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Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise
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@ -2714,7 +2714,7 @@ namespace AssetStudioGUI
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GL.GenVertexArrays(1, out vao);
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GL.BindVertexArray(vao);
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CreateVBO(out var vboPositions, vertexData, attributeVertexPosition);
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if (normalMode == 0)
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if (normalMode == 1)
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{
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CreateVBO(out var vboNormals, normal2Data, attributeNormalDirection);
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}
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