support more texture format

This commit is contained in:
Perfare 2016-10-26 00:29:03 +08:00
parent 4b8b8fb8ea
commit 1f1a8c5956
6 changed files with 214 additions and 28 deletions

View File

@ -86,6 +86,8 @@ namespace Unity_Studio
public byte[] astc_height = new byte[3];
public byte[] astc_length = new byte[3] { 1, 0, 0 };//I don't know what this is.
//ASTC END
//TextureConverter
public int q_format;
//Texture data
public int image_data_size;
@ -345,16 +347,52 @@ namespace Unity_Studio
dwABitMask = -16777216;
break;
}
case TextureFormat.RHalf:
case TextureFormat.RGHalf:
case TextureFormat.RGBAHalf:
case TextureFormat.RFloat:
case TextureFormat.RGFloat:
case TextureFormat.RGBAFloat:
break;
case TextureFormat.YUY2:
case TextureFormat.RHalf://Not sure
{
q_format = (int)QFORMAT.Q_FORMAT_R_16F;
glInternalFormat = KTXHeader.GL_R16F;
glBaseInternalFormat = KTXHeader.GL_RED;
break;
}
case TextureFormat.RGHalf://Not sure
{
q_format = (int)QFORMAT.Q_FORMAT_RG_HF;
glInternalFormat = KTXHeader.GL_RG16F;
glBaseInternalFormat = KTXHeader.GL_RG;
break;
}
case TextureFormat.RGBAHalf://Not sure
{
q_format = (int)QFORMAT.Q_FORMAT_RGBA_HF;
glInternalFormat = KTXHeader.GL_RGBA16F;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.RFloat://Not sure
{
q_format = (int)QFORMAT.Q_FORMAT_R_F;
glInternalFormat = KTXHeader.GL_R32F;
glBaseInternalFormat = KTXHeader.GL_RED;
break;
}
case TextureFormat.RGFloat://Not sure
{
q_format = (int)QFORMAT.Q_FORMAT_RG_F;
glInternalFormat = KTXHeader.GL_RG32F;
glBaseInternalFormat = KTXHeader.GL_RG;
break;
}
case TextureFormat.RGBAFloat://Not sure
{
q_format = (int)QFORMAT.Q_FORMAT_RGBA_F;
glInternalFormat = KTXHeader.GL_RGBA32F;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
}
case TextureFormat.YUY2://Not sure
{
pvrPixelFormat = 0x11;
q_format = (int)QFORMAT.Q_FORMAT_YUYV_16;
break;
}
case TextureFormat.DXT1Crunched: //DXT1 Crunched
@ -395,14 +433,16 @@ namespace Unity_Studio
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.ATC_RGB4: //can use QCompress to convert
case TextureFormat.ATC_RGB4: //test pass
{
q_format = (int)QFORMAT.Q_FORMAT_ATITC_RGB;
glInternalFormat = KTXHeader.GL_ATC_RGB_AMD;
glBaseInternalFormat = KTXHeader.GL_RGB;
break;
}
case TextureFormat.ATC_RGBA8: //can use QCompress to convert
case TextureFormat.ATC_RGBA8: //透明通道很奇怪?
{
q_format = (int)QFORMAT.Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA;
glInternalFormat = KTXHeader.GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
glBaseInternalFormat = KTXHeader.GL_RGBA;
break;
@ -541,20 +581,14 @@ namespace Unity_Studio
case TextureFormat.EAC_RG:
case TextureFormat.EAC_RG_SIGNED:
preloadData.extension = ".pvr"; preloadData.exportSize += 52; break;
//case TextureFormat.PVRTC_RGB2:
//case TextureFormat.PVRTC_RGBA2:
//case TextureFormat.PVRTC_RGB4:
//case TextureFormat.PVRTC_RGBA4:
case TextureFormat.RHalf:
case TextureFormat.RGHalf:
case TextureFormat.RGBAHalf:
case TextureFormat.RFloat:
case TextureFormat.RGFloat:
case TextureFormat.RGBAFloat:
case TextureFormat.ATC_RGB4:
case TextureFormat.ATC_RGBA8:
//case TextureFormat.ETC_RGB4:
//case TextureFormat.ETC2_RGB:
//case TextureFormat.ETC2_RGBA1:
//case TextureFormat.ETC2_RGBA8:
//case TextureFormat.EAC_R:
//case TextureFormat.EAC_R_SIGNED:
//case TextureFormat.EAC_RG:
//case TextureFormat.EAC_RG_SIGNED:
preloadData.extension = ".ktx"; preloadData.exportSize += 68; break;
case TextureFormat.ASTC_RGB_4x4:
case TextureFormat.ASTC_RGB_5x5:
@ -679,6 +713,13 @@ public class KTXHeader
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
public static int GL_R16F = 0x822D;
public static int GL_RG16F = 0x822F;
public static int GL_RGBA16F = 0x881A;
public static int GL_R32F = 0x822E;
public static int GL_RG32F = 0x8230;
public static int GL_RGBA32F = 0x8814;
// constants for glBaseInternalFormat
public static int GL_RED = 0x1903;
public static int GL_GREEN = 0x1904;
@ -687,4 +728,128 @@ public class KTXHeader
public static int GL_RGB = 0x1907;
public static int GL_RGBA = 0x1908;
public static int GL_RG = 0x8227;
}
}
//from TextureConverter.h
public enum QFORMAT
{
// General formats
Q_FORMAT_RGBA_8UI = 1,
Q_FORMAT_RGBA_8I,
Q_FORMAT_RGB5_A1UI,
Q_FORMAT_RGBA_4444,
Q_FORMAT_RGBA_16UI,
Q_FORMAT_RGBA_16I,
Q_FORMAT_RGBA_32UI,
Q_FORMAT_RGBA_32I,
Q_FORMAT_PALETTE_8_RGBA_8888,
Q_FORMAT_PALETTE_8_RGBA_5551,
Q_FORMAT_PALETTE_8_RGBA_4444,
Q_FORMAT_PALETTE_4_RGBA_8888,
Q_FORMAT_PALETTE_4_RGBA_5551,
Q_FORMAT_PALETTE_4_RGBA_4444,
Q_FORMAT_PALETTE_1_RGBA_8888,
Q_FORMAT_PALETTE_8_RGB_888,
Q_FORMAT_PALETTE_8_RGB_565,
Q_FORMAT_PALETTE_4_RGB_888,
Q_FORMAT_PALETTE_4_RGB_565,
Q_FORMAT_R2_GBA10UI,
Q_FORMAT_RGB10_A2UI,
Q_FORMAT_RGB10_A2I,
Q_FORMAT_RGBA_F,
Q_FORMAT_RGBA_HF,
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
Q_FORMAT_RGB_8UI,
Q_FORMAT_RGB_8I,
Q_FORMAT_RGB_565,
Q_FORMAT_RGB_16UI,
Q_FORMAT_RGB_16I,
Q_FORMAT_RGB_32UI,
Q_FORMAT_RGB_32I,
Q_FORMAT_RGB_F,
Q_FORMAT_RGB_HF,
Q_FORMAT_RGB_11_11_10_F,
Q_FORMAT_RG_F,
Q_FORMAT_RG_HF,
Q_FORMAT_RG_32UI,
Q_FORMAT_RG_32I,
Q_FORMAT_RG_16I,
Q_FORMAT_RG_16UI,
Q_FORMAT_RG_8I,
Q_FORMAT_RG_8UI,
Q_FORMAT_RG_S88,
Q_FORMAT_R_32UI,
Q_FORMAT_R_32I,
Q_FORMAT_R_F,
Q_FORMAT_R_16F,
Q_FORMAT_R_16I,
Q_FORMAT_R_16UI,
Q_FORMAT_R_8I,
Q_FORMAT_R_8UI,
Q_FORMAT_LUMINANCE_ALPHA_88,
Q_FORMAT_LUMINANCE_8,
Q_FORMAT_ALPHA_8,
Q_FORMAT_LUMINANCE_ALPHA_F,
Q_FORMAT_LUMINANCE_F,
Q_FORMAT_ALPHA_F,
Q_FORMAT_LUMINANCE_ALPHA_HF,
Q_FORMAT_LUMINANCE_HF,
Q_FORMAT_ALPHA_HF,
Q_FORMAT_DEPTH_16,
Q_FORMAT_DEPTH_24,
Q_FORMAT_DEPTH_24_STENCIL_8,
Q_FORMAT_DEPTH_32,
Q_FORMAT_BGR_565,
Q_FORMAT_BGRA_8888,
Q_FORMAT_BGRA_5551,
Q_FORMAT_BGRX_8888,
Q_FORMAT_BGRA_4444,
// Compressed formats
Q_FORMAT_ATITC_RGBA,
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
Q_FORMAT_ATITC_RGB,
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
Q_FORMAT_ETC1_RGB8,
Q_FORMAT_3DC_X,
Q_FORMAT_3DC_XY,
Q_FORMAT_ETC2_RGB8,
Q_FORMAT_ETC2_RGBA8,
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
Q_FORMAT_ETC2_SRGB8,
Q_FORMAT_ETC2_SRGB8_ALPHA8,
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
Q_FORMAT_EAC_R_SIGNED,
Q_FORMAT_EAC_R_UNSIGNED,
Q_FORMAT_EAC_RG_SIGNED,
Q_FORMAT_EAC_RG_UNSIGNED,
Q_FORMAT_S3TC_DXT1_RGB,
Q_FORMAT_S3TC_DXT1_RGBA,
Q_FORMAT_S3TC_DXT3_RGBA,
Q_FORMAT_S3TC_DXT5_RGBA,
// YUV formats
Q_FORMAT_AYUV_32,
Q_FORMAT_I444_24,
Q_FORMAT_YUYV_16,
Q_FORMAT_UYVY_16,
Q_FORMAT_I420_12,
Q_FORMAT_YV12_12,
Q_FORMAT_NV21_12,
Q_FORMAT_NV12_12,
// ASTC Format
Q_FORMAT_ASTC_8,
Q_FORMAT_ASTC_16,
};

View File

@ -77,6 +77,9 @@ namespace Unity_Studio
[DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void DecompressPVR(byte[] buffer, IntPtr bmp, int len);
[DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type);
private void loadFile_Click(object sender, System.EventArgs e)
{
@ -1222,8 +1225,12 @@ namespace Unity_Studio
}
else if (asset.extension == ".ktx")
{
StatusStripUpdate("Unsupported image for preview. Can export the ktx file.");
imageTexture = null;
imageTexture = new Bitmap(m_Texture2D.m_Width, m_Texture2D.m_Height);
var rect = new Rectangle(0, 0, m_Texture2D.m_Width, m_Texture2D.m_Height);
BitmapData bmd = imageTexture.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Ponvert(m_Texture2D.image_data, bmd.Scan0, m_Texture2D.m_Width, m_Texture2D.m_Height, m_Texture2D.image_data_size, m_Texture2D.q_format);
imageTexture.UnlockBits(bmd);
imageTexture.RotateFlip(RotateFlipType.RotateNoneFlipY);
}
else
{
@ -3129,7 +3136,7 @@ namespace Unity_Studio
ImageFormat format = null;
var convert = (bool)Properties.Settings.Default["convertTexture"];
var oldextension = exportFileextension;
if (convert && (exportFileextension == ".dds" || exportFileextension == ".pvr" || exportFileextension == ".astc"))
if (convert && exportFileextension != ".tex")
{
string str = Properties.Settings.Default["convertType"] as string;
exportFileextension = "." + str.ToLower();
@ -3206,8 +3213,22 @@ namespace Unity_Studio
}
else if (oldextension == ".ktx")
{
var ktxdata = Texture2DToKTX(m_Texture2D);
File.WriteAllBytes(exportFullname, ktxdata);
if (convert)
{
var bitmap = new Bitmap(m_Texture2D.m_Width, m_Texture2D.m_Height);
var rect = new Rectangle(0, 0, m_Texture2D.m_Width, m_Texture2D.m_Height);
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Ponvert(m_Texture2D.image_data, bmd.Scan0, m_Texture2D.m_Width, m_Texture2D.m_Height, m_Texture2D.image_data_size, m_Texture2D.q_format);
bitmap.UnlockBits(bmd);
if (flip)
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
bitmap.Save(exportFullname, format);
}
else
{
var ktxdata = Texture2DToKTX(m_Texture2D);
File.WriteAllBytes(exportFullname, ktxdata);
}
}
else
{

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