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CSspv
implemented SPIR-V shader export
2020-08-12 22:11:26 +08:00
FMOD Studio API
Replace C++/CLI components with P/Invoke components ( #562 )
2020-08-06 10:35:50 +08:00
Smolv
implemented SPIR-V shader export
2020-08-12 22:11:26 +08:00
Unity.CecilTools
clean up TypeDefinitionConverter code
2021-06-26 13:16:12 +08:00
Unity.SerializationLogic
clean up TypeDefinitionConverter code
2021-06-26 13:16:12 +08:00
AssemblyLoader.cs
Fix AssemblyLoading bug
2021-10-07 13:36:03 -07:00
AssetStudioUtility.csproj
0.16.0
2021-07-06 16:03:54 +08:00
AudioClipConverter.cs
Fix if AudioClip does not contain subsound. Close #672
2021-01-15 05:39:45 +08:00
ImageExtensions.cs
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
ImageFormat.cs
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
ModelConverter.cs
Fixed #435
2021-06-30 06:31:05 +08:00
ModelExporter.cs
Add an option to export all UVs as diffuse maps.
2021-06-11 17:12:15 -06:00
MonoBehaviourConverter.cs
Improve SerializedFile reading.
2021-05-28 22:23:07 +08:00
MyAssemblyResolver.cs
Refactor MonoBehaviour reading
2020-08-14 00:02:59 +08:00
SerializedTypeHelper.cs
Refactor MonoBehaviour reading
2020-08-14 00:02:59 +08:00
ShaderConverter.cs
Improve ShaderConverter
2021-07-06 12:45:24 +08:00
SpirVShaderConverter.cs
implemented SPIR-V shader export
2020-08-12 22:11:26 +08:00
SpriteHelper.cs
improved Sprite export
2021-06-28 07:14:02 +08:00
Texture2DConverter.cs
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
Texture2DExtensions.cs
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
TypeDefinitionConverter.cs
clean up TypeDefinitionConverter code
2021-06-26 13:16:12 +08:00