AssetStudio/Unity Studio/Unity Classes/Material.cs
Perfare c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00

130 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class TexEnv
{
public string name;
public PPtr m_Texture;
public float[] m_Scale;
public float[] m_Offset;
}
class strFloatPair
{
public string first;
public float second;
}
class strColorPair
{
public string first;
public float[] second;
}
class Material
{
public string m_Name;
public PPtr m_Shader;
public string[] m_ShaderKeywords;
public int m_CustomRenderQueue;
public TexEnv[] m_TexEnvs;
public strFloatPair[] m_Floats;
public strColorPair[] m_Colors;
public Material(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Shader = sourceFile.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
{
m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++)
{
m_ShaderKeywords[i] = reader.ReadAlignedString(reader.ReadInt32());
}
}
else if (sourceFile.version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new[] { reader.ReadAlignedString(reader.ReadInt32()) };
uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
{
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
reader.AlignStream(4);
}
}
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
{
string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
{
stringTagMap[i] = new[] { reader.ReadAlignedString(reader.ReadInt32()), reader.ReadAlignedString(reader.ReadInt32()) };
}
}
//disabledShaderPasses
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
{
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
reader.ReadAlignedString(reader.ReadInt32());
}
}
//m_SavedProperties
m_TexEnvs = new TexEnv[reader.ReadInt32()];
for (int i = 0; i < m_TexEnvs.Length; i++)
{
TexEnv m_TexEnv = new TexEnv()
{
name = reader.ReadAlignedString(reader.ReadInt32()),
m_Texture = sourceFile.ReadPPtr(),
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
};
m_TexEnvs[i] = m_TexEnv;
}
m_Floats = new strFloatPair[reader.ReadInt32()];
for (int i = 0; i < m_Floats.Length; i++)
{
strFloatPair m_Float = new strFloatPair()
{
first = reader.ReadAlignedString(reader.ReadInt32()),
second = reader.ReadSingle()
};
m_Floats[i] = m_Float;
}
m_Colors = new strColorPair[reader.ReadInt32()];
for (int i = 0; i < m_Colors.Length; i++)
{
strColorPair m_Color = new strColorPair()
{
first = reader.ReadAlignedString(reader.ReadInt32()),
second = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }
};
m_Colors[i] = m_Color;
}
}
}
}