Commit Graph

774 Commits

Author SHA1 Message Date
c93d27d9a4 Fixes for Unity version parser 2024-10-03 16:23:51 +03:00
5a84a67955 Move BuildType to UnityVersion class 2024-09-25 23:40:41 +03:00
fa332b45df Improve support of Unity 2023+ 2024-09-25 23:38:19 +03:00
348aea2be8 Update CommonString.cs
Unity 6
2024-09-25 23:38:18 +03:00
d52f192e75 Fix support of Sprites with wrong SpriteAtlas pathID 2024-09-13 00:39:04 +03:00
81a1eeb2d1 Merge branch 'pr/40' into AssetStudioMod 2024-09-04 01:15:22 +03:00
05ea91ef5e Merge branch 'pr/44' into AssetStudioMod 2024-08-08 21:49:27 +03:00
e0d5e5c6b7 Display "type" as a string in object dumps 2024-08-08 18:58:42 +03:00
b439cfed66 Update ClassIDType.cs 2024-08-08 18:42:28 +03:00
573b87b570 Replace "type" with "classID" in object dumps 2024-08-08 18:16:41 +03:00
585b69fb36 fix bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd
Bundle files may be aligned and padding with zeros. Previously `ArchiveFlags.BlocksInfoAtTheEnd` will read the end padding zeros rather than the real block infos, causing decompression errors in following logics.
2024-07-10 19:23:36 +08:00
5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
8704feb079 Merge branch 'pr/37' into AssetStudioMod 2024-05-10 03:45:06 +03:00
f54fe3492b [CLI] Fix Mesh export for some region formats. Close #38 2024-05-10 03:22:39 +03:00
6d953d774d simplify loop label 2024-05-08 22:30:50 -07:00
f0a793bd3d added AudioClip loop point display to GUI 2024-05-05 18:34:28 -07:00
d886bf1c5d Update dependencies 2024-04-25 01:23:34 +03:00
1623981c0e [GUI] Add ability to filter live2d model assets 2024-04-24 22:19:51 +03:00
2c860f004b Use system.text.json to parse typetree
well, it's still slower than some more suitable libs for such task, but stable and with minimal code changes (and has net472 support, yeah)
2024-04-14 02:17:06 +03:00
a3f4c7a029 [CLI] Update readme 2024-04-12 21:48:57 +03:00
f86b5a97ac Fix resourceFileReader for webFile 2024-04-12 21:48:53 +03:00
7e408a3667 [GUI] Fix displayed info for non-fmod audio clips from Unity <5 2024-04-12 21:48:53 +03:00
6c515aee2e Fix support for sprite assets from Unity <5.2 2024-04-10 10:34:46 +03:00
bb7accd04d Update version to v0.18.0
- Updated dependencies
v0.18.0
2024-04-04 22:44:20 +03:00
5120999026 Update readme and other text files 2024-04-04 21:55:59 +03:00
1fc504e587 Optimize memory consumption of swizzled textures 2024-04-02 00:40:24 +03:00
4e991d85fb More fixes for unity 2019.4 assets 2024-04-01 00:56:48 +03:00
29b4bb59a0 [GUI] Move "loading via typetree" option to a better place 2024-04-01 00:56:48 +03:00
9750f486d5 Fix moc3 export 2024-04-01 00:21:51 +03:00
97bbfe8fbb Fix type of public "offset" property in ResourceReader 2024-04-01 00:21:50 +03:00
684bf5a874 Show assumed unity ver in some cases for assets with stripped ver 2024-04-01 00:21:50 +03:00
3cc6bed844 Raplace Unity ver array with Unity ver class 2024-04-01 00:21:50 +03:00
c9e9bc840c Add parallel export support for some asset types 2024-04-01 00:21:50 +03:00
cadcf0b492 Fix displayed info for non-fmod audio clips 2024-03-28 01:52:43 +03:00
1e8085da2d Fix AssetBundle structure for Unity v5.4.x. Close #31 2024-03-28 01:52:43 +03:00
770d7e7532 [GUI] Fix compatibility with High Contrast modes 2024-03-15 18:19:05 +03:00
d0d8a35f67 [GUI] Fixes for Tex2DArrayImage 2024-03-14 00:42:56 +03:00
3f004f74d1 Add option to disable asset loading via typetree 2024-03-13 22:52:43 +03:00
3effd06e64 Unity 2023.2+ Texture2D fix 2024-03-13 22:52:43 +03:00
4f0afffeba Add AnimationClip loading via typetree 2024-03-13 22:52:43 +03:00
9b69b5607c Fix DisplayInfo default value in model3.json 2024-03-10 23:17:25 +03:00
9b16ea8d41 Fix bug with Blend type in l2d expressions 2024-03-09 22:47:11 +03:00
ae4548f1c3 Add support for swizzled Switch textures
Co-Authored-By: nesrak1 <12544505+nesrak1@users.noreply.github.com>
2024-03-09 02:35:23 +03:00
4cd246592b [CLI] Fix wrong error handler. Fix option description msgs 2024-03-07 04:38:39 +03:00
f54cc004bd Add support for Zstd block compression 2024-03-07 03:49:06 +03:00
afdc81bca8 Some minor fixes 2024-03-05 23:42:35 +03:00
045f6c0ff4 Add Texture2DArray loading via typetree 2024-03-05 23:42:29 +03:00
bc9380b8be Add Texture2D loading via typetree 2024-03-05 23:42:29 +03:00
46f8023756 [GUI] Improve export of Texture2DArray images
- Do not export an entire tex2darray array if both the tex2darray and some of its images were selected for exporting
2024-03-05 23:42:07 +03:00
0f9afa60d7 Add support for Texture2DArray 2024-03-04 19:46:28 +03:00