Perfare
b70b5196e3
update enum
2022-06-16 17:45:54 +08:00
Perfare
4f88841026
Fixed #962
2022-06-01 15:33:01 +08:00
Perfare
973d50ce8b
Fix type conversion bug
2022-05-21 05:46:44 +08:00
Perfare
50485a9bd3
update project file
2022-03-24 10:38:52 +08:00
Perfare
dbb3d3fef7
revert
2022-03-24 09:47:36 +08:00
Perfare
e1cfff63c3
minor fixes and improvements
2022-03-23 01:41:59 +08:00
Perfare
44514a4e10
Fixed #941
2022-03-22 22:54:49 +08:00
Perfare
b1205808e2
Fix and improve Texture2D convert
2022-03-22 01:00:20 +08:00
Perfare
d7dcd3f405
improved Sprite export
...
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare
fe95c91759
Add net6.0 target framework
2021-12-09 19:00:59 +08:00
Perfare
3370f93037
Fixed bug
2021-12-06 17:37:59 +08:00
Perfare
80653711cd
Performance improvement
2021-12-06 13:36:22 +08:00
Perfare
e501940f03
Use a better way to crop Sprite
2021-12-04 08:44:33 +08:00
Perfare
5fa4934787
Add net5.0 target framework
2021-12-03 17:21:24 +08:00
Perfare
a7e6d91f5b
Fixed bug
2021-11-19 18:22:39 +08:00
Perfare
2ef52afe1e
Fixed #835
2021-11-12 09:30:12 +08:00
nikitalita
34c38e1415
Fix AssemblyLoading bug
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If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729
0.16.0
2021-07-06 16:03:54 +08:00
Perfare
3129d67fc1
Improve ShaderConverter
2021-07-06 12:45:24 +08:00
Perfare
53720e37ab
Fixed #435
2021-06-30 06:31:05 +08:00
Perfare
7c3cb36630
update project files
2021-06-29 11:03:19 +08:00
Perfare
973a1076e4
support exporting AnimationClip versions below 4.3
2021-06-29 02:43:42 +08:00
Perfare
089e164756
improved Sprite export
2021-06-28 07:14:02 +08:00
Perfare
8dec094304
update project files
2021-06-27 09:27:40 +08:00
Perfare
bedee240be
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
Perfare
d963d71b12
clean up TypeDefinitionConverter code
2021-06-26 13:16:12 +08:00
Perfare
77a0c9c40a
Fbx multiple uv export
2021-06-24 13:48:56 +08:00
Dan Weatherford
08b7bfcf9a
Fix blend shape export with multiple submeshes
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Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd
Add an option to export all UVs as diffuse maps.
2021-06-11 17:12:15 -06:00
Perfare
ab98585b6a
Fix Shader reading. Close #720
2021-05-29 05:11:05 +08:00
Perfare
432116d834
Improve SerializedFile reading.
2021-05-28 22:23:07 +08:00
Perfare
dfb74baf79
Fix for mesh weights output
2021-01-15 09:32:57 +08:00
Perfare
978e90a403
Fix if AudioClip does not contain subsound. Close #672
2021-01-15 05:39:45 +08:00
Perfare
ee0cd4ab52
Fixed #609
2021-01-15 03:43:52 +08:00
Perfare
d7f652d572
improved Sprite export
2021-01-14 19:27:57 +08:00
Perfare
32ce032655
Support 2020.2
2021-01-14 05:23:19 +08:00
Ishotihadus
32ee8b326f
fix problems in exporting fbx with multiple blendshapes
2020-09-16 19:44:11 +09:00
Perfare
06ce479eb6
Fixes #591
2020-08-26 09:50:25 +08:00
Perfare
ca60dd9834
Support exporting MonoBehaviour to json. Close #477
2020-08-14 15:45:48 +08:00
Perfare
7aa35b5b8c
Fix get class from divided UnityEngine.dll
2020-08-14 01:31:49 +08:00
Perfare
bd2decdb8f
Fix element alignment errors
2020-08-14 01:18:43 +08:00
Perfare
9b2c85bcae
Refactor MonoBehaviour reading
2020-08-14 00:02:59 +08:00
Perfare
efbab7c43a
using Nuget
2020-08-12 22:22:04 +08:00
Perfare
729a8a8263
implemented SPIR-V shader export
2020-08-12 22:11:26 +08:00
Perfare
0ec29f62ca
Improve shader conversion, fixes #589
2020-08-12 20:49:36 +08:00
Perfare
1766dcbdeb
Fixed #570
2020-08-06 13:31:17 +08:00
Jayatubi
813e8b10a6
Export local keywords of shader as well as global keywords ( #554 )
...
* Export local keywords of shader
* Export local keywords of shader
2020-08-06 10:39:48 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components ( #562 )
...
* Replace C++/CLI components with P/Invoke
* Deleted C++/CLI projects
* Use Utf8StringHandle to marshal UTF-8 strings
* Use plaform-default calling convention
* Handle DLL preloading on Linux and macOS
* Change intermediate and output directories of native projects
* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
Perfare
4a81c461e8
Modify Sprite processing function as an extension function
2020-04-10 18:57:04 +08:00
Perfare
b10d03d50d
fixed bug
2020-04-10 18:51:43 +08:00