AssetStudio/Unity Studio/Unity Classes/TextAsset.cs
Perfare c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00

40 lines
1023 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Unity_Studio
{
class TextAsset
{
public string m_Name;
public byte[] m_Script;
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
m_Script = reader.ReadBytes(reader.ReadInt32());
}
else
{
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}
}