Commit Graph

208 Commits

Author SHA1 Message Date
VaDiM
171962e61f Update version to v0.17.2
- Updated projects and dependencies
2023-08-27 01:47:06 +03:00
VaDiM
c8a21838c9 Some changes to motion list for l2d models
- Motion list is now sorted
- Motions divided into groups (each motion is a separate group)
- Motion names are used as group names
2023-08-27 01:46:06 +03:00
VaDiM
cf67815d53 Minor fixes 2023-08-26 03:22:19 +03:00
VaDiM
0bdcb89b08 Update version to v0.17.1 2023-07-09 05:59:39 +03:00
VaDiM
63564d5fff Add assembly folder support for Live2D export 2023-07-02 23:40:04 +03:00
VaDiM
aea6cbc97f Add option to export Live2D Cubism models 2023-07-02 23:20:14 +03:00
VaDiM
bb9ea7d86b Update version to v0.17.0 2023-06-05 02:03:28 +03:00
VaDiM
b0bf5e0cfd Optimize drawing performance of packed sprites
- Restored some code from an earlier version (e501940f03), since it works faster for packed sprites with a small number of triangles
2023-05-15 00:07:46 +03:00
VaDiM
11b9ca37da Fix cutout glitch in some packed sprites
- Improved performance
(https://github.com/Perfare/AssetStudio/issues/1015)
2023-05-15 00:06:52 +03:00
VaDiM
44a1240f5f [GUI] Improve memory usage of image previews
- also a bit increased performance of alpha mask resizing for previews
2023-03-14 04:10:48 +03:00
VaDiM
10b7e84ffb [CLI] More debugging info for audio 2023-03-08 17:31:34 +03:00
VaDiM
c52940abc4 Add AssetStudioCLI project
- Updated projects and dependencies
2023-03-07 06:52:33 +03:00
VaDiM
b9cf95616b SwapBytesForXbox refactor 2023-01-27 13:46:55 +03:00
VaDiM
39490d4e03 Update fmod to 0.2.0.22 (CLI Preparation) 2023-01-27 13:17:01 +03:00
VaDiM
2a2216e2bf Update projects and dependencies 2022-12-10 20:23:45 +03:00
VaDiM
6a9aad510c Add image export in WebP format 2022-11-22 03:33:47 +03:00
VaDiM
ea09a8de64 Add support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask  on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
2022-11-21 01:59:16 +03:00
VaDiM
7fa5b4f355 Update ImageSharp.Drawing version
- migrate to ImageSharp v2+
2022-11-18 06:33:26 +03:00
VaDiM
c22d92009a Update project files 2022-11-17 04:39:49 +03:00
Perfare
2fe57a1c5d update enum 2022-11-17 04:31:30 +03:00
Perfare
ded2dcd54e Fixed #962 2022-11-17 04:31:16 +03:00
Perfare
06b4ae9ffe Fix type conversion bug 2022-11-17 04:29:55 +03:00
Perfare
77b056de5e update project file 2022-11-17 04:29:02 +03:00
Perfare
344edb722f revert 2022-11-17 04:23:17 +03:00
Perfare
98c4d0c3ab minor fixes and improvements 2022-11-17 04:23:00 +03:00
Perfare
23ac590648 Fixed #941 2022-11-17 04:22:31 +03:00
Perfare
54445475a3 Fix and improve Texture2D convert 2022-11-17 04:22:14 +03:00
Perfare
8b048b9e1e improved Sprite export
Fixed #944
Fixed #923
2022-11-17 04:20:20 +03:00
VaDiM
8ebfa16e19 Return to ImageSharp
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
VaDiM
07a81d9bfe Update projects 2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 04:45:41 +02:00
VaDiM
d25451d5b9 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 00:43:49 +02:00
Perfare
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare
3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
VaDiM
f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-05 02:41:24 +02:00
Perfare
e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
Perfare
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
VaDiM
571ea2da4a Don't use ImageSharp for texture processing
- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
VaDiM
792850dbb2 Update projects 2021-11-22 16:00:51 +02:00
Perfare
a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
Perfare
2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
nikitalita
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
Perfare
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
Perfare
8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Perfare
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Dan Weatherford
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Perfare
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
Perfare
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Ishotihadus
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare
06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
Perfare
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare
7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
Perfare
bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
Perfare
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare
efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
Perfare
729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Perfare
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Jayatubi
813e8b10a6
Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
Perfare
4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
Perfare
b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
Perfare
d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00
Perfare
182a42ace2 optimize ResourceReader 2020-03-28 13:33:37 +08:00
Perfare
de95b02285 update to .net framework 4.7.2 2020-03-27 21:42:40 +08:00
Perfare
ea461ee3d2 improve Texture2D decode 2020-03-25 22:45:53 +08:00
Perfare
14f47c6d30 fixed bug 2020-03-24 14:09:54 +08:00
Perfare
ada26db659 improved 2020-03-24 10:42:39 +08:00
Perfare
48ca96807f
Merge pull request #485 from K0lb3/patch-1
kSPMTight fix
2020-03-24 10:29:01 +08:00
Perfare
f3a0bf505e refactor Texture2D convert 2020-03-24 06:41:58 +08:00
Kanglai Qian
7b33d41172 texture channel 2020-03-03 12:46:51 +08:00
Perfare
9d32a9dd6a 2019.3 support 2020-02-28 15:39:11 +08:00
K0lb3
4efa5b0507
kSPMTight fix
SpritePackingMode.kSPMTight can occur outside of settingsRaw.packed == 1.

[sample file](https://cdn.discordapp.com/attachments/603359898507673632/678238497894563860/kuroyukiwedding_base_1_a)
from Dengeki Bunko: Crossing Void
2020-02-20 09:42:19 +01:00
Perfare
c6b7e04c47 improved 2019-08-06 17:57:14 +08:00
Perfare
465c989e75 fixed bug 2019-08-06 15:49:41 +08:00
Perfare
d335aaef9e improved 2019-08-06 09:48:21 +08:00
Perfare
495b48c783 improved Sprite export 2019-08-01 15:23:36 +08:00
Perfare
05b55722fb change text 2019-07-30 03:34:15 +08:00
Perfare
de54257eef improved bone export 2019-07-29 13:41:42 +08:00
Perfare
e62b6c3d77 improved 2019-07-29 00:31:43 +08:00
Perfare
dc05e5b5eb Fixed bug 2019-07-29 00:25:26 +08:00
Perfare
20f9fe493f add more options for export model 2019-07-28 18:55:08 +08:00
Perfare
0b462754a5 Implemented BlendShape export 2019-07-28 16:41:23 +08:00
Perfare
b1ea8dd346 clean up code 2019-07-28 03:47:12 +08:00
Perfare
4a46f897bd add default values to materials 2019-07-28 00:26:56 +08:00
Perfare
6a5ec80de7 fixed bug 2019-07-27 23:20:47 +08:00