mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
1868 lines
77 KiB
C#
1868 lines
77 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Threading;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Diagnostics;
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using System.Drawing.Text;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using static Unity_Studio.UnityStudio;
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using static Unity_Studio.FBXExporter;
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using static Unity_Studio.UnityImporter;
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using static Unity_Studio.UnityExporter;
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using static Unity_Studio.SpriteHelper;
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namespace Unity_Studio
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{
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partial class UnityStudioForm : Form
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{
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private AssetPreloadData lastSelectedItem;
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private AssetPreloadData lastLoadedAsset;
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private FMOD.System system;
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private FMOD.Sound sound;
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private FMOD.Channel channel;
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private FMOD.SoundGroup masterSoundGroup;
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private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF;
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private uint FMODlenms;
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private float FMODVolume = 0.8f;
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private float FMODfrequency;
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private Bitmap imageTexture;
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#region OpenTK variables
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int pgmID, pgmColorID, pgmBlackID;
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int attributeVertexPosition;
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int attributeNormalDirection;
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int attributeVertexColor;
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int uniformModelMatrix;
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int uniformViewMatrix;
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int vao;
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int vboPositions;
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int vboNormals;
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int vboColors;
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int vboModelMatrix;
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int vboViewMatrix;
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int eboElements;
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Vector3[] vertexData;
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Vector3[] normalData;
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Vector3[] normal2Data;
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Vector4[] colorData;
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Matrix4 modelMatrixData;
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Matrix4 viewMatrixData;
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int[] indiceData;
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int wireFrameMode;
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int shadeMode;
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int normalMode;
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#endregion
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//asset list sorting helpers
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private int firstSortColumn = -1;
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private int secondSortColumn;
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private bool reverseSort;
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private bool enableFiltering;
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//tree search
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private int nextGObject;
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private List<GameObject> treeSrcResults = new List<GameObject>();
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private PrivateFontCollection pfc = new PrivateFontCollection();
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private AssetPreloadData selectasset;
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[DllImport("gdi32.dll")]
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private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
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private void loadFile_Click(object sender, EventArgs e)
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{
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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resetForm();
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ThreadPool.QueueUserWorkItem(state =>
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{
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mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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MergeSplitAssets(mainPath);
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var readFile = ProcessingSplitFiles(openFileDialog1.FileNames.ToList());
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foreach (var i in readFile)
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{
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unityFiles.Add(i);
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unityFilesHash.Add(Path.GetFileName(i).ToUpper());
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}
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SetProgressBarValue(0);
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SetProgressBarMaximum(unityFiles.Count);
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//use a for loop because list size can change
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for (int f = 0; f < unityFiles.Count; f++)
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{
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LoadFile(unityFiles[f]);
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ProgressBarPerformStep();
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}
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unityFilesHash.Clear();
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assetsfileListHash.Clear();
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BuildAssetStrucutres();
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});
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}
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}
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private void loadFolder_Click(object sender, EventArgs e)
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{
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var openFolderDialog1 = new OpenFolderDialog();
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if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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resetForm();
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ThreadPool.QueueUserWorkItem(state =>
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{
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mainPath = openFolderDialog1.Folder;
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MergeSplitAssets(mainPath);
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var files = Directory.GetFiles(mainPath, "*.*", SearchOption.AllDirectories).ToList();
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var readFile = ProcessingSplitFiles(files);
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foreach (var i in readFile)
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{
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unityFiles.Add(i);
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unityFilesHash.Add(Path.GetFileName(i));
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}
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SetProgressBarValue(0);
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SetProgressBarMaximum(unityFiles.Count);
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//use a for loop because list size can change
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for (int f = 0; f < unityFiles.Count; f++)
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{
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LoadFile(unityFiles[f]);
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ProgressBarPerformStep();
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}
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unityFilesHash.Clear();
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assetsfileListHash.Clear();
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BuildAssetStrucutres();
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});
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}
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}
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private void extractBundleToolStripMenuItem_Click(object sender, EventArgs e)
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{
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OpenFileDialog openBundleDialog = new OpenFileDialog();
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openBundleDialog.Filter = "Unity bundle files|*.*";
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openBundleDialog.FilterIndex = 1;
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openBundleDialog.RestoreDirectory = true;
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openBundleDialog.Multiselect = true;
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if (openBundleDialog.ShowDialog() == DialogResult.OK)
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{
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progressBar1.Value = 0;
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progressBar1.Maximum = openBundleDialog.FileNames.Length;
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int extractedCount = 0;
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ThreadPool.QueueUserWorkItem(delegate
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{
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foreach (var fileName in openBundleDialog.FileNames)
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{
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extractedCount += ExtractBundleFile(fileName);
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ProgressBarPerformStep();
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}
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StatusStripUpdate($"Finished extracting {extractedCount} files.");
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});
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}
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}
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private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
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{
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int extractedCount = 0;
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var openFolderDialog1 = new OpenFolderDialog();
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if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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string startPath = openFolderDialog1.Folder;
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var bundleFiles = Directory.GetFiles(startPath, "*.*", SearchOption.AllDirectories).ToList();
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progressBar1.Value = 0;
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progressBar1.Maximum = bundleFiles.Count;
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ThreadPool.QueueUserWorkItem(delegate
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{
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foreach (var fileName in bundleFiles)
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{
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extractedCount += ExtractBundleFile(fileName);
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ProgressBarPerformStep();
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}
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StatusStripUpdate($"Finished extracting {extractedCount} files.");
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});
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}
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}
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private void BuildAssetStrucutres()
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{
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bool optionLoadAssetsMenuItem = !dontLoadAssetsMenuItem.Checked;
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bool optionDisplayAll = displayAll.Checked;
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bool optionBuildHierarchyMenuItem = !dontBuildHierarchyMenuItem.Checked;
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bool optionBuildClassStructuresMenuItem = buildClassStructuresMenuItem.Checked;
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BuildAssetStructures(optionLoadAssetsMenuItem, optionDisplayAll, optionBuildHierarchyMenuItem, optionBuildClassStructuresMenuItem, displayOriginalName.Checked);
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BeginInvoke(new Action(() =>
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{
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if (productName != "")
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{
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Text = $"Unity Studio - {productName} - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}";
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}
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else if (assetsfileList.Count > 0)
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{
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Text = $"Unity Studio - no productName - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}";
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}
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if (!dontLoadAssetsMenuItem.Checked)
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{
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assetListView.VirtualListSize = visibleAssets.Count;
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//will only work if ListView is visible
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resizeAssetListColumns();
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}
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if (!dontBuildHierarchyMenuItem.Checked)
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{
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sceneTreeView.BeginUpdate();
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sceneTreeView.Nodes.AddRange(fileNodes.ToArray());
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fileNodes.Clear();
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sceneTreeView.EndUpdate();
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}
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if (buildClassStructuresMenuItem.Checked)
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{
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classesListView.BeginUpdate();
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foreach (var version in AllClassStructures)
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{
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ListViewGroup versionGroup = new ListViewGroup(version.Key);
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classesListView.Groups.Add(versionGroup);
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foreach (var uclass in version.Value)
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{
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uclass.Value.Group = versionGroup;
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classesListView.Items.Add(uclass.Value);
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}
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}
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classesListView.EndUpdate();
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}
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StatusStripUpdate($"Finished loading {assetsfileList.Count} files with {assetListView.Items.Count} exportable assets.");
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treeSearch.Select();
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}));
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}
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private void UnityStudioForm_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.Control && e.Alt && e.KeyCode == Keys.D)
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{
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debugMenuItem.Visible = !debugMenuItem.Visible;
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buildClassStructuresMenuItem.Checked = debugMenuItem.Visible;
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dontLoadAssetsMenuItem.Checked = debugMenuItem.Visible;
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dontBuildHierarchyMenuItem.Checked = debugMenuItem.Visible;
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if (tabControl1.TabPages.Contains(tabPage3)) { tabControl1.TabPages.Remove(tabPage3); }
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else { tabControl1.TabPages.Add(tabPage3); }
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}
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if (glControl1.Visible)
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{
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switch (e.KeyCode)
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{
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case Keys.D: // --> Right
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if (e.Shift) //Move
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{
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viewMatrixData *= Matrix4.CreateTranslation(0.1f, 0, 0);
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}
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else //Rotate
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{
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viewMatrixData *= Matrix4.CreateRotationY(0.1f);
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}
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glControl1.Invalidate();
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break;
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case Keys.A: // <-- Left
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if (e.Shift) //Move
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{
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viewMatrixData *= Matrix4.CreateTranslation(-0.1f, 0, 0);
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}
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else //Rotate
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{
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viewMatrixData *= Matrix4.CreateRotationY(-0.1f);
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}
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glControl1.Invalidate();
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break;
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case Keys.W: // Up
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if (e.Control) //Toggle WireFrame
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{
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wireFrameMode = (wireFrameMode + 1) % 3;
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glControl1.Invalidate();
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}
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else if (e.Shift) //Move
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{
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viewMatrixData *= Matrix4.CreateTranslation(0, 0.1f, 0);
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}
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else //Rotate
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{
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viewMatrixData *= Matrix4.CreateRotationX(0.1f);
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}
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glControl1.Invalidate();
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break;
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case Keys.S: // Down
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if (e.Control) //Toggle Shade
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{
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shadeMode = (shadeMode + 1) % 2;
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glControl1.Invalidate();
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}
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else if (e.Shift) //Move
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{
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viewMatrixData *= Matrix4.CreateTranslation(0, -0.1f, 0);
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}
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else //Rotate
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{
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viewMatrixData *= Matrix4.CreateRotationX(-0.1f);
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}
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glControl1.Invalidate();
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break;
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case Keys.Q: // Zoom Out
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viewMatrixData *= Matrix4.CreateScale(0.9f);
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glControl1.Invalidate();
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break;
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case Keys.E: // Zoom In
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viewMatrixData *= Matrix4.CreateScale(1.1f);
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glControl1.Invalidate();
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break;
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}
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// Normal mode
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if (e.Control && e.KeyCode == Keys.N)
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{
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normalMode = (normalMode + 1) % 2;
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createVAO();
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glControl1.Invalidate();
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}
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// Toggle Timer
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if (e.KeyCode == Keys.T)
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{
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timerOpenTK.Enabled = !timerOpenTK.Enabled;
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}
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}
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}
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private void dontLoadAssetsMenuItem_CheckedChanged(object sender, EventArgs e)
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{
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if (dontLoadAssetsMenuItem.Checked)
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{
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dontBuildHierarchyMenuItem.Checked = true;
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dontBuildHierarchyMenuItem.Enabled = false;
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}
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else { dontBuildHierarchyMenuItem.Enabled = true; }
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}
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private void exportClassStructuresMenuItem_Click(object sender, EventArgs e)
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{
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if (AllClassStructures.Count > 0)
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{
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var saveFolderDialog1 = new OpenFolderDialog();
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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progressBar1.Value = 0;
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progressBar1.Maximum = AllClassStructures.Count;
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var savePath = saveFolderDialog1.Folder;
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foreach (var version in AllClassStructures)
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{
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if (version.Value.Count > 0)
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{
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string versionPath = savePath + "\\" + version.Key;
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Directory.CreateDirectory(versionPath);
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foreach (var uclass in version.Value)
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{
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string saveFile = $"{versionPath}\\{uclass.Key} {uclass.Value.Text}.txt";
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using (StreamWriter TXTwriter = new StreamWriter(saveFile))
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{
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TXTwriter.Write(uclass.Value.membersstr);
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}
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}
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}
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progressBar1.PerformStep();
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}
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StatusStripUpdate("Finished exporting class structures");
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progressBar1.Value = 0;
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}
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}
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}
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private void enablePreview_Check(object sender, EventArgs e)
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{
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if (lastLoadedAsset != null)
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{
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switch (lastLoadedAsset.Type2)
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{
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case 28:
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case 213:
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{
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if (enablePreview.Checked && imageTexture != null)
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{
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previewPanel.BackgroundImage = imageTexture;
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}
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else
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{
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previewPanel.BackgroundImage = Properties.Resources.preview;
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previewPanel.BackgroundImageLayout = ImageLayout.Center;
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}
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}
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break;
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case 48:
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case 49:
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case 114:
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textPreviewBox.Visible = !textPreviewBox.Visible;
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break;
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case 128:
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fontPreviewBox.Visible = !fontPreviewBox.Visible;
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break;
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case 83:
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{
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FMODpanel.Visible = !FMODpanel.Visible;
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if (sound != null && channel != null)
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{
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var result = channel.isPlaying(out var playing);
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if (result == FMOD.RESULT.OK && playing)
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{
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result = channel.stop();
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FMODreset();
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}
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}
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else if (FMODpanel.Visible)
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{
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PreviewAsset(lastLoadedAsset);
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}
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break;
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}
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}
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}
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else if (lastSelectedItem != null && enablePreview.Checked)
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{
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lastLoadedAsset = lastSelectedItem;
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PreviewAsset(lastLoadedAsset);
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}
|
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Properties.Settings.Default["enablePreview"] = enablePreview.Checked;
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Properties.Settings.Default.Save();
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}
|
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private void displayAssetInfo_Check(object sender, EventArgs e)
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{
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if (displayInfo.Checked && assetInfoLabel.Text != null) { assetInfoLabel.Visible = true; }
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else { assetInfoLabel.Visible = false; }
|
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Properties.Settings.Default["displayInfo"] = displayInfo.Checked;
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Properties.Settings.Default.Save();
|
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}
|
||
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private void MenuItem_CheckedChanged(object sender, EventArgs e)
|
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{
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Properties.Settings.Default[((ToolStripMenuItem)sender).Name] = ((ToolStripMenuItem)sender).Checked;
|
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Properties.Settings.Default.Save();
|
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}
|
||
|
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private void assetGroupOptions_SelectedIndexChanged(object sender, EventArgs e)
|
||
{
|
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Properties.Settings.Default["assetGroupOption"] = ((ToolStripComboBox)sender).SelectedIndex;
|
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Properties.Settings.Default.Save();
|
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}
|
||
|
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private void showExpOpt_Click(object sender, EventArgs e)
|
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{
|
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ExportOptions exportOpt = new ExportOptions();
|
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exportOpt.ShowDialog();
|
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}
|
||
|
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private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
|
||
{
|
||
e.Item = visibleAssets[e.ItemIndex];
|
||
}
|
||
|
||
private void tabPageSelected(object sender, TabControlEventArgs e)
|
||
{
|
||
switch (e.TabPageIndex)
|
||
{
|
||
case 0:
|
||
treeSearch.Select();
|
||
_3DToolStripMenuItem.Visible = true;
|
||
exportToolStripMenuItem.Visible = false;
|
||
break;
|
||
case 1:
|
||
_3DToolStripMenuItem.Visible = false;
|
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exportToolStripMenuItem.Visible = true;
|
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resizeAssetListColumns(); //required because the ListView is not visible on app launch
|
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classPreviewPanel.Visible = false;
|
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previewPanel.Visible = true;
|
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listSearch.Select();
|
||
break;
|
||
case 2:
|
||
_3DToolStripMenuItem.Visible = false;
|
||
exportToolStripMenuItem.Visible = false;
|
||
previewPanel.Visible = false;
|
||
classPreviewPanel.Visible = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
private void treeSearch_MouseEnter(object sender, EventArgs e)
|
||
{
|
||
treeTip.Show("Search with * ? widcards. Enter to scroll through results, Ctrl+Enter to select all results.", treeSearch, 5000);
|
||
}
|
||
|
||
private void treeSearch_Enter(object sender, EventArgs e)
|
||
{
|
||
if (treeSearch.Text == " Search ")
|
||
{
|
||
treeSearch.Text = "";
|
||
treeSearch.ForeColor = SystemColors.WindowText;
|
||
}
|
||
}
|
||
|
||
private void treeSearch_Leave(object sender, EventArgs e)
|
||
{
|
||
if (treeSearch.Text == "")
|
||
{
|
||
treeSearch.Text = " Search ";
|
||
treeSearch.ForeColor = SystemColors.GrayText;
|
||
}
|
||
}
|
||
|
||
private void recurseTreeCheck(TreeNodeCollection start)
|
||
{
|
||
foreach (GameObject GObject in start)
|
||
{
|
||
if (GObject.Text.Like(treeSearch.Text))
|
||
{
|
||
GObject.Checked = !GObject.Checked;
|
||
if (GObject.Checked) { GObject.EnsureVisible(); }
|
||
}
|
||
else { recurseTreeCheck(GObject.Nodes); }
|
||
}
|
||
}
|
||
|
||
private void treeSearch_TextChanged(object sender, EventArgs e)
|
||
{
|
||
treeSrcResults.Clear();
|
||
nextGObject = 0;
|
||
}
|
||
|
||
private void treeSearch_KeyDown(object sender, KeyEventArgs e)
|
||
{
|
||
if (e.KeyCode == Keys.Enter)
|
||
{
|
||
if (treeSrcResults.Count == 0)
|
||
{
|
||
foreach (var aFile in assetsfileList)
|
||
{
|
||
foreach (var GObject in aFile.GameObjectList.Values)
|
||
{
|
||
if (GObject.Text.Like(treeSearch.Text)) { treeSrcResults.Add(GObject); }
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
if (e.Control) //toggle all matching nodes
|
||
{
|
||
sceneTreeView.BeginUpdate();
|
||
//loop TreeView recursively to avoid children already checked by parent
|
||
recurseTreeCheck(sceneTreeView.Nodes);
|
||
sceneTreeView.EndUpdate();
|
||
}
|
||
else //make visible one by one
|
||
{
|
||
if (treeSrcResults.Count > 0)
|
||
{
|
||
if (nextGObject >= treeSrcResults.Count) { nextGObject = 0; }
|
||
treeSrcResults[nextGObject].EnsureVisible();
|
||
sceneTreeView.SelectedNode = treeSrcResults[nextGObject];
|
||
nextGObject++;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e)
|
||
{
|
||
foreach (GameObject childNode in e.Node.Nodes)
|
||
{
|
||
childNode.Checked = e.Node.Checked;
|
||
}
|
||
}
|
||
|
||
private void resizeAssetListColumns()
|
||
{
|
||
assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.HeaderSize);
|
||
assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.ColumnContent);
|
||
assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.HeaderSize);
|
||
assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.ColumnContent);
|
||
|
||
var vscrollwidth = SystemInformation.VerticalScrollBarWidth;
|
||
var hasvscroll = (visibleAssets.Count / (float)assetListView.Height) > 0.0567f;
|
||
columnHeaderName.Width = assetListView.Width - columnHeaderType.Width - columnHeaderSize.Width - (hasvscroll ? (5 + vscrollwidth) : 5);
|
||
}
|
||
|
||
private void tabPage2_Resize(object sender, EventArgs e)
|
||
{
|
||
resizeAssetListColumns();
|
||
}
|
||
|
||
private void listSearch_Enter(object sender, EventArgs e)
|
||
{
|
||
if (listSearch.Text == " Filter ")
|
||
{
|
||
listSearch.Text = "";
|
||
listSearch.ForeColor = SystemColors.WindowText;
|
||
enableFiltering = true;
|
||
}
|
||
}
|
||
|
||
private void listSearch_Leave(object sender, EventArgs e)
|
||
{
|
||
if (listSearch.Text == "")
|
||
{
|
||
enableFiltering = false;
|
||
listSearch.Text = " Filter ";
|
||
listSearch.ForeColor = SystemColors.GrayText;
|
||
}
|
||
}
|
||
|
||
private void ListSearchTextChanged(object sender, EventArgs e)
|
||
{
|
||
if (enableFiltering)
|
||
{
|
||
assetListView.BeginUpdate();
|
||
assetListView.SelectedIndices.Clear();
|
||
visibleAssets = exportableAssets.FindAll(ListAsset => ListAsset.Text.IndexOf(listSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0);
|
||
assetListView.VirtualListSize = visibleAssets.Count;
|
||
assetListView.EndUpdate();
|
||
}
|
||
}
|
||
|
||
private void assetListView_ColumnClick(object sender, ColumnClickEventArgs e)
|
||
{
|
||
if (firstSortColumn != e.Column)
|
||
{
|
||
//sorting column has been changed
|
||
reverseSort = false;
|
||
secondSortColumn = firstSortColumn;
|
||
}
|
||
else { reverseSort = !reverseSort; }
|
||
firstSortColumn = e.Column;
|
||
|
||
assetListView.BeginUpdate();
|
||
assetListView.SelectedIndices.Clear();
|
||
switch (e.Column)
|
||
{
|
||
case 0:
|
||
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
|
||
{
|
||
int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
|
||
if (xdiff != 0) return xdiff;
|
||
return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.fullSize.CompareTo(b.fullSize);
|
||
});
|
||
break;
|
||
case 1:
|
||
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
|
||
{
|
||
int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
|
||
if (xdiff != 0) return xdiff;
|
||
return secondSortColumn == 2 ? a.fullSize.CompareTo(b.fullSize) : a.Text.CompareTo(b.Text);
|
||
});
|
||
break;
|
||
case 2:
|
||
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
|
||
{
|
||
int xdiff = reverseSort ? b.fullSize.CompareTo(a.fullSize) : a.fullSize.CompareTo(b.fullSize);
|
||
if (xdiff != 0) return xdiff;
|
||
return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Text.CompareTo(b.Text);
|
||
});
|
||
break;
|
||
}
|
||
|
||
assetListView.EndUpdate();
|
||
|
||
resizeAssetListColumns();
|
||
}
|
||
|
||
private void selectAsset(object sender, ListViewItemSelectionChangedEventArgs e)
|
||
{
|
||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||
assetInfoLabel.Visible = false;
|
||
assetInfoLabel.Text = null;
|
||
textPreviewBox.Visible = false;
|
||
fontPreviewBox.Visible = false;
|
||
pfc.Dispose();
|
||
FMODpanel.Visible = false;
|
||
glControl1.Visible = false;
|
||
lastLoadedAsset = null;
|
||
StatusStripUpdate("");
|
||
|
||
FMODreset();
|
||
|
||
lastSelectedItem = (AssetPreloadData)e.Item;
|
||
|
||
if (e.IsSelected)
|
||
{
|
||
if (enablePreview.Checked)
|
||
{
|
||
lastLoadedAsset = lastSelectedItem;
|
||
PreviewAsset(lastLoadedAsset);
|
||
}
|
||
if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
|
||
{
|
||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||
assetInfoLabel.Visible = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
|
||
{
|
||
if (e.IsSelected)
|
||
{
|
||
classTextBox.Text = ((ClassStruct)classesListView.SelectedItems[0]).membersstr;
|
||
}
|
||
}
|
||
|
||
private void PreviewAsset(AssetPreloadData asset)
|
||
{
|
||
switch (asset.Type2)
|
||
{
|
||
#region Texture2D
|
||
case 28: //Texture2D
|
||
{
|
||
imageTexture?.Dispose();
|
||
var m_Texture2D = new Texture2D(asset, true);
|
||
imageTexture = m_Texture2D.ConvertToBitmap(true);
|
||
if (imageTexture != null)
|
||
{
|
||
previewPanel.BackgroundImage = imageTexture;
|
||
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
||
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
||
else
|
||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||
}
|
||
else
|
||
{
|
||
StatusStripUpdate("Unsupported image for preview");
|
||
}
|
||
break;
|
||
}
|
||
#endregion
|
||
#region AudioClip
|
||
case 83: //AudioClip
|
||
{
|
||
AudioClip m_AudioClip = new AudioClip(asset, true);
|
||
if (m_AudioClip.m_AudioData == null)
|
||
break;
|
||
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
|
||
|
||
exinfo.cbsize = Marshal.SizeOf(exinfo);
|
||
exinfo.length = (uint)m_AudioClip.m_Size;
|
||
|
||
var result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
|
||
if (ERRCHECK(result)) { break; }
|
||
|
||
result = sound.getSubSound(0, out var subsound);
|
||
if (result == FMOD.RESULT.OK)
|
||
{
|
||
sound = subsound;
|
||
}
|
||
|
||
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
|
||
if (ERRCHECK(result)) { break; }
|
||
|
||
result = system.playSound(sound, null, true, out channel);
|
||
if (ERRCHECK(result)) { break; }
|
||
|
||
FMODpanel.Visible = true;
|
||
|
||
result = channel.getFrequency(out FMODfrequency);
|
||
if (ERRCHECK(result)) { break; }
|
||
|
||
FMODinfoLabel.Text = FMODfrequency + " Hz";
|
||
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
||
break;
|
||
}
|
||
#endregion
|
||
#region Shader
|
||
case 48:
|
||
{
|
||
Shader m_TextAsset = new Shader(asset, true);
|
||
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
|
||
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
|
||
m_Script_Text = m_Script_Text.Replace("\0", "\\0");
|
||
textPreviewBox.Text = m_Script_Text;
|
||
textPreviewBox.Visible = true;
|
||
break;
|
||
}
|
||
#endregion
|
||
#region TextAsset
|
||
case 49:
|
||
{
|
||
TextAsset m_TextAsset = new TextAsset(asset, true);
|
||
|
||
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
|
||
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
|
||
textPreviewBox.Text = m_Script_Text;
|
||
textPreviewBox.Visible = true;
|
||
|
||
break;
|
||
}
|
||
#endregion
|
||
#region MonoBehaviour
|
||
case 114:
|
||
{
|
||
MonoBehaviour m_MonoBehaviour = new MonoBehaviour(asset, true);
|
||
textPreviewBox.Text = m_MonoBehaviour.serializedText;
|
||
textPreviewBox.Visible = true;
|
||
|
||
break;
|
||
}
|
||
#endregion
|
||
#region Font
|
||
case 128: //Font
|
||
{
|
||
UnityFont m_Font = new UnityFont(asset, true);
|
||
if (m_Font.m_FontData != null)
|
||
{
|
||
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
|
||
Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length);
|
||
|
||
// We HAVE to do this to register the font to the system (Weird .NET bug !)
|
||
uint cFonts = 0;
|
||
var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts);
|
||
if (re != IntPtr.Zero)
|
||
{
|
||
pfc = new PrivateFontCollection();
|
||
pfc.AddMemoryFont(data, m_Font.m_FontData.Length);
|
||
Marshal.FreeCoTaskMem(data);
|
||
if (pfc.Families.Length > 0)
|
||
{
|
||
//textPreviewBox.Font = new Font(pfc.Families[0], 16, FontStyle.Regular);
|
||
//textPreviewBox.Text = "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ\r\n1234567890.:,;'\"(!?)+-*/=\r\nThe quick brown fox jumps over the lazy dog. 1234567890";
|
||
fontPreviewBox.SelectionStart = 0;
|
||
fontPreviewBox.SelectionLength = 80;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 16, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 81;
|
||
fontPreviewBox.SelectionLength = 56;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 12, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 138;
|
||
fontPreviewBox.SelectionLength = 56;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 18, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 195;
|
||
fontPreviewBox.SelectionLength = 56;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 24, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 252;
|
||
fontPreviewBox.SelectionLength = 56;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 36, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 309;
|
||
fontPreviewBox.SelectionLength = 56;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 48, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 366;
|
||
fontPreviewBox.SelectionLength = 56;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 60, FontStyle.Regular);
|
||
fontPreviewBox.SelectionStart = 423;
|
||
fontPreviewBox.SelectionLength = 55;
|
||
fontPreviewBox.SelectionFont = new Font(pfc.Families[0], 72, FontStyle.Regular);
|
||
fontPreviewBox.Visible = true;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
StatusStripUpdate("Unsupported font for preview. Try to export.");
|
||
break;
|
||
}
|
||
#endregion
|
||
#region Mesh
|
||
case 43: //Mesh
|
||
{
|
||
var m_Mesh = new Mesh(asset, true);
|
||
if (m_Mesh.m_VertexCount > 0)
|
||
{
|
||
glControl1.Visible = true;
|
||
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
|
||
#region Vertices
|
||
int count = 3;
|
||
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
||
{
|
||
count = 4;
|
||
}
|
||
vertexData = new Vector3[m_Mesh.m_VertexCount];
|
||
// Calculate Bounding
|
||
float[] min = new float[3];
|
||
float[] max = new float[3];
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
min[i] = m_Mesh.m_Vertices[i];
|
||
max[i] = m_Mesh.m_Vertices[i];
|
||
}
|
||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||
{
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
|
||
max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
|
||
}
|
||
vertexData[v] = new Vector3(
|
||
m_Mesh.m_Vertices[v * count],
|
||
m_Mesh.m_Vertices[v * count + 1],
|
||
m_Mesh.m_Vertices[v * count + 2]);
|
||
}
|
||
|
||
// Calculate modelMatrix
|
||
Vector3 dist = Vector3.One, offset = Vector3.Zero;
|
||
for (int i = 0; i < 3; i++)
|
||
{
|
||
dist[i] = max[i] - min[i];
|
||
offset[i] = (max[i] + min[i]) / 2;
|
||
}
|
||
float d = Math.Max(1e-5f, dist.Length);
|
||
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
|
||
#endregion
|
||
#region Indicies
|
||
indiceData = new int[m_Mesh.m_Indices.Count];
|
||
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
|
||
{
|
||
indiceData[i] = (int)m_Mesh.m_Indices[i];
|
||
indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1];
|
||
indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2];
|
||
}
|
||
#endregion
|
||
#region Normals
|
||
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
|
||
{
|
||
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
||
count = 3;
|
||
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
||
count = 4;
|
||
normalData = new Vector3[m_Mesh.m_VertexCount];
|
||
for (int n = 0; n < m_Mesh.m_VertexCount; n++)
|
||
{
|
||
normalData[n] = new Vector3(
|
||
m_Mesh.m_Normals[n * count],
|
||
m_Mesh.m_Normals[n * count + 1],
|
||
m_Mesh.m_Normals[n * count + 2]);
|
||
}
|
||
}
|
||
else
|
||
normalData = null;
|
||
// calculate normal by ourself
|
||
normal2Data = new Vector3[m_Mesh.m_VertexCount];
|
||
int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
|
||
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
|
||
{
|
||
normal2Data[i] = Vector3.Zero;
|
||
normalCalculatedCount[i] = 0;
|
||
}
|
||
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
|
||
{
|
||
Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
|
||
Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
|
||
Vector3 normal = Vector3.Cross(dir1, dir2);
|
||
normal.Normalize();
|
||
for (int j = 0; j < 3; j++)
|
||
{
|
||
normal2Data[indiceData[i + j]] += normal;
|
||
normalCalculatedCount[indiceData[i + j]]++;
|
||
}
|
||
}
|
||
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
|
||
{
|
||
if (normalCalculatedCount[i] == 0)
|
||
normal2Data[i] = new Vector3(0, 1, 0);
|
||
else
|
||
normal2Data[i] /= normalCalculatedCount[i];
|
||
}
|
||
#endregion
|
||
#region Colors
|
||
if (m_Mesh.m_Colors == null)
|
||
{
|
||
colorData = new Vector4[m_Mesh.m_VertexCount];
|
||
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
|
||
{
|
||
colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f);
|
||
}
|
||
}
|
||
else if (m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
|
||
{
|
||
colorData = new Vector4[m_Mesh.m_VertexCount];
|
||
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
|
||
{
|
||
colorData[c] = new Vector4(
|
||
m_Mesh.m_Colors[c * 3],
|
||
m_Mesh.m_Colors[c * 3 + 1],
|
||
m_Mesh.m_Colors[c * 3 + 2],
|
||
1.0f);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
colorData = new Vector4[m_Mesh.m_VertexCount];
|
||
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
|
||
{
|
||
colorData[c] = new Vector4(
|
||
m_Mesh.m_Colors[c * 4],
|
||
m_Mesh.m_Colors[c * 4 + 1],
|
||
m_Mesh.m_Colors[c * 4 + 2],
|
||
m_Mesh.m_Colors[c * 4 + 3]);
|
||
}
|
||
}
|
||
#endregion
|
||
createVAO();
|
||
}
|
||
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
|
||
+ "'T'=Start/Stop Rotation | 'WASD'=Manual Rotate | 'Shift WASD'=Move | 'Q/E'=Zoom \n"
|
||
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
|
||
}
|
||
break;
|
||
#endregion
|
||
#region VideoClip and MovieTexture
|
||
case 329: //VideoClip
|
||
case 152: //MovieTexture
|
||
{
|
||
StatusStripUpdate("Only supported export.");
|
||
break;
|
||
}
|
||
#endregion
|
||
#region Sprite
|
||
case 213: //Sprite
|
||
{
|
||
imageTexture?.Dispose();
|
||
imageTexture = GetImageFromSprite(asset);
|
||
if (imageTexture != null)
|
||
{
|
||
previewPanel.BackgroundImage = imageTexture;
|
||
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
||
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
||
else
|
||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||
}
|
||
else
|
||
{
|
||
StatusStripUpdate("Unsupported sprite for preview");
|
||
}
|
||
break;
|
||
}
|
||
#endregion
|
||
default:
|
||
{
|
||
var str = asset.ViewStruct();
|
||
if (str != null)
|
||
{
|
||
textPreviewBox.Text = str;
|
||
textPreviewBox.Visible = true;
|
||
}
|
||
else
|
||
StatusStripUpdate("Only supported export the raw file.");
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
private void FMODinit()
|
||
{
|
||
FMODreset();
|
||
|
||
var result = FMOD.Factory.System_Create(out system);
|
||
if (ERRCHECK(result)) { return; }
|
||
|
||
result = system.getVersion(out var version);
|
||
ERRCHECK(result);
|
||
if (version < FMOD.VERSION.number)
|
||
{
|
||
MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}.");
|
||
Application.Exit();
|
||
}
|
||
|
||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||
if (ERRCHECK(result)) { return; }
|
||
|
||
result = system.getMasterSoundGroup(out masterSoundGroup);
|
||
if (ERRCHECK(result)) { return; }
|
||
|
||
result = masterSoundGroup.setVolume(FMODVolume);
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
private void FMODreset()
|
||
{
|
||
timer.Stop();
|
||
FMODprogressBar.Value = 0;
|
||
FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||
FMODstatusLabel.Text = "Stopped";
|
||
FMODinfoLabel.Text = "";
|
||
|
||
if (sound != null && sound.isValid())
|
||
{
|
||
var result = sound.release();
|
||
ERRCHECK(result);
|
||
sound = null;
|
||
}
|
||
}
|
||
|
||
private void FMODplayButton_Click(object sender, EventArgs e)
|
||
{
|
||
if (sound != null && channel != null)
|
||
{
|
||
timer.Start();
|
||
var result = channel.isPlaying(out var playing);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
if (playing)
|
||
{
|
||
result = channel.stop();
|
||
if (ERRCHECK(result)) { return; }
|
||
|
||
result = system.playSound(sound, null, false, out channel);
|
||
if (ERRCHECK(result)) { return; }
|
||
|
||
FMODpauseButton.Text = "Pause";
|
||
}
|
||
else
|
||
{
|
||
result = system.playSound(sound, null, false, out channel);
|
||
if (ERRCHECK(result)) { return; }
|
||
FMODstatusLabel.Text = "Playing";
|
||
|
||
if (FMODprogressBar.Value > 0)
|
||
{
|
||
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
|
||
|
||
result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private void FMODpauseButton_Click(object sender, EventArgs e)
|
||
{
|
||
if (sound != null && channel != null)
|
||
{
|
||
var result = channel.isPlaying(out var playing);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
if (playing)
|
||
{
|
||
result = channel.getPaused(out var paused);
|
||
if (ERRCHECK(result)) { return; }
|
||
result = channel.setPaused(!paused);
|
||
if (ERRCHECK(result)) { return; }
|
||
|
||
if (paused)
|
||
{
|
||
FMODstatusLabel.Text = "Playing";
|
||
FMODpauseButton.Text = "Pause";
|
||
timer.Start();
|
||
}
|
||
else
|
||
{
|
||
FMODstatusLabel.Text = "Paused";
|
||
FMODpauseButton.Text = "Resume";
|
||
timer.Stop();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private void FMODstopButton_Click(object sender, EventArgs e)
|
||
{
|
||
if (channel != null)
|
||
{
|
||
var result = channel.isPlaying(out var playing);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
if (playing)
|
||
{
|
||
result = channel.stop();
|
||
if (ERRCHECK(result)) { return; }
|
||
//channel = null;
|
||
//don't FMODreset, it will nullify the sound
|
||
timer.Stop();
|
||
FMODprogressBar.Value = 0;
|
||
FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||
FMODstatusLabel.Text = "Stopped";
|
||
FMODpauseButton.Text = "Pause";
|
||
}
|
||
}
|
||
}
|
||
|
||
private void FMODloopButton_CheckedChanged(object sender, EventArgs e)
|
||
{
|
||
FMOD.RESULT result;
|
||
|
||
loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF;
|
||
|
||
if (sound != null)
|
||
{
|
||
result = sound.setMode(loopMode);
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
if (channel != null)
|
||
{
|
||
result = channel.isPlaying(out var playing);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
result = channel.getPaused(out var paused);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
if (playing || paused)
|
||
{
|
||
result = channel.setMode(loopMode);
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
}
|
||
}
|
||
|
||
private void FMODvolumeBar_ValueChanged(object sender, EventArgs e)
|
||
{
|
||
FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10;
|
||
|
||
var result = masterSoundGroup.setVolume(FMODVolume);
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
private void FMODprogressBar_Scroll(object sender, EventArgs e)
|
||
{
|
||
if (channel != null)
|
||
{
|
||
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
|
||
FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
||
}
|
||
}
|
||
|
||
private void FMODprogressBar_MouseDown(object sender, MouseEventArgs e)
|
||
{
|
||
timer.Stop();
|
||
}
|
||
|
||
private void FMODprogressBar_MouseUp(object sender, MouseEventArgs e)
|
||
{
|
||
if (channel != null)
|
||
{
|
||
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
|
||
|
||
var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
|
||
result = channel.isPlaying(out var playing);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
if (ERRCHECK(result)) { return; }
|
||
}
|
||
|
||
if (playing) { timer.Start(); }
|
||
}
|
||
}
|
||
|
||
private void timer_Tick(object sender, EventArgs e)
|
||
{
|
||
uint ms = 0;
|
||
bool playing = false;
|
||
bool paused = false;
|
||
|
||
if (channel != null)
|
||
{
|
||
var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
ERRCHECK(result);
|
||
}
|
||
|
||
result = channel.isPlaying(out playing);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
ERRCHECK(result);
|
||
}
|
||
|
||
result = channel.getPaused(out paused);
|
||
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
||
{
|
||
ERRCHECK(result);
|
||
}
|
||
}
|
||
|
||
FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
||
FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms);
|
||
FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped";
|
||
|
||
if (system != null && channel != null)
|
||
{
|
||
system.update();
|
||
}
|
||
}
|
||
|
||
private bool ERRCHECK(FMOD.RESULT result)
|
||
{
|
||
if (result != FMOD.RESULT.OK)
|
||
{
|
||
FMODreset();
|
||
StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}");
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
private void all3DObjectssplitToolStripMenuItem_Click(object sender, EventArgs e)
|
||
{
|
||
if (sceneTreeView.Nodes.Count > 0)
|
||
{
|
||
var saveFolderDialog1 = new OpenFolderDialog();
|
||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||
{
|
||
var savePath = saveFolderDialog1.Folder;
|
||
savePath = savePath + "\\";
|
||
switch ((bool)Properties.Settings.Default["showExpOpt"])
|
||
{
|
||
case true:
|
||
ExportOptions exportOpt = new ExportOptions();
|
||
if (exportOpt.ShowDialog() == DialogResult.OK) { goto case false; }
|
||
break;
|
||
case false:
|
||
{
|
||
progressBar1.Value = 0;
|
||
progressBar1.Maximum = sceneTreeView.Nodes.Count;
|
||
//防止主界面假死
|
||
ThreadPool.QueueUserWorkItem(delegate
|
||
{
|
||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||
sceneTreeView.Invoke(new Action(() =>
|
||
{
|
||
//挂起控件防止更新
|
||
sceneTreeView.BeginUpdate();
|
||
//先取消所有Node的选中
|
||
foreach (TreeNode i in sceneTreeView.Nodes)
|
||
{
|
||
i.Checked = false;
|
||
}
|
||
}));
|
||
//遍历根节点
|
||
foreach (TreeNode i in sceneTreeView.Nodes)
|
||
{
|
||
if (i.Nodes.Count > 0)
|
||
{
|
||
//遍历一级子节点
|
||
foreach (TreeNode j in i.Nodes)
|
||
{
|
||
//加上时间,因为可能有重名的object
|
||
var filename = j.Text + DateTime.Now.ToString("_mm_ss_ffff");
|
||
//选中它和它的子节点
|
||
sceneTreeView.Invoke(new Action(() => j.Checked = true));
|
||
//处理非法文件名
|
||
filename = FixFileName(filename);
|
||
//导出FBX
|
||
WriteFBX(savePath + filename + ".fbx", false);
|
||
//取消选中
|
||
sceneTreeView.Invoke(new Action(() => j.Checked = false));
|
||
}
|
||
}
|
||
ProgressBarPerformStep();
|
||
}
|
||
//取消挂起
|
||
sceneTreeView.Invoke(new Action(() => sceneTreeView.EndUpdate()));
|
||
if (openAfterExport.Checked) { Process.Start(savePath); }
|
||
});
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
else { StatusStripUpdate("No Objects available for export"); }
|
||
}
|
||
|
||
private void Export3DObjects_Click(object sender, EventArgs e)
|
||
{
|
||
if (sceneTreeView.Nodes.Count > 0)
|
||
{
|
||
bool exportSwitch = ((ToolStripItem)sender).Name == "exportAll3DMenuItem";
|
||
|
||
|
||
var timestamp = DateTime.Now;
|
||
saveFileDialog1.FileName = productName + timestamp.ToString("_yy_MM_dd__HH_mm_ss");
|
||
//extension will be added by the file save dialog
|
||
|
||
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
|
||
{
|
||
switch ((bool)Properties.Settings.Default["showExpOpt"])
|
||
{
|
||
case true:
|
||
ExportOptions exportOpt = new ExportOptions();
|
||
if (exportOpt.ShowDialog() == DialogResult.OK) { goto case false; }
|
||
break;
|
||
case false:
|
||
switch (saveFileDialog1.FilterIndex)
|
||
{
|
||
case 1:
|
||
WriteFBX(saveFileDialog1.FileName, exportSwitch);
|
||
break;
|
||
case 2:
|
||
break;
|
||
}
|
||
|
||
if (openAfterExport.Checked && File.Exists(saveFileDialog1.FileName)) { try { Process.Start(saveFileDialog1.FileName); } catch { } }
|
||
break;
|
||
}
|
||
}
|
||
|
||
}
|
||
else { StatusStripUpdate("No Objects available for export"); }
|
||
}
|
||
|
||
private void ExportAssets_Click(object sender, EventArgs e)
|
||
{
|
||
var saveFolderDialog1 = new OpenFolderDialog();
|
||
if (exportableAssets.Count > 0 && saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||
{
|
||
timer.Stop();
|
||
List<AssetPreloadData> toExportAssets = null;
|
||
switch (((ToolStripItem)sender).Name)
|
||
{
|
||
case "exportAllAssetsMenuItem":
|
||
toExportAssets = exportableAssets;
|
||
break;
|
||
case "exportFilteredAssetsMenuItem":
|
||
toExportAssets = visibleAssets;
|
||
break;
|
||
case "exportSelectedAssetsMenuItem":
|
||
toExportAssets = new List<AssetPreloadData>(assetListView.SelectedIndices.Count);
|
||
foreach (var i in assetListView.SelectedIndices.OfType<int>())
|
||
{
|
||
toExportAssets.Add((AssetPreloadData)assetListView.Items[i]);
|
||
}
|
||
break;
|
||
}
|
||
int assetGroupSelectedIndex = assetGroupOptions.SelectedIndex;
|
||
|
||
ThreadPool.QueueUserWorkItem(delegate
|
||
{
|
||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||
var savePath = saveFolderDialog1.Folder;
|
||
|
||
int toExport = toExportAssets.Count;
|
||
int exportedCount = 0;
|
||
|
||
SetProgressBarValue(0);
|
||
SetProgressBarMaximum(toExport);
|
||
//looping assetsFiles will optimize HDD access
|
||
//but will also have a small performance impact when exporting only a couple of selected assets
|
||
foreach (var asset in toExportAssets)
|
||
{
|
||
string exportpath = savePath + "\\";
|
||
if (assetGroupSelectedIndex == 1) { exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.filePath) + "_export\\"; }
|
||
else if (assetGroupSelectedIndex == 0) { exportpath = savePath + "\\" + asset.TypeString + "\\"; }
|
||
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
|
||
switch (asset.Type2)
|
||
{
|
||
case 28: //Texture2D
|
||
if (ExportTexture2D(asset, exportpath, true))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 83: //AudioClip
|
||
if (ExportAudioClip(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 48: //Shader
|
||
if (ExportShader(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 49: //TextAsset
|
||
if (ExportTextAsset(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 114: //MonoBehaviour
|
||
if (ExportMonoBehaviour(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 128: //Font
|
||
if (ExportFont(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 43: //Mesh
|
||
if (ExportMesh(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 329: //VideoClip
|
||
if (ExportVideoClip(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 152: //MovieTexture
|
||
if (ExportMovieTexture(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
case 213: //Sprite
|
||
if (ExportSprite(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
default:
|
||
if (ExportRawFile(asset, exportpath))
|
||
{
|
||
exportedCount++;
|
||
}
|
||
break;
|
||
|
||
}
|
||
ProgressBarPerformStep();
|
||
}
|
||
string statusText;
|
||
switch (exportedCount)
|
||
{
|
||
case 0:
|
||
statusText = "Nothing exported.";
|
||
break;
|
||
default:
|
||
statusText = $"Finished exporting {exportedCount} assets.";
|
||
break;
|
||
}
|
||
|
||
if (toExport > exportedCount) { statusText += $" {toExport - exportedCount} assets skipped (not extractable or files already exist)"; }
|
||
|
||
StatusStripUpdate(statusText);
|
||
|
||
if (openAfterExport.Checked && exportedCount > 0) { Process.Start(savePath); }
|
||
});
|
||
}
|
||
else
|
||
{
|
||
StatusStripUpdate("No exportable assets loaded");
|
||
}
|
||
}
|
||
|
||
private void SetProgressBarValue(int value)
|
||
{
|
||
if (InvokeRequired)
|
||
{
|
||
BeginInvoke(new Action(() => { progressBar1.Value = value; }));
|
||
}
|
||
else
|
||
{
|
||
progressBar1.Value = value;
|
||
}
|
||
}
|
||
|
||
private void SetProgressBarMaximum(int value)
|
||
{
|
||
if (InvokeRequired)
|
||
{
|
||
BeginInvoke(new Action(() => { progressBar1.Maximum = value; }));
|
||
}
|
||
else
|
||
{
|
||
progressBar1.Maximum = value;
|
||
}
|
||
}
|
||
|
||
private void ProgressBarPerformStep()
|
||
{
|
||
if (InvokeRequired)
|
||
{
|
||
BeginInvoke(new Action(() => { progressBar1.PerformStep(); }));
|
||
}
|
||
else
|
||
{
|
||
progressBar1.PerformStep();
|
||
}
|
||
}
|
||
|
||
private void StatusStripUpdate(string statusText)
|
||
{
|
||
if (InvokeRequired)
|
||
{
|
||
BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; }));
|
||
}
|
||
else
|
||
{
|
||
toolStripStatusLabel1.Text = statusText;
|
||
}
|
||
}
|
||
|
||
private void ProgressBarMaximumAdd(int value)
|
||
{
|
||
if (InvokeRequired)
|
||
{
|
||
BeginInvoke(new Action(() => { progressBar1.Maximum += value; }));
|
||
}
|
||
else
|
||
{
|
||
progressBar1.Maximum += value;
|
||
}
|
||
}
|
||
|
||
public UnityStudioForm()
|
||
{
|
||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||
InitializeComponent();
|
||
displayOriginalName.Checked = (bool)Properties.Settings.Default["displayOriginalName"];
|
||
displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
|
||
displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
|
||
enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
|
||
openAfterExport.Checked = (bool)Properties.Settings.Default["openAfterExport"];
|
||
assetGroupOptions.SelectedIndex = (int)Properties.Settings.Default["assetGroupOption"];
|
||
FMODinit();
|
||
//UI
|
||
UnityStudio.SetProgressBarValue = SetProgressBarValue;
|
||
UnityStudio.SetProgressBarMaximum = SetProgressBarMaximum;
|
||
UnityStudio.ProgressBarPerformStep = ProgressBarPerformStep;
|
||
UnityStudio.StatusStripUpdate = StatusStripUpdate;
|
||
UnityStudio.ProgressBarMaximumAdd = ProgressBarMaximumAdd;
|
||
}
|
||
|
||
private void timerOpenTK_Tick(object sender, EventArgs e)
|
||
{
|
||
if (glControl1.Visible)
|
||
{
|
||
viewMatrixData *= Matrix4.CreateRotationY(-0.1f);
|
||
glControl1.Invalidate();
|
||
}
|
||
}
|
||
|
||
private void initOpenTK()
|
||
{
|
||
GL.Viewport(0, 0, glControl1.ClientSize.Width, glControl1.ClientSize.Height);
|
||
GL.ClearColor(Color.CadetBlue);
|
||
pgmID = GL.CreateProgram();
|
||
loadShader("vs", ShaderType.VertexShader, pgmID, out int vsID);
|
||
loadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID);
|
||
GL.LinkProgram(pgmID);
|
||
|
||
pgmColorID = GL.CreateProgram();
|
||
loadShader("vs", ShaderType.VertexShader, pgmColorID, out vsID);
|
||
loadShader("fsColor", ShaderType.FragmentShader, pgmColorID, out fsID);
|
||
GL.LinkProgram(pgmColorID);
|
||
|
||
pgmBlackID = GL.CreateProgram();
|
||
loadShader("vs", ShaderType.VertexShader, pgmBlackID, out vsID);
|
||
loadShader("fsBlack", ShaderType.FragmentShader, pgmBlackID, out fsID);
|
||
GL.LinkProgram(pgmBlackID);
|
||
|
||
attributeVertexPosition = GL.GetAttribLocation(pgmID, "vertexPosition");
|
||
attributeNormalDirection = GL.GetAttribLocation(pgmID, "normalDirection");
|
||
attributeVertexColor = GL.GetAttribLocation(pgmColorID, "vertexColor");
|
||
uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix");
|
||
uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix");
|
||
glControl1.Visible = false;
|
||
}
|
||
|
||
private void loadShader(string filename, ShaderType type, int program, out int address)
|
||
{
|
||
address = GL.CreateShader(type);
|
||
var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
|
||
GL.ShaderSource(address, str);
|
||
GL.CompileShader(address);
|
||
GL.AttachShader(program, address);
|
||
GL.DeleteShader(address);
|
||
}
|
||
|
||
private void createVBO(out int vboAddress, Vector3[] data, int address)
|
||
{
|
||
GL.GenBuffers(1, out vboAddress);
|
||
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
||
GL.BufferData(BufferTarget.ArrayBuffer,
|
||
(IntPtr)(data.Length * Vector3.SizeInBytes),
|
||
data,
|
||
BufferUsageHint.StaticDraw);
|
||
GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0);
|
||
GL.EnableVertexAttribArray(address);
|
||
}
|
||
|
||
private void createVBO(out int vboAddress, Vector4[] data, int address)
|
||
{
|
||
GL.GenBuffers(1, out vboAddress);
|
||
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
||
GL.BufferData(BufferTarget.ArrayBuffer,
|
||
(IntPtr)(data.Length * Vector4.SizeInBytes),
|
||
data,
|
||
BufferUsageHint.StaticDraw);
|
||
GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0);
|
||
GL.EnableVertexAttribArray(address);
|
||
}
|
||
|
||
private void createVBO(out int vboAddress, Matrix4 data, int address)
|
||
{
|
||
GL.GenBuffers(1, out vboAddress);
|
||
GL.UniformMatrix4(address, false, ref data);
|
||
}
|
||
|
||
private void createEBO(out int address, int[] data)
|
||
{
|
||
GL.GenBuffers(1, out address);
|
||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, address);
|
||
GL.BufferData(BufferTarget.ElementArrayBuffer,
|
||
(IntPtr)(data.Length * sizeof(int)),
|
||
data,
|
||
BufferUsageHint.StaticDraw);
|
||
}
|
||
|
||
private void createVAO()
|
||
{
|
||
timerOpenTK.Stop();
|
||
GL.DeleteVertexArray(vao);
|
||
GL.GenVertexArrays(1, out vao);
|
||
GL.BindVertexArray(vao);
|
||
createVBO(out vboPositions, vertexData, attributeVertexPosition);
|
||
if (normalMode == 0)
|
||
{
|
||
createVBO(out vboNormals, normal2Data, attributeNormalDirection);
|
||
}
|
||
else
|
||
{
|
||
if (normalData != null)
|
||
createVBO(out vboNormals, normalData, attributeNormalDirection);
|
||
}
|
||
createVBO(out vboColors, colorData, attributeVertexColor);
|
||
createVBO(out vboModelMatrix, modelMatrixData, uniformModelMatrix);
|
||
createVBO(out vboViewMatrix, viewMatrixData, uniformViewMatrix);
|
||
createEBO(out eboElements, indiceData);
|
||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||
GL.BindVertexArray(0);
|
||
}
|
||
|
||
protected override void OnLoad(EventArgs e)
|
||
{
|
||
base.OnLoad(e);
|
||
initOpenTK();
|
||
}
|
||
|
||
private void glControl1_Paint(object sender, PaintEventArgs e)
|
||
{
|
||
glControl1.MakeCurrent();
|
||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||
GL.Enable(EnableCap.DepthTest);
|
||
GL.DepthFunc(DepthFunction.Lequal);
|
||
GL.BindVertexArray(vao);
|
||
if (wireFrameMode == 0 || wireFrameMode == 2)
|
||
{
|
||
GL.UseProgram(shadeMode == 0 ? pgmID : pgmColorID);
|
||
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
|
||
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
|
||
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
|
||
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
|
||
}
|
||
//Wireframe
|
||
if (wireFrameMode == 1 || wireFrameMode == 2)
|
||
{
|
||
GL.Enable(EnableCap.PolygonOffsetLine);
|
||
GL.PolygonOffset(-1, -1);
|
||
GL.UseProgram(pgmBlackID);
|
||
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
|
||
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
|
||
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
|
||
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
|
||
GL.Disable(EnableCap.PolygonOffsetLine);
|
||
}
|
||
GL.BindVertexArray(0);
|
||
GL.Flush();
|
||
glControl1.SwapBuffers();
|
||
}
|
||
|
||
private void resetForm()
|
||
{
|
||
Text = "Unity Studio";
|
||
|
||
unityFiles.Clear();
|
||
assetsfileList.Clear();
|
||
exportableAssets.Clear();
|
||
visibleAssets.Clear();
|
||
resourceFileReaders.Clear();
|
||
sharedFileIndex.Clear();
|
||
productName = "";
|
||
|
||
sceneTreeView.Nodes.Clear();
|
||
|
||
assetListView.VirtualListSize = 0;
|
||
assetListView.Items.Clear();
|
||
|
||
classesListView.Items.Clear();
|
||
classesListView.Groups.Clear();
|
||
|
||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||
assetInfoLabel.Visible = false;
|
||
assetInfoLabel.Text = null;
|
||
textPreviewBox.Visible = false;
|
||
fontPreviewBox.Visible = false;
|
||
glControl1.Visible = false;
|
||
lastSelectedItem = null;
|
||
lastLoadedAsset = null;
|
||
firstSortColumn = -1;
|
||
secondSortColumn = 0;
|
||
reverseSort = false;
|
||
enableFiltering = false;
|
||
|
||
FMODreset();
|
||
}
|
||
|
||
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||
{
|
||
var args = $"/select, {selectasset.sourceFile.bundlePath ?? selectasset.sourceFile.filePath}";
|
||
var pfi = new ProcessStartInfo("explorer.exe", args);
|
||
Process.Start(pfi);
|
||
}
|
||
|
||
private void assetListView_MouseClick(object sender, MouseEventArgs e)
|
||
{
|
||
if (e.Button == MouseButtons.Right)
|
||
{
|
||
selectasset = (AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]];
|
||
contextMenuStrip1.Show(assetListView, e.X, e.Y);
|
||
}
|
||
}
|
||
|
||
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
|
||
{
|
||
if (glControl1.Visible)
|
||
{
|
||
viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f);
|
||
glControl1.Invalidate();
|
||
}
|
||
}
|
||
}
|
||
}
|