Commit Graph

502 Commits

Author SHA1 Message Date
Perfare
c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
Perfare
46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
Perfare
d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
Perfare
4002bdecb8
Update README.md 2021-05-27 03:55:37 +08:00
StarHeart
17259e00c7
correct grammar (#749) 2021-05-27 03:49:40 +08:00
Perfare
44b02b92d8 fix lzma decompression 2021-05-27 03:46:15 +08:00
Joshua May
251854cc41
Adds exporter for list of assets to XML (#710) 2021-04-18 01:27:15 +08:00
Perfare
6f7b77245d
Merge pull request #639 from sk-zk/nul-fix
[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
Perfare
6d99f5ebf6 Improve vertex format parsing. Close #689 2021-04-12 15:11:17 +08:00
Perfare
f1f2430f97 Support 2021.1 2021-04-11 23:49:44 +08:00
Perfare
b52696c965
Merge pull request #713 from K0lb3/patch-1
Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00
K0lb3
5fba52dc83
Update ClassIDType according to official reference
I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
Perfare
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare
c17d7d6331
Update README.md 2021-01-15 04:38:54 +08:00
Perfare
9fef18d6ea fixes bug 2021-01-15 04:33:54 +08:00
Perfare
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare
f904bc138b typo 2021-01-15 02:17:11 +08:00
Perfare
7ed5345b1b Fixed #652 2021-01-15 02:12:54 +08:00
Perfare
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Perfare
e1cf36aa3c Fixed #650 2020-12-14 21:20:04 +08:00
sk-zk
f644396a15 Fix \0 chars in TextAssets cutting off preview 2020-10-30 23:08:06 +01:00
Perfare
3e77c34bd5 Fixed #618 2020-09-29 07:08:14 +08:00
Perfare
052c60f629 Fix file occupation conflict 2020-09-26 23:29:38 +08:00
Perfare
a1f2e3e7fe
Merge pull request #613 from Ishotihadus/master
Problems in exporting fbx with multiple blendshapes
2020-09-26 10:18:42 -05:00
Ishotihadus
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare
06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
Perfare
03f74bac64 Fix BlendShape output error 2020-08-24 22:00:53 +08:00
Perfare
344b675745
Update README.md 2020-08-16 18:53:55 +08:00
Perfare
86590d95a5 Add dump viewer 2020-08-14 17:38:43 +08:00
Perfare
bbea1341b2
Update README.md 2020-08-14 15:50:45 +08:00
Perfare
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare
7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
Perfare
bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
Perfare
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare
efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
Perfare
729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Perfare
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare
796317f9d9 support 2020.1 2020-08-12 19:13:10 +08:00
Perfare
7596dcc7cd keep path when extracting folder 2020-08-12 02:55:02 +08:00
Perfare
422851cdab Fix mesh index errors 2020-08-12 02:24:08 +08:00
Perfare
ec0a2a47f1 can choose the directory to save the extracted files 2020-08-10 14:07:29 +08:00
Perfare
8ce5b947f6
Update README.md 2020-08-10 11:01:37 +08:00
Perfare
419ca63f9d Set Runtime Library to /MT 2020-08-10 09:52:09 +08:00
Perfare
6fdb0c7b0e add ResourceManager 2020-08-06 23:17:44 +08:00
Perfare
4e97b4b898 improve export 2020-08-06 21:07:37 +08:00
Perfare
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Perfare
ef38471ff1 move code 2020-08-06 13:11:41 +08:00
Perfare
217a7993e9 fixed bug 2020-08-06 12:56:47 +08:00