Update asset export logic

- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
This commit is contained in:
VaDiM
2025-08-17 11:23:07 +03:00
parent 52b0a21181
commit f0a69025fe
11 changed files with 149 additions and 46 deletions

View File

@ -82,6 +82,7 @@
this.exportAllNodes = new System.Windows.Forms.CheckBox();
this.eulerFilter = new System.Windows.Forms.CheckBox();
this.optionTooltip = new System.Windows.Forms.ToolTip(this.components);
this.overwriteExistingFiles = new System.Windows.Forms.CheckBox();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.parallelExportUpDown)).BeginInit();
this.panel1.SuspendLayout();
@ -96,7 +97,7 @@
// OKbutton
//
this.OKbutton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.OKbutton.Location = new System.Drawing.Point(460, 430);
this.OKbutton.Location = new System.Drawing.Point(460, 448);
this.OKbutton.Name = "OKbutton";
this.OKbutton.Size = new System.Drawing.Size(75, 23);
this.OKbutton.TabIndex = 4;
@ -108,7 +109,7 @@
//
this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(541, 430);
this.Cancel.Location = new System.Drawing.Point(541, 448);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(75, 23);
this.Cancel.TabIndex = 5;
@ -120,6 +121,7 @@
//
this.groupBox1.AutoSize = true;
this.groupBox1.BackColor = System.Drawing.SystemColors.Menu;
this.groupBox1.Controls.Add(this.overwriteExistingFiles);
this.groupBox1.Controls.Add(this.parallelExportMaxLabel);
this.groupBox1.Controls.Add(this.parallelExportCheckBox);
this.groupBox1.Controls.Add(this.parallelExportUpDown);
@ -135,7 +137,7 @@
this.groupBox1.Controls.Add(this.converttexture);
this.groupBox1.Location = new System.Drawing.Point(12, 13);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(316, 272);
this.groupBox1.Size = new System.Drawing.Size(316, 280);
this.groupBox1.TabIndex = 1;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Export";
@ -144,7 +146,7 @@
//
this.parallelExportMaxLabel.AutoSize = true;
this.parallelExportMaxLabel.ForeColor = System.Drawing.SystemColors.ControlDarkDark;
this.parallelExportMaxLabel.Location = new System.Drawing.Point(260, 221);
this.parallelExportMaxLabel.Location = new System.Drawing.Point(260, 244);
this.parallelExportMaxLabel.Name = "parallelExportMaxLabel";
this.parallelExportMaxLabel.Size = new System.Drawing.Size(33, 13);
this.parallelExportMaxLabel.TabIndex = 13;
@ -156,7 +158,7 @@
this.parallelExportCheckBox.AutoSize = true;
this.parallelExportCheckBox.Checked = true;
this.parallelExportCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.parallelExportCheckBox.Location = new System.Drawing.Point(6, 219);
this.parallelExportCheckBox.Location = new System.Drawing.Point(6, 242);
this.parallelExportCheckBox.Name = "parallelExportCheckBox";
this.parallelExportCheckBox.Size = new System.Drawing.Size(203, 17);
this.parallelExportCheckBox.TabIndex = 11;
@ -167,7 +169,7 @@
//
// parallelExportUpDown
//
this.parallelExportUpDown.Location = new System.Drawing.Point(211, 218);
this.parallelExportUpDown.Location = new System.Drawing.Point(211, 241);
this.parallelExportUpDown.Maximum = new decimal(new int[] {
8,
0,
@ -214,7 +216,7 @@
this.exportSpriteWithAlphaMask.AutoSize = true;
this.exportSpriteWithAlphaMask.Checked = true;
this.exportSpriteWithAlphaMask.CheckState = System.Windows.Forms.CheckState.Checked;
this.exportSpriteWithAlphaMask.Location = new System.Drawing.Point(6, 150);
this.exportSpriteWithAlphaMask.Location = new System.Drawing.Point(6, 173);
this.exportSpriteWithAlphaMask.Name = "exportSpriteWithAlphaMask";
this.exportSpriteWithAlphaMask.Size = new System.Drawing.Size(205, 17);
this.exportSpriteWithAlphaMask.TabIndex = 8;
@ -226,7 +228,7 @@
this.openAfterExport.AutoSize = true;
this.openAfterExport.Checked = true;
this.openAfterExport.CheckState = System.Windows.Forms.CheckState.Checked;
this.openAfterExport.Location = new System.Drawing.Point(6, 196);
this.openAfterExport.Location = new System.Drawing.Point(6, 219);
this.openAfterExport.Name = "openAfterExport";
this.openAfterExport.Size = new System.Drawing.Size(137, 17);
this.openAfterExport.TabIndex = 10;
@ -238,7 +240,7 @@
this.restoreExtensionName.AutoSize = true;
this.restoreExtensionName.Checked = true;
this.restoreExtensionName.CheckState = System.Windows.Forms.CheckState.Checked;
this.restoreExtensionName.Location = new System.Drawing.Point(6, 63);
this.restoreExtensionName.Location = new System.Drawing.Point(6, 86);
this.restoreExtensionName.Name = "restoreExtensionName";
this.restoreExtensionName.Size = new System.Drawing.Size(275, 17);
this.restoreExtensionName.TabIndex = 5;
@ -276,7 +278,7 @@
this.convertAudio.AutoSize = true;
this.convertAudio.Checked = true;
this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
this.convertAudio.Location = new System.Drawing.Point(6, 173);
this.convertAudio.Location = new System.Drawing.Point(6, 196);
this.convertAudio.Name = "convertAudio";
this.convertAudio.Size = new System.Drawing.Size(213, 17);
this.convertAudio.TabIndex = 9;
@ -290,7 +292,7 @@
this.panel1.Controls.Add(this.tojpg);
this.panel1.Controls.Add(this.topng);
this.panel1.Controls.Add(this.tobmp);
this.panel1.Location = new System.Drawing.Point(18, 111);
this.panel1.Location = new System.Drawing.Point(18, 134);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(279, 33);
this.panel1.TabIndex = 7;
@ -352,7 +354,7 @@
this.converttexture.AutoSize = true;
this.converttexture.Checked = true;
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
this.converttexture.Location = new System.Drawing.Point(6, 87);
this.converttexture.Location = new System.Drawing.Point(6, 110);
this.converttexture.Name = "converttexture";
this.converttexture.Size = new System.Drawing.Size(116, 17);
this.converttexture.TabIndex = 6;
@ -368,7 +370,7 @@
this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodPanel);
this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodLabel);
this.l2dGroupBox.Controls.Add(this.l2dForceBezierCheckBox);
this.l2dGroupBox.Location = new System.Drawing.Point(12, 275);
this.l2dGroupBox.Location = new System.Drawing.Point(12, 291);
this.l2dGroupBox.Name = "l2dGroupBox";
this.l2dGroupBox.Size = new System.Drawing.Size(316, 149);
this.l2dGroupBox.TabIndex = 2;
@ -490,7 +492,7 @@
this.groupBox2.Controls.Add(this.eulerFilter);
this.groupBox2.Location = new System.Drawing.Point(328, 13);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(289, 411);
this.groupBox2.Size = new System.Drawing.Size(289, 427);
this.groupBox2.TabIndex = 3;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Fbx";
@ -498,7 +500,7 @@
// fbxResetButton
//
this.fbxResetButton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.fbxResetButton.Location = new System.Drawing.Point(208, 368);
this.fbxResetButton.Location = new System.Drawing.Point(208, 384);
this.fbxResetButton.Name = "fbxResetButton";
this.fbxResetButton.Size = new System.Drawing.Size(75, 23);
this.fbxResetButton.TabIndex = 21;
@ -763,6 +765,16 @@
this.eulerFilter.Text = "EulerFilter";
this.eulerFilter.UseVisualStyleBackColor = true;
//
// overwriteExistingFiles
//
this.overwriteExistingFiles.AutoSize = true;
this.overwriteExistingFiles.Location = new System.Drawing.Point(6, 63);
this.overwriteExistingFiles.Name = "overwriteExistingFiles";
this.overwriteExistingFiles.Size = new System.Drawing.Size(130, 17);
this.overwriteExistingFiles.TabIndex = 14;
this.overwriteExistingFiles.Text = "Overwrite existing files";
this.overwriteExistingFiles.UseVisualStyleBackColor = true;
//
// ExportOptions
//
this.AcceptButton = this.OKbutton;
@ -770,7 +782,7 @@
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Menu;
this.CancelButton = this.Cancel;
this.ClientSize = new System.Drawing.Size(628, 461);
this.ClientSize = new System.Drawing.Size(628, 483);
this.Controls.Add(this.l2dGroupBox);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
@ -856,5 +868,6 @@
private System.Windows.Forms.ListBox uvTypesListBox;
private System.Windows.Forms.Label uvBindingsLabel;
private System.Windows.Forms.Button fbxResetButton;
private System.Windows.Forms.CheckBox overwriteExistingFiles;
}
}

View File

@ -15,6 +15,7 @@ namespace AssetStudioGUI
InitializeComponent();
assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption;
filenameFormatComboBox.SelectedIndex = Properties.Settings.Default.filenameFormat;
overwriteExistingFiles.Checked = Properties.Settings.Default.overwriteExistingFiles;
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
converttexture.Checked = Properties.Settings.Default.convertTexture;
exportSpriteWithAlphaMask.Checked = Properties.Settings.Default.exportSpriteWithMask;
@ -42,6 +43,7 @@ namespace AssetStudioGUI
{
Properties.Settings.Default.assetGroupOption = assetGroupOptions.SelectedIndex;
Properties.Settings.Default.filenameFormat = filenameFormatComboBox.SelectedIndex;
Properties.Settings.Default.overwriteExistingFiles = overwriteExistingFiles.Checked;
Properties.Settings.Default.restoreExtensionName = restoreExtensionName.Checked;
Properties.Settings.Default.convertTexture = converttexture.Checked;
Properties.Settings.Default.exportSpriteWithMask = exportSpriteWithAlphaMask.Checked;

View File

@ -9,10 +9,13 @@ namespace AssetStudioGUI
{
internal static class Exporter
{
private static readonly HashSet<string> ExportPathHashSet = new HashSet<string>(System.StringComparer.OrdinalIgnoreCase);
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string mode = "Export")
{
var fileName = FixFileName(item.Text);
var filenameFormatIndex = Properties.Settings.Default.filenameFormat;
var canOverwrite = Properties.Settings.Default.overwriteExistingFiles;
switch (filenameFormatIndex)
{
case 1: //assetName@pathID
@ -23,17 +26,18 @@ namespace AssetStudioGUI
break;
}
fullPath = Path.Combine(dir, fileName + extension);
if (!File.Exists(fullPath))
if (ExportPathHashSet.Add(fullPath))
{
Directory.CreateDirectory(dir);
return true;
if (CanWrite(fullPath, dir, canOverwrite))
{
return true;
}
}
if (filenameFormatIndex == 0) //assetName
else if (filenameFormatIndex == 0) //assetName
{
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
if (!File.Exists(fullPath))
if (CanWrite(fullPath, dir, canOverwrite))
{
Directory.CreateDirectory(dir);
return true;
}
}
@ -41,6 +45,14 @@ namespace AssetStudioGUI
return false;
}
private static bool CanWrite(string fullPath, string dir, bool canOverwrite)
{
if (!canOverwrite && File.Exists(fullPath))
return false;
Directory.CreateDirectory(dir);
return true;
}
private static bool ExportVideoClip(AssetItem item, string exportPath)
{
var m_VideoClip = (VideoClip)item.Asset;
@ -349,5 +361,10 @@ namespace AssetStudioGUI
? Path.GetRandomFileName()
: Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
public static void ClearHash()
{
ExportPathHashSet.Clear();
}
}
}

View File

@ -9,7 +9,7 @@ namespace AssetStudioGUI
{
internal static class ParallelExporter
{
private static ConcurrentDictionary<string, bool> savePathHash = new ConcurrentDictionary<string, bool>();
private static readonly ConcurrentDictionary<string, bool> ExportPathDict = new ConcurrentDictionary<string, bool>(StringComparer.OrdinalIgnoreCase);
public static bool ExportTexture2D(AssetItem item, string exportPath, out string debugLog)
{
@ -183,6 +183,7 @@ namespace AssetStudioGUI
{
var fileName = FixFileName(item.Text);
var filenameFormatIndex = Properties.Settings.Default.filenameFormat;
var canOverwrite = Properties.Settings.Default.overwriteExistingFiles;
switch (filenameFormatIndex)
{
case 1: //assetName@pathID
@ -193,17 +194,18 @@ namespace AssetStudioGUI
break;
}
fullPath = Path.Combine(dir, fileName + extension);
if (savePathHash.TryAdd(fullPath.ToLower(), true) && !File.Exists(fullPath))
if (ExportPathDict.TryAdd(fullPath, true))
{
Directory.CreateDirectory(dir);
return true;
if (CanWrite(fullPath, dir, canOverwrite))
{
return true;
}
}
if (filenameFormatIndex == 0) //assetName
else if (filenameFormatIndex == 0) //assetName
{
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
if (!File.Exists(fullPath))
if (CanWrite(fullPath, dir, canOverwrite))
{
Directory.CreateDirectory(dir);
return true;
}
}
@ -211,6 +213,14 @@ namespace AssetStudioGUI
return false;
}
private static bool CanWrite(string fullPath, string dir, bool canOverwrite)
{
if (!canOverwrite && File.Exists(fullPath))
return false;
Directory.CreateDirectory(dir);
return true;
}
public static bool ParallelExportConvertFile(AssetItem item, string exportPath, out string debugLog)
{
switch (item.Type)
@ -236,7 +246,7 @@ namespace AssetStudioGUI
public static void ClearHash()
{
savePathHash.Clear();
ExportPathDict.Clear();
}
}
}

View File

@ -334,5 +334,17 @@ namespace AssetStudioGUI.Properties {
this["decompressToDisk"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool overwriteExistingFiles {
get {
return ((bool)(this["overwriteExistingFiles"]));
}
set {
this["overwriteExistingFiles"] = value;
}
}
}
}

View File

@ -80,5 +80,8 @@
<Setting Name="decompressToDisk" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="overwriteExistingFiles" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@ -677,6 +677,7 @@ namespace AssetStudioGUI
Progress.Report(++i, toExportCount);
}
Exporter.ClearHash();
Parallel.ForEach(toParallelExportAssetDict, new ParallelOptions { MaxDegreeOfParallelism = parallelExportCount }, (toExportAsset, loopState) =>
{
@ -896,7 +897,8 @@ namespace AssetStudioGUI
Logger.Info($"Exporting {gameObject.m_Name}");
try
{
ExportGameObject(gameObject, exportPath, animationList);
var modelExportPath = Path.Combine(exportPath, gameObject.m_Name) + Path.DirectorySeparatorChar;
ExportGameObject(gameObject, modelExportPath, animationList);
Logger.Info($"Finished exporting {gameObject.m_Name}");
}
catch (Exception ex)