AssetStudio/AssetStudioUtility
VaDiM 571ea2da4a Don't use ImageSharp for texture processing
- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
..
CSspv implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
FMOD Studio API Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
Smolv implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Unity.CecilTools clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Unity.SerializationLogic clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
AssemblyLoader.cs Fix AssemblyLoading bug 2021-10-07 13:36:03 -07:00
AssetStudioUtility.csproj Don't use ImageSharp for texture processing 2021-11-24 19:30:38 +02:00
AudioClipConverter.cs Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
ImageExtensions.cs Don't use ImageSharp for texture processing 2021-11-24 19:30:38 +02:00
ImageFormat.cs Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
ModelConverter.cs Fixed #835 2021-11-12 09:30:12 +08:00
ModelExporter.cs Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
MonoBehaviourConverter.cs Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
MyAssemblyResolver.cs Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
SerializedTypeHelper.cs Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
ShaderConverter.cs Fixed bug 2021-11-19 18:22:39 +08:00
SpirVShaderConverter.cs implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
SpriteHelper.cs Don't use ImageSharp for texture processing 2021-11-24 19:30:38 +02:00
Texture2DConverter.cs Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Texture2DExtensions.cs Don't use ImageSharp for texture processing 2021-11-24 19:30:38 +02:00
TGASharpLib.cs Don't use ImageSharp for texture processing 2021-11-24 19:30:38 +02:00
TypeDefinitionConverter.cs clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00