mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Move texture related code to Texture2D.cs
Delete some astc related code
This commit is contained in:
parent
7e7397ab7e
commit
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@ -1,8 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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using Tao.DevIl;
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namespace Unity_Studio
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{
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@ -25,11 +27,13 @@ namespace Unity_Studio
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public int m_WrapMode;
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public int m_LightmapFormat;
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public int m_ColorSpace;
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//image dataa
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public int image_data_size;
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public byte[] image_data;
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//m_StreamData
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public uint offset;
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public uint size;
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public string path;
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public byte[] image_data;
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//DDS Start
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public byte[] dwMagic = { 0x44, 0x44, 0x53, 0x20, 0x7c };
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@ -77,19 +81,14 @@ namespace Unity_Studio
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public int numberOfMipmapLevels = 1;
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public int bytesOfKeyValueData = 0;
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//KTX End
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//ASTC Start
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public byte[] astc_magic = { 0x13, 0xab, 0xa1, 0x5c };
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public byte blockdim_x;
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public byte blockdim_y;
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public byte blockdim_z = 1;
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public byte[] xsize = new byte[3];
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public byte[] ysize = new byte[3];
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public byte[] zsize = new byte[3] { 1, 0, 0 };
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//ASTC END
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//TextureConverter
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public int q_format;
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//Texture data
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public int image_data_size;
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[DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void DecompressPVR(byte[] buffer, IntPtr bmp, int len);
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[DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type);
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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@ -523,43 +522,37 @@ namespace Unity_Studio
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case TextureFormat.ASTC_RGB_4x4: //test pass
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case TextureFormat.ASTC_RGBA_4x4: //test pass
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{
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blockdim_x = 4;
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blockdim_y = 4;
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pvrPixelFormat = 27;
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break;
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}
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case TextureFormat.ASTC_RGB_5x5: //test pass
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case TextureFormat.ASTC_RGBA_5x5: //test pass
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{
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blockdim_x = 5;
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blockdim_y = 5;
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pvrPixelFormat = 29;
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break;
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}
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case TextureFormat.ASTC_RGB_6x6: //test pass
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case TextureFormat.ASTC_RGBA_6x6: //test pass
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{
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blockdim_x = 6;
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blockdim_y = 6;
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pvrPixelFormat = 31;
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break;
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}
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case TextureFormat.ASTC_RGB_8x8: //test pass
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case TextureFormat.ASTC_RGBA_8x8: //test pass
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{
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blockdim_x = 8;
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blockdim_y = 8;
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pvrPixelFormat = 34;
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break;
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}
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case TextureFormat.ASTC_RGB_10x10: //test pass
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case TextureFormat.ASTC_RGBA_10x10: //test pass
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{
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blockdim_x = 10;
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blockdim_y = 10;
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pvrPixelFormat = 38;
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break;
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}
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case TextureFormat.ASTC_RGB_12x12: //test pass
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case TextureFormat.ASTC_RGBA_12x12: //test pass
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{
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blockdim_x = 12;
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blockdim_y = 12;
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pvrPixelFormat = 40;
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break;
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}
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case TextureFormat.ETC_RGB4_3DS:
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@ -599,6 +592,18 @@ namespace Unity_Studio
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case TextureFormat.ETC2_RGB:
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case TextureFormat.ETC2_RGBA1:
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case TextureFormat.ETC2_RGBA8:
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case TextureFormat.ASTC_RGB_4x4:
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case TextureFormat.ASTC_RGB_5x5:
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case TextureFormat.ASTC_RGB_6x6:
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case TextureFormat.ASTC_RGB_8x8:
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case TextureFormat.ASTC_RGB_10x10:
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case TextureFormat.ASTC_RGB_12x12:
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case TextureFormat.ASTC_RGBA_4x4:
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case TextureFormat.ASTC_RGBA_5x5:
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case TextureFormat.ASTC_RGBA_6x6:
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case TextureFormat.ASTC_RGBA_8x8:
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case TextureFormat.ASTC_RGBA_10x10:
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case TextureFormat.ASTC_RGBA_12x12:
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preloadData.extension = ".pvr"; break;
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case TextureFormat.RHalf:
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case TextureFormat.RGHalf:
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@ -617,19 +622,6 @@ namespace Unity_Studio
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case TextureFormat.EAC_RG:
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case TextureFormat.EAC_RG_SIGNED:
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preloadData.extension = ".ktx"; break;
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case TextureFormat.ASTC_RGB_4x4:
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case TextureFormat.ASTC_RGB_5x5:
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case TextureFormat.ASTC_RGB_6x6:
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case TextureFormat.ASTC_RGB_8x8:
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case TextureFormat.ASTC_RGB_10x10:
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case TextureFormat.ASTC_RGB_12x12:
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case TextureFormat.ASTC_RGBA_4x4:
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case TextureFormat.ASTC_RGBA_5x5:
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case TextureFormat.ASTC_RGBA_6x6:
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case TextureFormat.ASTC_RGBA_8x8:
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case TextureFormat.ASTC_RGBA_10x10:
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case TextureFormat.ASTC_RGBA_12x12:
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preloadData.extension = ".astc"; break;
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default:
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preloadData.extension = "_" + type + ".tex"; break;
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}
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@ -655,6 +647,254 @@ namespace Unity_Studio
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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public byte[] ConvertToContainer()
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{
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switch (m_TextureFormat)
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{
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case TextureFormat.Alpha8:
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case TextureFormat.ARGB4444:
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case TextureFormat.RGB24:
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case TextureFormat.RGBA32:
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case TextureFormat.ARGB32:
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case TextureFormat.RGB565:
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case TextureFormat.DXT1:
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case TextureFormat.DXT5:
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case TextureFormat.RGBA4444:
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case TextureFormat.BGRA32:
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return ConvertToDDS();
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case TextureFormat.YUY2:
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case TextureFormat.PVRTC_RGB2:
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case TextureFormat.PVRTC_RGBA2:
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case TextureFormat.PVRTC_RGB4:
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case TextureFormat.PVRTC_RGBA4:
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case TextureFormat.ETC_RGB4:
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case TextureFormat.ETC2_RGB:
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case TextureFormat.ETC2_RGBA1:
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case TextureFormat.ETC2_RGBA8:
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case TextureFormat.ASTC_RGB_4x4:
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case TextureFormat.ASTC_RGB_5x5:
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case TextureFormat.ASTC_RGB_6x6:
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case TextureFormat.ASTC_RGB_8x8:
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case TextureFormat.ASTC_RGB_10x10:
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case TextureFormat.ASTC_RGB_12x12:
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case TextureFormat.ASTC_RGBA_4x4:
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case TextureFormat.ASTC_RGBA_5x5:
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case TextureFormat.ASTC_RGBA_6x6:
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case TextureFormat.ASTC_RGBA_8x8:
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case TextureFormat.ASTC_RGBA_10x10:
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case TextureFormat.ASTC_RGBA_12x12:
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return ConvertToPVR();
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case TextureFormat.RHalf:
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case TextureFormat.RGHalf:
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case TextureFormat.RGBAHalf:
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case TextureFormat.RFloat:
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case TextureFormat.RGFloat:
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case TextureFormat.RGBAFloat:
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case TextureFormat.BC4:
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case TextureFormat.BC5:
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case TextureFormat.BC6H:
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case TextureFormat.BC7:
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case TextureFormat.ATC_RGB4:
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case TextureFormat.ATC_RGBA8:
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case TextureFormat.EAC_R:
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case TextureFormat.EAC_R_SIGNED:
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case TextureFormat.EAC_RG:
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case TextureFormat.EAC_RG_SIGNED:
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return ConvertToKTX();
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default:
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return image_data;
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}
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}
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private byte[] ConvertToDDS()
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{
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var imageBuffer = new byte[128 + image_data_size];
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dwMagic.CopyTo(imageBuffer, 0);
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BitConverter.GetBytes(dwFlags).CopyTo(imageBuffer, 8);
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BitConverter.GetBytes(m_Height).CopyTo(imageBuffer, 12);
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BitConverter.GetBytes(m_Width).CopyTo(imageBuffer, 16);
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BitConverter.GetBytes(dwPitchOrLinearSize).CopyTo(imageBuffer, 20);
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BitConverter.GetBytes(dwMipMapCount).CopyTo(imageBuffer, 28);
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BitConverter.GetBytes(dwSize).CopyTo(imageBuffer, 76);
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BitConverter.GetBytes(dwFlags2).CopyTo(imageBuffer, 80);
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BitConverter.GetBytes(dwFourCC).CopyTo(imageBuffer, 84);
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BitConverter.GetBytes(dwRGBBitCount).CopyTo(imageBuffer, 88);
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BitConverter.GetBytes(dwRBitMask).CopyTo(imageBuffer, 92);
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BitConverter.GetBytes(dwGBitMask).CopyTo(imageBuffer, 96);
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BitConverter.GetBytes(dwBBitMask).CopyTo(imageBuffer, 100);
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BitConverter.GetBytes(dwABitMask).CopyTo(imageBuffer, 104);
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BitConverter.GetBytes(dwCaps).CopyTo(imageBuffer, 108);
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BitConverter.GetBytes(dwCaps2).CopyTo(imageBuffer, 112);
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image_data.CopyTo(imageBuffer, 128);
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return imageBuffer;
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}
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private byte[] ConvertToPVR()
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{
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var mstream = new MemoryStream();
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using (var writer = new BinaryWriter(mstream))
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{
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writer.Write(pvrVersion);
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writer.Write(pvrFlags);
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writer.Write(pvrPixelFormat);
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writer.Write(pvrColourSpace);
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writer.Write(pvrChannelType);
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writer.Write(m_Height);
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writer.Write(m_Width);
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writer.Write(pvrDepth);
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writer.Write(pvrNumSurfaces);
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writer.Write(pvrNumFaces);
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writer.Write(dwMipMapCount);
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writer.Write(pvrMetaDataSize);
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writer.Write(image_data);
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return mstream.ToArray();
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}
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}
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private byte[] ConvertToKTX()
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{
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var mstream = new MemoryStream();
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using (var writer = new BinaryWriter(mstream))
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{
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writer.Write(KTXHeader.IDENTIFIER);
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writer.Write(KTXHeader.ENDIANESS_LE);
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writer.Write(glType);
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writer.Write(glTypeSize);
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writer.Write(glFormat);
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writer.Write(glInternalFormat);
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writer.Write(glBaseInternalFormat);
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writer.Write(m_Width);
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writer.Write(m_Height);
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writer.Write(pixelDepth);
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writer.Write(numberOfArrayElements);
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writer.Write(numberOfFaces);
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writer.Write(numberOfMipmapLevels);
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writer.Write(bytesOfKeyValueData);
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writer.Write(image_data_size);
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writer.Write(image_data);
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return mstream.ToArray();
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}
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}
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public Bitmap ConvertToBitmap(bool flip)
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{
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Bitmap bitmap = null;
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switch (m_TextureFormat)
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{
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case TextureFormat.Alpha8:
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case TextureFormat.ARGB4444:
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case TextureFormat.RGB24:
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case TextureFormat.RGBA32:
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case TextureFormat.ARGB32:
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case TextureFormat.RGB565:
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case TextureFormat.DXT1:
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case TextureFormat.DXT5:
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case TextureFormat.RGBA4444:
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case TextureFormat.BGRA32:
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bitmap = DDSToBitmap(ConvertToDDS());
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break;
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case TextureFormat.YUY2:
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case TextureFormat.PVRTC_RGB2:
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case TextureFormat.PVRTC_RGBA2:
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case TextureFormat.PVRTC_RGB4:
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case TextureFormat.PVRTC_RGBA4:
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case TextureFormat.ETC_RGB4:
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case TextureFormat.ETC2_RGB:
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case TextureFormat.ETC2_RGBA1:
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case TextureFormat.ETC2_RGBA8:
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case TextureFormat.ASTC_RGB_4x4:
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case TextureFormat.ASTC_RGB_5x5:
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case TextureFormat.ASTC_RGB_6x6:
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case TextureFormat.ASTC_RGB_8x8:
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case TextureFormat.ASTC_RGB_10x10:
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case TextureFormat.ASTC_RGB_12x12:
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case TextureFormat.ASTC_RGBA_4x4:
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case TextureFormat.ASTC_RGBA_5x5:
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case TextureFormat.ASTC_RGBA_6x6:
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case TextureFormat.ASTC_RGBA_8x8:
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case TextureFormat.ASTC_RGBA_10x10:
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case TextureFormat.ASTC_RGBA_12x12:
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bitmap = PVRToBitmap(ConvertToPVR());
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break;
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case TextureFormat.RHalf:
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case TextureFormat.RGHalf:
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case TextureFormat.RGBAHalf:
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case TextureFormat.RFloat:
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case TextureFormat.RGFloat:
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case TextureFormat.RGBAFloat:
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case TextureFormat.ATC_RGB4:
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case TextureFormat.ATC_RGBA8:
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case TextureFormat.EAC_R:
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case TextureFormat.EAC_R_SIGNED:
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case TextureFormat.EAC_RG:
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case TextureFormat.EAC_RG_SIGNED:
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bitmap = TextureConverter();
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break;
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}
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if (bitmap != null && flip)
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bitmap;
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}
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private static Bitmap DDSToBitmap(byte[] DDSData)
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{
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// Create a DevIL image "name" (which is actually a number)
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int img_name;
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Il.ilGenImages(1, out img_name);
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Il.ilBindImage(img_name);
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// Load the DDS file into the bound DevIL image
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Il.ilLoadL(Il.IL_DDS, DDSData, DDSData.Length);
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// Set a few size variables that will simplify later code
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var ImgWidth = Il.ilGetInteger(Il.IL_IMAGE_WIDTH);
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var ImgHeight = Il.ilGetInteger(Il.IL_IMAGE_HEIGHT);
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var rect = new Rectangle(0, 0, ImgWidth, ImgHeight);
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// Convert the DevIL image to a pixel byte array to copy into Bitmap
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Il.ilConvertImage(Il.IL_BGRA, Il.IL_UNSIGNED_BYTE);
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// Create a Bitmap to copy the image into, and prepare it to get data
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var bmp = new Bitmap(ImgWidth, ImgHeight);
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var bmd = bmp.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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// Copy the pixel byte array from the DevIL image to the Bitmap
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Il.ilCopyPixels(0, 0, 0,
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Il.ilGetInteger(Il.IL_IMAGE_WIDTH),
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Il.ilGetInteger(Il.IL_IMAGE_HEIGHT),
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1, Il.IL_BGRA, Il.IL_UNSIGNED_BYTE,
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bmd.Scan0);
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// Clean up and return Bitmap
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Il.ilDeleteImages(1, ref img_name);
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bmp.UnlockBits(bmd);
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return bmp;
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}
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private Bitmap PVRToBitmap(byte[] pvrdata)
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{
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var bitmap = new Bitmap(m_Width, m_Height);
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var rect = new Rectangle(0, 0, m_Width, m_Height);
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var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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var len = Math.Abs(bmd.Stride) * bmd.Height;
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DecompressPVR(pvrdata, bmd.Scan0, len);
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bitmap.UnlockBits(bmd);
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return bitmap;
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}
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private Bitmap TextureConverter()
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{
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var bitmap = new Bitmap(m_Width, m_Height);
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var rect = new Rectangle(0, 0, m_Width, m_Height);
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var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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Ponvert(image_data, bmd.Scan0, m_Width, m_Height, image_data_size, q_format);
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bitmap.UnlockBits(bmd);
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//if (glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG)
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// FixAlpha(bitmap);
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return bitmap;
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}
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}
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@ -13,7 +13,6 @@ using System.Drawing.Imaging;
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using System.Web.Script.Serialization;
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using System.Diagnostics;
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using System.Drawing.Text;
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using Tao.DevIl;
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using System.Threading.Tasks;
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/*TODO
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@ -74,12 +73,6 @@ namespace Unity_Studio
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[DllImport("gdi32.dll")]
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private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
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[DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void DecompressPVR(byte[] buffer, IntPtr bmp, int len);
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[DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type);
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private void loadFile_Click(object sender, System.EventArgs e)
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{
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@ -1190,55 +1183,8 @@ namespace Unity_Studio
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{
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if (imageTexture != null)
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imageTexture.Dispose();
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Texture2D m_Texture2D = new Texture2D(asset, true);
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if (asset.extension == ".dds")
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{
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byte[] imageBuffer = Texture2DToDDS(m_Texture2D);
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imageTexture = DDSToBMP(imageBuffer);
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imageTexture.RotateFlip(RotateFlipType.RotateNoneFlipY);
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}
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else if (asset.extension == ".pvr")
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{
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var pvrdata = Texture2DToPVR(m_Texture2D);
|
||||
imageTexture = new Bitmap(m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
Rectangle rect = new Rectangle(0, 0, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
BitmapData bmd = imageTexture.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
int len = Math.Abs(bmd.Stride) * bmd.Height;
|
||||
DecompressPVR(pvrdata, bmd.Scan0, len);
|
||||
imageTexture.UnlockBits(bmd);
|
||||
imageTexture.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
}
|
||||
else if (asset.extension == ".astc")
|
||||
{
|
||||
string tempastcfilepath = Path.GetTempFileName();
|
||||
string temptgafilepath = tempastcfilepath.Replace(".tmp", ".tga");
|
||||
File.WriteAllBytes(tempastcfilepath, Texture2DToASTC(m_Texture2D));
|
||||
Execute("astcenc.exe -d " + tempastcfilepath + " " + temptgafilepath);
|
||||
File.Delete(tempastcfilepath);
|
||||
if (File.Exists(temptgafilepath))
|
||||
{
|
||||
var tempddsfile = File.ReadAllBytes(temptgafilepath);
|
||||
File.Delete(temptgafilepath);
|
||||
imageTexture = TGAToBMP(tempddsfile);
|
||||
imageTexture.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
}
|
||||
}
|
||||
else if (asset.extension == ".ktx")
|
||||
{
|
||||
imageTexture = new Bitmap(m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
var rect = new Rectangle(0, 0, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
BitmapData bmd = imageTexture.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
Ponvert(m_Texture2D.image_data, bmd.Scan0, m_Texture2D.m_Width, m_Texture2D.m_Height, m_Texture2D.image_data_size, m_Texture2D.q_format);
|
||||
imageTexture.UnlockBits(bmd);
|
||||
if (m_Texture2D.glBaseInternalFormat == KTXHeader.GL_RED || m_Texture2D.glBaseInternalFormat == KTXHeader.GL_RG)
|
||||
FixAlpha(imageTexture);
|
||||
imageTexture.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("Unsupported image for preview. Can only export the texture file.");
|
||||
imageTexture = null;
|
||||
}
|
||||
var m_Texture2D = new Texture2D(asset, true);
|
||||
imageTexture = m_Texture2D.ConvertToBitmap(true);
|
||||
if (imageTexture != null)
|
||||
{
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
@ -1247,6 +1193,10 @@ namespace Unity_Studio
|
||||
else
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("Unsupported image for preview. Can only export the texture file.");
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endregion
|
||||
@ -1383,182 +1333,6 @@ namespace Unity_Studio
|
||||
}
|
||||
}
|
||||
|
||||
private void FixAlpha(Bitmap imageTexture)
|
||||
{
|
||||
for (int y = 0; y < imageTexture.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < imageTexture.Width; x++)
|
||||
{
|
||||
var color = imageTexture.GetPixel(x, y);
|
||||
color = Color.FromArgb(255, color.R, color.G, color.B);
|
||||
imageTexture.SetPixel(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] Texture2DToDDS(Texture2D m_Texture2D)
|
||||
{
|
||||
byte[] imageBuffer = new byte[128 + m_Texture2D.image_data_size];
|
||||
m_Texture2D.dwMagic.CopyTo(imageBuffer, 0);
|
||||
BitConverter.GetBytes(m_Texture2D.dwFlags).CopyTo(imageBuffer, 8);
|
||||
BitConverter.GetBytes(m_Texture2D.m_Height).CopyTo(imageBuffer, 12);
|
||||
BitConverter.GetBytes(m_Texture2D.m_Width).CopyTo(imageBuffer, 16);
|
||||
BitConverter.GetBytes(m_Texture2D.dwPitchOrLinearSize).CopyTo(imageBuffer, 20);
|
||||
BitConverter.GetBytes(m_Texture2D.dwMipMapCount).CopyTo(imageBuffer, 28);
|
||||
BitConverter.GetBytes(m_Texture2D.dwSize).CopyTo(imageBuffer, 76);
|
||||
BitConverter.GetBytes(m_Texture2D.dwFlags2).CopyTo(imageBuffer, 80);
|
||||
BitConverter.GetBytes(m_Texture2D.dwFourCC).CopyTo(imageBuffer, 84);
|
||||
BitConverter.GetBytes(m_Texture2D.dwRGBBitCount).CopyTo(imageBuffer, 88);
|
||||
BitConverter.GetBytes(m_Texture2D.dwRBitMask).CopyTo(imageBuffer, 92);
|
||||
BitConverter.GetBytes(m_Texture2D.dwGBitMask).CopyTo(imageBuffer, 96);
|
||||
BitConverter.GetBytes(m_Texture2D.dwBBitMask).CopyTo(imageBuffer, 100);
|
||||
BitConverter.GetBytes(m_Texture2D.dwABitMask).CopyTo(imageBuffer, 104);
|
||||
BitConverter.GetBytes(m_Texture2D.dwCaps).CopyTo(imageBuffer, 108);
|
||||
BitConverter.GetBytes(m_Texture2D.dwCaps2).CopyTo(imageBuffer, 112);
|
||||
m_Texture2D.image_data.CopyTo(imageBuffer, 128);
|
||||
return imageBuffer;
|
||||
}
|
||||
|
||||
private byte[] Texture2DToPVR(Texture2D m_Texture2D)
|
||||
{
|
||||
var mstream = new MemoryStream();
|
||||
BinaryWriter writer = new BinaryWriter(mstream);
|
||||
writer.Write(m_Texture2D.pvrVersion);
|
||||
writer.Write(m_Texture2D.pvrFlags);
|
||||
writer.Write(m_Texture2D.pvrPixelFormat);
|
||||
writer.Write(m_Texture2D.pvrColourSpace);
|
||||
writer.Write(m_Texture2D.pvrChannelType);
|
||||
writer.Write(m_Texture2D.m_Height);
|
||||
writer.Write(m_Texture2D.m_Width);
|
||||
writer.Write(m_Texture2D.pvrDepth);
|
||||
writer.Write(m_Texture2D.pvrNumSurfaces);
|
||||
writer.Write(m_Texture2D.pvrNumFaces);
|
||||
writer.Write(m_Texture2D.dwMipMapCount);
|
||||
writer.Write(m_Texture2D.pvrMetaDataSize);
|
||||
writer.Write(m_Texture2D.image_data);
|
||||
var pvrdata = mstream.ToArray();
|
||||
writer.Close();
|
||||
return pvrdata;
|
||||
}
|
||||
|
||||
private byte[] Texture2DToASTC(Texture2D m_Texture2D)
|
||||
{
|
||||
var mstream = new MemoryStream();
|
||||
var writer = new BinaryWriter(mstream);
|
||||
Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Width), 0, m_Texture2D.xsize, 0, 3);
|
||||
Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Height), 0, m_Texture2D.ysize, 0, 3);
|
||||
writer.Write(m_Texture2D.astc_magic);
|
||||
writer.Write(m_Texture2D.blockdim_x);
|
||||
writer.Write(m_Texture2D.blockdim_y);
|
||||
writer.Write(m_Texture2D.blockdim_z);
|
||||
writer.Write(m_Texture2D.xsize);
|
||||
writer.Write(m_Texture2D.ysize);
|
||||
writer.Write(m_Texture2D.zsize);
|
||||
writer.Write(m_Texture2D.image_data);
|
||||
var astcdata = mstream.ToArray();
|
||||
writer.Close();
|
||||
return astcdata;
|
||||
}
|
||||
|
||||
private byte[] Texture2DToKTX(Texture2D m_Texture2D)
|
||||
{
|
||||
var mstream = new MemoryStream();
|
||||
var writer = new BinaryWriter(mstream);
|
||||
writer.Write(KTXHeader.IDENTIFIER);
|
||||
writer.Write(KTXHeader.ENDIANESS_LE);
|
||||
writer.Write(m_Texture2D.glType);
|
||||
writer.Write(m_Texture2D.glTypeSize);
|
||||
writer.Write(m_Texture2D.glFormat);
|
||||
writer.Write(m_Texture2D.glInternalFormat);
|
||||
writer.Write(m_Texture2D.glBaseInternalFormat);
|
||||
writer.Write(m_Texture2D.m_Width);
|
||||
writer.Write(m_Texture2D.m_Height);
|
||||
writer.Write(m_Texture2D.pixelDepth);
|
||||
writer.Write(m_Texture2D.numberOfArrayElements);
|
||||
writer.Write(m_Texture2D.numberOfFaces);
|
||||
writer.Write(m_Texture2D.numberOfMipmapLevels);
|
||||
writer.Write(m_Texture2D.bytesOfKeyValueData);
|
||||
writer.Write(m_Texture2D.image_data_size);
|
||||
writer.Write(m_Texture2D.image_data);
|
||||
var ktxdata = mstream.ToArray();
|
||||
writer.Close();
|
||||
return ktxdata;
|
||||
}
|
||||
|
||||
public static Bitmap DDSToBMP(byte[] DDSData)
|
||||
{
|
||||
// Create a DevIL image "name" (which is actually a number)
|
||||
int img_name;
|
||||
Il.ilGenImages(1, out img_name);
|
||||
Il.ilBindImage(img_name);
|
||||
|
||||
// Load the DDS file into the bound DevIL image
|
||||
Il.ilLoadL(Il.IL_DDS, DDSData, DDSData.Length);
|
||||
|
||||
// Set a few size variables that will simplify later code
|
||||
|
||||
int ImgWidth = Il.ilGetInteger(Il.IL_IMAGE_WIDTH);
|
||||
int ImgHeight = Il.ilGetInteger(Il.IL_IMAGE_HEIGHT);
|
||||
Rectangle rect = new Rectangle(0, 0, ImgWidth, ImgHeight);
|
||||
|
||||
// Convert the DevIL image to a pixel byte array to copy into Bitmap
|
||||
Il.ilConvertImage(Il.IL_BGRA, Il.IL_UNSIGNED_BYTE);
|
||||
|
||||
// Create a Bitmap to copy the image into, and prepare it to get data
|
||||
Bitmap bmp = new Bitmap(ImgWidth, ImgHeight);
|
||||
BitmapData bmd =
|
||||
bmp.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
// Copy the pixel byte array from the DevIL image to the Bitmap
|
||||
Il.ilCopyPixels(0, 0, 0,
|
||||
Il.ilGetInteger(Il.IL_IMAGE_WIDTH),
|
||||
Il.ilGetInteger(Il.IL_IMAGE_HEIGHT),
|
||||
1, Il.IL_BGRA, Il.IL_UNSIGNED_BYTE,
|
||||
bmd.Scan0);
|
||||
|
||||
// Clean up and return Bitmap
|
||||
Il.ilDeleteImages(1, ref img_name);
|
||||
bmp.UnlockBits(bmd);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
public static Bitmap TGAToBMP(byte[] TextureData)
|
||||
{
|
||||
// Create a DevIL image "name" (which is actually a number)
|
||||
int img_name;
|
||||
Il.ilGenImages(1, out img_name);
|
||||
Il.ilBindImage(img_name);
|
||||
|
||||
// Load the TGA file into the bound DevIL image
|
||||
Il.ilLoadL(Il.IL_TGA, TextureData, TextureData.Length);
|
||||
|
||||
// Set a few size variables that will simplify later code
|
||||
|
||||
int ImgWidth = Il.ilGetInteger(Il.IL_IMAGE_WIDTH);
|
||||
int ImgHeight = Il.ilGetInteger(Il.IL_IMAGE_HEIGHT);
|
||||
Rectangle rect = new Rectangle(0, 0, ImgWidth, ImgHeight);
|
||||
|
||||
// Convert the DevIL image to a pixel byte array to copy into Bitmap
|
||||
Il.ilConvertImage(Il.IL_BGRA, Il.IL_UNSIGNED_BYTE);
|
||||
|
||||
// Create a Bitmap to copy the image into, and prepare it to get data
|
||||
Bitmap bmp = new Bitmap(ImgWidth, ImgHeight);
|
||||
BitmapData bmd =
|
||||
bmp.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
// Copy the pixel byte array from the DevIL image to the Bitmap
|
||||
Il.ilCopyPixels(0, 0, 0,
|
||||
Il.ilGetInteger(Il.IL_IMAGE_WIDTH),
|
||||
Il.ilGetInteger(Il.IL_IMAGE_HEIGHT),
|
||||
1, Il.IL_BGRA, Il.IL_UNSIGNED_BYTE,
|
||||
bmd.Scan0);
|
||||
|
||||
// Clean up and return Bitmap
|
||||
Il.ilDeleteImages(1, ref img_name);
|
||||
bmp.UnlockBits(bmd);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
private void FMODinit()
|
||||
{
|
||||
FMODreset();
|
||||
@ -2629,10 +2403,9 @@ namespace Unity_Studio
|
||||
foreach (var TexturePD in Textures)
|
||||
{
|
||||
//TODO check texture type and set path accordingly; eg. CubeMap, Texture3D
|
||||
string texFilename = Path.GetDirectoryName(FBXfile) + "\\Texture2D\\" + TexturePD.Text;
|
||||
StatusStripUpdate("Exporting Texture2D: " + Path.GetFileName(texFilename));
|
||||
ExportTexture(TexturePD, texFilename, TexturePD.extension, false);
|
||||
texFilename += ".png";//必须是png文件
|
||||
string texPathName = Path.GetDirectoryName(FBXfile) + "\\Texture2D\\";
|
||||
ExportTexture(TexturePD, texPathName, false);
|
||||
texPathName += TexturePD.Text + ".png";//必须是png文件
|
||||
ob.AppendFormat("\n\tTexture: 7{0}, \"Texture::{1}\", \"\" {{", TexturePD.uniqueID, TexturePD.Text);
|
||||
ob.Append("\n\t\tType: \"TextureVideoClip\"");
|
||||
ob.Append("\n\t\tVersion: 202");
|
||||
@ -2642,17 +2415,17 @@ namespace Unity_Studio
|
||||
ob.Append("\n\t\t\tP: \"UseMaterial\", \"bool\", \"\", \"\",1");
|
||||
ob.Append("\n\t\t}");
|
||||
ob.AppendFormat("\n\t\tMedia: \"Video::{0}\"", TexturePD.Text);
|
||||
ob.AppendFormat("\n\t\tFileName: \"{0}\"", texFilename);
|
||||
ob.AppendFormat("\n\t\tRelativeFilename: \"Texture2D\\{0}\"", Path.GetFileName(texFilename));
|
||||
ob.AppendFormat("\n\t\tFileName: \"{0}\"", texPathName);
|
||||
ob.AppendFormat("\n\t\tRelativeFilename: \"Texture2D\\{0}\"", Path.GetFileName(texPathName));
|
||||
ob.Append("\n\t}");
|
||||
|
||||
ob.AppendFormat("\n\tVideo: 8{0}, \"Video::{1}\", \"Clip\" {{", TexturePD.uniqueID, TexturePD.Text);
|
||||
ob.Append("\n\t\tType: \"Clip\"");
|
||||
ob.Append("\n\t\tProperties70: {");
|
||||
ob.AppendFormat("\n\t\t\tP: \"Path\", \"KString\", \"XRefUrl\", \"\", \"{0}\"", texFilename);
|
||||
ob.AppendFormat("\n\t\t\tP: \"Path\", \"KString\", \"XRefUrl\", \"\", \"{0}\"", texPathName);
|
||||
ob.Append("\n\t\t}");
|
||||
ob.AppendFormat("\n\t\tFileName: \"{0}\"", texFilename);
|
||||
ob.AppendFormat("\n\t\tRelativeFilename: \"Texture2D\\{0}\"", Path.GetFileName(texFilename));
|
||||
ob.AppendFormat("\n\t\tFileName: \"{0}\"", texPathName);
|
||||
ob.AppendFormat("\n\t\tRelativeFilename: \"Texture2D\\{0}\"", Path.GetFileName(texPathName));
|
||||
ob.Append("\n\t}");
|
||||
|
||||
//connect video to texture
|
||||
@ -3151,7 +2924,7 @@ namespace Unity_Studio
|
||||
switch (asset.Type2)
|
||||
{
|
||||
case 28:
|
||||
if (ExportTexture(asset, exportpath + asset.Text, asset.extension, true))
|
||||
if (ExportTexture(asset, exportpath, true))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
@ -3235,111 +3008,35 @@ namespace Unity_Studio
|
||||
File.WriteAllBytes(exportFilepath, bytes);
|
||||
}
|
||||
|
||||
private bool ExportTexture(AssetPreloadData asset, string exportFilename, string exportFileextension, bool flip)
|
||||
private bool ExportTexture(AssetPreloadData asset, string exportPathName, bool flip)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var convert = (bool)Properties.Settings.Default["convertTexture"];
|
||||
var oldextension = exportFileextension;
|
||||
if (convert && exportFileextension != ".tex")
|
||||
{
|
||||
string str = Properties.Settings.Default["convertType"] as string;
|
||||
exportFileextension = "." + str.ToLower();
|
||||
if (str == "BMP")
|
||||
format = ImageFormat.Bmp;
|
||||
else if (str == "PNG")
|
||||
format = ImageFormat.Png;
|
||||
else if (str == "JPEG")
|
||||
format = ImageFormat.Jpeg;
|
||||
}
|
||||
var exportFullname = exportFilename + exportFileextension;
|
||||
if (ExportFileExists(exportFullname, "Texture2D"))
|
||||
return false;
|
||||
var m_Texture2D = new Texture2D(asset, true);
|
||||
if (oldextension == ".dds")
|
||||
var convert = (bool)Properties.Settings.Default["convertTexture"];
|
||||
if (convert)
|
||||
{
|
||||
byte[] imageBuffer = Texture2DToDDS(m_Texture2D);
|
||||
if (convert)
|
||||
ImageFormat format = null;
|
||||
var ext = (string)Properties.Settings.Default["convertType"];
|
||||
if (ext == "BMP")
|
||||
format = ImageFormat.Bmp;
|
||||
else if (ext == "PNG")
|
||||
format = ImageFormat.Png;
|
||||
else if (ext == "JPEG")
|
||||
format = ImageFormat.Jpeg;
|
||||
var exportFullName = exportPathName + asset.Text + "." + ext.ToLower();
|
||||
if (ExportFileExists(exportFullName, asset.TypeString))
|
||||
return false;
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(flip);
|
||||
if (bitmap != null)
|
||||
{
|
||||
var bitmap = DDSToBMP(imageBuffer);
|
||||
if (flip)
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
bitmap.Save(exportFullname, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
File.WriteAllBytes(exportFullname, imageBuffer);
|
||||
bitmap.Save(exportFullName, format);
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (oldextension == ".pvr")
|
||||
{
|
||||
var pvrdata = Texture2DToPVR(m_Texture2D);
|
||||
if (convert)
|
||||
{
|
||||
var bitmap = new Bitmap(m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
Rectangle rect = new Rectangle(0, 0, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
BitmapData bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
int len = Math.Abs(bmd.Stride) * bmd.Height;
|
||||
DecompressPVR(pvrdata, bmd.Scan0, len);
|
||||
bitmap.UnlockBits(bmd);
|
||||
if (flip)
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
bitmap.Save(exportFullname, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
File.WriteAllBytes(exportFullname, pvrdata);
|
||||
}
|
||||
}
|
||||
else if (oldextension == ".astc")
|
||||
{
|
||||
var astcdata = Texture2DToASTC(m_Texture2D);
|
||||
if (convert)
|
||||
{
|
||||
string tempastcfilepath = Path.GetTempFileName();
|
||||
string temptgafilepath = tempastcfilepath.Replace(".tmp", ".tga");
|
||||
File.WriteAllBytes(tempastcfilepath, astcdata);
|
||||
Execute("astcenc.exe -d " + tempastcfilepath + " " + temptgafilepath);
|
||||
if (File.Exists(temptgafilepath))
|
||||
{
|
||||
var tempddsfile = File.ReadAllBytes(temptgafilepath);
|
||||
File.Delete(tempastcfilepath);
|
||||
File.Delete(temptgafilepath);
|
||||
var bitmap = TGAToBMP(tempddsfile);
|
||||
if (flip)
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
bitmap.Save(exportFullname, format);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
File.WriteAllBytes(exportFullname, astcdata);
|
||||
}
|
||||
}
|
||||
else if (oldextension == ".ktx")
|
||||
{
|
||||
if (convert)
|
||||
{
|
||||
var bitmap = new Bitmap(m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
var rect = new Rectangle(0, 0, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
Ponvert(m_Texture2D.image_data, bmd.Scan0, m_Texture2D.m_Width, m_Texture2D.m_Height, m_Texture2D.image_data_size, m_Texture2D.q_format);
|
||||
bitmap.UnlockBits(bmd);
|
||||
if (m_Texture2D.glBaseInternalFormat == KTXHeader.GL_RED || m_Texture2D.glBaseInternalFormat == KTXHeader.GL_RG)
|
||||
FixAlpha(bitmap);
|
||||
if (flip)
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
bitmap.Save(exportFullname, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ktxdata = Texture2DToKTX(m_Texture2D);
|
||||
File.WriteAllBytes(exportFullname, ktxdata);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
File.WriteAllBytes(exportFullname, m_Texture2D.image_data);
|
||||
}
|
||||
var exportFullName2 = exportPathName + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName2, asset.TypeString))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName2, m_Texture2D.ConvertToContainer());
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -3573,46 +3270,5 @@ namespace Unity_Studio
|
||||
|
||||
foreach (var assetsFile in assetsfileList) { assetsFile.a_Stream.Dispose(); } //is this needed?*/
|
||||
}
|
||||
|
||||
private string Execute(string command, int seconds = 30000)
|
||||
{
|
||||
string output = ""; //输出字符串
|
||||
if (command != null && !command.Equals(""))
|
||||
{
|
||||
Process process = new Process();//创建进程对象
|
||||
ProcessStartInfo startInfo = new ProcessStartInfo();
|
||||
startInfo.FileName = "cmd.exe";//设定需要执行的命令
|
||||
startInfo.Arguments = "/C " + command;//“/C”表示执行完命令后马上退出
|
||||
startInfo.UseShellExecute = false;//不使用系统外壳程序启动
|
||||
startInfo.RedirectStandardInput = false;//不重定向输入
|
||||
startInfo.RedirectStandardOutput = true; //重定向输出
|
||||
startInfo.CreateNoWindow = true;//不创建窗口
|
||||
process.StartInfo = startInfo;
|
||||
try
|
||||
{
|
||||
if (process.Start())//开始进程
|
||||
{
|
||||
if (seconds == 0)
|
||||
{
|
||||
process.WaitForExit();//这里无限等待进程结束
|
||||
}
|
||||
else
|
||||
{
|
||||
process.WaitForExit(seconds); //等待进程结束,等待时间为指定的毫秒
|
||||
}
|
||||
//output = process.StandardOutput.ReadToEnd();//读取进程的输出
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (process != null)
|
||||
process.Close();
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user