Commit Graph

250 Commits

Author SHA1 Message Date
553f0d94f3 Some fixes for Live2D export
- [CLI] Replaced "--l2d-force-bezier" with "--l2d-smooth-motions"
2025-09-06 03:50:55 +03:00
6de33d0437 Update to v0.19 & update dependencies 2025-09-04 20:07:22 +03:00
963cd6546b Improve mesh loading 2025-09-01 16:32:46 +03:00
ae3b5169df Some other fixes 2025-08-27 05:23:50 +03:00
f0a69025fe Update asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
2025-08-19 20:51:38 +03:00
be11fdf14f [GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
c20c07b5f2 Update bundle reader
- Replaced creation of a duplicated file/memory stream with OffsetStream.
- Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk.
- Added progress report on LZMA decompression process.
2025-07-24 19:07:24 +03:00
35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
f0029520fb Fix for TypeTreeHelper
ref: b71a7620a3
2025-07-13 01:56:09 +03:00
7b7eac62d8 Fixes for Live2D export
- Fixed export of live2d models from assets without containers.
- Improved method of binding model-related assets.
2025-06-27 00:41:58 +03:00
a1ee61c542 Some minor fixes 2025-06-10 02:06:24 +03:00
548f8a52cf Minor fix for multibundle reader 2025-05-25 01:17:54 +03:00
c11e085e2e Fix build 2025-05-17 14:30:19 +03:00
55406553f6 Some minor fixes 2025-05-17 04:58:43 +03:00
b0a051fc47 [GUI] Add exact search option for Scene Hierarchy. Close #49 2025-05-11 09:29:11 +03:00
876bafdda1 Add oodle compression support (unofficial) 2025-05-09 03:41:53 +03:00
13f37ec260 Fix audioClip converting 2025-04-17 01:01:58 +03:00
a0c2a7bdfe Improve integration with Live2D assets
- Added container-independent method for searching AnimationClip assets
(However, it's not really universal, so it can't completely replace the container-dependent method)
2025-04-10 01:30:45 +03:00
3fa2ef1694 Some minor fixes 2025-03-31 20:10:02 +03:00
e1e43439c3 Add option to manually bind UV map types 2025-03-29 23:57:59 +03:00
e8ca265a43 Fix multiBundle file extraction 2025-03-25 21:54:34 +03:00
3b10a808d3 [GUI] Add option to autoplay audioClip assets 2025-03-22 19:01:06 +03:00
47d67e0a49 Update FMOD to v2.03.06
- Fixed a bug that caused audioСlip preview volume to reset when selecting an asset
- Added some native libs for linux-arm64, win-arm64
2025-03-22 19:01:06 +03:00
9f918d0332 Fix export of selected Live2D motions 2025-03-03 22:18:29 +03:00
9024e6a235 Improve external data extraction for ExportRaw mode 2025-02-24 19:03:22 +03:00
0b7b809285 [GUI] Some visual fixes for audio player 2025-02-20 17:33:59 +03:00
185348d9b8 Replace Math with MathF 2025-01-31 17:55:47 +03:00
e3e343320c [GUI] AudioClip improvements
- Increased loading speed of AudioClip preview
- Optimized memory consumption of AudioClip preview
- Fixed incorrect length detection for some sound types
- Added channel count info (audio channels)
2025-01-20 13:07:25 +03:00
1cdb0b762a Some fixes and improvements for Live2D export
- Fixed l2d model export for bundles with multiple models inside
- Added support of grouping exported models by model name
2025-01-15 03:38:33 +03:00
02f64f3c97 [GUI] Workaround for progress bar in Dark mode 2025-01-15 00:41:01 +03:00
58917ab7dc [GUI] Add tree view for dump 2025-01-15 00:41:01 +03:00
4e93ea5a82 Improve ExportRaw option
- External data will also be added to exported assets
2025-01-12 04:08:19 +03:00
6608e76471 Improve error messages for AudioClip assets 2025-01-12 04:08:19 +03:00
ff92d1784d [GUI] Some fixes for Dark mode 2025-01-12 04:08:19 +03:00
064f5cbe57 Improve integration with Live2D assets 2025-01-12 04:08:19 +03:00
59db27de3a [GUI] Fix a bug with OpenFolderAfterExport option
- Fixed a bug with the OpenFolderAfterExport option when it launched a file instead of opening a folder in some cases
2025-01-12 04:08:19 +03:00
0d4e7ba4ae [GUI] Add Dark mode support for .NET 9 (wip). Close #9
Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00
3605bc0ff9 Update project files: add .NET 9 & update dependencies 2025-01-12 04:08:19 +03:00
d2f69432e4 Add Tuanjie build targets 2025-01-12 04:08:18 +03:00
18813b22c3 Add names of pptr objects to object dumps 2024-11-02 04:51:21 +03:00
c2095c4e7a Fix audio preview for some fmod formats. Close #53 2024-10-30 17:11:19 +03:00
58ee2b8f1e Improve support for some older Unity versions (<3.0)
- Fix export of AudioClip assets from unity v2.5 and earlier
- Fix parsing of PlayerSettings assets from unity v2.6 and earlier
- Fix parsing of AnimationClip assets from unity v2.5 and earlier
2024-10-05 02:17:16 +03:00
c93d27d9a4 Fixes for Unity version parser 2024-10-03 16:23:51 +03:00
5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
8704feb079 Merge branch 'pr/37' into AssetStudioMod 2024-05-10 03:45:06 +03:00
6d953d774d simplify loop label 2024-05-08 22:30:50 -07:00
f0a793bd3d added AudioClip loop point display to GUI 2024-05-05 18:34:28 -07:00
1623981c0e [GUI] Add ability to filter live2d model assets 2024-04-24 22:19:51 +03:00
7e408a3667 [GUI] Fix displayed info for non-fmod audio clips from Unity <5 2024-04-12 21:48:53 +03:00