mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
Use ImageSharp to process textures
This commit is contained in:
@ -37,9 +37,48 @@
|
||||
<Reference Include="Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.11.3\lib\net40\Mono.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SixLabors.Fonts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SixLabors.Fonts.1.0.0-beta15\lib\netstandard2.0\SixLabors.Fonts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SixLabors.ImageSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\SixLabors.ImageSharp.1.0.3\lib\net472\SixLabors.ImageSharp.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="SixLabors.ImageSharp.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=d998eea7b14cab13, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\SixLabors.ImageSharp.Drawing.1.0.0-beta13\lib\net472\SixLabors.ImageSharp.Drawing.dll</HintPath>
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</Reference>
|
||||
<Reference Include="System" />
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<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression, Version=4.1.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
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<HintPath>..\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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<Reference Include="System.IO.FileSystem.Primitives, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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<Reference Include="System.IO.UnmanagedMemoryStream, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.IO.UnmanagedMemoryStream.4.3.0\lib\net46\System.IO.UnmanagedMemoryStream.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.6.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.7.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net47\System.ValueTuple.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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@ -63,11 +102,12 @@
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<Compile Include="FMOD Studio API\fmod.cs" />
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<Compile Include="FMOD Studio API\fmod_dsp.cs" />
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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<Compile Include="ImageExtensions.cs" />
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<Compile Include="ImageFormat.cs" />
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<Compile Include="ModelConverter.cs" />
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<Compile Include="ModelExporter.cs" />
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<Compile Include="MonoBehaviourConverter.cs" />
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<Compile Include="SerializedTypeHelper.cs" />
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<Compile Include="TGASharpLib.cs" />
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<Compile Include="TypeDefinitionConverter.cs" />
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<Compile Include="MyAssemblyResolver.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -107,6 +147,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
39
AssetStudioUtility/ImageExtensions.cs
Normal file
39
AssetStudioUtility/ImageExtensions.cs
Normal file
@ -0,0 +1,39 @@
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Bmp;
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using SixLabors.ImageSharp.Formats.Tga;
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using System.IO;
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namespace AssetStudio
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{
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public static class ImageExtensions
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{
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public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
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{
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var outputStream = new MemoryStream();
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switch (imageFormat)
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{
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case ImageFormat.Jpeg:
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image.SaveAsJpeg(outputStream);
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break;
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case ImageFormat.Png:
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image.SaveAsPng(outputStream);
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break;
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case ImageFormat.Bmp:
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image.Save(outputStream, new BmpEncoder
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{
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BitsPerPixel = BmpBitsPerPixel.Pixel32,
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SupportTransparency = true
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});
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break;
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case ImageFormat.Tga:
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image.Save(outputStream, new TgaEncoder
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{
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BitsPerPixel = TgaBitsPerPixel.Pixel32,
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Compression = TgaCompression.None
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});
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break;
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}
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return outputStream;
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}
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}
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}
|
10
AssetStudioUtility/ImageFormat.cs
Normal file
10
AssetStudioUtility/ImageFormat.cs
Normal file
@ -0,0 +1,10 @@
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namespace AssetStudio
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{
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public enum ImageFormat
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{
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Jpeg,
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Png,
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Bmp,
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Tga
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}
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}
|
@ -1,10 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Text;
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using TGASharpLib;
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namespace AssetStudio
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{
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@ -17,7 +14,7 @@ namespace AssetStudio
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public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
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public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
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private string imageFormat;
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private ImageFormat imageFormat;
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private Avatar avatar;
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private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
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private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
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@ -25,7 +22,7 @@ namespace AssetStudio
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private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
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Dictionary<uint, string> morphChannelNames = new Dictionary<uint, string>();
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public ModelConverter(GameObject m_GameObject, string imageFormat, AnimationClip[] animationList = null)
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public ModelConverter(GameObject m_GameObject, ImageFormat imageFormat, AnimationClip[] animationList = null)
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{
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this.imageFormat = imageFormat;
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if (m_GameObject.m_Animator != null)
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@ -50,7 +47,7 @@ namespace AssetStudio
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ConvertAnimations();
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}
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public ModelConverter(string rootName, List<GameObject> m_GameObjects, string imageFormat, AnimationClip[] animationList = null)
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public ModelConverter(string rootName, List<GameObject> m_GameObjects, ImageFormat imageFormat, AnimationClip[] animationList = null)
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{
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this.imageFormat = imageFormat;
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RootFrame = CreateFrame(rootName, Vector3.Zero, new Quaternion(0, 0, 0, 0), Vector3.One);
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@ -80,7 +77,7 @@ namespace AssetStudio
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ConvertAnimations();
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}
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public ModelConverter(Animator m_Animator, string imageFormat, AnimationClip[] animationList = null)
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public ModelConverter(Animator m_Animator, ImageFormat imageFormat, AnimationClip[] animationList = null)
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{
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this.imageFormat = imageFormat;
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InitWithAnimator(m_Animator);
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@ -319,7 +316,7 @@ namespace AssetStudio
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}
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ImportedMaterial iMat = ConvertMaterial(mat);
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iSubmesh.Material = iMat.Name;
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iSubmesh.BaseVertex = (int) mesh.m_SubMeshes[i].firstVertex;
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iSubmesh.BaseVertex = (int)mesh.m_SubMeshes[i].firstVertex;
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//Face
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iSubmesh.FaceList = new List<ImportedFace>(numFaces);
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@ -699,7 +696,7 @@ namespace AssetStudio
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texture.Dest = dest;
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var ext = $".{imageFormat.ToLower()}";
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var ext = $".{imageFormat.ToString().ToLower()}";
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if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName))
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{
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texture.Name = textureName;
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@ -745,30 +742,13 @@ namespace AssetStudio
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return;
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}
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var bitmap = m_Texture2D.ConvertToBitmap(true);
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if (bitmap != null)
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var stream = m_Texture2D.ConvertToStream(imageFormat, true);
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if (stream != null)
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{
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using (var stream = new MemoryStream())
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using (stream)
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{
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switch (imageFormat)
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{
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case "BMP":
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bitmap.Save(stream, ImageFormat.Bmp);
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break;
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case "PNG":
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bitmap.Save(stream, ImageFormat.Png);
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break;
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case "JPEG":
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bitmap.Save(stream, ImageFormat.Jpeg);
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break;
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case "TGA":
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var tga = new TGA(bitmap);
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tga.Save(stream);
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break;
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}
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iTex = new ImportedTexture(stream, name);
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TextureList.Add(iTex);
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bitmap.Dispose();
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}
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}
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}
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|
@ -1,15 +1,31 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Drawing;
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using SixLabors.ImageSharp.Drawing.Processing;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
|
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namespace AssetStudio
|
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{
|
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public static class SpriteHelper
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{
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public static Bitmap GetImage(this Sprite m_Sprite)
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public static MemoryStream GetImage(this Sprite m_Sprite, ImageFormat imageFormat)
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{
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var image = GetImage(m_Sprite);
|
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if (image != null)
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{
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using (image)
|
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{
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return image.ConvertToStream(imageFormat);
|
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}
|
||||
}
|
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return null;
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}
|
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|
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public static Image GetImage(this Sprite m_Sprite)
|
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{
|
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if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
|
||||
{
|
||||
@ -28,46 +44,32 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
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private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
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private static Image CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
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{
|
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var originalImage = m_Texture2D.ConvertToBitmap(false);
|
||||
var originalImage = m_Texture2D.ConvertToImage(false);
|
||||
if (originalImage != null)
|
||||
{
|
||||
using (originalImage)
|
||||
{
|
||||
//var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
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var rectf = new RectangleF(textureRect.x, textureRect.y, textureRect.width, textureRect.height);
|
||||
var rect = Rectangle.Round(rectf);
|
||||
if (rect.Width == 0)
|
||||
{
|
||||
rect.Width = 1;
|
||||
}
|
||||
if (rect.Height == 0)
|
||||
{
|
||||
rect.Height = 1;
|
||||
}
|
||||
var spriteImage = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
|
||||
var destRect = new Rectangle(0, 0, rect.Width, rect.Height);
|
||||
using (var graphic = Graphics.FromImage(spriteImage))
|
||||
{
|
||||
graphic.DrawImage(originalImage, destRect, rect, GraphicsUnit.Pixel);
|
||||
}
|
||||
var rect = Rectangle.Ceiling(rectf);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
if (settingsRaw.packed == 1)
|
||||
{
|
||||
//RotateAndFlip
|
||||
switch (settingsRaw.packingRotation)
|
||||
{
|
||||
case SpritePackingRotation.kSPRFlipHorizontal:
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRFlipVertical:
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate180:
|
||||
spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone);
|
||||
spriteImage.Mutate(x => x.Rotate(180));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate90:
|
||||
spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone);
|
||||
spriteImage.Mutate(x => x.Rotate(270));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -78,41 +80,32 @@ namespace AssetStudio
|
||||
try
|
||||
{
|
||||
var triangles = GetTriangles(m_Sprite.m_RD);
|
||||
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
|
||||
using (var path = new GraphicsPath())
|
||||
var polygons = triangles.Select(x => new Polygon(new LinearLineSegment(x.Select(y => new PointF(y.X, y.Y)).ToArray()))).ToArray();
|
||||
IPathCollection path = new PathCollection(polygons);
|
||||
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
|
||||
var version = m_Sprite.version;
|
||||
if (version[0] < 5
|
||||
|| (version[0] == 5 && version[1] < 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
|
||||
{
|
||||
foreach (var p in points)
|
||||
{
|
||||
path.AddPolygon(p);
|
||||
}
|
||||
using (var matr = new Matrix())
|
||||
{
|
||||
var version = m_Sprite.version;
|
||||
if (version[0] < 5
|
||||
|| (version[0] == 5 && version[1] < 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
|
||||
{
|
||||
matr.Translate(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
matr.Translate(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
}
|
||||
matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
|
||||
path.Transform(matr);
|
||||
var bitmap = new Bitmap(rect.Width, rect.Height);
|
||||
using (var graphic = Graphics.FromImage(bitmap))
|
||||
{
|
||||
using (var brush = new TextureBrush(spriteImage))
|
||||
{
|
||||
graphic.FillPath(brush, path);
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Dispose();
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
}
|
||||
path = path.Transform(matrix);
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = new GraphicsOptions()
|
||||
{
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
}
|
||||
};
|
||||
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
|
||||
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
catch
|
||||
{
|
||||
@ -121,7 +114,7 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
//Rectangle
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using Texture2DDecoder;
|
||||
|
||||
namespace AssetStudio
|
||||
@ -28,26 +25,6 @@ namespace AssetStudio
|
||||
platform = m_Texture2D.platform;
|
||||
}
|
||||
|
||||
public Bitmap ConvertToBitmap(bool flip)
|
||||
{
|
||||
if (image_data == null || image_data.Length == 0)
|
||||
return null;
|
||||
var buff = DecodeTexture2D();
|
||||
if (buff == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var bitmap = new Bitmap(m_Width, m_Height, PixelFormat.Format32bppArgb);
|
||||
var bmpData = bitmap.LockBits(new Rectangle(0, 0, m_Width, m_Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
Marshal.Copy(buff, 0, bmpData.Scan0, buff.Length);
|
||||
bitmap.UnlockBits(bmpData);
|
||||
if (flip)
|
||||
{
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
}
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public byte[] DecodeTexture2D()
|
||||
{
|
||||
byte[] bytes = null;
|
||||
|
@ -1,13 +1,39 @@
|
||||
using System.Drawing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Texture2DExtensions
|
||||
{
|
||||
public static Bitmap ConvertToBitmap(this Texture2D m_Texture2D, bool flip)
|
||||
public static Image ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
{
|
||||
var converter = new Texture2DConverter(m_Texture2D);
|
||||
return converter.ConvertToBitmap(flip);
|
||||
var bytes = converter.DecodeTexture2D();
|
||||
if (bytes != null && bytes.Length > 0)
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(bytes, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
}
|
||||
return image;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
|
||||
{
|
||||
var image = ConvertToImage(m_Texture2D, flip);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
return image.ConvertToStream(imageFormat);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
15
AssetStudioUtility/app.config
Normal file
15
AssetStudioUtility/app.config
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.6.0" newVersion="4.0.6.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="System.Numerics.Vectors" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.1.4.0" newVersion="4.1.4.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
@ -1,4 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.Cecil" version="0.11.3" targetFramework="net472" />
|
||||
<package id="SixLabors.Fonts" version="1.0.0-beta15" targetFramework="net472" />
|
||||
<package id="SixLabors.ImageSharp" version="1.0.3" targetFramework="net472" />
|
||||
<package id="SixLabors.ImageSharp.Drawing" version="1.0.0-beta13" targetFramework="net472" />
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net472" />
|
||||
<package id="System.IO.Compression" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.IO.FileSystem.Primitives" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.IO.UnmanagedMemoryStream" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Memory" version="4.5.4" targetFramework="net472" />
|
||||
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net472" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.7.0" targetFramework="net472" />
|
||||
<package id="System.Threading.Tasks.Parallel" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.ValueTuple" version="4.5.0" targetFramework="net472" />
|
||||
</packages>
|
Reference in New Issue
Block a user