AssetStudio/Unity Studio/Unity Classes/Transform.cs
Perfare c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00

42 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public class Transform
{
public PPtr m_GameObject = new PPtr();
public float[] m_LocalRotation;
public float[] m_LocalPosition;
public float[] m_LocalScale;
public List<PPtr> m_Children = new List<PPtr>();
public PPtr m_Father = new PPtr();//can be transform or type 224 (as seen in Minions)
public Transform(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_GameObject = sourceFile.ReadPPtr();
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalScale = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
int m_ChildrenCount = reader.ReadInt32();
for (int j = 0; j < m_ChildrenCount; j++)
{
m_Children.Add(sourceFile.ReadPPtr());
}
m_Father = sourceFile.ReadPPtr();
}
}
}