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CSspv
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implemented SPIR-V shader export
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2020-08-12 22:11:26 +08:00 |
FMOD Studio API
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Replace C++/CLI components with P/Invoke components (#562)
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2020-08-06 10:35:50 +08:00 |
Smolv
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implemented SPIR-V shader export
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2020-08-12 22:11:26 +08:00 |
Unity.CecilTools
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clean up TypeDefinitionConverter code
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2021-06-26 13:16:12 +08:00 |
Unity.SerializationLogic
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clean up TypeDefinitionConverter code
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2021-06-26 13:16:12 +08:00 |
AssemblyLoader.cs
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Fix AssemblyLoading bug
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2021-10-07 13:36:03 -07:00 |
AssetStudioUtility.csproj
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update project file
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2022-11-17 04:29:02 +03:00 |
AudioClipConverter.cs
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Fix if AudioClip does not contain subsound. Close #672
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2021-01-15 05:39:45 +08:00 |
ImageExtensions.cs
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Fix and improve Texture2D convert
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2022-11-17 04:22:14 +03:00 |
ImageFormat.cs
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Use ImageSharp to process textures
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2021-06-27 07:33:20 +08:00 |
ModelConverter.cs
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Fixed #835
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2021-11-12 09:30:12 +08:00 |
ModelExporter.cs
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Add an option to export all UVs as diffuse maps.
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2021-06-11 17:12:15 -06:00 |
MonoBehaviourConverter.cs
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Improve SerializedFile reading.
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2021-05-28 22:23:07 +08:00 |
MyAssemblyResolver.cs
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Refactor MonoBehaviour reading
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2020-08-14 00:02:59 +08:00 |
SerializedTypeHelper.cs
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Refactor MonoBehaviour reading
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2020-08-14 00:02:59 +08:00 |
ShaderConverter.cs
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Fixed #941
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2022-11-17 04:22:31 +03:00 |
SpirVShaderConverter.cs
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implemented SPIR-V shader export
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2020-08-12 22:11:26 +08:00 |
SpriteHelper.cs
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revert
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2022-11-17 04:23:17 +03:00 |
Texture2DConverter.cs
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Fix and improve Texture2D convert
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2022-11-17 04:22:14 +03:00 |
Texture2DExtensions.cs
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Return to ImageSharp
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2022-11-17 03:59:59 +03:00 |
TypeDefinitionConverter.cs
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Fix type conversion bug
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2022-11-17 04:29:55 +03:00 |