mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
778 lines
34 KiB
C#
778 lines
34 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace Unity_Studio
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{
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partial class Texture2D
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{
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public string m_Name;
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public int m_Width;
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public int m_Height;
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public int m_CompleteImageSize;
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public TextureFormat m_TextureFormat;
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public bool m_MipMap;
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public bool m_IsReadable;
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public bool m_ReadAllowed;
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public int m_ImageCount;
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public int m_TextureDimension;
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//m_TextureSettings
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public int m_FilterMode;
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public int m_Aniso;
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public float m_MipBias;
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public int m_WrapMode;
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public int m_LightmapFormat;
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public int m_ColorSpace;
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//image dataa
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public int image_data_size;
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public byte[] image_data;
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//m_StreamData
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public uint offset;
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public uint size;
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public string path;
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//DDS Start
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private byte[] dwMagic = { 0x44, 0x44, 0x53, 0x20, 0x7c };
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private int dwFlags = 0x1 + 0x2 + 0x4 + 0x1000;
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//public int dwHeight; m_Height
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//public int dwWidth; m_Width
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private int dwPitchOrLinearSize;
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private int dwMipMapCount = 0x1;
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private int dwSize = 0x20;
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private int dwFlags2;
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private int dwFourCC;
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private int dwRGBBitCount;
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private int dwRBitMask;
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private int dwGBitMask;
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private int dwBBitMask;
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private int dwABitMask;
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private int dwCaps = 0x1000;
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private int dwCaps2 = 0x0;
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//DDS End
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//PVR Start
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private int pvrVersion = 0x03525650;
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private int pvrFlags = 0x0;
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private long pvrPixelFormat;
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private int pvrColourSpace = 0x0;
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private int pvrChannelType = 0x0;
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//public int pvrHeight; m_Height
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//public int pvrWidth; m_Width
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private int pvrDepth = 0x1;
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private int pvrNumSurfaces = 0x1; //For texture arrays
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private int pvrNumFaces = 0x1; //For cube maps
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//public int pvrMIPMapCount; dwMipMapCount
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private int pvrMetaDataSize = 0x0;
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//PVR End
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//KTX Start
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private int glType = 0;
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private int glTypeSize = 1;
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private int glFormat = 0;
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private int glInternalFormat;
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private int glBaseInternalFormat;
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//public int pixelWidth; m_Width
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//public int pixelHeight; m_Height
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private int pixelDepth = 0;
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private int numberOfArrayElements = 0;
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private int numberOfFaces = 1;
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private int numberOfMipmapLevels = 1;
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private int bytesOfKeyValueData = 0;
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//KTX End
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//TextureConverter
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private QFORMAT q_format;
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//texgenpack
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private texgenpack_texturetype texturetype;
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private int[] version;
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.Reader;
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version = sourceFile.version;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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{
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var m_ForcedFallbackFormat = reader.ReadInt32();
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var m_DownscaleFallback = reader.ReadBoolean();
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reader.AlignStream(4);
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}
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m_Width = reader.ReadInt32();
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m_Height = reader.ReadInt32();
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m_CompleteImageSize = reader.ReadInt32();
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m_TextureFormat = (TextureFormat)reader.ReadInt32();
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if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
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{ m_MipMap = reader.ReadBoolean(); }
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else
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{
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dwFlags += 0x20000;
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dwMipMapCount = reader.ReadInt32();//is this with or without main image?
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dwCaps += 0x400008;
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}
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m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
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m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
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reader.AlignStream(4);
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m_ImageCount = reader.ReadInt32();
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m_TextureDimension = reader.ReadInt32();
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//m_TextureSettings
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m_FilterMode = reader.ReadInt32();
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m_Aniso = reader.ReadInt32();
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m_MipBias = reader.ReadSingle();
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m_WrapMode = reader.ReadInt32();
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if (version[0] >= 2017)//2017.x and up
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{
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int m_WrapV = reader.ReadInt32();
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int m_WrapW = reader.ReadInt32();
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}
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if (version[0] >= 3)
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{
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m_LightmapFormat = reader.ReadInt32();
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if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = reader.ReadInt32(); } //3.5.0 and up
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}
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image_data_size = reader.ReadInt32();
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if (m_MipMap)
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{
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dwFlags += 0x20000;
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dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2));
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dwCaps += 0x400008;
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}
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if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
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{
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offset = reader.ReadUInt32();
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size = reader.ReadUInt32();
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image_data_size = (int)size;
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path = reader.ReadAlignedString(reader.ReadInt32());
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}
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if (readSwitch)
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{
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if (!string.IsNullOrEmpty(path))
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{
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var resourceFileName = Path.GetFileName(path);
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var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
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if (!File.Exists(resourceFilePath))
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{
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var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
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if (findFiles.Length > 0)
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{
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resourceFilePath = findFiles[0];
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}
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}
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if (File.Exists(resourceFilePath))
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{
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using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
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{
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resourceReader.BaseStream.Position = offset;
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image_data = resourceReader.ReadBytes(image_data_size);
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}
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}
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else
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{
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
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{
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resourceReader.Position = offset;
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image_data = resourceReader.ReadBytes(image_data_size);
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}
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else
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{
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MessageBox.Show($"can't find the resource file {resourceFileName}");
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}
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}
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}
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else
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{
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image_data = reader.ReadBytes(image_data_size);
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}
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switch (m_TextureFormat)
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{
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//TODO 导出到DDS容器时应该用原像素还是转换以后的像素?
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case TextureFormat.Alpha8: //test pass
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{
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/*dwFlags2 = 0x2;
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dwRGBBitCount = 0x8;
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dwRBitMask = 0x0;
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dwGBitMask = 0x0;
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dwBBitMask = 0x0;
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dwABitMask = 0xFF; */
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//转BGRA32
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var BGRA32 = Enumerable.Repeat<byte>(0xFF, image_data_size * 4).ToArray();
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for (var i = 0; i < image_data_size; i++)
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{
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BGRA32[i * 4 + 3] = image_data[i];
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.ARGB4444: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x10;
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dwRBitMask = 0xF00;
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dwGBitMask = 0xF0;
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dwBBitMask = 0xF;
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dwABitMask = 0xF000;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size * 2];
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for (var i = 0; i < image_data_size / 2; i++)
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{
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var pixelNew = new byte[4];
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var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
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pixelNew[0] = (byte)(pixelOldShort & 0x000f);
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pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
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pixelNew[2] = (byte)((pixelOldShort & 0x0f00) >> 8);
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pixelNew[3] = (byte)((pixelOldShort & 0xf000) >> 12);
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// convert range
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for (var j = 0; j < 4; j++)
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pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
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pixelNew.CopyTo(BGRA32, i * 4);
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.RGB24: //test pass
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{
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/*dwFlags2 = 0x40;
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dwRGBBitCount = 0x18;
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dwRBitMask = 0xFF;
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dwGBitMask = 0xFF00;
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dwBBitMask = 0xFF0000;
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dwABitMask = 0x0;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size / 3 * 4];
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for (var i = 0; i < image_data_size / 3; i++)
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{
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BGRA32[i * 4] = image_data[i * 3 + 2];
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BGRA32[i * 4 + 1] = image_data[i * 3 + 1];
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BGRA32[i * 4 + 2] = image_data[i * 3 + 0];
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BGRA32[i * 4 + 3] = 255;
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.RGBA32: //test pass
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{
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x20;
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dwRBitMask = 0xFF;
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dwGBitMask = 0xFF00;
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dwBBitMask = 0xFF0000;
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dwABitMask = -16777216;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size];
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for (var i = 0; i < image_data_size; i += 4)
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{
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BGRA32[i] = image_data[i + 2];
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BGRA32[i + 1] = image_data[i + 1];
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BGRA32[i + 2] = image_data[i + 0];
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BGRA32[i + 3] = image_data[i + 3];
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.ARGB32://test pass
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{
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x20;
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dwRBitMask = 0xFF00;
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dwGBitMask = 0xFF0000;
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dwBBitMask = -16777216;
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dwABitMask = 0xFF;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size];
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for (var i = 0; i < image_data_size; i += 4)
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{
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BGRA32[i] = image_data[i + 3];
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BGRA32[i + 1] = image_data[i + 2];
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BGRA32[i + 2] = image_data[i + 1];
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BGRA32[i + 3] = image_data[i + 0];
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.RGB565: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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dwFlags2 = 0x40;
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dwRGBBitCount = 0x10;
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dwRBitMask = 0xF800;
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dwGBitMask = 0x7E0;
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dwBBitMask = 0x1F;
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dwABitMask = 0x0;
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break;
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}
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case TextureFormat.R16: //test pass
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{
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//转BGRA32
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var BGRA32 = new byte[image_data_size * 2];
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for (var i = 0; i < image_data_size; i += 2)
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{
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float f = Half.ToHalf(image_data, i);
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BGRA32[i * 2 + 2] = (byte)Math.Ceiling(f * 255);//R
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BGRA32[i * 2 + 3] = 255;//A
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.DXT1: //test pass
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case TextureFormat.DXT1Crunched: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
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dwFlags2 = 0x4;
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dwFourCC = 0x31545844;
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dwRGBBitCount = 0x0;
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dwRBitMask = 0x0;
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dwGBitMask = 0x0;
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dwBBitMask = 0x0;
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dwABitMask = 0x0;
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q_format = QFORMAT.Q_FORMAT_S3TC_DXT1_RGB;
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break;
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}
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case TextureFormat.DXT5: //test pass
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case TextureFormat.DXT5Crunched: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
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dwFlags2 = 0x4;
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dwFourCC = 0x35545844;
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dwRGBBitCount = 0x0;
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dwRBitMask = 0x0;
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dwGBitMask = 0x0;
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dwBBitMask = 0x0;
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dwABitMask = 0x0;
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q_format = QFORMAT.Q_FORMAT_S3TC_DXT5_RGBA;
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break;
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}
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case TextureFormat.RGBA4444: //test pass
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{
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x10;
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dwRBitMask = 0xF000;
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dwGBitMask = 0xF00;
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dwBBitMask = 0xF0;
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dwABitMask = 0xF;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size * 2];
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for (var i = 0; i < image_data_size / 2; i++)
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{
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var pixelNew = new byte[4];
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var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
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pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
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pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
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pixelNew[2] = (byte)((pixelOldShort & 0xf000) >> 12);
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pixelNew[3] = (byte)(pixelOldShort & 0x000f);
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// convert range
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for (var j = 0; j < 4; j++)
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pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
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pixelNew.CopyTo(BGRA32, i * 4);
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.BGRA32: //test pass
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{
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dwFlags2 = 0x41;
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dwRGBBitCount = 0x20;
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dwRBitMask = 0xFF0000;
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dwGBitMask = 0xFF00;
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dwBBitMask = 0xFF;
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dwABitMask = -16777216;
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break;
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}
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case TextureFormat.RHalf: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_R_16F;
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glInternalFormat = KTXHeader.GL_R16F;
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glBaseInternalFormat = KTXHeader.GL_RED;
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break;
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}
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case TextureFormat.RGHalf: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RG_HF;
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glInternalFormat = KTXHeader.GL_RG16F;
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glBaseInternalFormat = KTXHeader.GL_RG;
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break;
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}
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case TextureFormat.RGBAHalf: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RGBA_HF;
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glInternalFormat = KTXHeader.GL_RGBA16F;
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glBaseInternalFormat = KTXHeader.GL_RGBA;
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break;
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}
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case TextureFormat.RFloat: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_R_F;
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glInternalFormat = KTXHeader.GL_R32F;
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glBaseInternalFormat = KTXHeader.GL_RED;
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break;
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}
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case TextureFormat.RGFloat: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RG_F;
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glInternalFormat = KTXHeader.GL_RG32F;
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glBaseInternalFormat = KTXHeader.GL_RG;
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break;
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}
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case TextureFormat.RGBAFloat: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RGBA_F;
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glInternalFormat = KTXHeader.GL_RGBA32F;
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glBaseInternalFormat = KTXHeader.GL_RGBA;
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break;
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}
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case TextureFormat.YUY2: //test pass
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{
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pvrPixelFormat = 17;
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break;
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}
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case TextureFormat.RGB9e5Float:
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{
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q_format = QFORMAT.Q_FORMAT_RGB9_E5;
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break;
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}
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case TextureFormat.BC4: //test pass
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{
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texturetype = texgenpack_texturetype.RGTC1;
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glInternalFormat = KTXHeader.GL_COMPRESSED_RED_RGTC1;
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glBaseInternalFormat = KTXHeader.GL_RED;
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break;
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}
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case TextureFormat.BC5: //test pass
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{
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texturetype = texgenpack_texturetype.RGTC2;
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glInternalFormat = KTXHeader.GL_COMPRESSED_RG_RGTC2;
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glBaseInternalFormat = KTXHeader.GL_RG;
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break;
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}
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case TextureFormat.BC6H: //test pass
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{
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texturetype = texgenpack_texturetype.BPTC_FLOAT;
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glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
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glBaseInternalFormat = KTXHeader.GL_RGB;
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break;
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}
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case TextureFormat.BC7: //test pass
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{
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texturetype = texgenpack_texturetype.BPTC;
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glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_BPTC_UNORM;
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glBaseInternalFormat = KTXHeader.GL_RGBA;
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break;
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}
|
||
case TextureFormat.PVRTC_RGB2: //test pass
|
||
{
|
||
pvrPixelFormat = 0;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGBA2: //test pass
|
||
{
|
||
pvrPixelFormat = 1;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGB4: //test pass
|
||
{
|
||
pvrPixelFormat = 2;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGBA4: //test pass
|
||
{
|
||
pvrPixelFormat = 3;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC_RGB4Crunched:
|
||
case TextureFormat.ETC_RGB4_3DS: //test pass
|
||
case TextureFormat.ETC_RGB4: //test pass
|
||
{
|
||
pvrPixelFormat = 6;
|
||
glInternalFormat = KTXHeader.GL_ETC1_RGB8_OES;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.ATC_RGB4: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_ATITC_RGB;
|
||
glInternalFormat = KTXHeader.GL_ATC_RGB_AMD;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.ATC_RGBA8: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA;
|
||
glInternalFormat = KTXHeader.GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_R: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_R_UNSIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_R11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RED;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_R_SIGNED: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_R_SIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RED;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_RG: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_RG_UNSIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RG11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RG;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_RG_SIGNED: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_RG_SIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RG;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC2_RGB: //test pass
|
||
{
|
||
pvrPixelFormat = 22;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_ETC2;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC2_RGBA1: //test pass
|
||
{
|
||
pvrPixelFormat = 24;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC2_RGBA8Crunched:
|
||
case TextureFormat.ETC_RGBA8_3DS: //test pass
|
||
case TextureFormat.ETC2_RGBA8: //test pass
|
||
{
|
||
pvrPixelFormat = 23;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_4x4: //test pass
|
||
case TextureFormat.ASTC_RGBA_4x4: //test pass
|
||
{
|
||
pvrPixelFormat = 27;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_5x5: //test pass
|
||
case TextureFormat.ASTC_RGBA_5x5: //test pass
|
||
{
|
||
pvrPixelFormat = 29;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_6x6: //test pass
|
||
case TextureFormat.ASTC_RGBA_6x6: //test pass
|
||
{
|
||
pvrPixelFormat = 31;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_8x8: //test pass
|
||
case TextureFormat.ASTC_RGBA_8x8: //test pass
|
||
{
|
||
pvrPixelFormat = 34;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_10x10: //test pass
|
||
case TextureFormat.ASTC_RGBA_10x10: //test pass
|
||
{
|
||
pvrPixelFormat = 38;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_12x12: //test pass
|
||
case TextureFormat.ASTC_RGBA_12x12: //test pass
|
||
{
|
||
pvrPixelFormat = 40;
|
||
break;
|
||
}
|
||
case TextureFormat.RG16: //test pass
|
||
{
|
||
//转BGRA32
|
||
var BGRA32 = new byte[image_data_size * 2];
|
||
for (var i = 0; i < image_data_size; i += 2)
|
||
{
|
||
BGRA32[i * 2 + 1] = image_data[i + 1];//G
|
||
BGRA32[i * 2 + 2] = image_data[i];//R
|
||
BGRA32[i * 2 + 3] = 255;//A
|
||
}
|
||
SetBGRA32Info(BGRA32);
|
||
break;
|
||
}
|
||
case TextureFormat.R8: //test pass
|
||
{
|
||
//转BGRA32
|
||
var BGRA32 = new byte[image_data_size * 4];
|
||
for (var i = 0; i < image_data_size; i++)
|
||
{
|
||
BGRA32[i * 4 + 2] = image_data[i];//R
|
||
BGRA32[i * 4 + 3] = 255;//A
|
||
}
|
||
SetBGRA32Info(BGRA32);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";
|
||
|
||
string type = m_TextureFormat.ToString();
|
||
preloadData.InfoText += type;
|
||
|
||
switch (m_TextureFormat)
|
||
{
|
||
case TextureFormat.Alpha8:
|
||
case TextureFormat.ARGB4444:
|
||
case TextureFormat.RGB24:
|
||
case TextureFormat.RGBA32:
|
||
case TextureFormat.ARGB32:
|
||
case TextureFormat.RGB565:
|
||
case TextureFormat.R16:
|
||
case TextureFormat.DXT1:
|
||
case TextureFormat.DXT5:
|
||
case TextureFormat.RGBA4444:
|
||
case TextureFormat.BGRA32:
|
||
case TextureFormat.RG16:
|
||
case TextureFormat.R8:
|
||
preloadData.extension = ".dds"; break;
|
||
case TextureFormat.DXT1Crunched:
|
||
case TextureFormat.DXT5Crunched:
|
||
case TextureFormat.ETC_RGB4Crunched:
|
||
case TextureFormat.ETC2_RGBA8Crunched:
|
||
preloadData.extension = ".crn"; break;
|
||
case TextureFormat.YUY2:
|
||
case TextureFormat.PVRTC_RGB2:
|
||
case TextureFormat.PVRTC_RGBA2:
|
||
case TextureFormat.PVRTC_RGB4:
|
||
case TextureFormat.PVRTC_RGBA4:
|
||
case TextureFormat.ETC_RGB4:
|
||
case TextureFormat.ETC2_RGB:
|
||
case TextureFormat.ETC2_RGBA1:
|
||
case TextureFormat.ETC2_RGBA8:
|
||
case TextureFormat.ASTC_RGB_4x4:
|
||
case TextureFormat.ASTC_RGB_5x5:
|
||
case TextureFormat.ASTC_RGB_6x6:
|
||
case TextureFormat.ASTC_RGB_8x8:
|
||
case TextureFormat.ASTC_RGB_10x10:
|
||
case TextureFormat.ASTC_RGB_12x12:
|
||
case TextureFormat.ASTC_RGBA_4x4:
|
||
case TextureFormat.ASTC_RGBA_5x5:
|
||
case TextureFormat.ASTC_RGBA_6x6:
|
||
case TextureFormat.ASTC_RGBA_8x8:
|
||
case TextureFormat.ASTC_RGBA_10x10:
|
||
case TextureFormat.ASTC_RGBA_12x12:
|
||
case TextureFormat.ETC_RGB4_3DS:
|
||
case TextureFormat.ETC_RGBA8_3DS:
|
||
preloadData.extension = ".pvr"; break;
|
||
case TextureFormat.RHalf:
|
||
case TextureFormat.RGHalf:
|
||
case TextureFormat.RGBAHalf:
|
||
case TextureFormat.RFloat:
|
||
case TextureFormat.RGFloat:
|
||
case TextureFormat.RGBAFloat:
|
||
case TextureFormat.BC4:
|
||
case TextureFormat.BC5:
|
||
case TextureFormat.BC6H:
|
||
case TextureFormat.BC7:
|
||
case TextureFormat.ATC_RGB4:
|
||
case TextureFormat.ATC_RGBA8:
|
||
case TextureFormat.EAC_R:
|
||
case TextureFormat.EAC_R_SIGNED:
|
||
case TextureFormat.EAC_RG:
|
||
case TextureFormat.EAC_RG_SIGNED:
|
||
preloadData.extension = ".ktx"; break;
|
||
default:
|
||
preloadData.extension = ".tex"; break;
|
||
}
|
||
|
||
switch (m_FilterMode)
|
||
{
|
||
case 0: preloadData.InfoText += "\nFilter Mode: Point "; break;
|
||
case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break;
|
||
case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break;
|
||
|
||
}
|
||
|
||
preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
|
||
|
||
switch (m_WrapMode)
|
||
{
|
||
case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break;
|
||
case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
|
||
}
|
||
|
||
preloadData.Text = m_Name;
|
||
if (!string.IsNullOrEmpty(path))
|
||
preloadData.fullSize = preloadData.Size + (int)size;
|
||
}
|
||
}
|
||
|
||
private void SwapBytesForXbox(int platform)
|
||
{
|
||
if (platform == 11) //swap bytes for Xbox confirmed, PS3 not encountered
|
||
{
|
||
for (var i = 0; i < image_data_size / 2; i++)
|
||
{
|
||
var b0 = image_data[i * 2];
|
||
image_data[i * 2] = image_data[i * 2 + 1];
|
||
image_data[i * 2 + 1] = b0;
|
||
}
|
||
}
|
||
}
|
||
|
||
private void SetBGRA32Info(byte[] BGRA32)
|
||
{
|
||
image_data = BGRA32;
|
||
image_data_size = BGRA32.Length;
|
||
dwFlags2 = 0x41;
|
||
dwRGBBitCount = 0x20;
|
||
dwRBitMask = 0xFF0000;
|
||
dwGBitMask = 0xFF00;
|
||
dwBBitMask = 0xFF;
|
||
dwABitMask = -16777216;
|
||
}
|
||
}
|
||
} |