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Add Texture2DArray loading via typetree
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@ -572,7 +572,9 @@ namespace AssetStudio
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: new Texture2D(objectReader, TypeTreeHelper.ReadType(objectReader.serializedType.m_Type, objectReader));
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break;
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case ClassIDType.Texture2DArray:
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obj = new Texture2DArray(objectReader);
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obj = objectReader.serializedType?.m_Type == null
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? new Texture2DArray(objectReader)
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: new Texture2DArray(objectReader, TypeTreeHelper.ReadType(objectReader.serializedType.m_Type, objectReader));
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break;
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case ClassIDType.Transform:
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obj = new Transform(objectReader);
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@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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namespace AssetStudio
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{
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@ -16,6 +18,8 @@ namespace AssetStudio
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public StreamingInfo m_StreamData;
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public List<Texture2D> TextureList;
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public Texture2DArray() { }
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public Texture2DArray(ObjectReader reader) : base(reader)
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{
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m_ColorSpace = reader.ReadInt32();
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@ -39,14 +43,29 @@ namespace AssetStudio
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m_StreamData = new StreamingInfo(reader);
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}
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if (!string.IsNullOrEmpty(m_StreamData?.path))
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{
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image_data = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
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}
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else
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{
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image_data = new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
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}
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image_data = !string.IsNullOrEmpty(m_StreamData?.path)
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? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size)
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: new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
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TextureList = new List<Texture2D>();
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}
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public Texture2DArray(ObjectReader reader, IDictionary typeDict) : base(reader)
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{
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var parsedTex2dArray = JsonConvert.DeserializeObject<Texture2DArray>(JsonConvert.SerializeObject(typeDict));
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m_Width = parsedTex2dArray.m_Width;
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m_Height = parsedTex2dArray.m_Height;
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m_Depth = parsedTex2dArray.m_Depth;
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m_Format = parsedTex2dArray.m_Format;
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m_MipCount = parsedTex2dArray.m_MipCount;
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m_DataSize = parsedTex2dArray.m_DataSize;
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m_TextureSettings = parsedTex2dArray.m_TextureSettings;
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m_StreamData = parsedTex2dArray.m_StreamData;
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image_data = !string.IsNullOrEmpty(m_StreamData?.path)
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? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
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: new ResourceReader(reader, parsedTex2dArray.image_data.Offset, parsedTex2dArray.image_data.Size);
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typeDict.Clear();
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TextureList = new List<Texture2D>();
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}
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