
||||
reader.ReadInt32();
|
||||
reader.ReadInt32();
|
||||
reader.ReadInt32();
|
||||
}
|
||||
if (sourceFile.version[0] >= 3)
|
||||
{
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
|
||||
else { bool AndroidProfiler = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(reader.ReadInt32()); }
|
||||
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
|
||||
int defaultScreenOrientation = a_Stream.ReadInt32();
|
||||
int targetDevice = a_Stream.ReadInt32();
|
||||
int defaultScreenOrientation = reader.ReadInt32();
|
||||
int targetDevice = reader.ReadInt32();
|
||||
|
||||
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
|
||||
{ int targetGlesGraphics = a_Stream.ReadInt32(); }
|
||||
{ int targetGlesGraphics = reader.ReadInt32(); }
|
||||
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
|
||||
{ int targetIOSGraphics = a_Stream.ReadInt32(); }
|
||||
{ int targetIOSGraphics = reader.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
|
||||
{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
{ bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
|
||||
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
|
||||
{ int targetResolution = a_Stream.ReadInt32(); }
|
||||
{ int targetResolution = reader.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
|
||||
else { int accelerometerFrequency = a_Stream.ReadInt32(); }//3.5.0 and up
|
||||
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
|
||||
}
|
||||
//fail in Unity 5 beta
|
||||
companyName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
productName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
companyName = reader.ReadAlignedString(reader.ReadInt32());
|
||||
productName = reader.ReadAlignedString(reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,17 +16,16 @@ namespace Unity_Studio
|
||||
public Shader(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
@ -43,23 +42,23 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
reader.Position = preloadData.Offset;
|
||||
var sb = new StringBuilder();
|
||||
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
|
||||
ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
|
||||
ClassStructHelper.ReadClassStruct(sb, members, reader);
|
||||
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
|
||||
//m_Script = ReadSerializedShader(members, a_Stream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
a_Stream.AlignStream(4);
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
|
||||
var decompressedSize = a_Stream.ReadUInt32();
|
||||
var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
reader.AlignStream(4);
|
||||
reader.ReadAlignedString(reader.ReadInt32());//m_PathName
|
||||
var decompressedSize = reader.ReadUInt32();
|
||||
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
var decompressedBytes = new byte[decompressedSize];
|
||||
using (var mstream = new MemoryStream(m_SubProgramBlob))
|
||||
{
|
||||
|
@ -21,12 +21,11 @@ namespace Unity_Studio
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = preloadData.sourceFile.version;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
@ -34,27 +33,27 @@ namespace Unity_Studio
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
m_Enabled = a_Stream.ReadBoolean();
|
||||
m_CastShadows = a_Stream.ReadByte();//bool
|
||||
m_ReceiveShadows = a_Stream.ReadBoolean();
|
||||
m_LightmapIndex = a_Stream.ReadByte();
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
m_CastShadows = reader.ReadByte();//bool
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
m_LightmapIndex = reader.ReadByte();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Enabled = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
m_CastShadows = a_Stream.ReadByte();
|
||||
m_ReceiveShadows = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
m_CastShadows = reader.ReadByte();
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
|
||||
m_LightmapIndex = a_Stream.ReadUInt16();
|
||||
m_LightmapIndexDynamic = a_Stream.ReadUInt16();
|
||||
m_LightmapIndex = reader.ReadUInt16();
|
||||
m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
if (version[0] >= 3) { a_Stream.Position += 16; } //m_LightmapTilingOffset vector4d
|
||||
if (sourceFile.version[0] >= 5) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
|
||||
if (version[0] >= 3) { reader.Position += 16; } //m_LightmapTilingOffset vector4d
|
||||
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
|
||||
|
||||
m_Materials = new PPtr[a_Stream.ReadInt32()];
|
||||
m_Materials = new PPtr[reader.ReadInt32()];
|
||||
for (int m = 0; m < m_Materials.Length; m++)
|
||||
{
|
||||
m_Materials[m] = sourceFile.ReadPPtr();
|
||||
@ -62,18 +61,18 @@ namespace Unity_Studio
|
||||
|
||||
if (version[0] < 3)
|
||||
{
|
||||
a_Stream.Position += 16;//m_LightmapTilingOffset vector4d
|
||||
reader.Position += 16;//m_LightmapTilingOffset vector4d
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4;//m_StaticBatchInfo
|
||||
reader.Position += 4;//m_StaticBatchInfo
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_SubsetIndices_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_SubsetIndices_size * 4;
|
||||
int m_SubsetIndices_size = reader.ReadInt32();
|
||||
reader.Position += m_SubsetIndices_size * 4;
|
||||
}
|
||||
PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
|
||||
|
||||
@ -84,27 +83,27 @@ namespace Unity_Studio
|
||||
}
|
||||
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
|
||||
{
|
||||
bool m_UseLightProbes = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3; //alignment
|
||||
if (version[0] == 5) { int m_ReflectionProbeUsage = a_Stream.ReadInt32(); }
|
||||
bool m_UseLightProbes = reader.ReadBoolean();
|
||||
reader.Position += 3; //alignment
|
||||
if (version[0] == 5) { int m_ReflectionProbeUsage = reader.ReadInt32(); }
|
||||
//did I ever check if the anchor is conditioned by the bool?
|
||||
PPtr m_LightProbeAnchor = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
|
||||
{
|
||||
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = a_Stream.ReadInt16(); }
|
||||
else { int m_SortingLayer = a_Stream.ReadInt32(); }
|
||||
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = reader.ReadInt16(); }
|
||||
else { int m_SortingLayer = reader.ReadInt32(); }
|
||||
|
||||
int m_SortingOrder = a_Stream.ReadInt16();
|
||||
a_Stream.AlignStream(4);
|
||||
int m_SortingOrder = reader.ReadInt16();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
int m_Quality = a_Stream.ReadInt32();
|
||||
bool m_UpdateWhenOffscreen = a_Stream.ReadBoolean();
|
||||
bool m_SkinNormals = a_Stream.ReadBoolean(); //3.1.0 and below
|
||||
a_Stream.Position += 2;
|
||||
int m_Quality = reader.ReadInt32();
|
||||
bool m_UpdateWhenOffscreen = reader.ReadBoolean();
|
||||
bool m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
|
||||
reader.Position += 2;
|
||||
|
||||
if (version[0] == 2 && version[1] < 6)
|
||||
{
|
||||
@ -114,7 +113,7 @@ namespace Unity_Studio
|
||||
|
||||
m_Mesh = sourceFile.ReadPPtr();
|
||||
|
||||
m_Bones = new PPtr[a_Stream.ReadInt32()];
|
||||
m_Bones = new PPtr[reader.ReadInt32()];
|
||||
for (int b = 0; b < m_Bones.Length; b++)
|
||||
{
|
||||
m_Bones[b] = sourceFile.ReadPPtr();
|
||||
@ -122,15 +121,15 @@ namespace Unity_Studio
|
||||
|
||||
if (version[0] < 3)
|
||||
{
|
||||
int m_BindPose = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_BindPose * 16 * 4;//Matrix4x4f
|
||||
int m_BindPose = reader.ReadInt32();
|
||||
reader.Position += m_BindPose * 16 * 4;//Matrix4x4f
|
||||
}
|
||||
else
|
||||
{
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))
|
||||
{
|
||||
int m_BlendShapeWeights = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_BlendShapeWeights * 4; //floats
|
||||
int m_BlendShapeWeights = reader.ReadInt32();
|
||||
reader.Position += m_BlendShapeWeights * 4; //floats
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
|
||||
@ -141,9 +140,9 @@ namespace Unity_Studio
|
||||
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
|
||||
{
|
||||
//AABB
|
||||
float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
float[] m_Extent = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
bool m_DirtyAABB = a_Stream.ReadBoolean();
|
||||
float[] m_Center = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
float[] m_Extent = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
bool m_DirtyAABB = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,8 +21,7 @@ namespace Unity_Studio
|
||||
public Sprite(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.sourceFile.assetsFileReader;
|
||||
reader.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
var version = sourceFile.version;
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
@ -163,7 +162,6 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".png";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,7 @@ namespace Unity_Studio
|
||||
public SpriteAtlas(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.sourceFile.assetsFileReader;
|
||||
reader.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
//vector m_PackedSprites
|
||||
|
@ -14,21 +14,20 @@ namespace Unity_Studio
|
||||
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -91,61 +91,60 @@ namespace Unity_Studio
|
||||
public Texture2D(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
version = sourceFile.version;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
var m_ForcedFallbackFormat = a_Stream.ReadInt32();
|
||||
var m_DownscaleFallback = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
var m_DownscaleFallback = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
m_Width = a_Stream.ReadInt32();
|
||||
m_Height = a_Stream.ReadInt32();
|
||||
m_CompleteImageSize = a_Stream.ReadInt32();
|
||||
m_TextureFormat = (TextureFormat)a_Stream.ReadInt32();
|
||||
m_Width = reader.ReadInt32();
|
||||
m_Height = reader.ReadInt32();
|
||||
m_CompleteImageSize = reader.ReadInt32();
|
||||
m_TextureFormat = (TextureFormat)reader.ReadInt32();
|
||||
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
|
||||
{ m_MipMap = a_Stream.ReadBoolean(); }
|
||||
{ m_MipMap = reader.ReadBoolean(); }
|
||||
else
|
||||
{
|
||||
dwFlags += 0x20000;
|
||||
dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image?
|
||||
dwMipMapCount = reader.ReadInt32();//is this with or without main image?
|
||||
dwCaps += 0x400008;
|
||||
}
|
||||
|
||||
m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up
|
||||
m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 - 5.4
|
||||
a_Stream.AlignStream(4);
|
||||
m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
|
||||
m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
|
||||
reader.AlignStream(4);
|
||||
|
||||
m_ImageCount = a_Stream.ReadInt32();
|
||||
m_TextureDimension = a_Stream.ReadInt32();
|
||||
m_ImageCount = reader.ReadInt32();
|
||||
m_TextureDimension = reader.ReadInt32();
|
||||
//m_TextureSettings
|
||||
m_FilterMode = a_Stream.ReadInt32();
|
||||
m_Aniso = a_Stream.ReadInt32();
|
||||
m_MipBias = a_Stream.ReadSingle();
|
||||
m_WrapMode = a_Stream.ReadInt32();
|
||||
m_FilterMode = reader.ReadInt32();
|
||||
m_Aniso = reader.ReadInt32();
|
||||
m_MipBias = reader.ReadSingle();
|
||||
m_WrapMode = reader.ReadInt32();
|
||||
if (version[0] >= 2017)//2017.x and up
|
||||
{
|
||||
int m_WrapV = a_Stream.ReadInt32();
|
||||
int m_WrapW = a_Stream.ReadInt32();
|
||||
int m_WrapV = reader.ReadInt32();
|
||||
int m_WrapW = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] >= 3)
|
||||
{
|
||||
m_LightmapFormat = a_Stream.ReadInt32();
|
||||
if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
|
||||
m_LightmapFormat = reader.ReadInt32();
|
||||
if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = reader.ReadInt32(); } //3.5.0 and up
|
||||
}
|
||||
|
||||
image_data_size = a_Stream.ReadInt32();
|
||||
image_data_size = reader.ReadInt32();
|
||||
|
||||
if (m_MipMap)
|
||||
{
|
||||
@ -156,10 +155,10 @@ namespace Unity_Studio
|
||||
|
||||
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
|
||||
{
|
||||
offset = a_Stream.ReadUInt32();
|
||||
size = a_Stream.ReadUInt32();
|
||||
offset = reader.ReadUInt32();
|
||||
size = reader.ReadUInt32();
|
||||
image_data_size = (int)size;
|
||||
path = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
path = reader.ReadAlignedString(reader.ReadInt32());
|
||||
}
|
||||
|
||||
if (readSwitch)
|
||||
@ -178,18 +177,18 @@ namespace Unity_Studio
|
||||
}
|
||||
if (File.Exists(resourceFilePath))
|
||||
{
|
||||
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
|
||||
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
|
||||
{
|
||||
reader.BaseStream.Position = offset;
|
||||
image_data = reader.ReadBytes(image_data_size);
|
||||
resourceReader.BaseStream.Position = offset;
|
||||
image_data = resourceReader.ReadBytes(image_data_size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
|
||||
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
|
||||
{
|
||||
reader.Position = offset;
|
||||
image_data = reader.ReadBytes(image_data_size);
|
||||
resourceReader.Position = offset;
|
||||
image_data = resourceReader.ReadBytes(image_data_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -199,7 +198,7 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
image_data = a_Stream.ReadBytes(image_data_size);
|
||||
image_data = reader.ReadBytes(image_data_size);
|
||||
}
|
||||
|
||||
switch (m_TextureFormat)
|
||||
@ -776,187 +775,4 @@ namespace Unity_Studio
|
||||
dwABitMask = -16777216;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class KTXHeader
|
||||
{
|
||||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
|
||||
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
|
||||
|
||||
// constants for glInternalFormat
|
||||
public static int GL_ETC1_RGB8_OES = 0x8D64;
|
||||
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
|
||||
|
||||
public static int GL_ATC_RGB_AMD = 0x8C92;
|
||||
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
|
||||
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
|
||||
|
||||
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
|
||||
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
|
||||
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
|
||||
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
|
||||
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
|
||||
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
|
||||
public static int GL_COMPRESSED_R11_EAC = 0x9270;
|
||||
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
|
||||
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
|
||||
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
|
||||
|
||||
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
|
||||
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
|
||||
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
|
||||
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
|
||||
|
||||
public static int GL_R16F = 0x822D;
|
||||
public static int GL_RG16F = 0x822F;
|
||||
public static int GL_RGBA16F = 0x881A;
|
||||
public static int GL_R32F = 0x822E;
|
||||
public static int GL_RG32F = 0x8230;
|
||||
public static int GL_RGBA32F = 0x8814;
|
||||
|
||||
// constants for glBaseInternalFormat
|
||||
public static int GL_RED = 0x1903;
|
||||
public static int GL_GREEN = 0x1904;
|
||||
public static int GL_BLUE = 0x1905;
|
||||
public static int GL_ALPHA = 0x1906;
|
||||
public static int GL_RGB = 0x1907;
|
||||
public static int GL_RGBA = 0x1908;
|
||||
public static int GL_RG = 0x8227;
|
||||
}
|
||||
|
||||
//from TextureConverter.h
|
||||
public enum QFORMAT
|
||||
{
|
||||
// General formats
|
||||
Q_FORMAT_RGBA_8UI = 1,
|
||||
Q_FORMAT_RGBA_8I,
|
||||
Q_FORMAT_RGB5_A1UI,
|
||||
Q_FORMAT_RGBA_4444,
|
||||
Q_FORMAT_RGBA_16UI,
|
||||
Q_FORMAT_RGBA_16I,
|
||||
Q_FORMAT_RGBA_32UI,
|
||||
Q_FORMAT_RGBA_32I,
|
||||
|
||||
Q_FORMAT_PALETTE_8_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_8_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_4_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_4_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_4_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_1_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGB_888,
|
||||
Q_FORMAT_PALETTE_8_RGB_565,
|
||||
Q_FORMAT_PALETTE_4_RGB_888,
|
||||
Q_FORMAT_PALETTE_4_RGB_565,
|
||||
|
||||
Q_FORMAT_R2_GBA10UI,
|
||||
Q_FORMAT_RGB10_A2UI,
|
||||
Q_FORMAT_RGB10_A2I,
|
||||
Q_FORMAT_RGBA_F,
|
||||
Q_FORMAT_RGBA_HF,
|
||||
|
||||
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
|
||||
Q_FORMAT_RGB_8UI,
|
||||
Q_FORMAT_RGB_8I,
|
||||
Q_FORMAT_RGB_565,
|
||||
Q_FORMAT_RGB_16UI,
|
||||
Q_FORMAT_RGB_16I,
|
||||
Q_FORMAT_RGB_32UI,
|
||||
Q_FORMAT_RGB_32I,
|
||||
|
||||
Q_FORMAT_RGB_F,
|
||||
Q_FORMAT_RGB_HF,
|
||||
Q_FORMAT_RGB_11_11_10_F,
|
||||
|
||||
Q_FORMAT_RG_F,
|
||||
Q_FORMAT_RG_HF,
|
||||
Q_FORMAT_RG_32UI,
|
||||
Q_FORMAT_RG_32I,
|
||||
Q_FORMAT_RG_16I,
|
||||
Q_FORMAT_RG_16UI,
|
||||
Q_FORMAT_RG_8I,
|
||||
Q_FORMAT_RG_8UI,
|
||||
Q_FORMAT_RG_S88,
|
||||
|
||||
Q_FORMAT_R_32UI,
|
||||
Q_FORMAT_R_32I,
|
||||
Q_FORMAT_R_F,
|
||||
Q_FORMAT_R_16F,
|
||||
Q_FORMAT_R_16I,
|
||||
Q_FORMAT_R_16UI,
|
||||
Q_FORMAT_R_8I,
|
||||
Q_FORMAT_R_8UI,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_88,
|
||||
Q_FORMAT_LUMINANCE_8,
|
||||
Q_FORMAT_ALPHA_8,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_F,
|
||||
Q_FORMAT_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_ALPHA_HF,
|
||||
Q_FORMAT_LUMINANCE_HF,
|
||||
Q_FORMAT_ALPHA_HF,
|
||||
Q_FORMAT_DEPTH_16,
|
||||
Q_FORMAT_DEPTH_24,
|
||||
Q_FORMAT_DEPTH_24_STENCIL_8,
|
||||
Q_FORMAT_DEPTH_32,
|
||||
|
||||
Q_FORMAT_BGR_565,
|
||||
Q_FORMAT_BGRA_8888,
|
||||
Q_FORMAT_BGRA_5551,
|
||||
Q_FORMAT_BGRX_8888,
|
||||
Q_FORMAT_BGRA_4444,
|
||||
// Compressed formats
|
||||
Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
|
||||
Q_FORMAT_ETC1_RGB8,
|
||||
Q_FORMAT_3DC_X,
|
||||
Q_FORMAT_3DC_XY,
|
||||
|
||||
Q_FORMAT_ETC2_RGB8,
|
||||
Q_FORMAT_ETC2_RGBA8,
|
||||
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_ETC2_SRGB8,
|
||||
Q_FORMAT_ETC2_SRGB8_ALPHA8,
|
||||
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_EAC_R_SIGNED,
|
||||
Q_FORMAT_EAC_R_UNSIGNED,
|
||||
Q_FORMAT_EAC_RG_SIGNED,
|
||||
Q_FORMAT_EAC_RG_UNSIGNED,
|
||||
|
||||
Q_FORMAT_S3TC_DXT1_RGB,
|
||||
Q_FORMAT_S3TC_DXT1_RGBA,
|
||||
Q_FORMAT_S3TC_DXT3_RGBA,
|
||||
Q_FORMAT_S3TC_DXT5_RGBA,
|
||||
|
||||
// YUV formats
|
||||
Q_FORMAT_AYUV_32,
|
||||
Q_FORMAT_I444_24,
|
||||
Q_FORMAT_YUYV_16,
|
||||
Q_FORMAT_UYVY_16,
|
||||
Q_FORMAT_I420_12,
|
||||
Q_FORMAT_YV12_12,
|
||||
Q_FORMAT_NV21_12,
|
||||
Q_FORMAT_NV12_12,
|
||||
|
||||
// ASTC Format
|
||||
Q_FORMAT_ASTC_8,
|
||||
Q_FORMAT_ASTC_16,
|
||||
};
|
||||
|
||||
public enum texgenpack_texturetype
|
||||
{
|
||||
RGTC1,
|
||||
RGTC2,
|
||||
BPTC_FLOAT,
|
||||
BPTC
|
||||
}
|
@ -17,21 +17,20 @@ namespace Unity_Studio
|
||||
public Transform(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
int m_ChildrenCount = a_Stream.ReadInt32();
|
||||
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
m_LocalScale = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
int m_ChildrenCount = reader.ReadInt32();
|
||||
for (int j = 0; j < m_ChildrenCount; j++)
|
||||
{
|
||||
m_Children.Add(sourceFile.ReadPPtr());
|
||||
|
@ -15,41 +15,40 @@ namespace Unity_Studio
|
||||
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_ProxyWidth = a_Stream.ReadUInt32();
|
||||
var m_ProxyHeight = a_Stream.ReadUInt32();
|
||||
var Width = a_Stream.ReadUInt32();
|
||||
var Height = a_Stream.ReadUInt32();
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_OriginalPath = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_ProxyWidth = reader.ReadUInt32();
|
||||
var m_ProxyHeight = reader.ReadUInt32();
|
||||
var Width = reader.ReadUInt32();
|
||||
var Height = reader.ReadUInt32();
|
||||
if (sourceFile.version[0] >= 2017)//2017.x and up
|
||||
{
|
||||
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
|
||||
var m_PixelAspecRatioNum = reader.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = reader.ReadUInt32();
|
||||
}
|
||||
var m_FrameRate = a_Stream.ReadDouble();
|
||||
var m_FrameCount = a_Stream.ReadUInt64();
|
||||
var m_Format = a_Stream.ReadInt32();
|
||||
var m_FrameRate = reader.ReadDouble();
|
||||
var m_FrameCount = reader.ReadUInt64();
|
||||
var m_Format = reader.ReadInt32();
|
||||
//m_AudioChannelCount
|
||||
var size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 2;
|
||||
a_Stream.AlignStream(4);
|
||||
var size = reader.ReadInt32();
|
||||
reader.Position += size * 2;
|
||||
reader.AlignStream(4);
|
||||
//m_AudioSampleRate
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 4;
|
||||
size = reader.ReadInt32();
|
||||
reader.Position += size * 4;
|
||||
//m_AudioLanguage
|
||||
size = a_Stream.ReadInt32();
|
||||
size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
reader.ReadAlignedString(reader.ReadInt32());
|
||||
}
|
||||
//StreamedResource m_ExternalResources
|
||||
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_Offset = a_Stream.ReadUInt64();
|
||||
var m_Size = a_Stream.ReadUInt64();
|
||||
var m_HasSplitAlpha = a_Stream.ReadBoolean();
|
||||
var m_Source = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_Offset = reader.ReadUInt64();
|
||||
var m_Size = reader.ReadUInt64();
|
||||
var m_HasSplitAlpha = reader.ReadBoolean();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
@ -67,18 +66,18 @@ namespace Unity_Studio
|
||||
}
|
||||
if (File.Exists(resourceFilePath))
|
||||
{
|
||||
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
|
||||
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
|
||||
{
|
||||
reader.BaseStream.Position = (long)m_Offset;
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
resourceReader.BaseStream.Position = (long)m_Offset;
|
||||
m_VideoData = resourceReader.ReadBytes((int)m_Size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
|
||||
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
|
||||
{
|
||||
reader.Position = (long)m_Offset;
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
resourceReader.Position = (long)m_Offset;
|
||||
m_VideoData = resourceReader.ReadBytes((int)m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -89,7 +88,7 @@ namespace Unity_Studio
|
||||
else
|
||||
{
|
||||
if (m_Size > 0)
|
||||
m_VideoData = a_Stream.ReadBytes((int)m_Size);
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -21,5 +21,15 @@ namespace Unity_Studio
|
||||
|
||||
public AssetsFile sourceFile;
|
||||
public string uniqueID;
|
||||
|
||||
public EndianBinaryReader Reader
|
||||
{
|
||||
get
|
||||
{
|
||||
var reader = sourceFile.assetsFileReader;
|
||||
reader.Position = Offset;
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,18 +41,17 @@ namespace Unity_Studio
|
||||
{
|
||||
public static string ViewStruct(this AssetPreloadData asset)
|
||||
{
|
||||
var a_Stream = asset.sourceFile.assetsFileReader;
|
||||
a_Stream.Position = asset.Offset;
|
||||
var reader = asset.Reader;
|
||||
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
ReadClassStruct(sb, classStructure.members, a_Stream);
|
||||
ReadClassStruct(sb, classStructure.members, reader);
|
||||
return sb.ToString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader a_Stream)
|
||||
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader reader)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
@ -64,97 +63,96 @@ namespace Unity_Studio
|
||||
var align = (member.Flag & 0x4000) != 0;
|
||||
var append = true;
|
||||
if (member.alignBefore)
|
||||
a_Stream.AlignStream(4);
|
||||
if (varTypeStr == "SInt8")//sbyte
|
||||
reader.AlignStream(4);
|
||||
switch (varTypeStr)
|
||||
{
|
||||
value = a_Stream.ReadSByte();
|
||||
}
|
||||
else if (varTypeStr == "UInt8")//byte
|
||||
{
|
||||
value = a_Stream.ReadByte();
|
||||
}
|
||||
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
||||
{
|
||||
value = a_Stream.ReadInt16();
|
||||
}
|
||||
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
||||
{
|
||||
value = a_Stream.ReadUInt16();
|
||||
}
|
||||
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
||||
{
|
||||
value = a_Stream.ReadInt32();
|
||||
}
|
||||
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
|
||||
{
|
||||
value = a_Stream.ReadUInt32();
|
||||
}
|
||||
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
||||
{
|
||||
value = a_Stream.ReadInt64();
|
||||
}
|
||||
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
||||
{
|
||||
value = a_Stream.ReadUInt64();
|
||||
}
|
||||
else if (varTypeStr == "float")//float
|
||||
{
|
||||
value = a_Stream.ReadSingle();
|
||||
}
|
||||
else if (varTypeStr == "double")//double
|
||||
{
|
||||
value = a_Stream.ReadDouble();
|
||||
}
|
||||
else if (varTypeStr == "bool")//bool
|
||||
{
|
||||
value = a_Stream.ReadBoolean();
|
||||
}
|
||||
else if (varTypeStr == "string")//string
|
||||
{
|
||||
append = false;
|
||||
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;//skip
|
||||
}
|
||||
else if (varTypeStr == "Array")//Array
|
||||
{
|
||||
append = false;
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var size = a_Stream.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
var array = ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
|
||||
ReadClassStruct(sb, array, a_Stream);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
}
|
||||
else if (varTypeStr == "TypelessData")
|
||||
{
|
||||
append = false;
|
||||
var size = a_Stream.ReadInt32();
|
||||
a_Stream.ReadBytes(size);
|
||||
i += 2;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
}
|
||||
else
|
||||
{
|
||||
append = false;
|
||||
if (align)
|
||||
{
|
||||
align = false;
|
||||
SetAlignBefore(members, level, i + 1);
|
||||
}
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
break;
|
||||
case "UInt16":
|
||||
case "unsigned short":
|
||||
value = reader.ReadUInt16();
|
||||
break;
|
||||
case "int":
|
||||
case "SInt32":
|
||||
value = reader.ReadInt32();
|
||||
break;
|
||||
case "UInt32":
|
||||
case "unsigned int":
|
||||
case "Type*":
|
||||
value = reader.ReadUInt32();
|
||||
break;
|
||||
case "long long":
|
||||
case "SInt64":
|
||||
value = reader.ReadInt64();
|
||||
break;
|
||||
case "UInt64":
|
||||
case "unsigned long long":
|
||||
value = reader.ReadUInt64();
|
||||
break;
|
||||
case "float":
|
||||
value = reader.ReadSingle();
|
||||
break;
|
||||
case "double":
|
||||
value = reader.ReadDouble();
|
||||
break;
|
||||
case "bool":
|
||||
value = reader.ReadBoolean();
|
||||
break;
|
||||
case "string":
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString(reader.ReadInt32());
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;//skip
|
||||
break;
|
||||
case "Array":
|
||||
{
|
||||
append = false;
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
var array = ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
|
||||
ReadClassStruct(sb, array, reader);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
break;
|
||||
}
|
||||
case "TypelessData":
|
||||
{
|
||||
append = false;
|
||||
var size = reader.ReadInt32();
|
||||
reader.ReadBytes(size);
|
||||
i += 2;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
append = false;
|
||||
if (align)
|
||||
{
|
||||
align = false;
|
||||
SetAlignBefore(members, level, i + 1);
|
||||
}
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
break;
|
||||
}
|
||||
if (append)
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
|
||||
if (align)
|
||||
a_Stream.AlignStream(4);
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
|
1137
Unity Studio/Unity Studio Classes/FBXExporter.cs
Normal file
1137
Unity Studio/Unity Studio Classes/FBXExporter.cs
Normal file
File diff suppressed because it is too large
Load Diff
@ -2,10 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using static Unity_Studio.UnityStudio;
|
||||
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class PPtr
|
||||
@ -88,79 +86,5 @@ namespace Unity_Studio
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ParseGameObject(this List<AssetsFile> assetsfileList, GameObject m_GameObject)
|
||||
{
|
||||
foreach (var m_Component in m_GameObject.m_Components)
|
||||
{
|
||||
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
|
||||
{
|
||||
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
|
||||
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
|
||||
{
|
||||
switch (asset.Type2)
|
||||
{
|
||||
case 4: //Transform
|
||||
{
|
||||
m_GameObject.m_Transform = m_Component;
|
||||
break;
|
||||
}
|
||||
case 23: //MeshRenderer
|
||||
{
|
||||
m_GameObject.m_MeshRenderer = m_Component;
|
||||
break;
|
||||
}
|
||||
case 33: //MeshFilter
|
||||
{
|
||||
m_GameObject.m_MeshFilter = m_Component;
|
||||
break;
|
||||
}
|
||||
case 137: //SkinnedMeshRenderer
|
||||
{
|
||||
m_GameObject.m_SkinnedMeshRenderer = m_Component;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class TexEnv
|
||||
{
|
||||
public string name;
|
||||
public PPtr m_Texture;
|
||||
public float[] m_Scale;
|
||||
public float[] m_Offset;
|
||||
}
|
||||
|
||||
class strFloatPair
|
||||
{
|
||||
public string first;
|
||||
public float second;
|
||||
}
|
||||
|
||||
class strColorPair
|
||||
{
|
||||
public string first;
|
||||
public float[] second;
|
||||
}
|
||||
|
||||
public static class StringExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares the string against a given pattern.
|
||||
/// </summary>
|
||||
/// <param name="str">The string.</param>
|
||||
/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
|
||||
/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
|
||||
public static bool Like(this string str, string pattern)
|
||||
{
|
||||
return new Regex(
|
||||
"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
|
||||
RegexOptions.IgnoreCase | RegexOptions.Singleline
|
||||
).IsMatch(str);
|
||||
}
|
||||
}
|
||||
}
|
102
Unity Studio/Unity Studio Classes/SpriteHelper.cs
Normal file
102
Unity Studio/Unity Studio Classes/SpriteHelper.cs
Normal file
@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static Unity_Studio.UnityStudio;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
static class SpriteHelper
|
||||
{
|
||||
private static Dictionary<AssetPreloadData, Bitmap> spriteCache = new Dictionary<AssetPreloadData, Bitmap>();
|
||||
|
||||
public static Bitmap GetImageFromSprite(AssetPreloadData asset)
|
||||
{
|
||||
if (spriteCache.TryGetValue(asset, out var bitmap))
|
||||
return (Bitmap)bitmap.Clone();
|
||||
var m_Sprite = new Sprite(asset, true);
|
||||
if (assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
|
||||
{
|
||||
var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
|
||||
var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first);
|
||||
if (index >= 0 && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
|
||||
{
|
||||
return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (assetsfileList.TryGetPD(m_Sprite.texture, out assetPreloadData))
|
||||
{
|
||||
return CutImage(asset, assetPreloadData, m_Sprite.textureRect);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect)
|
||||
{
|
||||
var texture2D = new Texture2D(texture2DAsset, true);
|
||||
using (var originalImage = texture2D.ConvertToBitmap(false))
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
var info = texture2DAsset.InfoText;
|
||||
var start = info.IndexOf("Format");
|
||||
info = info.Substring(start, info.Length - start);
|
||||
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
|
||||
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteCache.Add(asset, spriteImage);
|
||||
return (Bitmap)spriteImage.Clone();
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite)
|
||||
{
|
||||
var texture2D = new Texture2D(texture2DAsset, true);
|
||||
using (var originalImage = texture2D.ConvertToBitmap(false))
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
var info = texture2DAsset.InfoText;
|
||||
var start = info.IndexOf("Format");
|
||||
info = info.Substring(start, info.Length - start);
|
||||
asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
|
||||
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
||||
using (var brush = new TextureBrush(spriteImage))
|
||||
{
|
||||
using (var path = new GraphicsPath())
|
||||
{
|
||||
foreach (var p in sprite.m_PhysicsShape)
|
||||
path.AddPolygon(p);
|
||||
using (var matr = new Matrix())
|
||||
{
|
||||
matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y);
|
||||
matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits);
|
||||
path.Transform(matr);
|
||||
var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
|
||||
using (var graphic = Graphics.FromImage(bitmap))
|
||||
{
|
||||
graphic.FillPath(brush, path);
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteCache.Add(asset, bitmap);
|
||||
return (Bitmap)bitmap.Clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
25
Unity Studio/Unity Studio Classes/StringExtensions.cs
Normal file
25
Unity Studio/Unity Studio Classes/StringExtensions.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public static class StringExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares the string against a given pattern.
|
||||
/// </summary>
|
||||
/// <param name="str">The string.</param>
|
||||
/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
|
||||
/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
|
||||
public static bool Like(this string str, string pattern)
|
||||
{
|
||||
return new Regex(
|
||||
"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
|
||||
RegexOptions.IgnoreCase | RegexOptions.Singleline
|
||||
).IsMatch(str);
|
||||
}
|
||||
}
|
||||
}
|
@ -354,4 +354,187 @@ namespace Unity_Studio
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
public static class KTXHeader
|
||||
{
|
||||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
|
||||
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
|
||||
|
||||
// constants for glInternalFormat
|
||||
public static int GL_ETC1_RGB8_OES = 0x8D64;
|
||||
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
|
||||
|
||||
public static int GL_ATC_RGB_AMD = 0x8C92;
|
||||
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
|
||||
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
|
||||
|
||||
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
|
||||
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
|
||||
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
|
||||
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
|
||||
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
|
||||
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
|
||||
public static int GL_COMPRESSED_R11_EAC = 0x9270;
|
||||
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
|
||||
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
|
||||
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
|
||||
|
||||
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
|
||||
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
|
||||
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
|
||||
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
|
||||
|
||||
public static int GL_R16F = 0x822D;
|
||||
public static int GL_RG16F = 0x822F;
|
||||
public static int GL_RGBA16F = 0x881A;
|
||||
public static int GL_R32F = 0x822E;
|
||||
public static int GL_RG32F = 0x8230;
|
||||
public static int GL_RGBA32F = 0x8814;
|
||||
|
||||
// constants for glBaseInternalFormat
|
||||
public static int GL_RED = 0x1903;
|
||||
public static int GL_GREEN = 0x1904;
|
||||
public static int GL_BLUE = 0x1905;
|
||||
public static int GL_ALPHA = 0x1906;
|
||||
public static int GL_RGB = 0x1907;
|
||||
public static int GL_RGBA = 0x1908;
|
||||
public static int GL_RG = 0x8227;
|
||||
}
|
||||
|
||||
//from TextureConverter.h
|
||||
public enum QFORMAT
|
||||
{
|
||||
// General formats
|
||||
Q_FORMAT_RGBA_8UI = 1,
|
||||
Q_FORMAT_RGBA_8I,
|
||||
Q_FORMAT_RGB5_A1UI,
|
||||
Q_FORMAT_RGBA_4444,
|
||||
Q_FORMAT_RGBA_16UI,
|
||||
Q_FORMAT_RGBA_16I,
|
||||
Q_FORMAT_RGBA_32UI,
|
||||
Q_FORMAT_RGBA_32I,
|
||||
|
||||
Q_FORMAT_PALETTE_8_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_8_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_4_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_4_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_4_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_1_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGB_888,
|
||||
Q_FORMAT_PALETTE_8_RGB_565,
|
||||
Q_FORMAT_PALETTE_4_RGB_888,
|
||||
Q_FORMAT_PALETTE_4_RGB_565,
|
||||
|
||||
Q_FORMAT_R2_GBA10UI,
|
||||
Q_FORMAT_RGB10_A2UI,
|
||||
Q_FORMAT_RGB10_A2I,
|
||||
Q_FORMAT_RGBA_F,
|
||||
Q_FORMAT_RGBA_HF,
|
||||
|
||||
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
|
||||
Q_FORMAT_RGB_8UI,
|
||||
Q_FORMAT_RGB_8I,
|
||||
Q_FORMAT_RGB_565,
|
||||
Q_FORMAT_RGB_16UI,
|
||||
Q_FORMAT_RGB_16I,
|
||||
Q_FORMAT_RGB_32UI,
|
||||
Q_FORMAT_RGB_32I,
|
||||
|
||||
Q_FORMAT_RGB_F,
|
||||
Q_FORMAT_RGB_HF,
|
||||
Q_FORMAT_RGB_11_11_10_F,
|
||||
|
||||
Q_FORMAT_RG_F,
|
||||
Q_FORMAT_RG_HF,
|
||||
Q_FORMAT_RG_32UI,
|
||||
Q_FORMAT_RG_32I,
|
||||
Q_FORMAT_RG_16I,
|
||||
Q_FORMAT_RG_16UI,
|
||||
Q_FORMAT_RG_8I,
|
||||
Q_FORMAT_RG_8UI,
|
||||
Q_FORMAT_RG_S88,
|
||||
|
||||
Q_FORMAT_R_32UI,
|
||||
Q_FORMAT_R_32I,
|
||||
Q_FORMAT_R_F,
|
||||
Q_FORMAT_R_16F,
|
||||
Q_FORMAT_R_16I,
|
||||
Q_FORMAT_R_16UI,
|
||||
Q_FORMAT_R_8I,
|
||||
Q_FORMAT_R_8UI,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_88,
|
||||
Q_FORMAT_LUMINANCE_8,
|
||||
Q_FORMAT_ALPHA_8,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_F,
|
||||
Q_FORMAT_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_ALPHA_HF,
|
||||
Q_FORMAT_LUMINANCE_HF,
|
||||
Q_FORMAT_ALPHA_HF,
|
||||
Q_FORMAT_DEPTH_16,
|
||||
Q_FORMAT_DEPTH_24,
|
||||
Q_FORMAT_DEPTH_24_STENCIL_8,
|
||||
Q_FORMAT_DEPTH_32,
|
||||
|
||||
Q_FORMAT_BGR_565,
|
||||
Q_FORMAT_BGRA_8888,
|
||||
Q_FORMAT_BGRA_5551,
|
||||
Q_FORMAT_BGRX_8888,
|
||||
Q_FORMAT_BGRA_4444,
|
||||
// Compressed formats
|
||||
Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
|
||||
Q_FORMAT_ETC1_RGB8,
|
||||
Q_FORMAT_3DC_X,
|
||||
Q_FORMAT_3DC_XY,
|
||||
|
||||
Q_FORMAT_ETC2_RGB8,
|
||||
Q_FORMAT_ETC2_RGBA8,
|
||||
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_ETC2_SRGB8,
|
||||
Q_FORMAT_ETC2_SRGB8_ALPHA8,
|
||||
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_EAC_R_SIGNED,
|
||||
Q_FORMAT_EAC_R_UNSIGNED,
|
||||
Q_FORMAT_EAC_RG_SIGNED,
|
||||
Q_FORMAT_EAC_RG_UNSIGNED,
|
||||
|
||||
Q_FORMAT_S3TC_DXT1_RGB,
|
||||
Q_FORMAT_S3TC_DXT1_RGBA,
|
||||
Q_FORMAT_S3TC_DXT3_RGBA,
|
||||
Q_FORMAT_S3TC_DXT5_RGBA,
|
||||
|
||||
// YUV formats
|
||||
Q_FORMAT_AYUV_32,
|
||||
Q_FORMAT_I444_24,
|
||||
Q_FORMAT_YUYV_16,
|
||||
Q_FORMAT_UYVY_16,
|
||||
Q_FORMAT_I420_12,
|
||||
Q_FORMAT_YV12_12,
|
||||
Q_FORMAT_NV21_12,
|
||||
Q_FORMAT_NV12_12,
|
||||
|
||||
// ASTC Format
|
||||
Q_FORMAT_ASTC_8,
|
||||
Q_FORMAT_ASTC_16,
|
||||
};
|
||||
|
||||
public enum texgenpack_texturetype
|
||||
{
|
||||
RGTC1,
|
||||
RGTC2,
|
||||
BPTC_FLOAT,
|
||||
BPTC
|
||||
}
|
||||
}
|
||||
|
320
Unity Studio/Unity Studio Classes/UnityExporter.cs
Normal file
320
Unity Studio/Unity Studio Classes/UnityExporter.cs
Normal file
@ -0,0 +1,320 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using static Unity_Studio.SpriteHelper;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
static class UnityExporter
|
||||
{
|
||||
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
|
||||
{
|
||||
var m_Texture2D = new Texture2D(asset, true);
|
||||
if (m_Texture2D.image_data == null)
|
||||
return false;
|
||||
var convert = (bool)Properties.Settings.Default["convertTexture"];
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(flip);
|
||||
if (convert && bitmap != null)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var ext = (string)Properties.Settings.Default["convertType"];
|
||||
switch (ext)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPathName + asset.Text + "." + ext.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
bitmap.Save(exportFullName, format);
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
if (!convert)
|
||||
{
|
||||
var exportFullName = exportPathName + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Texture2D.ConvertToContainer());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportAudioClip(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_AudioClip = new AudioClip(asset, true);
|
||||
if (m_AudioClip.m_AudioData == null)
|
||||
return false;
|
||||
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
|
||||
if (convertAudio && m_AudioClip.IsFMODSupport)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + ".wav";
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
|
||||
var result = FMOD.Factory.System_Create(out var system);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
exinfo.cbsize = Marshal.SizeOf(exinfo);
|
||||
exinfo.length = (uint)m_AudioClip.m_Size;
|
||||
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.getDefaults(out var frequency, out int priority);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
var SampleRate = (int)frequency;
|
||||
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
byte[] buffer = new byte[len1 + 44];
|
||||
//添加wav头
|
||||
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
|
||||
BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
|
||||
Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
|
||||
BitConverter.GetBytes(16).CopyTo(buffer, 16);
|
||||
BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
|
||||
BitConverter.GetBytes((short)NumChannels).CopyTo(buffer, 22);
|
||||
BitConverter.GetBytes(SampleRate).CopyTo(buffer, 24);
|
||||
BitConverter.GetBytes(SampleRate * NumChannels * BitsPerSample / 8).CopyTo(buffer, 28);
|
||||
BitConverter.GetBytes((short)(NumChannels * BitsPerSample / 8)).CopyTo(buffer, 32);
|
||||
BitConverter.GetBytes((short)BitsPerSample).CopyTo(buffer, 34);
|
||||
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
|
||||
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
|
||||
Marshal.Copy(ptr1, buffer, 44, (int)len1);
|
||||
File.WriteAllBytes(exportFullName, buffer);
|
||||
result = subsound.unlock(ptr1, ptr2, len1, len2);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
subsound.release();
|
||||
sound.release();
|
||||
system.release();
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportShader(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_Shader = new Shader(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Shader.m_Script);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_TextAsset = new TextAsset(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportMonoBehaviour(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_MonoBehaviour = new MonoBehaviour(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllText(exportFullName, m_MonoBehaviour.serializedText);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportFont(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_Font = new UnityFont(asset, true);
|
||||
if (m_Font.m_FontData != null)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportMesh(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_Mesh = new Mesh(asset, true);
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
#region Vertices
|
||||
int c = 3;
|
||||
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region UV
|
||||
if (m_Mesh.m_UV1 != null && m_Mesh.m_UV1.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV1[v * 2], m_Mesh.m_UV1[v * 2 + 1]);
|
||||
}
|
||||
}
|
||||
else if (m_Mesh.m_UV2 != null && m_Mesh.m_UV2.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV2[v * 2], m_Mesh.m_UV2[v * 2 + 1]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Normals
|
||||
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
|
||||
{
|
||||
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Face
|
||||
int sum = 0;
|
||||
for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
|
||||
{
|
||||
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
|
||||
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
|
||||
var end = sum + indexCount / 3;
|
||||
for (int f = sum; f < end; f++)
|
||||
{
|
||||
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
|
||||
}
|
||||
sum = end;
|
||||
}
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullName, sb.ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportVideoClip(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_VideoClip = new VideoClip(asset, true);
|
||||
if (m_VideoClip.m_VideoData != null)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportMovieTexture(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var m_MovieTexture = new MovieTexture(asset, true);
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportSprite(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var type = (string)Properties.Settings.Default["convertType"];
|
||||
switch (type)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPath + asset.Text + "." + type.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var bitmap = GetImageFromSprite(asset);
|
||||
if (bitmap != null)
|
||||
{
|
||||
bitmap.Save(exportFullName, format);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportRawFile(AssetPreloadData asset, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var bytes = asset.Reader.ReadBytes(asset.Size);
|
||||
File.WriteAllBytes(exportFullName, bytes);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ExportFileExists(string filename)
|
||||
{
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(filename));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
151
Unity Studio/Unity Studio Classes/UnityImporter.cs
Normal file
151
Unity Studio/Unity Studio Classes/UnityImporter.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using static Unity_Studio.UnityStudio;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
static class UnityImporter
|
||||
{
|
||||
public static List<string> unityFiles = new List<string>(); //files to load
|
||||
public static HashSet<string> unityFilesHash = new HashSet<string>(); //to improve the loading speed
|
||||
public static HashSet<string> assetsfileListHash = new HashSet<string>(); //to improve the loading speed
|
||||
|
||||
public static void LoadFile(string fullName)
|
||||
{
|
||||
if (CheckBundleFile(fullName, out var reader))
|
||||
{
|
||||
LoadBundleFile(fullName, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadAssetsFile(fullName, reader);
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadAssetsFile(string fullName, EndianBinaryReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
StatusStripUpdate("Loading " + fileName);
|
||||
if (!assetsfileListHash.Contains(fileName.ToUpper()))
|
||||
{
|
||||
var assetsFile = new AssetsFile(fullName, reader);
|
||||
if (assetsFile.valid)
|
||||
{
|
||||
assetsfileList.Add(assetsFile);
|
||||
assetsfileListHash.Add(assetsFile.upperFileName);
|
||||
|
||||
#region for 2.6.x find mainData and get string version
|
||||
if (assetsFile.fileGen == 6 && fileName != "mainData")
|
||||
{
|
||||
var mainDataFile = assetsfileList.Find(aFile => aFile.fileName == "mainData");
|
||||
if (mainDataFile != null)
|
||||
{
|
||||
assetsFile.m_Version = mainDataFile.m_Version;
|
||||
assetsFile.version = mainDataFile.version;
|
||||
assetsFile.buildType = mainDataFile.buildType;
|
||||
}
|
||||
else if (File.Exists(Path.GetDirectoryName(fullName) + "\\mainData"))
|
||||
{
|
||||
mainDataFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\mainData", new EndianBinaryReader(File.OpenRead(Path.GetDirectoryName(fullName) + "\\mainData")));
|
||||
assetsFile.m_Version = mainDataFile.m_Version;
|
||||
assetsFile.version = mainDataFile.version;
|
||||
assetsFile.buildType = mainDataFile.buildType;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
int value = 0;
|
||||
foreach (var sharedFile in assetsFile.sharedAssetsList)
|
||||
{
|
||||
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!unityFilesHash.Contains(sharedFileName.ToUpper()))
|
||||
{
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
unityFiles.Add(sharedFilePath);
|
||||
unityFilesHash.Add(sharedFileName.ToUpper());
|
||||
value++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (value > 0)
|
||||
ProgressBarMaximumAdd(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadBundleFile(string fullName, EndianBinaryReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
StatusStripUpdate("Decompressing " + fileName);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var memFile in bundleFile.MemoryAssetsFileList)
|
||||
{
|
||||
if (!assetsfileListHash.Contains(memFile.fileName.ToUpper()))
|
||||
{
|
||||
StatusStripUpdate("Loading " + memFile.fileName);
|
||||
var assetsFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\" + memFile.fileName, new EndianBinaryReader(memFile.memStream));
|
||||
if (assetsFile.valid)
|
||||
{
|
||||
assetsFile.bundlePath = fullName;
|
||||
|
||||
if (assetsFile.fileGen == 6) //2.6.x and earlier don't have a string version before the preload table
|
||||
{
|
||||
//make use of the bundle file version
|
||||
assetsFile.m_Version = bundleFile.versionEngine;
|
||||
assetsFile.version = Array.ConvertAll((from Match m in Regex.Matches(assetsFile.m_Version, @"[0-9]") select m.Value).ToArray(), int.Parse);
|
||||
assetsFile.buildType = bundleFile.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
assetsfileList.Add(assetsFile);
|
||||
assetsfileListHash.Add(assetsFile.upperFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceFileReaders.Add(assetsFile.upperFileName, assetsFile.assetsFileReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Dispose();
|
||||
}
|
||||
|
||||
public static void MergeSplitAssets(string dirPath)
|
||||
{
|
||||
string[] splitFiles = Directory.GetFiles(dirPath, "*.split0");
|
||||
foreach (var splitFile in splitFiles)
|
||||
{
|
||||
string destFile = Path.GetFileNameWithoutExtension(splitFile);
|
||||
string destPath = Path.GetDirectoryName(splitFile) + "\\";
|
||||
var destFull = destPath + destFile;
|
||||
if (!File.Exists(destFull))
|
||||
{
|
||||
string[] splitParts = Directory.GetFiles(destPath, destFile + ".split*");
|
||||
using (var destStream = File.Create(destFull))
|
||||
{
|
||||
for (int i = 0; i < splitParts.Length; i++)
|
||||
{
|
||||
string splitPart = destFull + ".split" + i;
|
||||
using (var sourceStream = File.OpenRead(splitPart))
|
||||
sourceStream.CopyTo(destStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -146,9 +146,14 @@
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\FBXExporter.cs" />
|
||||
<Compile Include="Unity Studio Classes\SpriteHelper.cs" />
|
||||
<Compile Include="Unity Studio Classes\StringExtensions.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
<Compile Include="Unity Studio Classes\Texture2DConverter.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityExporter.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityImporter.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
@ -168,7 +173,7 @@
|
||||
<Compile Include="Unity Classes\Material.cs" />
|
||||
<Compile Include="Unity Classes\Mesh.cs" />
|
||||
<Compile Include="Unity Classes\GameObject.cs" />
|
||||
<Compile Include="Unity Studio Classes\Helpers.cs" />
|
||||
<Compile Include="Unity Studio Classes\PPtrHelpers.cs" />
|
||||
<Compile Include="Unity Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Unity Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Unity Classes\RectTransform.cs" />
|
||||
|
@ -146,8 +146,13 @@
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\FBXExporter.cs" />
|
||||
<Compile Include="Unity Studio Classes\SpriteHelper.cs" />
|
||||
<Compile Include="Unity Studio Classes\StringExtensions.cs" />
|
||||
<Compile Include="Unity Studio Classes\Texture2DConverter.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityExporter.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityImporter.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
@ -168,7 +173,7 @@
|
||||
<Compile Include="Unity Classes\Material.cs" />
|
||||
<Compile Include="Unity Classes\Mesh.cs" />
|
||||
<Compile Include="Unity Classes\GameObject.cs" />
|
||||
<Compile Include="Unity Studio Classes\Helpers.cs" />
|
||||
<Compile Include="Unity Studio Classes\PPtrHelpers.cs" />
|
||||
<Compile Include="Unity Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Unity Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Unity Classes\RectTransform.cs" />
|
||||
|
@ -14,6 +14,10 @@ using System.Drawing.Text;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using static Unity_Studio.UnityStudio;
|
||||
using static Unity_Studio.FBXExporter;
|
||||
using static Unity_Studio.UnityImporter;
|
||||
using static Unity_Studio.UnityExporter;
|
||||
using static Unity_Studio.SpriteHelper;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
@ -821,7 +825,7 @@ namespace Unity_Studio
|
||||
#region Font
|
||||
case 128: //Font
|
||||
{
|
||||
unityFont m_Font = new unityFont(asset, true);
|
||||
UnityFont m_Font = new UnityFont(asset, true);
|
||||
if (m_Font.m_FontData != null)
|
||||
{
|
||||
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
|
||||
|
Loading…
Reference in New Issue
Block a user