Perfare
d158e864b5
support 2022.1
2022-06-16 18:41:55 +08:00
Perfare
b70b5196e3
update enum
2022-06-16 17:45:54 +08:00
Perfare
4f88841026
Fixed #962
2022-06-01 15:33:01 +08:00
Perfare
dc9429feac
minor improvements
2022-05-21 21:16:34 +08:00
Kanglai Qian
a3c16ed3d6
avoid useless search for non exist files ( #967 )
2022-05-21 21:10:02 +08:00
Perfare
5b83eebdda
support 2021.3
2022-05-21 17:38:40 +08:00
Perfare
1fcf7a4364
BundleFile fix
2022-05-21 17:24:54 +08:00
Perfare
973d50ce8b
Fix type conversion bug
2022-05-21 05:46:44 +08:00
Perfare
50485a9bd3
update project file
2022-03-24 10:38:52 +08:00
Perfare
dbb3d3fef7
revert
2022-03-24 09:47:36 +08:00
Perfare
e1cfff63c3
minor fixes and improvements
2022-03-23 01:41:59 +08:00
Perfare
44514a4e10
Fixed #941
2022-03-22 22:54:49 +08:00
Perfare
b1205808e2
Fix and improve Texture2D convert
2022-03-22 01:00:20 +08:00
Perfare
7d3a4a10fc
Create build.yml
2022-03-20 02:36:32 +08:00
Perfare
b909857820
Fixed #924
2022-03-19 08:06:03 +08:00
Perfare
b674e66407
Fixed #929
2022-03-19 07:48:39 +08:00
Perfare
d7dcd3f405
improved Sprite export
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Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare
44145e0b9c
using IProgress
2022-03-19 06:40:51 +08:00
Perfare
d4e21f824c
Fixed #919
2022-02-17 01:07:24 +08:00
Rudolf Kolbe
e7a4604a65
fix apk loading issues ( #913 )
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* fix apk loading issues
Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:
file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.
* revert weird changes
* fix missing }
* fix formatting
* use entry.FullName for the basePath instead of entry.Name
2022-02-15 11:19:50 +08:00
Rudolf Kolbe
8d193a63cd
Zip (including APK) Loading ( #902 )
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* load ZipFile
makes it possible to directly load apk files
* use LoadFile for recursive zip opening
* set System.IO.Compression version
* keep identical format in AssetStudio.csproj
* try/catch the loading of each zip entry
* remove extra new line in FileReader.cs
* apply requested changes
2021-12-27 15:59:18 +08:00
brianpow
e61a317185
use FullPath instead of FileName for easier identification of broken file ( #900 )
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* use FullPath instead of FileName for easier identification of broken file.
* use FullPath instead of FileName for easier identification of broken file
2021-12-24 13:23:09 +08:00
scriptkitz
0e1a886e0b
修正UV导出计算错误问题。 ( #891 )
2021-12-11 15:48:54 +08:00
Perfare
97b5f51f3a
Fix build
2021-12-09 20:23:25 +08:00
Perfare
7295feda72
Update README.md
2021-12-09 19:16:13 +08:00
Perfare
fe95c91759
Add net6.0 target framework
2021-12-09 19:00:59 +08:00
Perfare
d220315d9b
Add detailed export progress in the status bar
2021-12-09 18:08:56 +08:00
Perfare
a94caa5e34
Update project
2021-12-09 17:21:44 +08:00
Perfare
3660b4ed67
Some improvements
2021-12-09 17:13:21 +08:00
Perfare
3370f93037
Fixed bug
2021-12-06 17:37:59 +08:00
Perfare
80653711cd
Performance improvement
2021-12-06 13:36:22 +08:00
Perfare
88c5804586
Fixed #886
2021-12-04 09:23:41 +08:00
Perfare
e501940f03
Use a better way to crop Sprite
2021-12-04 08:44:33 +08:00
Perfare
d4060cde6d
Fixed bug
2021-12-04 02:05:35 +08:00
Perfare
582a779441
Update project file
2021-12-03 19:46:20 +08:00
Perfare
5fa4934787
Add net5.0 target framework
2021-12-03 17:21:24 +08:00
Perfare
18277fbea8
fixed bug
2021-12-03 17:05:06 +08:00
Perfare
2ce9cae957
Modify the prompt statement
2021-11-20 03:11:02 +08:00
Perfare
af5e50cfa9
Update README.md
2021-11-20 02:52:53 +08:00
Perfare
ce1172ca9a
rename. closed #817
2021-11-19 18:24:18 +08:00
Perfare
a7e6d91f5b
Fixed bug
2021-11-19 18:22:39 +08:00
Perfare
34a0af683a
Fixed bug
2021-11-19 18:11:00 +08:00
Perfare
91410a33b1
Improve the handling of compressed files.
2021-11-19 17:54:06 +08:00
Perfare
d08b78c2cf
support 2021.2
2021-11-12 10:25:22 +08:00
Perfare
2ef52afe1e
Fixed #835
2021-11-12 09:30:12 +08:00
Perfare
05a41d2f1e
Merge pull request #855 from nikitalita/fix-assembly-loading
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Fix AssemblyLoading bug
2021-11-08 09:36:03 +08:00
nikitalita
34c38e1415
Fix AssemblyLoading bug
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If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729
0.16.0
2021-07-06 16:03:54 +08:00
Perfare
b146d251a7
add option to not show error message
2021-07-06 15:57:59 +08:00
Perfare
3129d67fc1
Improve ShaderConverter
2021-07-06 12:45:24 +08:00