Commit Graph

113 Commits

Author SHA1 Message Date
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
8dec094304 update project files 2021-06-27 09:27:40 +08:00
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
813e8b10a6 Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
c76e41b1ab Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00
182a42ace2 optimize ResourceReader 2020-03-28 13:33:37 +08:00
de95b02285 update to .net framework 4.7.2 2020-03-27 21:42:40 +08:00
ea461ee3d2 improve Texture2D decode 2020-03-25 22:45:53 +08:00
14f47c6d30 fixed bug 2020-03-24 14:09:54 +08:00
ada26db659 improved 2020-03-24 10:42:39 +08:00
48ca96807f Merge pull request #485 from K0lb3/patch-1
kSPMTight fix
2020-03-24 10:29:01 +08:00
f3a0bf505e refactor Texture2D convert 2020-03-24 06:41:58 +08:00
7b33d41172 texture channel 2020-03-03 12:46:51 +08:00
9d32a9dd6a 2019.3 support 2020-02-28 15:39:11 +08:00
4efa5b0507 kSPMTight fix
SpritePackingMode.kSPMTight can occur outside of settingsRaw.packed == 1.

[sample file](https://cdn.discordapp.com/attachments/603359898507673632/678238497894563860/kuroyukiwedding_base_1_a)
from Dengeki Bunko: Crossing Void
2020-02-20 09:42:19 +01:00
c6b7e04c47 improved 2019-08-06 17:57:14 +08:00
465c989e75 fixed bug 2019-08-06 15:49:41 +08:00
d335aaef9e improved 2019-08-06 09:48:21 +08:00
495b48c783 improved Sprite export 2019-08-01 15:23:36 +08:00
05b55722fb change text 2019-07-30 03:34:15 +08:00
de54257eef improved bone export 2019-07-29 13:41:42 +08:00
e62b6c3d77 improved 2019-07-29 00:31:43 +08:00
dc05e5b5eb Fixed bug 2019-07-29 00:25:26 +08:00