mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-08-27 08:04:25 -04:00
Fix support of Sprites with wrong SpriteAtlas pathID
This commit is contained in:
@ -708,16 +708,17 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld))
|
||||
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlasOld))
|
||||
{
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
if (m_SpriteAtlasOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"\"{m_Sprite.m_Name}\": Sprite loading error. SpriteAtlas with PathID: \"{m_Sprite.m_SpriteAtlas.m_PathID}\" was not found.");
|
||||
Logger.Debug($"\"{m_Sprite.m_Name}\": The actual SpriteAtlas PathID \"{m_SpriteAtlas.m_PathID}\" does not match the specified one \"{m_Sprite.m_SpriteAtlas.m_PathID}\".");
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user