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37 lines
990 B
C#
37 lines
990 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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class MovieTexture
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{
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public string m_Name;
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public byte[] m_MovieData;
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public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.Reader;
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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var m_Loop = reader.ReadBoolean();
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reader.AlignStream(4);
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//PPtr<AudioClip>
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sourceFile.ReadPPtr();
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var size = reader.ReadInt32();
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m_MovieData = reader.ReadBytes(size);
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var m_ColorSpace = reader.ReadInt32();
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}
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else
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{
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preloadData.extension = ".ogv";
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preloadData.Text = m_Name;
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}
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}
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}
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}
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