Separate code

rename
This commit is contained in:
Perfare
2018-03-01 20:01:25 +08:00
parent 9d7c3b9f64
commit c8393e165f
33 changed files with 2624 additions and 2557 deletions

View File

@ -27,23 +27,22 @@ namespace Unity_Studio
public AssetBundle(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var size = a_Stream.ReadInt32();
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
sourceFile.ReadPPtr();
}
size = a_Stream.ReadInt32();
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var temp = new ContainerData();
temp.first = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
temp.first = reader.ReadAlignedString(reader.ReadInt32());
temp.second = new AssetInfo();
temp.second.preloadIndex = a_Stream.ReadInt32();
temp.second.preloadSize = a_Stream.ReadInt32();
temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32();
temp.second.asset = sourceFile.ReadPPtr();
m_Container.Add(temp);
}

View File

@ -38,64 +38,63 @@ namespace Unity_Studio
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
version5 = sourceFile.version[0] >= 5;
if (sourceFile.version[0] < 5)
{
m_Format = a_Stream.ReadInt32(); //channels?
m_Type = (AudioType)a_Stream.ReadInt32();
m_3D = a_Stream.ReadBoolean();
m_UseHardware = a_Stream.ReadBoolean();
a_Stream.Position += 2; //4 byte alignment
m_Format = reader.ReadInt32(); //channels?
m_Type = (AudioType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.Position += 2; //4 byte alignment
if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5
{
int m_Stream = a_Stream.ReadInt32();
m_Size = a_Stream.ReadInt32();
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
//TODO: Need more test
if (preloadData.Size + preloadData.Offset - a_Stream.Position != tsize)
if (preloadData.Size + preloadData.Offset - reader.Position != tsize)
{
m_Offset = a_Stream.ReadInt32();
m_Offset = reader.ReadInt32();
m_Source = sourceFile.filePath + ".resS";
}
}
else
{
m_Size = a_Stream.ReadInt32();
m_Size = reader.ReadInt32();
}
}
else
{
m_LoadType = a_Stream.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
m_Channels = a_Stream.ReadInt32();
m_Frequency = a_Stream.ReadInt32();
m_BitsPerSample = a_Stream.ReadInt32();
m_Length = a_Stream.ReadSingle();
m_IsTrackerFormat = a_Stream.ReadBoolean();
a_Stream.Position += 3;
m_SubsoundIndex = a_Stream.ReadInt32();
m_PreloadAudioData = a_Stream.ReadBoolean();
m_LoadInBackground = a_Stream.ReadBoolean();
m_Legacy3D = a_Stream.ReadBoolean();
a_Stream.Position += 1;
m_LoadType = reader.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadSingle();
m_IsTrackerFormat = reader.ReadBoolean();
reader.Position += 3;
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBoolean();
m_LoadInBackground = reader.ReadBoolean();
m_Legacy3D = reader.ReadBoolean();
reader.Position += 1;
m_3D = m_Legacy3D;
m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Offset = a_Stream.ReadInt64();
m_Size = a_Stream.ReadInt64();
m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
m_Source = reader.ReadAlignedString(reader.ReadInt32());
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
}
if (readSwitch)
@ -114,18 +113,18 @@ namespace Unity_Studio
}
if (File.Exists(resourceFilePath))
{
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
reader.BaseStream.Position = m_Offset;
m_AudioData = reader.ReadBytes((int)m_Size);
resourceReader.BaseStream.Position = m_Offset;
m_AudioData = resourceReader.ReadBytes((int)m_Size);
}
}
else
{
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
{
reader.Position = m_Offset;
m_AudioData = reader.ReadBytes((int)m_Size);
resourceReader.Position = m_Offset;
m_AudioData = resourceReader.ReadBytes((int)m_Size);
}
else
{
@ -136,7 +135,7 @@ namespace Unity_Studio
else
{
if (m_Size > 0)
m_AudioData = a_Stream.ReadBytes((int)m_Size);
m_AudioData = reader.ReadBytes((int)m_Size);
}
}
else

View File

@ -12,27 +12,26 @@ namespace Unity_Studio
public BuildSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
int levels = a_Stream.ReadInt32();
for (int l = 0; l < levels; l++) { string level = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
int levels = reader.ReadInt32();
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(reader.ReadInt32()); }
if (sourceFile.version[0] == 5)
{
int preloadedPlugins = a_Stream.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
int preloadedPlugins = reader.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(reader.ReadInt32()); }
}
a_Stream.Position += 4; //bool flags
if (sourceFile.fileGen >= 8) { a_Stream.Position += 4; } //bool flags
if (sourceFile.fileGen >= 9) { a_Stream.Position += 4; } //bool flags
reader.Position += 4; //bool flags
if (sourceFile.fileGen >= 8) { reader.Position += 4; } //bool flags
if (sourceFile.fileGen >= 9) { reader.Position += 4; } //bool flags
if (sourceFile.version[0] == 5 ||
(sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 ||
(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
{ a_Stream.Position += 4; } //bool flags
{ reader.Position += 4; } //bool flags
m_Version = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Version = reader.ReadAlignedString(reader.ReadInt32());
}
}
}

View File

@ -5,73 +5,72 @@ using System.Text;
namespace Unity_Studio
{
class unityFont
class UnityFont
{
public string m_Name;
public byte[] m_FontData;
public unityFont(AssetPreloadData preloadData, bool readSwitch)
public UnityFont(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
{
var m_LineSpacing = a_Stream.ReadSingle();
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
var m_FontSize = a_Stream.ReadSingle();
var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr();
int m_AsciiStartOffset = a_Stream.ReadInt32();
var m_Tracking = a_Stream.ReadSingle();
var m_CharacterSpacing = a_Stream.ReadInt32();
var m_CharacterPadding = a_Stream.ReadInt32();
var m_ConvertCase = a_Stream.ReadInt32();
int m_CharacterRects_size = a_Stream.ReadInt32();
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = a_Stream.ReadInt32();
int index = reader.ReadInt32();
//Rectf uv
float uvx = a_Stream.ReadSingle();
float uvy = a_Stream.ReadSingle();
float uvwidth = a_Stream.ReadSingle();
float uvheight = a_Stream.ReadSingle();
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = a_Stream.ReadSingle();
float verty = a_Stream.ReadSingle();
float vertwidth = a_Stream.ReadSingle();
float vertheight = a_Stream.ReadSingle();
float width = a_Stream.ReadSingle();
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (sourceFile.version[0] >= 4)
{
bool flipped = a_Stream.ReadBoolean();
a_Stream.Position += 3;
bool flipped = reader.ReadBoolean();
reader.Position += 3;
}
}
int m_KerningValues_size = a_Stream.ReadInt32();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = a_Stream.ReadInt16();
int pairsecond = a_Stream.ReadInt16();
float second = a_Stream.ReadSingle();
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
var m_PixelScale = a_Stream.ReadSingle();
int m_FontData_size = a_Stream.ReadInt32();
var m_PixelScale = reader.ReadSingle();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = a_Stream.ReadBytes(m_FontData_size);
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
@ -80,79 +79,79 @@ namespace Unity_Studio
}
else
{
int m_AsciiStartOffset = a_Stream.ReadInt32();
int m_AsciiStartOffset = reader.ReadInt32();
if (sourceFile.version[0] <= 3)
{
int m_FontCountX = a_Stream.ReadInt32();
int m_FontCountY = a_Stream.ReadInt32();
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
}
float m_Kerning = a_Stream.ReadSingle();
float m_LineSpacing = a_Stream.ReadSingle();
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (sourceFile.version[0] <= 3)
{
int m_PerCharacterKerning_size = a_Stream.ReadInt32();
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = a_Stream.ReadInt32();
float second = a_Stream.ReadSingle();
int first = reader.ReadInt32();
float second = reader.ReadSingle();
}
}
else
{
int m_CharacterSpacing = a_Stream.ReadInt32();
int m_CharacterPadding = a_Stream.ReadInt32();
int m_CharacterSpacing = reader.ReadInt32();
int m_CharacterPadding = reader.ReadInt32();
}
int m_ConvertCase = a_Stream.ReadInt32();
int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
int m_CharacterRects_size = a_Stream.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = a_Stream.ReadInt32();
int index = reader.ReadInt32();
//Rectf uv
float uvx = a_Stream.ReadSingle();
float uvy = a_Stream.ReadSingle();
float uvwidth = a_Stream.ReadSingle();
float uvheight = a_Stream.ReadSingle();
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = a_Stream.ReadSingle();
float verty = a_Stream.ReadSingle();
float vertwidth = a_Stream.ReadSingle();
float vertheight = a_Stream.ReadSingle();
float width = a_Stream.ReadSingle();
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (sourceFile.version[0] >= 4)
{
bool flipped = a_Stream.ReadBoolean();
a_Stream.Position += 3;
bool flipped = reader.ReadBoolean();
reader.Position += 3;
}
}
PPtr m_Texture = sourceFile.ReadPPtr();
int m_KerningValues_size = a_Stream.ReadInt32();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = a_Stream.ReadInt16();
int pairsecond = a_Stream.ReadInt16();
float second = a_Stream.ReadSingle();
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
if (sourceFile.version[0] <= 3)
{
bool m_GridFont = a_Stream.ReadBoolean();
a_Stream.Position += 3; //4 byte alignment
bool m_GridFont = reader.ReadBoolean();
reader.Position += 3; //4 byte alignment
}
else { float m_PixelScale = a_Stream.ReadSingle(); }
else { float m_PixelScale = reader.ReadSingle(); }
int m_FontData_size = a_Stream.ReadInt32();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = a_Stream.ReadBytes(m_FontData_size);
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
@ -160,25 +159,25 @@ namespace Unity_Studio
}
float m_FontSize = a_Stream.ReadSingle();//problem here in minifootball
float m_Ascent = a_Stream.ReadSingle();
uint m_DefaultStyle = a_Stream.ReadUInt32();
float m_FontSize = reader.ReadSingle();//problem here in minifootball
float m_Ascent = reader.ReadSingle();
uint m_DefaultStyle = reader.ReadUInt32();
int m_FontNames = a_Stream.ReadInt32();
int m_FontNames = reader.ReadInt32();
for (int i = 0; i < m_FontNames; i++)
{
string m_FontName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
string m_FontName = reader.ReadAlignedString(reader.ReadInt32());
}
if (sourceFile.version[0] >= 4)
{
int m_FallbackFonts = a_Stream.ReadInt32();
int m_FallbackFonts = reader.ReadInt32();
for (int i = 0; i < m_FallbackFonts; i++)
{
PPtr m_FallbackFont = sourceFile.ReadPPtr();
}
int m_FontRenderingMode = a_Stream.ReadInt32();
int m_FontRenderingMode = reader.ReadInt32();
}
}
}

View File

@ -25,19 +25,18 @@ namespace Unity_Studio
if (preloadData != null)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
uniqueID = preloadData.uniqueID;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
int m_Component_size = a_Stream.ReadInt32();
int m_Component_size = reader.ReadInt32();
for (int j = 0; j < m_Component_size; j++)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
@ -46,16 +45,16 @@ namespace Unity_Studio
}
else
{
int first = a_Stream.ReadInt32();
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
}
}
m_Layer = a_Stream.ReadInt32();
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
m_Tag = a_Stream.ReadUInt16();
m_IsActive = a_Stream.ReadBoolean();
m_Tag = reader.ReadUInt16();
m_IsActive = reader.ReadBoolean();
Text = m_Name;
preloadData.Text = m_Name;

View File

@ -5,9 +5,28 @@ using System.Text;
namespace Unity_Studio
{
class TexEnv
{
public string name;
public PPtr m_Texture;
public float[] m_Scale;
public float[] m_Offset;
}
class strFloatPair
{
public string first;
public float second;
}
class strColorPair
{
public string first;
public float[] second;
}
class Material
{
public string m_Name;
public PPtr m_Shader;
public string[] m_ShaderKeywords;
@ -19,90 +38,89 @@ namespace Unity_Studio
public Material(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Shader = sourceFile.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
{
m_ShaderKeywords = new string[a_Stream.ReadInt32()];
m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++)
{
m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_ShaderKeywords[i] = reader.ReadAlignedString(reader.ReadInt32());
}
}
else if (sourceFile.version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
uint m_LightmapFlags = a_Stream.ReadUInt32();
m_ShaderKeywords = new[] { reader.ReadAlignedString(reader.ReadInt32()) };
uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
{
var m_EnableInstancingVariants = a_Stream.ReadBoolean();
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
a_Stream.AlignStream(4);
reader.AlignStream(4);
}
}
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
{
string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
{
stringTagMap[i] = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
stringTagMap[i] = new[] { reader.ReadAlignedString(reader.ReadInt32()), reader.ReadAlignedString(reader.ReadInt32()) };
}
}
//disabledShaderPasses
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
{
var size = a_Stream.ReadInt32();
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
reader.ReadAlignedString(reader.ReadInt32());
}
}
//m_SavedProperties
m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
m_TexEnvs = new TexEnv[reader.ReadInt32()];
for (int i = 0; i < m_TexEnvs.Length; i++)
{
TexEnv m_TexEnv = new TexEnv()
{
name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
name = reader.ReadAlignedString(reader.ReadInt32()),
m_Texture = sourceFile.ReadPPtr(),
m_Scale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
m_Offset = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
};
m_TexEnvs[i] = m_TexEnv;
}
m_Floats = new strFloatPair[a_Stream.ReadInt32()];
m_Floats = new strFloatPair[reader.ReadInt32()];
for (int i = 0; i < m_Floats.Length; i++)
{
strFloatPair m_Float = new strFloatPair()
{
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
second = a_Stream.ReadSingle()
first = reader.ReadAlignedString(reader.ReadInt32()),
second = reader.ReadSingle()
};
m_Floats[i] = m_Float;
}
m_Colors = new strColorPair[a_Stream.ReadInt32()];
m_Colors = new strColorPair[reader.ReadInt32()];
for (int i = 0; i < m_Colors.Length; i++)
{
strColorPair m_Color = new strColorPair()
{
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
second = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
first = reader.ReadAlignedString(reader.ReadInt32()),
second = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }
};
m_Colors[i] = m_Color;
}

View File

@ -102,7 +102,7 @@ namespace Unity_Studio
{
public class Mesh
{
private EndianBinaryReader a_Stream;
private EndianBinaryReader reader;
public string m_Name;
public List<SubMesh> m_SubMeshes = new List<SubMesh>();
public List<uint> m_Indices = new List<uint>(); //use a list because I don't always know the facecount for triangle strips
@ -169,7 +169,7 @@ namespace Unity_Studio
public float bytesToFloat(byte[] inputBytes)
{
float result = 0;
if (a_Stream.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
if (reader.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
switch (inputBytes.Length)
{
@ -331,69 +331,69 @@ namespace Unity_Studio
//Stream = new EndianStream(File.OpenRead(sourceFile.filePath), sourceFile.endianType);
//Stream.endian = sourceFile.endianType;
var version = MeshPD.sourceFile.version;
a_Stream = MeshPD.sourceFile.assetsFileReader;
a_Stream.Position = MeshPD.Offset;
reader = MeshPD.Reader;
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0;
if (MeshPD.sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = MeshPD.sourceFile.ReadPPtr();
PPtr m_PrefabInternal = MeshPD.sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
if (version[0] < 3 || (version[0] == 3 && version[1] < 5))
{
m_Use16BitIndices = a_Stream.ReadBoolean();
a_Stream.Position += 3;
m_Use16BitIndices = reader.ReadBoolean();
reader.Position += 3;
}
#region Index Buffer for 2.5.1 and earlier
if (version[0] == 2 && version[1] <= 5)
{
int m_IndexBuffer_size = a_Stream.ReadInt32();
int m_IndexBuffer_size = reader.ReadInt32();
if (m_Use16BitIndices)
{
m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt16(); }
a_Stream.AlignStream(4);
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = reader.ReadUInt16(); }
reader.AlignStream(4);
}
else
{
m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt32(); }
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = reader.ReadUInt32(); }
}
}
#endregion
#region subMeshes
int m_SubMeshes_size = a_Stream.ReadInt32();
int m_SubMeshes_size = reader.ReadInt32();
for (int s = 0; s < m_SubMeshes_size; s++)
{
m_SubMeshes.Add(new SubMesh());
m_SubMeshes[s].firstByte = a_Stream.ReadUInt32();
m_SubMeshes[s].indexCount = a_Stream.ReadUInt32(); //what is this in case of triangle strips?
m_SubMeshes[s].topology = a_Stream.ReadInt32(); //isTriStrip
m_SubMeshes[s].firstByte = reader.ReadUInt32();
m_SubMeshes[s].indexCount = reader.ReadUInt32(); //what is this in case of triangle strips?
m_SubMeshes[s].topology = reader.ReadInt32(); //isTriStrip
if (version[0] < 4)
{
m_SubMeshes[s].triangleCount = a_Stream.ReadUInt32();
m_SubMeshes[s].triangleCount = reader.ReadUInt32();
}
if (version[0] >= 3)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
var baseVertex = a_Stream.ReadUInt32();
var baseVertex = reader.ReadUInt32();
}
m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
m_SubMeshes[s].vertexCount = a_Stream.ReadUInt32();
a_Stream.Position += 24; //Axis-Aligned Bounding Box
m_SubMeshes[s].firstVertex = reader.ReadUInt32();
m_SubMeshes[s].vertexCount = reader.ReadUInt32();
reader.Position += 24; //Axis-Aligned Bounding Box
}
}
#endregion
@ -402,93 +402,93 @@ namespace Unity_Studio
if (version[0] == 4 && ((version[1] == 1 && MeshPD.sourceFile.buildType[0] != "a") ||
(version[1] > 1 && version[1] <= 2)))
{
int m_Shapes_size = a_Stream.ReadInt32();
int m_Shapes_size = reader.ReadInt32();
if (m_Shapes_size > 0)
{
//bool stop = true;
}
for (int s = 0; s < m_Shapes_size; s++) //untested
{
string shape_name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
a_Stream.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
string shape_name = reader.ReadAlignedString(reader.ReadInt32());
reader.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
}
int m_ShapeVertices_size = a_Stream.ReadInt32();
a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
int m_ShapeVertices_size = reader.ReadInt32();
reader.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
}
#endregion
#region BlendShapeData and BindPose for 4.3.0 and later
else if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
{
int m_ShapeVertices_size = a_Stream.ReadInt32();
int m_ShapeVertices_size = reader.ReadInt32();
if (m_ShapeVertices_size > 0)
{
//bool stop = true;
}
a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
reader.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
int shapes_size = a_Stream.ReadInt32();
a_Stream.Position += shapes_size * 12; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
int shapes_size = reader.ReadInt32();
reader.Position += shapes_size * 12; //uint firstVertex, vertexCount; bool hasNormals, hasTangents
int channels_size = a_Stream.ReadInt32();
int channels_size = reader.ReadInt32();
for (int c = 0; c < channels_size; c++)
{
string channel_name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
a_Stream.Position += 12; //uint nameHash; int frameIndex, frameCount
string channel_name = reader.ReadAlignedString(reader.ReadInt32());
reader.Position += 12; //uint nameHash; int frameIndex, frameCount
}
int fullWeights_size = a_Stream.ReadInt32();
a_Stream.Position += fullWeights_size * 4; //floats
int fullWeights_size = reader.ReadInt32();
reader.Position += fullWeights_size * 4; //floats
m_BindPose = new float[a_Stream.ReadInt32()][,];
m_BindPose = new float[reader.ReadInt32()][,];
for (int i = 0; i < m_BindPose.Length; i++)
{
m_BindPose[i] = new[,] {
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } };
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() } };
}
int m_BoneNameHashes_size = a_Stream.ReadInt32();
a_Stream.Position += m_BoneNameHashes_size * 4; //uints
int m_BoneNameHashes_size = reader.ReadInt32();
reader.Position += m_BoneNameHashes_size * 4; //uints
uint m_RootBoneNameHash = a_Stream.ReadUInt32();
uint m_RootBoneNameHash = reader.ReadUInt32();
}
#endregion
#region Index Buffer for 2.6.0 and later
if (version[0] >= 3 || (version[0] == 2 && version[1] >= 6))
{
m_MeshCompression = a_Stream.ReadByte();
m_MeshCompression = reader.ReadByte();
if (version[0] >= 4)
{
if (version[0] < 5) { uint m_StreamCompression = a_Stream.ReadByte(); }
bool m_IsReadable = a_Stream.ReadBoolean();
bool m_KeepVertices = a_Stream.ReadBoolean();
bool m_KeepIndices = a_Stream.ReadBoolean();
if (version[0] < 5) { uint m_StreamCompression = reader.ReadByte(); }
bool m_IsReadable = reader.ReadBoolean();
bool m_KeepVertices = reader.ReadBoolean();
bool m_KeepIndices = reader.ReadBoolean();
}
a_Stream.AlignStream(4);
reader.AlignStream(4);
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
if(m_MeshCompression == 0)
{
var m_IndexFormat = a_Stream.ReadInt32();
}
if (m_MeshCompression == 0)
{
var m_IndexFormat = reader.ReadInt32();
}
}
int m_IndexBuffer_size = a_Stream.ReadInt32();
int m_IndexBuffer_size = reader.ReadInt32();
if (m_Use16BitIndices)
{
m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt16(); }
a_Stream.AlignStream(4);
for (int i = 0; i < m_IndexBuffer_size / 2; i++) { m_IndexBuffer[i] = reader.ReadUInt16(); }
reader.AlignStream(4);
}
else
{
m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = a_Stream.ReadUInt32(); }
a_Stream.AlignStream(4);//untested
for (int i = 0; i < m_IndexBuffer_size / 4; i++) { m_IndexBuffer[i] = reader.ReadUInt32(); }
reader.AlignStream(4);//untested
}
}
#endregion
@ -496,17 +496,17 @@ namespace Unity_Studio
#region Vertex Buffer for 3.4.2 and earlier
if (version[0] < 3 || (version[0] == 3 && version[1] < 5))
{
m_VertexCount = a_Stream.ReadInt32();
m_VertexCount = reader.ReadInt32();
m_Vertices = new float[m_VertexCount * 3];
for (int v = 0; v < m_VertexCount * 3; v++) { m_Vertices[v] = a_Stream.ReadSingle(); }
for (int v = 0; v < m_VertexCount * 3; v++) { m_Vertices[v] = reader.ReadSingle(); }
m_Skin = new List<BoneInfluence>[a_Stream.ReadInt32()];
m_Skin = new List<BoneInfluence>[reader.ReadInt32()];
//m_Skin = new Dictionary<int, float>[a_Stream.ReadInt32()];
for (int s = 0; s < m_Skin.Length; s++)
{
m_Skin[s] = new List<BoneInfluence>();
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = a_Stream.ReadSingle() }); }
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = a_Stream.ReadInt32(); }
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = reader.ReadSingle() }); }
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = reader.ReadInt32(); }
/*m_Skin[s] = new Dictionary<int, float>();
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
@ -517,44 +517,44 @@ namespace Unity_Studio
}*/
}
m_BindPose = new float[a_Stream.ReadInt32()][,];
m_BindPose = new float[reader.ReadInt32()][,];
for (int i = 0; i < m_BindPose.Length; i++)
{
m_BindPose[i] = new[,] {
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } };
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() } };
}
int m_UV1_size = a_Stream.ReadInt32();
int m_UV1_size = reader.ReadInt32();
m_UV1 = new float[m_UV1_size * 2];
for (int v = 0; v < m_UV1_size * 2; v++) { m_UV1[v] = a_Stream.ReadSingle(); }
for (int v = 0; v < m_UV1_size * 2; v++) { m_UV1[v] = reader.ReadSingle(); }
int m_UV2_size = a_Stream.ReadInt32();
int m_UV2_size = reader.ReadInt32();
m_UV2 = new float[m_UV2_size * 2];
for (int v = 0; v < m_UV2_size * 2; v++) { m_UV2[v] = a_Stream.ReadSingle(); }
for (int v = 0; v < m_UV2_size * 2; v++) { m_UV2[v] = reader.ReadSingle(); }
if (version[0] == 2 && version[1] <= 5)
{
int m_TangentSpace_size = a_Stream.ReadInt32();
int m_TangentSpace_size = reader.ReadInt32();
m_Normals = new float[m_TangentSpace_size * 3];
for (int v = 0; v < m_TangentSpace_size; v++)
{
m_Normals[v * 3] = a_Stream.ReadSingle();
m_Normals[v * 3 + 1] = a_Stream.ReadSingle();
m_Normals[v * 3 + 2] = a_Stream.ReadSingle();
a_Stream.Position += 16; //Vector3f tangent & float handedness
m_Normals[v * 3] = reader.ReadSingle();
m_Normals[v * 3 + 1] = reader.ReadSingle();
m_Normals[v * 3 + 2] = reader.ReadSingle();
reader.Position += 16; //Vector3f tangent & float handedness
}
}
else //2.6.0 and later
{
int m_Tangents_size = a_Stream.ReadInt32();
a_Stream.Position += m_Tangents_size * 16; //Vector4f
int m_Tangents_size = reader.ReadInt32();
reader.Position += m_Tangents_size * 16; //Vector4f
int m_Normals_size = a_Stream.ReadInt32();
int m_Normals_size = reader.ReadInt32();
m_Normals = new float[m_Normals_size * 3];
for (int v = 0; v < m_Normals_size * 3; v++) { m_Normals[v] = a_Stream.ReadSingle(); }
for (int v = 0; v < m_Normals_size * 3; v++) { m_Normals[v] = reader.ReadSingle(); }
}
}
#endregion
@ -562,13 +562,13 @@ namespace Unity_Studio
else
{
#region read vertex stream
m_Skin = new List<BoneInfluence>[a_Stream.ReadInt32()];
m_Skin = new List<BoneInfluence>[reader.ReadInt32()];
//m_Skin = new Dictionary<int, float>[a_Stream.ReadInt32()];
for (int s = 0; s < m_Skin.Length; s++)
{
m_Skin[s] = new List<BoneInfluence>();
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = a_Stream.ReadSingle() }); }
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = a_Stream.ReadInt32(); }
for (int i = 0; i < 4; i++) { m_Skin[s].Add(new BoneInfluence() { weight = reader.ReadSingle() }); }
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = reader.ReadInt32(); }
/*m_Skin[s] = new Dictionary<int, float>();
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
@ -582,19 +582,19 @@ namespace Unity_Studio
if (version[0] == 3 || (version[0] == 4 && version[1] <= 2))
{
m_BindPose = new float[a_Stream.ReadInt32()][,];
m_BindPose = new float[reader.ReadInt32()][,];
for (int i = 0; i < m_BindPose.Length; i++)
{
m_BindPose[i] = new[,] {
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } };
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() },
{ reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() } };
}
}
BitArray m_CurrentChannels = new BitArray(new int[1] { a_Stream.ReadInt32() });
m_VertexCount = a_Stream.ReadInt32();
BitArray m_CurrentChannels = new BitArray(new int[1] { reader.ReadInt32() });
m_VertexCount = reader.ReadInt32();
//int singleStreamStride = 0;//used tor unity 5
int streamCount = 0;
@ -603,7 +603,7 @@ namespace Unity_Studio
{
if (m_MeshCompression != 0 && version[2] == 0) //special case not just on platform 9
{
a_Stream.Position += 12;
reader.Position += 12;
}
else
{
@ -611,10 +611,10 @@ namespace Unity_Studio
for (int s = 0; s < 4; s++)
{
m_Streams[s] = new StreamInfo();
m_Streams[s].channelMask = new BitArray(new int[1] { a_Stream.ReadInt32() });
m_Streams[s].offset = a_Stream.ReadInt32();
m_Streams[s].stride = a_Stream.ReadInt32();
m_Streams[s].align = a_Stream.ReadUInt32();
m_Streams[s].channelMask = new BitArray(new int[1] { reader.ReadInt32() });
m_Streams[s].offset = reader.ReadInt32();
m_Streams[s].stride = reader.ReadInt32();
m_Streams[s].align = reader.ReadUInt32();
}
}
}
@ -622,14 +622,14 @@ namespace Unity_Studio
#region channels and streams for 4.0.0 and later
else
{
m_Channels = new ChannelInfo[a_Stream.ReadInt32()];
m_Channels = new ChannelInfo[reader.ReadInt32()];
for (int c = 0; c < m_Channels.Length; c++)
{
m_Channels[c] = new ChannelInfo();
m_Channels[c].stream = a_Stream.ReadByte();
m_Channels[c].offset = a_Stream.ReadByte();
m_Channels[c].format = a_Stream.ReadByte();
m_Channels[c].dimension = a_Stream.ReadByte();
m_Channels[c].stream = reader.ReadByte();
m_Channels[c].offset = reader.ReadByte();
m_Channels[c].format = reader.ReadByte();
m_Channels[c].dimension = reader.ReadByte();
//calculate stride for Unity 5
//singleStreamStride += m_Channels[c].dimension * (4 / (int)Math.Pow(2, m_Channels[c].format));
@ -639,23 +639,23 @@ namespace Unity_Studio
if (version[0] < 5)
{
m_Streams = new StreamInfo[a_Stream.ReadInt32()];
m_Streams = new StreamInfo[reader.ReadInt32()];
for (int s = 0; s < m_Streams.Length; s++)
{
m_Streams[s] = new StreamInfo();
m_Streams[s].channelMask = new BitArray(new int[1] { a_Stream.ReadInt32() });
m_Streams[s].offset = a_Stream.ReadInt32();
m_Streams[s].stride = a_Stream.ReadByte();
m_Streams[s].dividerOp = a_Stream.ReadByte();
m_Streams[s].frequency = a_Stream.ReadUInt16();
m_Streams[s].channelMask = new BitArray(new int[1] { reader.ReadInt32() });
m_Streams[s].offset = reader.ReadInt32();
m_Streams[s].stride = reader.ReadByte();
m_Streams[s].dividerOp = reader.ReadByte();
m_Streams[s].frequency = reader.ReadUInt16();
}
}
}
#endregion
//actual Vertex Buffer
byte[] m_DataSize = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_DataSize, 0, m_DataSize.Length);
byte[] m_DataSize = new byte[reader.ReadInt32()];
reader.Read(m_DataSize, 0, m_DataSize.Length);
if (version[0] >= 5) //create streams
{
@ -856,14 +856,14 @@ namespace Unity_Studio
#region m_Vertices
PackedBitVector m_Vertices_Packed = new PackedBitVector();
m_Vertices_Packed.m_NumItems = a_Stream.ReadInt32();
m_Vertices_Packed.m_Range = a_Stream.ReadSingle();
m_Vertices_Packed.m_Start = a_Stream.ReadSingle();
m_Vertices_Packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_Vertices_Packed.m_Data, 0, m_Vertices_Packed.m_Data.Length);
a_Stream.AlignStream(4);
m_Vertices_Packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_Vertices_Packed.m_NumItems = reader.ReadInt32();
m_Vertices_Packed.m_Range = reader.ReadSingle();
m_Vertices_Packed.m_Start = reader.ReadSingle();
m_Vertices_Packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_Vertices_Packed.m_Data, 0, m_Vertices_Packed.m_Data.Length);
reader.AlignStream(4);
m_Vertices_Packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_Vertices_Packed.m_NumItems > 0)
{
@ -881,14 +881,14 @@ namespace Unity_Studio
#region m_UV
PackedBitVector m_UV_Packed = new PackedBitVector(); //contains all channels
m_UV_Packed.m_NumItems = a_Stream.ReadInt32();
m_UV_Packed.m_Range = a_Stream.ReadSingle();
m_UV_Packed.m_Start = a_Stream.ReadSingle();
m_UV_Packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_UV_Packed.m_Data, 0, m_UV_Packed.m_Data.Length);
a_Stream.AlignStream(4);
m_UV_Packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_UV_Packed.m_NumItems = reader.ReadInt32();
m_UV_Packed.m_Range = reader.ReadSingle();
m_UV_Packed.m_Start = reader.ReadSingle();
m_UV_Packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_UV_Packed.m_Data, 0, m_UV_Packed.m_Data.Length);
reader.AlignStream(4);
m_UV_Packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_UV_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportUVs"])
{
@ -936,14 +936,14 @@ namespace Unity_Studio
if (version[0] < 5)
{
PackedBitVector m_BindPoses_Packed = new PackedBitVector();
m_BindPoses_Packed.m_NumItems = a_Stream.ReadInt32();
m_BindPoses_Packed.m_Range = a_Stream.ReadSingle();
m_BindPoses_Packed.m_Start = a_Stream.ReadSingle();
m_BindPoses_Packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_BindPoses_Packed.m_Data, 0, m_BindPoses_Packed.m_Data.Length);
a_Stream.AlignStream(4);
m_BindPoses_Packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_BindPoses_Packed.m_NumItems = reader.ReadInt32();
m_BindPoses_Packed.m_Range = reader.ReadSingle();
m_BindPoses_Packed.m_Start = reader.ReadSingle();
m_BindPoses_Packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_BindPoses_Packed.m_Data, 0, m_BindPoses_Packed.m_Data.Length);
reader.AlignStream(4);
m_BindPoses_Packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_BindPoses_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportDeformers"])
{
@ -969,41 +969,41 @@ namespace Unity_Studio
#endregion
PackedBitVector m_Normals_Packed = new PackedBitVector();
m_Normals_Packed.m_NumItems = a_Stream.ReadInt32();
m_Normals_Packed.m_Range = a_Stream.ReadSingle();
m_Normals_Packed.m_Start = a_Stream.ReadSingle();
m_Normals_Packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_Normals_Packed.m_Data, 0, m_Normals_Packed.m_Data.Length);
a_Stream.AlignStream(4);
m_Normals_Packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_Normals_Packed.m_NumItems = reader.ReadInt32();
m_Normals_Packed.m_Range = reader.ReadSingle();
m_Normals_Packed.m_Start = reader.ReadSingle();
m_Normals_Packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_Normals_Packed.m_Data, 0, m_Normals_Packed.m_Data.Length);
reader.AlignStream(4);
m_Normals_Packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
PackedBitVector m_Tangents_Packed = new PackedBitVector();
m_Tangents_Packed.m_NumItems = a_Stream.ReadInt32();
m_Tangents_Packed.m_Range = a_Stream.ReadSingle();
m_Tangents_Packed.m_Start = a_Stream.ReadSingle();
m_Tangents_Packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_Tangents_Packed.m_Data, 0, m_Tangents_Packed.m_Data.Length);
a_Stream.AlignStream(4);
m_Tangents_Packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_Tangents_Packed.m_NumItems = reader.ReadInt32();
m_Tangents_Packed.m_Range = reader.ReadSingle();
m_Tangents_Packed.m_Start = reader.ReadSingle();
m_Tangents_Packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_Tangents_Packed.m_Data, 0, m_Tangents_Packed.m_Data.Length);
reader.AlignStream(4);
m_Tangents_Packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
PackedBitVector m_Weights = new PackedBitVector();
m_Weights.m_NumItems = a_Stream.ReadInt32();
m_Weights.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_Weights.m_Data, 0, m_Weights.m_Data.Length);
a_Stream.AlignStream(4);
m_Weights.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_Weights.m_NumItems = reader.ReadInt32();
m_Weights.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_Weights.m_Data, 0, m_Weights.m_Data.Length);
reader.AlignStream(4);
m_Weights.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
#region m_Normals
PackedBitVector m_NormalSigns_packed = new PackedBitVector();
m_NormalSigns_packed.m_NumItems = a_Stream.ReadInt32();
m_NormalSigns_packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_NormalSigns_packed.m_Data, 0, m_NormalSigns_packed.m_Data.Length);
a_Stream.AlignStream(4);
m_NormalSigns_packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_NormalSigns_packed.m_NumItems = reader.ReadInt32();
m_NormalSigns_packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_NormalSigns_packed.m_Data, 0, m_NormalSigns_packed.m_Data.Length);
reader.AlignStream(4);
m_NormalSigns_packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_Normals_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportNormals"])
{
@ -1024,12 +1024,12 @@ namespace Unity_Studio
#region m_Tangents
PackedBitVector m_TangentSigns_packed = new PackedBitVector();
m_TangentSigns_packed.m_NumItems = a_Stream.ReadInt32();
m_TangentSigns_packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_TangentSigns_packed.m_Data, 0, m_TangentSigns_packed.m_Data.Length);
a_Stream.AlignStream(4);
m_TangentSigns_packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_TangentSigns_packed.m_NumItems = reader.ReadInt32();
m_TangentSigns_packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_TangentSigns_packed.m_Data, 0, m_TangentSigns_packed.m_Data.Length);
reader.AlignStream(4);
m_TangentSigns_packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_Tangents_Packed.m_NumItems > 0 && (bool)Properties.Settings.Default["exportTangents"])
{
@ -1052,14 +1052,14 @@ namespace Unity_Studio
if (version[0] >= 5)
{
PackedBitVector m_FloatColors = new PackedBitVector();
m_FloatColors.m_NumItems = a_Stream.ReadInt32();
m_FloatColors.m_Range = a_Stream.ReadSingle();
m_FloatColors.m_Start = a_Stream.ReadSingle();
m_FloatColors.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_FloatColors.m_Data, 0, m_FloatColors.m_Data.Length);
a_Stream.AlignStream(4);
m_FloatColors.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_FloatColors.m_NumItems = reader.ReadInt32();
m_FloatColors.m_Range = reader.ReadSingle();
m_FloatColors.m_Start = reader.ReadSingle();
m_FloatColors.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_FloatColors.m_Data, 0, m_FloatColors.m_Data.Length);
reader.AlignStream(4);
m_FloatColors.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_FloatColors.m_NumItems > 0 && (bool)Properties.Settings.Default["exportColors"])
{
@ -1079,12 +1079,12 @@ namespace Unity_Studio
#region m_Skin
PackedBitVector m_BoneIndices = new PackedBitVector();
m_BoneIndices.m_NumItems = a_Stream.ReadInt32();
m_BoneIndices.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_BoneIndices.m_Data, 0, m_BoneIndices.m_Data.Length);
a_Stream.AlignStream(4);
m_BoneIndices.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_BoneIndices.m_NumItems = reader.ReadInt32();
m_BoneIndices.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_BoneIndices.m_Data, 0, m_BoneIndices.m_Data.Length);
reader.AlignStream(4);
m_BoneIndices.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_BoneIndices.m_NumItems > 0 && (bool)Properties.Settings.Default["exportDeformers"])
{
@ -1166,12 +1166,12 @@ namespace Unity_Studio
#endregion
PackedBitVector m_Triangles = new PackedBitVector();
m_Triangles.m_NumItems = a_Stream.ReadInt32();
m_Triangles.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_Triangles.m_Data, 0, m_Triangles.m_Data.Length);
a_Stream.AlignStream(4);
m_Triangles.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_Triangles.m_NumItems = reader.ReadInt32();
m_Triangles.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_Triangles.m_Data, 0, m_Triangles.m_Data.Length);
reader.AlignStream(4);
m_Triangles.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_Triangles.m_NumItems > 0) { m_IndexBuffer = UnpackBitVector(m_Triangles); }
}
@ -1180,14 +1180,14 @@ namespace Unity_Studio
#region Colors & Collision triangles for 3.4.2 and earlier
if (version[0] <= 2 || (version[0] == 3 && version[1] <= 4)) //
{
a_Stream.Position += 24; //Axis-Aligned Bounding Box
int m_Colors_size = a_Stream.ReadInt32();
reader.Position += 24; //Axis-Aligned Bounding Box
int m_Colors_size = reader.ReadInt32();
m_Colors = new float[m_Colors_size * 4];
for (int v = 0; v < m_Colors_size * 4; v++) { m_Colors[v] = (float)(a_Stream.ReadByte()) / 0xFF; }
for (int v = 0; v < m_Colors_size * 4; v++) { m_Colors[v] = (float)(reader.ReadByte()) / 0xFF; }
int m_CollisionTriangles_size = a_Stream.ReadInt32();
a_Stream.Position += m_CollisionTriangles_size * 4; //UInt32 indices
int m_CollisionVertexCount = a_Stream.ReadInt32();
int m_CollisionTriangles_size = reader.ReadInt32();
reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
int m_CollisionVertexCount = reader.ReadInt32();
}
#endregion
#region Compressed colors & Local AABB for 3.5.0 to 4.x.x
@ -1196,12 +1196,12 @@ namespace Unity_Studio
if (version[0] < 5)
{
PackedBitVector m_Colors_Packed = new PackedBitVector();
m_Colors_Packed.m_NumItems = a_Stream.ReadInt32();
m_Colors_Packed.m_Data = new byte[a_Stream.ReadInt32()];
a_Stream.Read(m_Colors_Packed.m_Data, 0, m_Colors_Packed.m_Data.Length);
a_Stream.AlignStream(4);
m_Colors_Packed.m_BitSize = a_Stream.ReadByte();
a_Stream.Position += 3; //4 byte alignment
m_Colors_Packed.m_NumItems = reader.ReadInt32();
m_Colors_Packed.m_Data = new byte[reader.ReadInt32()];
reader.Read(m_Colors_Packed.m_Data, 0, m_Colors_Packed.m_Data.Length);
reader.AlignStream(4);
m_Colors_Packed.m_BitSize = reader.ReadByte();
reader.Position += 3; //4 byte alignment
if (m_Colors_Packed.m_NumItems > 0)
{
@ -1227,13 +1227,13 @@ namespace Unity_Studio
}
}
}
else { uint m_UVInfo = a_Stream.ReadUInt32(); }
else { uint m_UVInfo = reader.ReadUInt32(); }
a_Stream.Position += 24; //Axis-Aligned Bounding Box
reader.Position += 24; //Axis-Aligned Bounding Box
}
#endregion
int m_MeshUsageFlags = a_Stream.ReadInt32();
int m_MeshUsageFlags = reader.ReadInt32();
if (version[0] >= 5)
{

View File

@ -14,12 +14,11 @@ namespace Unity_Studio
public MeshFilter(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}

View File

@ -18,12 +18,11 @@ namespace Unity_Studio
public MeshRenderer(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
@ -32,27 +31,27 @@ namespace Unity_Studio
if (sourceFile.version[0] < 5)
{
m_Enabled = a_Stream.ReadBoolean();
m_CastShadows = a_Stream.ReadByte();
m_ReceiveShadows = a_Stream.ReadBoolean();
m_LightmapIndex = a_Stream.ReadByte();
m_Enabled = reader.ReadBoolean();
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
m_LightmapIndex = reader.ReadByte();
}
else
{
m_Enabled = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
m_CastShadows = a_Stream.ReadByte();
m_ReceiveShadows = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
m_LightmapIndex = a_Stream.ReadUInt16();
m_LightmapIndexDynamic = a_Stream.ReadUInt16();
m_LightmapIndex = reader.ReadUInt16();
m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (sourceFile.version[0] >= 3) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffset
if (sourceFile.version[0] >= 5) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
if (sourceFile.version[0] >= 3) { reader.Position += 16; } //Vector4f m_LightmapTilingOffset
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
m_Materials = new PPtr[a_Stream.ReadInt32()];
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();

View File

@ -12,14 +12,13 @@ namespace Unity_Studio
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
var m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = a_Stream.ReadByte();
a_Stream.AlignStream(4);
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Script = sourceFile.ReadPPtr();
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
if ((serializedText = preloadData.ViewStruct()) == null)

View File

@ -13,19 +13,18 @@ namespace Unity_Studio
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
var m_Loop = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = a_Stream.ReadInt32();
m_MovieData = a_Stream.ReadBytes(size);
var m_ColorSpace = a_Stream.ReadInt32();
var size = reader.ReadInt32();
m_MovieData = reader.ReadBytes(size);
var m_ColorSpace = reader.ReadInt32();
}
else
{

View File

@ -13,45 +13,44 @@ namespace Unity_Studio
public PlayerSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
{
//productGUID
a_Stream.ReadInt32();
a_Stream.ReadInt32();
a_Stream.ReadInt32();
a_Stream.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
}
if (sourceFile.version[0] >= 3)
{
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
else { bool AndroidProfiler = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(reader.ReadInt32()); }
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
int defaultScreenOrientation = a_Stream.ReadInt32();
int targetDevice = a_Stream.ReadInt32();
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
{ int targetGlesGraphics = a_Stream.ReadInt32(); }
{ int targetGlesGraphics = reader.ReadInt32(); }
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
{ int targetIOSGraphics = a_Stream.ReadInt32(); }
{ int targetIOSGraphics = reader.ReadInt32(); }
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
{ bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4); }
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
{ int targetResolution = a_Stream.ReadInt32(); }
{ int targetResolution = reader.ReadInt32(); }
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4); }
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
else { int accelerometerFrequency = a_Stream.ReadInt32(); }//3.5.0 and up
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
}
//fail in Unity 5 beta
companyName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
productName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
companyName = reader.ReadAlignedString(reader.ReadInt32());
productName = reader.ReadAlignedString(reader.ReadInt32());
}
}
}

View File

@ -16,17 +16,16 @@ namespace Unity_Studio
public Shader(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
@ -43,23 +42,23 @@ namespace Unity_Studio
}
else
{
a_Stream.Position = preloadData.Offset;
reader.Position = preloadData.Offset;
var sb = new StringBuilder();
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
ClassStructHelper.ReadClassStruct(sb, members, reader);
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
//m_Script = ReadSerializedShader(members, a_Stream);
}
}
else
{
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
{
a_Stream.AlignStream(4);
a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
var decompressedSize = a_Stream.ReadUInt32();
var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
reader.AlignStream(4);
reader.ReadAlignedString(reader.ReadInt32());//m_PathName
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];
using (var mstream = new MemoryStream(m_SubProgramBlob))
{

View File

@ -21,12 +21,11 @@ namespace Unity_Studio
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
@ -34,27 +33,27 @@ namespace Unity_Studio
m_GameObject = sourceFile.ReadPPtr();
if (sourceFile.version[0] < 5)
{
m_Enabled = a_Stream.ReadBoolean();
m_CastShadows = a_Stream.ReadByte();//bool
m_ReceiveShadows = a_Stream.ReadBoolean();
m_LightmapIndex = a_Stream.ReadByte();
m_Enabled = reader.ReadBoolean();
m_CastShadows = reader.ReadByte();//bool
m_ReceiveShadows = reader.ReadBoolean();
m_LightmapIndex = reader.ReadByte();
}
else
{
m_Enabled = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
m_CastShadows = a_Stream.ReadByte();
m_ReceiveShadows = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
m_LightmapIndex = a_Stream.ReadUInt16();
m_LightmapIndexDynamic = a_Stream.ReadUInt16();
m_LightmapIndex = reader.ReadUInt16();
m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3) { a_Stream.Position += 16; } //m_LightmapTilingOffset vector4d
if (sourceFile.version[0] >= 5) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
if (version[0] >= 3) { reader.Position += 16; } //m_LightmapTilingOffset vector4d
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
m_Materials = new PPtr[a_Stream.ReadInt32()];
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
@ -62,18 +61,18 @@ namespace Unity_Studio
if (version[0] < 3)
{
a_Stream.Position += 16;//m_LightmapTilingOffset vector4d
reader.Position += 16;//m_LightmapTilingOffset vector4d
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
a_Stream.Position += 4;//m_StaticBatchInfo
reader.Position += 4;//m_StaticBatchInfo
}
else
{
int m_SubsetIndices_size = a_Stream.ReadInt32();
a_Stream.Position += m_SubsetIndices_size * 4;
int m_SubsetIndices_size = reader.ReadInt32();
reader.Position += m_SubsetIndices_size * 4;
}
PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
@ -84,27 +83,27 @@ namespace Unity_Studio
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
{
bool m_UseLightProbes = a_Stream.ReadBoolean();
a_Stream.Position += 3; //alignment
if (version[0] == 5) { int m_ReflectionProbeUsage = a_Stream.ReadInt32(); }
bool m_UseLightProbes = reader.ReadBoolean();
reader.Position += 3; //alignment
if (version[0] == 5) { int m_ReflectionProbeUsage = reader.ReadInt32(); }
//did I ever check if the anchor is conditioned by the bool?
PPtr m_LightProbeAnchor = sourceFile.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
{
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = a_Stream.ReadInt16(); }
else { int m_SortingLayer = a_Stream.ReadInt32(); }
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = reader.ReadInt16(); }
else { int m_SortingLayer = reader.ReadInt32(); }
int m_SortingOrder = a_Stream.ReadInt16();
a_Stream.AlignStream(4);
int m_SortingOrder = reader.ReadInt16();
reader.AlignStream(4);
}
}
int m_Quality = a_Stream.ReadInt32();
bool m_UpdateWhenOffscreen = a_Stream.ReadBoolean();
bool m_SkinNormals = a_Stream.ReadBoolean(); //3.1.0 and below
a_Stream.Position += 2;
int m_Quality = reader.ReadInt32();
bool m_UpdateWhenOffscreen = reader.ReadBoolean();
bool m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
reader.Position += 2;
if (version[0] == 2 && version[1] < 6)
{
@ -114,7 +113,7 @@ namespace Unity_Studio
m_Mesh = sourceFile.ReadPPtr();
m_Bones = new PPtr[a_Stream.ReadInt32()];
m_Bones = new PPtr[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
{
m_Bones[b] = sourceFile.ReadPPtr();
@ -122,15 +121,15 @@ namespace Unity_Studio
if (version[0] < 3)
{
int m_BindPose = a_Stream.ReadInt32();
a_Stream.Position += m_BindPose * 16 * 4;//Matrix4x4f
int m_BindPose = reader.ReadInt32();
reader.Position += m_BindPose * 16 * 4;//Matrix4x4f
}
else
{
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))
{
int m_BlendShapeWeights = a_Stream.ReadInt32();
a_Stream.Position += m_BlendShapeWeights * 4; //floats
int m_BlendShapeWeights = reader.ReadInt32();
reader.Position += m_BlendShapeWeights * 4; //floats
}
if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
@ -141,9 +140,9 @@ namespace Unity_Studio
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
{
//AABB
float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
float[] m_Extent = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
bool m_DirtyAABB = a_Stream.ReadBoolean();
float[] m_Center = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
float[] m_Extent = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
bool m_DirtyAABB = reader.ReadBoolean();
}
}
}

View File

@ -21,8 +21,7 @@ namespace Unity_Studio
public Sprite(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.sourceFile.assetsFileReader;
reader.Position = preloadData.Offset;
var reader = preloadData.Reader;
var version = sourceFile.version;
m_Name = reader.ReadAlignedString(reader.ReadInt32());
@ -163,7 +162,6 @@ namespace Unity_Studio
}
else
{
preloadData.extension = ".png";
preloadData.Text = m_Name;
}
}

View File

@ -16,8 +16,7 @@ namespace Unity_Studio
public SpriteAtlas(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.sourceFile.assetsFileReader;
reader.Position = preloadData.Offset;
var reader = preloadData.Reader;
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
//vector m_PackedSprites

View File

@ -14,21 +14,20 @@ namespace Unity_Studio
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
m_Script = reader.ReadBytes(reader.ReadInt32());
}
else
{

View File

@ -91,61 +91,60 @@ namespace Unity_Studio
public Texture2D(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
version = sourceFile.version;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
var m_ForcedFallbackFormat = a_Stream.ReadInt32();
var m_DownscaleFallback = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
reader.AlignStream(4);
}
m_Width = a_Stream.ReadInt32();
m_Height = a_Stream.ReadInt32();
m_CompleteImageSize = a_Stream.ReadInt32();
m_TextureFormat = (TextureFormat)a_Stream.ReadInt32();
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
m_CompleteImageSize = reader.ReadInt32();
m_TextureFormat = (TextureFormat)reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
{ m_MipMap = a_Stream.ReadBoolean(); }
{ m_MipMap = reader.ReadBoolean(); }
else
{
dwFlags += 0x20000;
dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image?
dwMipMapCount = reader.ReadInt32();//is this with or without main image?
dwCaps += 0x400008;
}
m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up
m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 - 5.4
a_Stream.AlignStream(4);
m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
reader.AlignStream(4);
m_ImageCount = a_Stream.ReadInt32();
m_TextureDimension = a_Stream.ReadInt32();
m_ImageCount = reader.ReadInt32();
m_TextureDimension = reader.ReadInt32();
//m_TextureSettings
m_FilterMode = a_Stream.ReadInt32();
m_Aniso = a_Stream.ReadInt32();
m_MipBias = a_Stream.ReadSingle();
m_WrapMode = a_Stream.ReadInt32();
m_FilterMode = reader.ReadInt32();
m_Aniso = reader.ReadInt32();
m_MipBias = reader.ReadSingle();
m_WrapMode = reader.ReadInt32();
if (version[0] >= 2017)//2017.x and up
{
int m_WrapV = a_Stream.ReadInt32();
int m_WrapW = a_Stream.ReadInt32();
int m_WrapV = reader.ReadInt32();
int m_WrapW = reader.ReadInt32();
}
if (version[0] >= 3)
{
m_LightmapFormat = a_Stream.ReadInt32();
if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
m_LightmapFormat = reader.ReadInt32();
if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = reader.ReadInt32(); } //3.5.0 and up
}
image_data_size = a_Stream.ReadInt32();
image_data_size = reader.ReadInt32();
if (m_MipMap)
{
@ -156,10 +155,10 @@ namespace Unity_Studio
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
{
offset = a_Stream.ReadUInt32();
size = a_Stream.ReadUInt32();
offset = reader.ReadUInt32();
size = reader.ReadUInt32();
image_data_size = (int)size;
path = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
path = reader.ReadAlignedString(reader.ReadInt32());
}
if (readSwitch)
@ -178,18 +177,18 @@ namespace Unity_Studio
}
if (File.Exists(resourceFilePath))
{
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
reader.BaseStream.Position = offset;
image_data = reader.ReadBytes(image_data_size);
resourceReader.BaseStream.Position = offset;
image_data = resourceReader.ReadBytes(image_data_size);
}
}
else
{
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
{
reader.Position = offset;
image_data = reader.ReadBytes(image_data_size);
resourceReader.Position = offset;
image_data = resourceReader.ReadBytes(image_data_size);
}
else
{
@ -199,7 +198,7 @@ namespace Unity_Studio
}
else
{
image_data = a_Stream.ReadBytes(image_data_size);
image_data = reader.ReadBytes(image_data_size);
}
switch (m_TextureFormat)
@ -776,187 +775,4 @@ namespace Unity_Studio
dwABitMask = -16777216;
}
}
}
public static class KTXHeader
{
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
// constants for glInternalFormat
public static int GL_ETC1_RGB8_OES = 0x8D64;
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
public static int GL_ATC_RGB_AMD = 0x8C92;
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
public static int GL_COMPRESSED_R11_EAC = 0x9270;
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
public static int GL_R16F = 0x822D;
public static int GL_RG16F = 0x822F;
public static int GL_RGBA16F = 0x881A;
public static int GL_R32F = 0x822E;
public static int GL_RG32F = 0x8230;
public static int GL_RGBA32F = 0x8814;
// constants for glBaseInternalFormat
public static int GL_RED = 0x1903;
public static int GL_GREEN = 0x1904;
public static int GL_BLUE = 0x1905;
public static int GL_ALPHA = 0x1906;
public static int GL_RGB = 0x1907;
public static int GL_RGBA = 0x1908;
public static int GL_RG = 0x8227;
}
//from TextureConverter.h
public enum QFORMAT
{
// General formats
Q_FORMAT_RGBA_8UI = 1,
Q_FORMAT_RGBA_8I,
Q_FORMAT_RGB5_A1UI,
Q_FORMAT_RGBA_4444,
Q_FORMAT_RGBA_16UI,
Q_FORMAT_RGBA_16I,
Q_FORMAT_RGBA_32UI,
Q_FORMAT_RGBA_32I,
Q_FORMAT_PALETTE_8_RGBA_8888,
Q_FORMAT_PALETTE_8_RGBA_5551,
Q_FORMAT_PALETTE_8_RGBA_4444,
Q_FORMAT_PALETTE_4_RGBA_8888,
Q_FORMAT_PALETTE_4_RGBA_5551,
Q_FORMAT_PALETTE_4_RGBA_4444,
Q_FORMAT_PALETTE_1_RGBA_8888,
Q_FORMAT_PALETTE_8_RGB_888,
Q_FORMAT_PALETTE_8_RGB_565,
Q_FORMAT_PALETTE_4_RGB_888,
Q_FORMAT_PALETTE_4_RGB_565,
Q_FORMAT_R2_GBA10UI,
Q_FORMAT_RGB10_A2UI,
Q_FORMAT_RGB10_A2I,
Q_FORMAT_RGBA_F,
Q_FORMAT_RGBA_HF,
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
Q_FORMAT_RGB_8UI,
Q_FORMAT_RGB_8I,
Q_FORMAT_RGB_565,
Q_FORMAT_RGB_16UI,
Q_FORMAT_RGB_16I,
Q_FORMAT_RGB_32UI,
Q_FORMAT_RGB_32I,
Q_FORMAT_RGB_F,
Q_FORMAT_RGB_HF,
Q_FORMAT_RGB_11_11_10_F,
Q_FORMAT_RG_F,
Q_FORMAT_RG_HF,
Q_FORMAT_RG_32UI,
Q_FORMAT_RG_32I,
Q_FORMAT_RG_16I,
Q_FORMAT_RG_16UI,
Q_FORMAT_RG_8I,
Q_FORMAT_RG_8UI,
Q_FORMAT_RG_S88,
Q_FORMAT_R_32UI,
Q_FORMAT_R_32I,
Q_FORMAT_R_F,
Q_FORMAT_R_16F,
Q_FORMAT_R_16I,
Q_FORMAT_R_16UI,
Q_FORMAT_R_8I,
Q_FORMAT_R_8UI,
Q_FORMAT_LUMINANCE_ALPHA_88,
Q_FORMAT_LUMINANCE_8,
Q_FORMAT_ALPHA_8,
Q_FORMAT_LUMINANCE_ALPHA_F,
Q_FORMAT_LUMINANCE_F,
Q_FORMAT_ALPHA_F,
Q_FORMAT_LUMINANCE_ALPHA_HF,
Q_FORMAT_LUMINANCE_HF,
Q_FORMAT_ALPHA_HF,
Q_FORMAT_DEPTH_16,
Q_FORMAT_DEPTH_24,
Q_FORMAT_DEPTH_24_STENCIL_8,
Q_FORMAT_DEPTH_32,
Q_FORMAT_BGR_565,
Q_FORMAT_BGRA_8888,
Q_FORMAT_BGRA_5551,
Q_FORMAT_BGRX_8888,
Q_FORMAT_BGRA_4444,
// Compressed formats
Q_FORMAT_ATITC_RGBA,
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
Q_FORMAT_ATITC_RGB,
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
Q_FORMAT_ETC1_RGB8,
Q_FORMAT_3DC_X,
Q_FORMAT_3DC_XY,
Q_FORMAT_ETC2_RGB8,
Q_FORMAT_ETC2_RGBA8,
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
Q_FORMAT_ETC2_SRGB8,
Q_FORMAT_ETC2_SRGB8_ALPHA8,
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
Q_FORMAT_EAC_R_SIGNED,
Q_FORMAT_EAC_R_UNSIGNED,
Q_FORMAT_EAC_RG_SIGNED,
Q_FORMAT_EAC_RG_UNSIGNED,
Q_FORMAT_S3TC_DXT1_RGB,
Q_FORMAT_S3TC_DXT1_RGBA,
Q_FORMAT_S3TC_DXT3_RGBA,
Q_FORMAT_S3TC_DXT5_RGBA,
// YUV formats
Q_FORMAT_AYUV_32,
Q_FORMAT_I444_24,
Q_FORMAT_YUYV_16,
Q_FORMAT_UYVY_16,
Q_FORMAT_I420_12,
Q_FORMAT_YV12_12,
Q_FORMAT_NV21_12,
Q_FORMAT_NV12_12,
// ASTC Format
Q_FORMAT_ASTC_8,
Q_FORMAT_ASTC_16,
};
public enum texgenpack_texturetype
{
RGTC1,
RGTC2,
BPTC_FLOAT,
BPTC
}

View File

@ -17,21 +17,20 @@ namespace Unity_Studio
public Transform(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_GameObject = sourceFile.ReadPPtr();
m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
int m_ChildrenCount = a_Stream.ReadInt32();
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalScale = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
int m_ChildrenCount = reader.ReadInt32();
for (int j = 0; j < m_ChildrenCount; j++)
{
m_Children.Add(sourceFile.ReadPPtr());

View File

@ -15,41 +15,40 @@ namespace Unity_Studio
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_ProxyWidth = a_Stream.ReadUInt32();
var m_ProxyHeight = a_Stream.ReadUInt32();
var Width = a_Stream.ReadUInt32();
var Height = a_Stream.ReadUInt32();
m_Name = reader.ReadAlignedString(reader.ReadInt32());
var m_OriginalPath = reader.ReadAlignedString(reader.ReadInt32());
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up
{
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();
}
var m_FrameRate = a_Stream.ReadDouble();
var m_FrameCount = a_Stream.ReadUInt64();
var m_Format = a_Stream.ReadInt32();
var m_FrameRate = reader.ReadDouble();
var m_FrameCount = reader.ReadUInt64();
var m_Format = reader.ReadInt32();
//m_AudioChannelCount
var size = a_Stream.ReadInt32();
a_Stream.Position += size * 2;
a_Stream.AlignStream(4);
var size = reader.ReadInt32();
reader.Position += size * 2;
reader.AlignStream(4);
//m_AudioSampleRate
size = a_Stream.ReadInt32();
a_Stream.Position += size * 4;
size = reader.ReadInt32();
reader.Position += size * 4;
//m_AudioLanguage
size = a_Stream.ReadInt32();
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
reader.ReadAlignedString(reader.ReadInt32());
}
//StreamedResource m_ExternalResources
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_Offset = a_Stream.ReadUInt64();
var m_Size = a_Stream.ReadUInt64();
var m_HasSplitAlpha = a_Stream.ReadBoolean();
var m_Source = reader.ReadAlignedString(reader.ReadInt32());
var m_Offset = reader.ReadUInt64();
var m_Size = reader.ReadUInt64();
var m_HasSplitAlpha = reader.ReadBoolean();
if (readSwitch)
{
@ -67,18 +66,18 @@ namespace Unity_Studio
}
if (File.Exists(resourceFilePath))
{
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
reader.BaseStream.Position = (long)m_Offset;
m_VideoData = reader.ReadBytes((int)m_Size);
resourceReader.BaseStream.Position = (long)m_Offset;
m_VideoData = resourceReader.ReadBytes((int)m_Size);
}
}
else
{
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
{
reader.Position = (long)m_Offset;
m_VideoData = reader.ReadBytes((int)m_Size);
resourceReader.Position = (long)m_Offset;
m_VideoData = resourceReader.ReadBytes((int)m_Size);
}
else
{
@ -89,7 +88,7 @@ namespace Unity_Studio
else
{
if (m_Size > 0)
m_VideoData = a_Stream.ReadBytes((int)m_Size);
m_VideoData = reader.ReadBytes((int)m_Size);
}
}
else