Update to v0.19 & update dependencies

This commit is contained in:
VaDiM
2025-09-04 20:04:50 +03:00
parent 7ce8b8c8ae
commit 6de33d0437
15 changed files with 212 additions and 69 deletions

View File

@ -165,7 +165,7 @@
this.tableLayoutPanel2.ColumnCount = 3;
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 114F));
this.tableLayoutPanel2.Controls.Add(this.label16, 0, 0);
this.tableLayoutPanel2.Controls.Add(this.label17, 1, 0);
this.tableLayoutPanel2.Controls.Add(this.gitPerfareLinkLabel, 2, 0);
@ -232,7 +232,7 @@
this.label19.Name = "label19";
this.label19.Size = new System.Drawing.Size(113, 13);
this.label19.TabIndex = 13;
this.label19.Text = "aelurum (c) 2021-2024";
this.label19.Text = "aelurum (c) 2021-2025";
//
// gitAelurumLinkLabel
//
@ -253,7 +253,7 @@
this.tableLayoutPanel1.ColumnCount = 3;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 114F));
this.tableLayoutPanel1.Controls.Add(this.label5, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.productNamelabel, 1, 0);
this.tableLayoutPanel1.Controls.Add(this.label7, 0, 1);

View File

@ -7,8 +7,8 @@
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
<AssemblyTitle>AssetStudioMod by aelurum</AssemblyTitle>
<AssemblyName>AssetStudioModGUI</AssemblyName>
<Version>0.18.0.0</Version>
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2024</Copyright>
<Version>0.19.0.0</Version>
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
@ -54,14 +54,14 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.6" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.6" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.7" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
<PackageReference Include="OpenTK.Graphics" Version="4.8.2" />
<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.8.2" />
<PackageReference Include="OpenTK.Graphics" Version="4.9.4" />
<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.9.4" />
<Reference Include="OpenTK.WinForms">
<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
</Reference>

View File

@ -3110,7 +3110,11 @@ namespace AssetStudioGUI
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
#if NETFRAMEWORK
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
#else
GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Fill);
#endif
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
}
//Wireframe
@ -3122,7 +3126,11 @@ namespace AssetStudioGUI
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
#if NETFRAMEWORK
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
#else
GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Line);
#endif
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
GL.Disable(EnableCap.PolygonOffsetLine);
}