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https://github.com/aelurum/AssetStudio.git
synced 2025-11-12 23:32:42 -05:00
Update to v0.19 & update dependencies
This commit is contained in:
6
AssetStudioGUI/AboutForm.Designer.cs
generated
6
AssetStudioGUI/AboutForm.Designer.cs
generated
@ -165,7 +165,7 @@
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this.tableLayoutPanel2.ColumnCount = 3;
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this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
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this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
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this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
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this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 114F));
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this.tableLayoutPanel2.Controls.Add(this.label16, 0, 0);
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this.tableLayoutPanel2.Controls.Add(this.label17, 1, 0);
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this.tableLayoutPanel2.Controls.Add(this.gitPerfareLinkLabel, 2, 0);
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@ -232,7 +232,7 @@
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this.label19.Name = "label19";
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this.label19.Size = new System.Drawing.Size(113, 13);
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this.label19.TabIndex = 13;
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this.label19.Text = "aelurum (c) 2021-2024";
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this.label19.Text = "aelurum (c) 2021-2025";
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//
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// gitAelurumLinkLabel
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//
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@ -253,7 +253,7 @@
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this.tableLayoutPanel1.ColumnCount = 3;
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 114F));
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this.tableLayoutPanel1.Controls.Add(this.label5, 0, 0);
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this.tableLayoutPanel1.Controls.Add(this.productNamelabel, 1, 0);
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this.tableLayoutPanel1.Controls.Add(this.label7, 0, 1);
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@ -7,8 +7,8 @@
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<ApplicationIcon>Resources\as.ico</ApplicationIcon>
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<AssemblyTitle>AssetStudioMod by aelurum</AssemblyTitle>
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<AssemblyName>AssetStudioModGUI</AssemblyName>
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<Version>0.18.0.0</Version>
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<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2024</Copyright>
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<Version>0.19.0.0</Version>
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<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025</Copyright>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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@ -54,14 +54,14 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.6" />
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<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.6" />
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<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.7" />
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<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.7" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
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<PackageReference Include="OpenTK.Graphics" Version="4.8.2" />
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<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.8.2" />
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<PackageReference Include="OpenTK.Graphics" Version="4.9.4" />
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<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.9.4" />
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<Reference Include="OpenTK.WinForms">
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<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
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</Reference>
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@ -3110,7 +3110,11 @@ namespace AssetStudioGUI
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GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
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GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
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GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
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#if NETFRAMEWORK
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GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
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#else
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GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Fill);
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#endif
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GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
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}
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//Wireframe
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@ -3122,7 +3126,11 @@ namespace AssetStudioGUI
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GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
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GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
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GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
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#if NETFRAMEWORK
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GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
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#else
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GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Line);
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#endif
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GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
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GL.Disable(EnableCap.PolygonOffsetLine);
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}
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