AssetStudio/Unity Studio/Unity Classes/MovieTexture.cs
Perfare c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00

37 lines
990 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class MovieTexture
{
public string m_Name;
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = reader.ReadInt32();
m_MovieData = reader.ReadBytes(size);
var m_ColorSpace = reader.ReadInt32();
}
else
{
preloadData.extension = ".ogv";
preloadData.Text = m_Name;
}
}
}
}