Unity 2023.2+ Texture2D fix

This commit is contained in:
VaDiM 2024-03-12 12:36:26 +03:00
parent 4f0afffeba
commit 3effd06e64
2 changed files with 7 additions and 3 deletions

View File

@ -8,8 +8,12 @@
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
if (version[0] < 2023 || (version[0] == 2023 && version[1] < 2)) //2023.2 down
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
}
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_IsAlphaChannelOptional = reader.ReadBoolean();

View File

@ -103,6 +103,7 @@ namespace AssetStudio
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
{
var m_IgnoreMipmapLimit = reader.ReadBoolean();
reader.AlignStream();
}
else
{
@ -118,7 +119,6 @@ namespace AssetStudio
}
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
{
reader.AlignStream();
var m_MipmapLimitGroupName = reader.ReadAlignedString();
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up