修正UV导出计算错误问题。 (#891)

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scriptkitz 2021-12-11 15:48:54 +08:00 committed by GitHub
parent 97b5f51f3a
commit 0e1a886e0b
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@ -152,6 +152,7 @@ namespace AssetStudioGUI
#region UV
if (m_Mesh.m_UV0?.Length > 0)
{
c = 4;
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
{
c = 2;