AssetStudio/AssetStudioUtility
nikitalita 34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
..
CSspv implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
FMOD Studio API Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
Smolv implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Unity.CecilTools clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Unity.SerializationLogic clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
AssemblyLoader.cs Fix AssemblyLoading bug 2021-10-07 13:36:03 -07:00
AssetStudioUtility.csproj 0.16.0 2021-07-06 16:03:54 +08:00
AudioClipConverter.cs Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
ImageExtensions.cs Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
ImageFormat.cs Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
ModelConverter.cs Fixed #435 2021-06-30 06:31:05 +08:00
ModelExporter.cs Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
MonoBehaviourConverter.cs Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
MyAssemblyResolver.cs Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
SerializedTypeHelper.cs Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
ShaderConverter.cs Improve ShaderConverter 2021-07-06 12:45:24 +08:00
SpirVShaderConverter.cs implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
SpriteHelper.cs improved Sprite export 2021-06-28 07:14:02 +08:00
Texture2DConverter.cs Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Texture2DExtensions.cs Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
TypeDefinitionConverter.cs clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00