Commit Graph

131 Commits

Author SHA1 Message Date
Perfare
8b048b9e1e improved Sprite export
Fixed #944
Fixed #923
2022-11-17 04:20:20 +03:00
VaDiM
8ebfa16e19 Return to ImageSharp
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
VaDiM
07a81d9bfe Update projects 2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 04:45:41 +02:00
VaDiM
d25451d5b9 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 00:43:49 +02:00
Perfare
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare
3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
VaDiM
f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-05 02:41:24 +02:00
Perfare
e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
Perfare
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
VaDiM
571ea2da4a Don't use ImageSharp for texture processing
- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
VaDiM
792850dbb2 Update projects 2021-11-22 16:00:51 +02:00
Perfare
a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
Perfare
2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
nikitalita
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
Perfare
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
Perfare
8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Perfare
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Dan Weatherford
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Perfare
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
Perfare
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Ishotihadus
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare
06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
Perfare
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare
7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
Perfare
bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
Perfare
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare
efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
Perfare
729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Perfare
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Jayatubi
813e8b10a6
Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
Perfare
4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
Perfare
b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
Perfare
d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00