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Support Wii U Asset
All types selection
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@ -31,10 +31,7 @@ namespace Unity_Studio
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private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
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public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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public static string[] strverSplit = {
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".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
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"u", "v", "w", "x", "y", "z", "\n"
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};
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public static string[] strverSplit = { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n", "-", "_" };
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#region cmmon string
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private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
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@ -234,6 +231,7 @@ namespace Unity_Studio
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case 16: platformStr = "Google NaCl"; break;
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case 21: platformStr = "WP8"; break;
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case 25: platformStr = "Linux"; break;
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case 29: platformStr = "Wii U"; break;
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default: platformStr = "Unknown Platform"; break;
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}
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@ -58,7 +58,7 @@ namespace Unity_Studio
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mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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ThreadPool.QueueUserWorkItem(state =>
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{
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if (openFileDialog1.FilterIndex == 1)
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if (openFileDialog1.FilterIndex == 1 || openFileDialog1.FilterIndex == 3)
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{
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MergeSplitAssets(mainPath);
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@ -149,7 +149,7 @@ The quick brown fox jumps over the lazy dog. 1234567890</value>
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<value>636, 17</value>
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</data>
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<data name="openFileDialog1.Filter" xml:space="preserve">
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<value>Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes</value>
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<value>Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes|Unity asset files|*.*|Unity bundle files|*.*</value>
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</data>
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<data name="openFolderDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
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<value>169, 17</value>
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