mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Fix cutout glitch in some packed sprites
- Improved performance (https://github.com/Perfare/AssetStudio/issues/1015)
This commit is contained in:
parent
5944dd8c58
commit
11b9ca37da
@ -130,20 +130,24 @@ namespace AssetStudio
|
||||
{
|
||||
try
|
||||
{
|
||||
var triangles = GetTriangles(m_Sprite.m_RD);
|
||||
var polygons = triangles.Select(x => new Polygon(new LinearLineSegment(x.Select(y => new PointF(y.X, y.Y)).ToArray()))).ToArray();
|
||||
IPathCollection path = new PathCollection(polygons);
|
||||
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
path = path.Transform(matrix);
|
||||
var graphicsOptions = new GraphicsOptions
|
||||
var triangles = GetTriangles(m_Sprite.m_RD);
|
||||
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
|
||||
var pathBuilder = new PathBuilder(matrix);
|
||||
foreach (var p in points)
|
||||
{
|
||||
Antialias = false,
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
};
|
||||
pathBuilder.AddLines(p);
|
||||
pathBuilder.CloseFigure();
|
||||
}
|
||||
var path = pathBuilder.Build();
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = graphicsOptions
|
||||
GraphicsOptions = new GraphicsOptions
|
||||
{
|
||||
Antialias = false,
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
}
|
||||
};
|
||||
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user