Commit Graph

129 Commits

Author SHA1 Message Date
50485a9bd3 update project file 2022-03-24 10:38:52 +08:00
dbb3d3fef7 revert 2022-03-24 09:47:36 +08:00
e1cfff63c3 minor fixes and improvements 2022-03-23 01:41:59 +08:00
44514a4e10 Fixed #941 2022-03-22 22:54:49 +08:00
b1205808e2 Fix and improve Texture2D convert 2022-03-22 01:00:20 +08:00
d7dcd3f405 improved Sprite export
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
8dec094304 update project files 2021-06-27 09:27:40 +08:00
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
813e8b10a6 Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
c76e41b1ab Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00
182a42ace2 optimize ResourceReader 2020-03-28 13:33:37 +08:00
de95b02285 update to .net framework 4.7.2 2020-03-27 21:42:40 +08:00