Commit Graph

  • 07a81d9bfe Update projects VaDiM 2021-12-15 00:35:46 +0200
  • 95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod VaDiM 2021-12-13 04:45:41 +0200
  • d25451d5b9 Merge branch 'Perfare_master' into AssetStudio-mod VaDiM 2021-12-13 00:13:27 +0200
  • 0e1a886e0b
    修正UV导出计算错误问题。 (#891) scriptkitz 2021-12-11 15:48:54 +0800
  • 97b5f51f3a Fix build Perfare 2021-12-09 20:23:25 +0800
  • 7295feda72
    Update README.md Perfare 2021-12-09 19:16:13 +0800
  • fe95c91759 Add net6.0 target framework Perfare 2021-12-09 19:00:59 +0800
  • d220315d9b Add detailed export progress in the status bar Perfare 2021-12-09 18:08:56 +0800
  • a94caa5e34 Update project Perfare 2021-12-09 17:21:44 +0800
  • 3660b4ed67 Some improvements Perfare 2021-12-09 17:13:21 +0800
  • 3370f93037 Fixed bug Perfare 2021-12-06 17:37:59 +0800
  • 80653711cd Performance improvement Perfare 2021-12-06 13:36:22 +0800
  • f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod VaDiM 2021-12-05 01:32:48 +0200
  • 88c5804586 Fixed #886 Perfare 2021-12-04 09:23:41 +0800
  • e501940f03 Use a better way to crop Sprite Perfare 2021-12-04 08:44:33 +0800
  • d4060cde6d Fixed bug Perfare 2021-12-04 02:05:35 +0800
  • 582a779441 Update project file Perfare 2021-12-03 19:46:20 +0800
  • 5fa4934787 Add net5.0 target framework Perfare 2021-12-03 17:21:24 +0800
  • 18277fbea8 fixed bug Perfare 2021-12-03 17:05:06 +0800
  • 571ea2da4a Don't use ImageSharp for texture processing v0.16.8.1 VaDiM 2021-11-24 15:43:53 +0200
  • 9cbe91decb Improve sorting by asset names VaDiM 2021-11-24 14:56:28 +0200
  • 19c6c5fe73 Minor UI improvments & bugfixes VaDiM 2021-11-23 04:28:34 +0200
  • 792850dbb2 Update projects VaDiM 2021-11-22 16:00:51 +0200
  • 2ce9cae957 Modify the prompt statement Perfare 2021-11-20 03:11:02 +0800
  • af5e50cfa9
    Update README.md Perfare 2021-11-20 02:52:53 +0800
  • ce1172ca9a rename. closed #817 Perfare 2021-11-19 18:24:18 +0800
  • a7e6d91f5b Fixed bug Perfare 2021-11-19 18:22:39 +0800
  • 34a0af683a Fixed bug Perfare 2021-11-19 18:11:00 +0800
  • 91410a33b1 Improve the handling of compressed files. Perfare 2021-11-19 17:54:06 +0800
  • d08b78c2cf support 2021.2 Perfare 2021-11-12 10:25:22 +0800
  • 2ef52afe1e Fixed #835 Perfare 2021-11-12 09:30:12 +0800
  • 05a41d2f1e
    Merge pull request #855 from nikitalita/fix-assembly-loading Perfare 2021-11-08 09:36:03 +0800
  • 34c38e1415 Fix AssemblyLoading bug nikitalita 2021-10-07 13:36:03 -0700
  • c85873b729 0.16.0 Perfare 2021-07-06 16:03:54 +0800
  • b146d251a7 add option to not show error message Perfare 2021-07-06 15:57:59 +0800
  • 3129d67fc1 Improve ShaderConverter Perfare 2021-07-06 12:45:24 +0800
  • 850ba63a10 support exporting VideoClips with a size above 2gb. close #765 Perfare 2021-07-02 03:26:46 +0800
  • 17b91984d6 fixed bug Perfare 2021-07-02 02:29:03 +0800
  • 7ab2cda120 refactor the file reading part Perfare 2021-07-02 02:17:59 +0800
  • 4345885cc9 remember the last opened path, close #646 Perfare 2021-06-30 22:41:16 +0800
  • 53720e37ab Fixed #435 Perfare 2021-06-30 06:31:05 +0800
  • 7c3cb36630 update project files Perfare 2021-06-29 11:03:19 +0800
  • c1cddce031 added option to support version stripped files, close #766 Perfare 2021-06-29 10:32:19 +0800
  • 973a1076e4 support exporting AnimationClip versions below 4.3 Perfare 2021-06-29 02:43:42 +0800
  • 089e164756 improved Sprite export Perfare 2021-06-28 07:14:02 +0800
  • c2b6691fd9 fix build Perfare 2021-06-27 09:42:13 +0800
  • 8dec094304 update project files Perfare 2021-06-27 09:27:40 +0800
  • bedee240be Use ImageSharp to process textures Perfare 2021-06-27 07:33:20 +0800
  • d963d71b12 clean up TypeDefinitionConverter code Perfare 2021-06-26 13:16:12 +0800
  • 77a0c9c40a Fbx multiple uv export Perfare 2021-06-24 13:48:56 +0800
  • f3e406983b
    Merge pull request #768 from Fraxul/master Perfare 2021-06-24 12:59:31 +0800
  • 08b7bfcf9a Fix blend shape export with multiple submeshes Dan Weatherford 2021-06-20 00:18:22 -0500
  • 57e4f7cefd Add an option to export all UVs as diffuse maps. Patrick King 2021-06-11 17:12:15 -0600
  • c9cf2d188e Enable FBX export for higher UV maps. Patrick King 2021-06-11 14:26:37 -0600
  • ab98585b6a Fix Shader reading. Close #720 Perfare 2021-05-29 05:11:05 +0800
  • 075d53a455 small improvement Perfare 2021-05-28 23:19:31 +0800
  • 432116d834 Improve SerializedFile reading. Perfare 2021-05-28 22:23:07 +0800
  • caa45216ef fix compilation error Perfare 2021-05-28 22:16:50 +0800
  • c9394cd957 Fixed #734 Perfare 2021-05-28 03:49:46 +0800
  • 46c0e8ffe1 Improve stream file processing Perfare 2021-05-28 03:43:32 +0800
  • d14c232015 Improve the error message Perfare 2021-05-28 03:27:50 +0800
  • 4002bdecb8
    Update README.md Perfare 2021-05-27 03:55:37 +0800
  • 17259e00c7
    correct grammar (#749) StarHeart 2021-05-27 03:49:40 +0800
  • 44b02b92d8 fix lzma decompression Perfare 2021-05-27 03:46:15 +0800
  • 251854cc41
    Adds exporter for list of assets to XML (#710) Joshua May 2021-04-17 19:27:15 +0200
  • 6f7b77245d
    Merge pull request #639 from sk-zk/nul-fix Perfare 2021-04-18 01:21:16 +0800
  • 6d99f5ebf6 Improve vertex format parsing. Close #689 Perfare 2021-04-12 15:11:17 +0800
  • f1f2430f97 Support 2021.1 Perfare 2021-04-11 23:49:44 +0800
  • b52696c965
    Merge pull request #713 from K0lb3/patch-1 Perfare 2021-04-11 21:54:45 +0800
  • 5fba52dc83
    Update ClassIDType according to official reference K0lb3 2021-03-28 14:24:20 -0700
  • dfb74baf79 Fix for mesh weights output Perfare 2021-01-15 09:32:57 +0800
  • 978e90a403 Fix if AudioClip does not contain subsound. Close #672 Perfare 2021-01-15 05:39:45 +0800
  • c17d7d6331
    Update README.md Perfare 2021-01-15 04:38:54 +0800
  • 9fef18d6ea fixes bug Perfare 2021-01-15 04:33:54 +0800
  • ee0cd4ab52 Fixed #609 Perfare 2021-01-15 03:43:52 +0800
  • f904bc138b typo Perfare 2021-01-15 02:17:11 +0800
  • 7ed5345b1b Fixed #652 Perfare 2021-01-15 02:12:54 +0800
  • d7f652d572 improved Sprite export Perfare 2021-01-14 19:27:57 +0800
  • 32ce032655 Support 2020.2 Perfare 2021-01-14 05:23:19 +0800
  • e1cf36aa3c Fixed #650 Perfare 2020-12-14 21:20:04 +0800
  • f644396a15 Fix \0 chars in TextAssets cutting off preview sk-zk 2020-10-30 23:08:06 +0100
  • 3e77c34bd5 Fixed #618 Perfare 2020-09-29 07:08:14 +0800
  • 052c60f629 Fix file occupation conflict Perfare 2020-09-26 23:29:38 +0800
  • a1f2e3e7fe
    Merge pull request #613 from Ishotihadus/master Perfare 2020-09-26 10:18:42 -0500
  • 32ee8b326f fix problems in exporting fbx with multiple blendshapes Ishotihadus 2020-09-16 19:44:11 +0900
  • 06ce479eb6 Fixes #591 Perfare 2020-08-26 09:50:25 +0800
  • 03f74bac64 Fix BlendShape output error Perfare 2020-08-24 22:00:53 +0800
  • 344b675745
    Update README.md Perfare 2020-08-16 18:53:55 +0800
  • 86590d95a5 Add dump viewer Perfare 2020-08-14 17:38:43 +0800
  • bbea1341b2
    Update README.md Perfare 2020-08-14 15:50:45 +0800
  • ca60dd9834 Support exporting MonoBehaviour to json. Close #477 Perfare 2020-08-14 15:45:48 +0800
  • 7aa35b5b8c Fix get class from divided UnityEngine.dll Perfare 2020-08-14 01:31:49 +0800
  • bd2decdb8f Fix element alignment errors Perfare 2020-08-14 01:18:43 +0800
  • 9b2c85bcae Refactor MonoBehaviour reading Perfare 2020-08-14 00:02:59 +0800
  • efbab7c43a using Nuget Perfare 2020-08-12 22:22:04 +0800
  • 729a8a8263 implemented SPIR-V shader export Perfare 2020-08-12 22:11:26 +0800
  • 0ec29f62ca Improve shader conversion, fixes #589 Perfare 2020-08-12 20:49:36 +0800
  • 796317f9d9 support 2020.1 Perfare 2020-08-12 19:13:10 +0800
  • 7596dcc7cd keep path when extracting folder Perfare 2020-08-12 02:55:02 +0800
  • 422851cdab Fix mesh index errors Perfare 2020-08-12 02:24:08 +0800