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38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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public class BuildSettings
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{
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public string m_Version;
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public BuildSettings(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.Reader;
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int levels = reader.ReadInt32();
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for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(reader.ReadInt32()); }
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if (sourceFile.version[0] == 5)
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{
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int preloadedPlugins = reader.ReadInt32();
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for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(reader.ReadInt32()); }
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}
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reader.Position += 4; //bool flags
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if (sourceFile.fileGen >= 8) { reader.Position += 4; } //bool flags
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if (sourceFile.fileGen >= 9) { reader.Position += 4; } //bool flags
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if (sourceFile.version[0] == 5 ||
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(sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 ||
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(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
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{ reader.Position += 4; } //bool flags
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m_Version = reader.ReadAlignedString(reader.ReadInt32());
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}
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}
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}
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