AssetStudio/Unity Studio/Unity Classes/AssetBundle.cs
Perfare c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00

52 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class AssetBundle
{
public class AssetInfo
{
public int preloadIndex;
public int preloadSize;
public PPtr asset;
}
public class ContainerData
{
public string first;
public AssetInfo second;
}
public List<ContainerData> m_Container = new List<ContainerData>();
public AssetBundle(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
sourceFile.ReadPPtr();
}
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var temp = new ContainerData();
temp.first = reader.ReadAlignedString(reader.ReadInt32());
temp.second = new AssetInfo();
temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32();
temp.second.asset = sourceFile.ReadPPtr();
m_Container.Add(temp);
}
}
}
}