fix rotation&translation order (#101)

This commit is contained in:
Kanglai Qian 2017-09-30 02:32:09 -05:00 committed by Perfare
parent e19ecf4770
commit 96b8732d91

View File

@ -1021,7 +1021,7 @@ namespace Unity_Studio
}
float d = Math.Max(1e-5f, dist.Length);
Vector3 scale = new Vector3(2f / d);
modelMatrixData = Matrix4.CreateScale(2f / d) * Matrix4.CreateTranslation(-offset);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
indiceData = new int[m_Mesh.m_Indices.Count];