2a7d40616d
add OpenFolderDialog
2017-10-22 23:48:31 +08:00
96b8732d91
fix rotation&translation order ( #101 )
2017-09-30 15:32:09 +08:00
e19ecf4770
we don't need matrix[] in fact ( #98 )
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fix scale to avoid near face cull
2017-09-30 07:26:27 +08:00
bd7a43f0dc
better shader with sky/ground light, along with half lambert ( #96 )
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* better shader with sky/ground light, along with half lambert
* force recalculate normal
* more wireframe/shade/normal mode!
2017-09-29 05:08:59 +08:00
01f1d7c14e
normalize model to center ( #95 )
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* normalize model to center
* force same scale on XYZ
2017-09-27 01:57:47 +08:00
dc8990115a
modify export UI
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delete AboutBox
2017-09-24 07:14:18 +08:00
6d019e6e8a
When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct
2017-09-19 04:34:58 +08:00
e4533b4ec3
Add json file to read Shader
2017-08-21 22:00:28 +08:00
9d87fead21
move glsl file to resource file
2017-08-21 19:51:32 +08:00
ef29d220e0
Fixes #73
2017-08-21 06:46:46 +08:00
14ec7c8259
support Unity 2017.1.0
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fixed show "bundle file" original file
2017-07-15 15:27:09 +08:00
9687f823fb
Add "show original file" right click menu
2017-06-30 16:11:16 +08:00
8a3af0bfba
rewrite export mesh
2017-06-22 06:59:16 +08:00
06b8fcea64
fix vertex color
2017-04-13 15:21:57 +08:00
100238d232
fixed bug
2017-04-12 14:43:41 +08:00
d1ec1c29a4
cleanup code
2017-04-10 03:13:08 +08:00
e37a04e05b
Modify project file
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Fixed some bugs
2017-04-09 09:59:31 +08:00
6f3b438d92
Fixed read struct
2017-04-04 05:49:26 +08:00
f8e7303169
support use asset original name when display and export
2017-04-01 04:28:46 +08:00
bd18bfb8ea
Move code
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Fixed some bugs
2017-04-01 00:41:18 +08:00
cfbcdecfe6
Added ExportMesh support -- ( #31 )
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utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
45b9b781b1
Clean up code
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Adjust UI
Fixed some bugs
2017-02-27 23:56:24 +08:00
384dd2e4e3
Mesh Preview Support ( #26 )
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* Added OpenTK preview
* Bug fix
* Cleanup
* Initial Mesh preview support
* Mesh preview support
* Mesh preview - lighting and color
2017-02-25 18:04:05 +08:00
b4bce77381
Support Wii U Asset
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All types selection
2017-02-24 15:39:06 +08:00
332e4cc6e2
Fixed some bugs
2017-02-16 15:30:11 +08:00
16ed347a30
Tidy up a part of the code
2017-02-12 04:57:24 +08:00
66b9b46523
Code moved out of UnityStudioForm and into new class UnityStudio.cs ( #17 )
2017-02-11 15:39:14 +08:00
fff759fe72
Move texture related code to Texture2D.cs
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Delete some astc related code
2017-02-01 01:20:43 +08:00
7e7397ab7e
Remove exportSize
2017-01-31 17:13:33 +08:00
86e30c5dc0
Support file size greater than 2GB
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Support preview .otf type font
2017-01-28 19:17:31 +08:00
7456f9b106
improve ClassStruct read and parse
2017-01-25 19:38:44 +08:00
05fd0588e8
0.6.5
2017-01-20 01:49:46 +08:00
ac33fd5ab8
update TextureFormat
2017-01-16 16:56:04 +08:00
2e84b08494
fixed GameObject in Unity 5.5
2017-01-16 02:20:30 +08:00
fbfdb789f5
support export MonoBehaviour
2017-01-15 23:20:40 +08:00
dcde8902f1
support Unity 5.5
2017-01-15 19:57:41 +08:00
92426fa585
fixed some bug
2016-11-08 20:31:07 +08:00
248063276d
support export all 3D objects and auto split
2016-10-26 19:55:28 +08:00
1f1a8c5956
support more texture format
2016-10-26 00:29:03 +08:00
4b8b8fb8ea
fixed some bug
2016-10-25 18:40:09 +08:00
0df3b54499
change the way convert .fsb file
2016-10-16 00:06:49 +08:00
a831456242
when exporting the FBX file, no flip the picture
2016-09-20 22:28:33 +08:00
0e726919cc
Fixed bug if the asset has no name
2016-08-24 22:40:37 +08:00
4a364c4ffc
update FMOD Studio API to version 0.1.7.16 and fixed bug
2016-08-15 16:18:43 +08:00
ff144b41eb
- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
03b2ab97d6
fixed export "Selected assets" problem
2016-08-11 15:15:43 +08:00
20e8d89f1a
Support the 'UnityFS' asset bundle type and a lot of change
2016-08-02 23:11:14 +08:00
00966b2bce
- new streamlined and modular code for exporting assets
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- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
32855d932e
- workaround for Unity 5 vertex buffer anomaly
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- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
1f2635c877
- added code to handle vertex buffer streams for Unity 5
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- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00